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10/15/2010




     A Blended Mobile Learning Model-
         Context Oriented (BML-CO)

                 Fernando Moreira
                    fmoreira@upt.pt
                      Portugal
                       6/10/2010




Overview

•   Introduction
•   Benefits of using a mobile device
•   Blended Mobile Learning
•   Mobile Learner Preferences
•   Proposal
•   Tools
•   Final Considerations


6/10/2010                               2




                                                    1
10/15/2010




Introduction
 • What is Mobile learning (m_learning)?




                                  http://www.youtube.com/watch?v=KMAjCWVzA8Q
 6/10/2010                                                                     3




Benefits of using a mobile
device
 • In-class use of mobile technologies
       – Students
             • Focus their learning on areas of weakness
             • Diminish misunderstanding
             • Enhanced learning
       – Teachers
             •   Identify students’ misconceptions, challenges
             •   Adapt teaching practices
             •   Enhanced assessment and feedback
             •   Enhanced teaching

 6/10/2010                                                                     4




                                                                                           2
10/15/2010




Blended Learning Model




                          Adapted from Lanham (2007)



 6/10/2010                                         5




Blended Mobile Learning




                          Adapted from Khaddge(2009)
 6/10/2010                                         6




                                                               3
10/15/2010




What we need?

• Pedagogical considerations of M_learning
      – At this moment there isn’t a pedagogy theory for
        mobile learning
• Contents
      – Type
      – How they should be made available to students?




6/10/2010                                                   7




Context

• Learning context
      – “Any information that can be used to characterize
        the situation of learning entities that are
        considered relevant to the interactions between a
        learner and an application.” (Bahaskar, 2010)
      – When?
      – Where?
      – Why?


6/10/2010                                                   8




                                                                        4
10/15/2010




Mobile Learner Preferences


 • Physical activity vs Learning content

              Physical                   Learning Content Type
              Activity       Text        Video      Audio          Image
              Context
              Walking               11          0       16                 0
              Stationary            3       14             3               7
              In a Group            4           3          0            20
              Travelling            4           7       14                 3
                                                               (Bahaskar, 2010)




 6/10/2010                                                                        9




Mobile Learner Preferences


 • Place vs Learning content
             Location                    Learning Content Type
             context            Text      Video      Audio           Image
             Class Room             7      14          0               7
             Lab                    7       4          4              14
             Library            18          0          0               14
             Hostel/Home            4      21          4               11
             Campus             18          4          7               7
             Public Places      14          4          7               0
                                                               (Bahaskar, 2010)




 6/10/2010                                                                        10




                                                                                               5
10/15/2010




Proposal - assumptions

 • BML model in the teaching / learning process
   itself is not enough
 • Constraints that the context may require
       – Technological
             • Wi-fi (Wireless Fidelity)
             • 3G, HSPA, …
       – Associated Costs
             • Downloading materials using the institution's network
               is very different to perform the same operation using
               the telecom operator

 6/10/2010                                                             11




Proposal - architecture




 6/10/2010                                                             12




                                                                                    6
10/15/2010




Proposal

• Learning contents
      – The learning contents when it is read (text) or viewed
        (image / video) or hear (audio), the student will not spend
        more than 10 minutes of time with the learning activity
      – Text
            • Indication of how the theoretical concepts must be studied,
              practical examples, and statements of problems to solve
      – Image / video
            • A set of video tutorials
      – Audio
            • Used small audio podcasts

6/10/2010                                                                       13




Contents video

• For example a Youtube video




                                   http://www.youtube.com/watch?v=8ZuWD2CBjgs
 Lower than 10 minutes

6/10/2010                                                                       14




                                                                                             7
10/15/2010




Assessment
• The assessment is done in two ways
      – Theoretical questions about the concepts through quizzes
        that will always be different for each student
      – Practical issues
• Process
      – The system proposes a set of exercises about the learning
        activity
      – The student submits his solution to the tool associated with
        class
      – Whatever type of assessment the student receives an
        immediate response, and thus can evaluate its performance.

6/10/2010                                                                        15




Proposal

• Learning content according to context
      – The student who uses m-Learning is not stationary, so the
        different learning activities should be conducted at times
        and in different places.
      – The learning contents should be distributed according to
        the context in which the student are
      – Contextual elements must be defined
            •   Time of day (morning, afternoon, evening)
            •   Type of day (week, weekend, holidays, vacation)
            •   Mobile device communication mode (wi-fi, 3G, etc…)
            •   Physical activity (stationary or moving)
            •   Learning place (home, school bus, train, ..., university, ...)

6/10/2010                                                                        16




                                                                                              8
10/15/2010




Proposal
• Learning activities's log
     – Information on learning activities is stored in the Learning
       Management System (LMS)
     – When a student receives or performs a learning activity is stored
       a set of information that will to allow verify
            • Time
            • Place
            • Duration
     – It is necessary to take into consideration the place
            •   Stationary (in the cafeteria, bar, home)
            •   Walking (traveling between buildings on campus)
            •   Travel (home / institution, institution / home)
            •   Groups (study rooms, occasionally meetings, etc.)

6/10/2010                                                                      17




Proposal

• Tools
     – LMS
            • Moodle (http://moodle.org/)
            • Mobile Learning Engine – MLE-Moodle
                (http://mle.sourceforge.net/mlemoodle/index.php)

     – Application example
            • Algorithms and programming
                  – Mooshack – is a system for managing programming contests
                    on the Web. This tool will be adapted to mobile devices.
                     (http://mooshak.dcc.fc.up.pt/)




6/10/2010                                                                      18




                                                                                            9
10/15/2010




Mobile Learning Engine
MLE-Moodle

• Main interface




 6/10/2010                19




Mobile Learning Engine
MLE-Moodle

 • Forums and exercises




 6/10/2010                20




                                      10
10/15/2010




Mobile Learning Engine
MLE-Moodle

• Course features - Quizzes




6/10/2010                     21




Application example
• Mooshak




6/10/2010                     22




                                          11
10/15/2010




Final considerations
 • A model is proposed which follows the principles of
   BML with the use of mobile technologies
      –     Learning content,
      –     Learning content according to context
      –     Learning activities's log
      –     Delivery schedules
 • Concern about costs
      – Software open source
 • In future the model will be implemented and tested
   in a given teaching / learning context

6/10/2010                                                                             23




Some useful references
•   Lanham, E. (2007): Supporting Blende Learning in na E-learning Evironment. Ph. D.
    Thesis. Deakin University, Australia
•   Khaddge, F., Lenham, E., and Zhou, W., “A Mobile Learning Model for Universities:
    Re-Blending the Current Learning Environement”, iJIM – Volume 3, Special Issue
    1:”ICML2009”, July 2009
•   Mostakhdemin-Hosseini, A., “Analysis of Pedagogical Considerations of M-Learning
    in Smart Devices”, iJIM – Volume 3, Issue 4, pp. 33-34, October 2009
•   Paes, C., Moreira, F., "Aprendizagem com Dispositivos Móveis: Aspectos Técnicos e
    Pedagógicos a Serem Considerados Num Sistema de Educação", Challenges 2007,
    pp. 23-32, Maio de 2007, Braga, Portugal
•   C. Paes, F. Moreira, "Dispositivos móveis: estratégia de gestão dos dispositivos na
    sala de aula e o toolkit do professor ", Revista da Faculdade de Ciência e
    Tecnologia da Universidade Fernando Pessoa, Julho de 2007, Porto, Portugal
•   Bahaskar, N., Govindarajulu, P., “Advanced and Effective Learning in Context Aware
    and Adaptative Mobile Learning Scenarios”, ”, iJIM – Volume 4, Issue 1, pp. 9-13,
    January 2010


6/10/2010                                                                             24




                                                                                                  12
10/15/2010




A Blended Mobile Learning Model-
    Context Oriented (BML-CO)

     Thank you for your attention.


            Fernando Moreira
              fmoreira@upt.pt
                Portugal
                 6/10/2010




                                            13

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A Blended Mobile Learning Model-Context Oriented (By Fernando Moreira)

  • 1. 10/15/2010 A Blended Mobile Learning Model- Context Oriented (BML-CO) Fernando Moreira fmoreira@upt.pt Portugal 6/10/2010 Overview • Introduction • Benefits of using a mobile device • Blended Mobile Learning • Mobile Learner Preferences • Proposal • Tools • Final Considerations 6/10/2010 2 1
  • 2. 10/15/2010 Introduction • What is Mobile learning (m_learning)? http://www.youtube.com/watch?v=KMAjCWVzA8Q 6/10/2010 3 Benefits of using a mobile device • In-class use of mobile technologies – Students • Focus their learning on areas of weakness • Diminish misunderstanding • Enhanced learning – Teachers • Identify students’ misconceptions, challenges • Adapt teaching practices • Enhanced assessment and feedback • Enhanced teaching 6/10/2010 4 2
  • 3. 10/15/2010 Blended Learning Model Adapted from Lanham (2007) 6/10/2010 5 Blended Mobile Learning Adapted from Khaddge(2009) 6/10/2010 6 3
  • 4. 10/15/2010 What we need? • Pedagogical considerations of M_learning – At this moment there isn’t a pedagogy theory for mobile learning • Contents – Type – How they should be made available to students? 6/10/2010 7 Context • Learning context – “Any information that can be used to characterize the situation of learning entities that are considered relevant to the interactions between a learner and an application.” (Bahaskar, 2010) – When? – Where? – Why? 6/10/2010 8 4
  • 5. 10/15/2010 Mobile Learner Preferences • Physical activity vs Learning content Physical Learning Content Type Activity Text Video Audio Image Context Walking 11 0 16 0 Stationary 3 14 3 7 In a Group 4 3 0 20 Travelling 4 7 14 3 (Bahaskar, 2010) 6/10/2010 9 Mobile Learner Preferences • Place vs Learning content Location Learning Content Type context Text Video Audio Image Class Room 7 14 0 7 Lab 7 4 4 14 Library 18 0 0 14 Hostel/Home 4 21 4 11 Campus 18 4 7 7 Public Places 14 4 7 0 (Bahaskar, 2010) 6/10/2010 10 5
  • 6. 10/15/2010 Proposal - assumptions • BML model in the teaching / learning process itself is not enough • Constraints that the context may require – Technological • Wi-fi (Wireless Fidelity) • 3G, HSPA, … – Associated Costs • Downloading materials using the institution's network is very different to perform the same operation using the telecom operator 6/10/2010 11 Proposal - architecture 6/10/2010 12 6
  • 7. 10/15/2010 Proposal • Learning contents – The learning contents when it is read (text) or viewed (image / video) or hear (audio), the student will not spend more than 10 minutes of time with the learning activity – Text • Indication of how the theoretical concepts must be studied, practical examples, and statements of problems to solve – Image / video • A set of video tutorials – Audio • Used small audio podcasts 6/10/2010 13 Contents video • For example a Youtube video http://www.youtube.com/watch?v=8ZuWD2CBjgs Lower than 10 minutes 6/10/2010 14 7
  • 8. 10/15/2010 Assessment • The assessment is done in two ways – Theoretical questions about the concepts through quizzes that will always be different for each student – Practical issues • Process – The system proposes a set of exercises about the learning activity – The student submits his solution to the tool associated with class – Whatever type of assessment the student receives an immediate response, and thus can evaluate its performance. 6/10/2010 15 Proposal • Learning content according to context – The student who uses m-Learning is not stationary, so the different learning activities should be conducted at times and in different places. – The learning contents should be distributed according to the context in which the student are – Contextual elements must be defined • Time of day (morning, afternoon, evening) • Type of day (week, weekend, holidays, vacation) • Mobile device communication mode (wi-fi, 3G, etc…) • Physical activity (stationary or moving) • Learning place (home, school bus, train, ..., university, ...) 6/10/2010 16 8
  • 9. 10/15/2010 Proposal • Learning activities's log – Information on learning activities is stored in the Learning Management System (LMS) – When a student receives or performs a learning activity is stored a set of information that will to allow verify • Time • Place • Duration – It is necessary to take into consideration the place • Stationary (in the cafeteria, bar, home) • Walking (traveling between buildings on campus) • Travel (home / institution, institution / home) • Groups (study rooms, occasionally meetings, etc.) 6/10/2010 17 Proposal • Tools – LMS • Moodle (http://moodle.org/) • Mobile Learning Engine – MLE-Moodle (http://mle.sourceforge.net/mlemoodle/index.php) – Application example • Algorithms and programming – Mooshack – is a system for managing programming contests on the Web. This tool will be adapted to mobile devices. (http://mooshak.dcc.fc.up.pt/) 6/10/2010 18 9
  • 10. 10/15/2010 Mobile Learning Engine MLE-Moodle • Main interface 6/10/2010 19 Mobile Learning Engine MLE-Moodle • Forums and exercises 6/10/2010 20 10
  • 11. 10/15/2010 Mobile Learning Engine MLE-Moodle • Course features - Quizzes 6/10/2010 21 Application example • Mooshak 6/10/2010 22 11
  • 12. 10/15/2010 Final considerations • A model is proposed which follows the principles of BML with the use of mobile technologies – Learning content, – Learning content according to context – Learning activities's log – Delivery schedules • Concern about costs – Software open source • In future the model will be implemented and tested in a given teaching / learning context 6/10/2010 23 Some useful references • Lanham, E. (2007): Supporting Blende Learning in na E-learning Evironment. Ph. D. Thesis. Deakin University, Australia • Khaddge, F., Lenham, E., and Zhou, W., “A Mobile Learning Model for Universities: Re-Blending the Current Learning Environement”, iJIM – Volume 3, Special Issue 1:”ICML2009”, July 2009 • Mostakhdemin-Hosseini, A., “Analysis of Pedagogical Considerations of M-Learning in Smart Devices”, iJIM – Volume 3, Issue 4, pp. 33-34, October 2009 • Paes, C., Moreira, F., "Aprendizagem com Dispositivos Móveis: Aspectos Técnicos e Pedagógicos a Serem Considerados Num Sistema de Educação", Challenges 2007, pp. 23-32, Maio de 2007, Braga, Portugal • C. Paes, F. Moreira, "Dispositivos móveis: estratégia de gestão dos dispositivos na sala de aula e o toolkit do professor ", Revista da Faculdade de Ciência e Tecnologia da Universidade Fernando Pessoa, Julho de 2007, Porto, Portugal • Bahaskar, N., Govindarajulu, P., “Advanced and Effective Learning in Context Aware and Adaptative Mobile Learning Scenarios”, ”, iJIM – Volume 4, Issue 1, pp. 9-13, January 2010 6/10/2010 24 12
  • 13. 10/15/2010 A Blended Mobile Learning Model- Context Oriented (BML-CO) Thank you for your attention. Fernando Moreira fmoreira@upt.pt Portugal 6/10/2010 13