3. User Experience
1900s Machine Age / Taylorism
1940s Toyota Production System
1960s Cognitive Science
Xerox PARC
HCI
1980s Personal Computing
Don Norman at Apple
The Web
2000s Mobile,The Network of Things ...
اسائِ کٌٌذُ : صالح عاهشی
4. User Experience
1900s Machine Age / Taylorism
1940s Toyota Production System
1960s Cognitive Science
Xerox PARC
HCI
تْثَد کاسایی
هٌْذع هکاًیک آهشیکایی کِ ػعی دس تْثَد
کاسایی صٌعت ٍ ًیشٍی کاس اًؼاًی داؿت. اٍ تِ صٌعت ٍ ًیشٍی
ٍ
2000s Mobile,The Network of Thingsعٌَاى پذس هذیشیت علوی ؿٌاختِ هیؿَد
... .ّوچٌیي اص اٍلیي هـاٍساى هذیشیت تَد
کاس اًساًی
1980s Personal Computing
Don Norman at Apple
The Web
Frederick Winslow Taylor
اسائِ کٌٌذُ : صالح عاهشی
5. User Experience
1900s Machine Age / Taylorism
1940s Toyota Production System
1960s Cognitive Science
point of contact
―when the Xerox PARC between the product and the people becomes a point
then
of friction, HCI the [designer] has failed. On the other hand, if people are made
safer, more comfortable, more eager to purchase, more efficient—or just plain
happier—by contact with the product, then the designer has succeeded.‖
Henry
for People
1980s Dreyfuss, Designing Computing
Personal
Don Norman at Apple
The Web
2000s
احتشام تشای
Mobile,The Network of Things ...
هشدم
اسائِ کٌٌذُ : صالح عاهشی
6. User Experience
1900s Machine Age / Taylorism
1940s Toyota Production System
1960s Cognitive Science
Xerox PARC
HCI
1980s Personal Computing
Don Norman at Apple
The Web
کَضص تشای
ٍ فْن، دسك
2000s Mobile,The Network of Things ...
کاسکشد رّي
علوم ضناختی
• فلؼفِ رّي
• عصة ؿٌاػی
• صتاىؿٌاػی
• اًؼاىؿٌاػی
ًِ• علَم سایا
• سٍاىؿٌاػی
• َّؽ هصٌَعی
اسائِ کٌٌذُ : صالح عاهشی
7. User Experience
1900s Machine Age / Taylorism
1940s Toyota Production System
1960s Cognitive Science
Xerox PARC
HCI
1980s Personal Computing
The Palo Alto Research Center (PARC) مرمس تحقيقات پارك
Don Norman at Apple
The Web
Xerox Alto • 3791 اٍلیي ػیؼتن عاهل گشافیکی دًیا دس کاهپیَتش
Bitmap هَع ٍ اػتفادُ اص تصاٍیش
2000s Mobile,The Network of Things ...،ٌَ• هعشفی هفاّین تاصُ ای هاًٌذ آیکي، ه
سا تَجَد آٍسدgraphical user interface (GUI) • تَػعِ ػیؼتن عاهلی کِ هفَْم
اسائِ کٌٌذُ : صالح عاهشی
8. User Experience
1900s Machine Age / Taylorism
1940s Toyota Production System
Human–computer interaction
تعامل انسان و رایانه
1960s Cognitive Science
Xerox PARC
HCI
تْثَد
تعاهل تیي
کاستش ٍ کاهپیَتش
1980s Personal Computing
• داًؾ ٍ فيآٍسی طشاحی، اجشاء ٍ اسصیاتی ػاهاًِّای Don Norman at Apple
هحاػثاتی دسگیش دس هحاٍسات ٍ تعاهالت هاتیي کاستشاى The Web
اًؼاًی اص یک ػَ، ٍ سایاًِّا ٍ عاهلّای َّؿوٌذ ًشمافضاسی اص ػَی دیگش.
• ػاخت سایاًِ ّای قاتل اػتفادُ تش تا تَجِ 2000s Mobile,The Network of Things
... تِ
ًیاصّای کاستشاى
اسائِ کٌٌذُ : صالح عاهشی
9. User Experience
1900s Machine Age / Taylorism
1940s Toyota Production System
1960s Cognitive Science
Xerox PARC
HCI
1980s Personal Computing
Don Norman at Apple
The Web
2000s Mobile,The Network of Things ...
اسائِ کٌٌذُ : صالح عاهشی
11. User Experience
1900s Machine Age / Taylorism
1940s Toyota Production System
1960s Cognitive Science
Xerox PARC
HCI
1980s Personal Computing
Don Norman at Apple
The Web
2000s Mobile,The Network of Things ...
اسائِ کٌٌذُ : صالح عاهشی
42. Windows 8: A New Era for Microsoft
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43. Since Larry Page took over as CEO in 2011, we've been
more focused than ever on improving the user experience
across all of our products. Learn how our design teams
worked together to engineer a creative revolution in this
story from The Verge.
Get the full story at The Verge
اسائِ کٌٌذُ : صالح عاهشی
44. Apple, the most valuable company in the
world, built its success on well-crafted designs.
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45. طراحی ابسار راهبردی کسب و کار
سازمان
بازار
اسائِ کٌٌذُ : صالح عاهشی
طراح
46. طراحی ابسار راهبردی کسب و کار
•
تغيير روینرد و ارتباط سه
راس اصلی توليذ و توسعه
محصول
ساصهاى
...
طشاح
کاستش
اسائِ کٌٌذُ : صالح عاهشی
47. طراحی ابسار راهبردی کسب و کار
In a global economy, elegant design is becoming a critical competitive advantage.
Trouble is, most business folks don't think like designers.
Bill Breen,Senior Editor, Fast Company
Design
Thinking
اسائِ کٌٌذُ : صالح عاهشی
49. طراحی ابسار راهبردی کسب و کار
Steve Jobs famously ushered in an era of the CEO as “Lead Product Designer,” as
described by one of his close collaborators, Glenn Reid, who worked with Jobs at
NeXT and Apple:
―(Steve) told me once that part of the reason he wanted to be CEO was so that
nobody could tell him that he wasn’t allowed to participate in the nitty-gritty of
product design. He was right there in the middle of it. All of it.‖
اسائِ کٌٌذُ : صالح عاهشی