2. THE MAIN IDEA. THE MESSAGE:
-We stick to original idea: REVIVAL
-Make the building BREATH
-Symbolize new era for the region.
-We do that using 4 different scenarios all
of them with similar interactivity
3. THE MAIN IDEA. THE MESSAGE:
4 scenarios together tell the story:
#1 Building the building
#2 X-Ray the building to see life grow or
enable life
#3 The building breathes
#4 The future of the now living building
4. OTHER GENERAL ASPECTS
VISUAL/SOUND:
-Users have a recognizable presence on
screen(silhouette or a surrogate 'avatar)'.
-Schematic visuals with high contrast.
-The sound effects will be based on
visuals. No music other than ambient
noise/FX etc.
INTERACTIVITY:
-As users walk into the “interactivity area” an
avatar with certain characteristics is assigned.
-It reacts like the silhouette on yesyesno example
& moodwall. Besides, when there are collisions
between avatars, there are various effects
differing in each scenario.
5. HOW TO PRESENT THE
INTERACTION
-Clear difference between the non-
interactive and the interactive area, for
example a stage of 50 cm high: “U-turm
operation room”
-Advantages:
*Easier for video tracking (higher than the rest
of the people)
*People know that's where you interact, & start
playing with the installation when walking in.
*People who don't want to interact know how to
stay away from “the game”.
*Easy to control amount of people etc.
7. SCENARIO #1: BUILDING
-The building starts old, dirty and broken.
- A Color is assigned to the user, this color
is visible on the silhouette.
- Depending on the color(s) of the
interacting users, they can either clean,
repair or destroy the building even more!
9. SCENARIO #2: X-RAY
-The avatars are divided in two groups.
-They mask the building with X-Ray view,
so we can see inside how it's flled of life.
-When two of the same kind collide, they
paint some X-Ray view mask.
-When two of different kinds collide: they
erase the mask or make the building bleed.
12. SCENARIO #3: BREATHING
-The building is pulsing.
- The user will either be an O2 or CO2
molecule (represented on the silhouette).
- Depending on the molecules of the
interacting users, they can either increase
or decrease the speed of the pulse.
note: needs some expansion. Maybe we should change it to the users have
colors and by collisions they create molecules of CO2 or O2 and then they
have certain effects (increase or decrease pulse or make building cough
etc.)
14. SCENARIO #4: THE FUTURE
-Avatars have random colors (6 different
for example)
-Depending on the color combination, the
collision generates things from different
categories.
-Symbolizes the outcome of ideas and
creativity generated by people meeting in a
cultural-creative enviroment like the new
U-turm
16. A STEP FURTHER: COLORS
-In scenario #4 we'll use 4colors:
Green symbolizes: life, nature, fertility, well being
Blue symbolizes: youth, spirituality, truth, peace
Yellow symbolizes: wisdom, joy, happiness,
intellectual energy
Red symbolizes: action, confdence, courage, vitality
17. A STEP FURTHER: COLORS
-Each color combination represents a
different category:
Music: Blue-Yellow
Cinema: Red-Yellow
Literature: Blue-Green
Technology: Yellow-Green
Science: Green-Green
History: Yellow-Yellow
Theatre: Red-Red
Photography: Blue-Blue
Painting: Red-Green
New Media: Blue-Red
18. A STEP FURTHER: CONTENT
-Creative with the collision effects.
-Instead of simply showing a picture, show
a vulcano-like eruption of letters of a
Shakespeare's sonnet coming out of a
colliosion; Or show a a 'don quijote'
walking around, or represent the art of war
by having an angry chinese man kick your
ass.
O refer to a famous painting by making the
characters of it come alive...
19. A STEP FURTHER: TECHNIQUE
Required hardware on the square:
- People
- A video camera
- A computer with Quartz Composer
- A Beamer
- The U-Turm
The video camera records the people that are on the
stage, the video signal is then send to the laptop which
processes the data using Quartz Composer. The
rendered image is send to the beamer which projects
the image on the U-Turm.
20. A STEP FURTHER: TECHNIQUE
The workfow of Quartz Composer:
Silhouette's are generated by using Motion
Detection/Video Tracking. Then there is a
'collision' check, to see if any silhouette's
are colliding. After this check the fnal
image is rendered.