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מפגש  3-2   Ludolgy   &  Narratology   –   יחסי עלילה ,  טקסט ,   ומכניקה משחקית  שנקר בית ספר גבוה להנדסה ולעיצוב מחלקת לימודי חוץ אוקטובר – דצמבר  2009 ורד פנואלי [email_address]
Ludology ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object]
[object Object],[object Object]
The Sims 2 –  a Ludology Case-Study ,[object Object],[object Object],[object Object],[object Object],תרגיל בקבוצות :  שנו את המערכת המשחקית כך  שתעודד משתמשים ליצור חברה אנרכיסטית ודמויות  המייצגות תרבות שוליים .  לחילופין :  הגבילו את המערכת המשחקית על מנת למנוע אפשרות של יצירת חברת שוליים –  counter culture
Narratology   ,[object Object]
[object Object]
[object Object],[object Object]
תרגיל  2 1. תארו במילים שלכם את קורות הדמות שלכם במשחק .  2.  מהם האמצעים העומדים לרשותכם לשלוט במתרחש ,  או לשנות את הארועים שהדמות חווה ?
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
The Open and the Closed: Game of emergence and games of progression ,[object Object],[object Object],[object Object],[object Object]
On the progression game…. ,[object Object]
תרגיל  2 ,[object Object],[object Object],[object Object],[object Object],[object Object]
Case Study – Façade, an Interactive Drama  Four essential properties of computers  of the computer as a representational medium:  - Procedural  - Participatory - Encyclopedic  - Spatial (Michael Mateas, Andrew Stern (2006)
Procedurality and Content ,[object Object],[object Object],[object Object]
In Digital Games… ,[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object]

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Game Critic_ lesson 2

  • 1. מפגש 3-2 Ludolgy & Narratology – יחסי עלילה , טקסט , ומכניקה משחקית שנקר בית ספר גבוה להנדסה ולעיצוב מחלקת לימודי חוץ אוקטובר – דצמבר 2009 ורד פנואלי [email_address]
  • 2.
  • 3.
  • 4.
  • 5.
  • 6.
  • 7.
  • 8.
  • 9. תרגיל 2 1. תארו במילים שלכם את קורות הדמות שלכם במשחק . 2. מהם האמצעים העומדים לרשותכם לשלוט במתרחש , או לשנות את הארועים שהדמות חווה ?
  • 10.
  • 11.
  • 12.
  • 13.
  • 14. Case Study – Façade, an Interactive Drama Four essential properties of computers of the computer as a representational medium: - Procedural - Participatory - Encyclopedic - Spatial (Michael Mateas, Andrew Stern (2006)
  • 15.
  • 16.
  • 17.

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