2. INDEX â Virtual reality
ï Introduction of VR & invited
ï VRâs Developed & Generations
ï Types of VRâs lens
ï First used by
ï Cycle to Human to Process VR
ï Technical Layout
ï Types of VRâs
ï Appliances in Market And real time view
ï Summary
ï Question
4. Virtual reality (VR) refers to the computer-generated simulation in which a
person can interact within an artificial three-dimensional environment using
special electronic devices, such as special goggles with a screen or gloves fitted
with sensors.
6. First Look of VR and First VR in the world
That VR Name as
SENSORAMA
1957
Experience Theatre
7. first VR full body suit
a full-body outfit with sensors for measuring the
movement of arms, legs, and trunk. Developed
circa 1989. Displayed at the Nissho
Iwai showroom in Tokyo
8. HAND MADE VR Headset by NASA
âą This handmade prototype headset is for
one of the first âvirtual realityâ displays
ever built.
âą Developed in 1985 by Jim Humphries. It
was intended to test
âą concepts of presenting visual information
to pilots or astronauts.
9. How It Works
ï Software Development Team
ï What it can cerate's
ï Sensorâs Behind
ï Human to man Operations Cycle
ï Technical flow
10. Developing Software
company
âą A virtual reality headset typically includes two small high resolution OLED or LCD
monitors
âą which provide separate images for each eye for stereoscopic graphics rendering
a 3D virtual world
âą a binaural audio system, positional and rotational real-time head tracking for six
degrees of movement.
âą Program Languages For the Developing VR technology is C,C+,C++.
âą You can sculpt, model, and paint the VR assets you create. Even if you are a
beginner, with Oculus Medium you can quickly create an immersive environment.
Oculus Medium
11. How It can Work
Virtual reality (VR) is a brand new user interface unlike the conventional one,
immersing a person in a digital 3D environment, instead of watching on a display.
Computer-generated imagery and content aim at simulating a real presence
through senses (hand , head, voice, hearing, touch).
12. Gyroscope :
âą Besides sensing the angular velocity, Gyroscope sensors can also
measure the motion of the object. For more robust and accurate
motion sensing, in consumer electronics Gyroscope
sensors are combined with Accelerometer sensors.
âą Depending on the direction there are three types of angular
rate measurements. Yaw- the horizontal rotation on a flat
surface when seen the object from above, Pitch- Vertical
rotation as seen the object from front, Roll- the horizontal
rotation when seen the object from front.
16. Tethered virtual reality headsets are currently
much more immersive than other types of VR due to the
high-quality experience they can deliver. These premium
VR headsets require a certain amount of setup space as
well as a constant cable connection to a powerful
gaming PC
EX : Oculus Rift, HTC Vive Pro, Lenovo Explorer, Samsung
Odyssey.
standalone VR headsets have built-in processors,
sensors, battery, storage memory, and displays, so they
donât require a connection to a PC or a smartphone. That is
why users also refer to them as all-in-one VR headsets.
EX : Lenovo Mirage Solo, HTC Vive Focus, Pico Neo, Oculus
Go.
Types KINDâs VR
 A virtual reality headset typically includes two small high resolution OLED or LCD monitors
which provide separate images for each eye for stereoscopic graphics rendering a 3D virtual world
a binaural audio system, positional and rotational real-time head tracking for six degrees of movement.
Program Languages For the Developing VR technology is C,C+,C++.
You can sculpt, model, and paint the VR assets you create. Even if you are a beginner, with Oculus Medium you can quickly create an immersive environment.
Besides sensing the angular velocity, Gyroscope sensors can also measure the motion of the object. For more robust and accurate motion sensing, in consumer electronics Gyroscope sensors are combined with Accelerometer sensors.
Depending on the direction there are three types of angular rate measurements. Yaw- the horizontal rotation on a flat surface when seen the object from above, Pitch- Vertical rotation as seen the object from front, Roll- the horizontal rotation when seen the object from front.