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Mobilising technology for learninglessons from MoLeNET Jill Attewell Technology for Learning, LSN
What is MoLeNET? A deliberate attempt to move mobile learning  from Research & development and small scale pilots to: Embedded into and transforming mainstream teaching and learning Harnessing popular, convenient consumer technologies for learning
MoLeNET numbers 3 years (2007/08, 2008/09, 2009/10) £16+ million investment 104 projects 40,000 learners 7,000 staff
Our definition of mobile learning? Exploitation of ubiquitous handheld (or very portable) hardware and wirelessand mobile networks to facilitate, support, enhance and extend the reach of teaching and learning
Focus & Aims Post 14 education including vocational To improve teaching, learning, learner experiences and learner outcomes To build mobile learning and practitioner research expertise capacity  To continue to research what works Address social and economic issues ...
Adult workers Current economic climate  means job losses and job insecurity Fewer staff = difficult to release for training Training budgets often cut On-site assessor visits can be expensive and disruptive Unemployed people need retraining Better skills = better jobs but busy lives
Indentified benefits of mobile learning Better access to technology at work Better standard of coursework  Quicker completion of theory elements Better tools for gathering evidence More relevant and enjoyable assessment Better tutor/learner communication and feel better supported more part of community better employer engagement, if consulted
Young people unemployment highest for 16-25s  Many young people not in education, employment and training (NEET) Many young people  did not succeed at school/not performing well unhappy and bored at school poor literacy and numeracy drop out of school and/or college
Engaging reluctant learners/NEETs Easier to take technology enhanced learning outside for reluctant learners to try Learning more interesting, enjoyable, engaging, tailored to different learning preferences/styles, more relevant/modern Recognition of teenage and young adult learners mobile and gaming technology skills raises their confidence and self esteem Improved not worse behaviour
Mobile games technologies for learning?
Games Videos Photos e-books Internet Quizzes Flashcards Games  e-books Photos PictoChat Sound files Internet
Measuring and ensuring impact
Collaborative research with Multiple evidence sources Practitioner- led action research(using a variety of research methods) Project managers reports Teachers surveys, Learner surveys Independent senior management interviews Individual student record data analysis and comparison with national data sets Case studies (www.moleshare.org.uk)
Practitioner led Action Research AR is especially relevant as MoLeNET aims include a desire not merely to observe the impactof introducing mobile learning but to actively contribute to: Bringing about improvements in teaching, learning and learner experiences  Increasing number and skills of practitioners implementing/evaluating mobile learning Complements, adds to, helps explain findings of national research including ILR analysis
What has research throughout MoLeNET told us?
Very consistent messages over 3 years  Mobile learning can improve: Attendance, retention & achievement Teaching & learning and Assessment processes Flexibility, relevance, realism & personalisation Learner engagement, quantity/quality of work and behaviour, team work, communication Support of work-based learners Support of learners with disabilities and/or learning difficulties
Learner retention
Learner achievement
Data collection & Assessment Video, image and audio recording A non-threatening assessment tool Enables learners to collect evidence of their skills and progress Encourages self and peer assessment Improved feedback mechanisms, and immediacy of feedback
Mobile technologies can Improve/maintain learner focus/attention Give learners ownership of their learning Provide multisensory, interactive learning opportunities Encourage collaboration/communication Make learning fun
Convenience, Constructivism & Communication Anywhere, anytime Just in time, just what I want Quick reference: Internet and Apps Individual and collaborative learning Creating, sharing & consuming multi media Communicating verbally and in writing
But does it change teaching and the classroom experience?
Teachers survey
Senior manager comment The sophistication of the learning activities that the learners have been able to engage in has been a huge step forward.  I would say it has been transformational full stop. Director of ILT, Bedford College
Recipe for successful introduction of mobile learning?
Successful introduction  & embedding of Mobile Learning
LSN MoLeNET Publications The impact of mobile learning  (year 1) Games technologies for learning (years 1&2) Modernising education and training (year 2) Work-based and vocational mobile learning (years 1&2) Year 3 findings publications – December 2010
For more information and to download publications go to: www.molenet.org.uk For case studies & resources go to MoLeShare To find/share video resources go to MoLeTV jattewell@lsnlearning.org.uk

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Mobilising Technology for Learning – Lessons from MoLeNET (By Jill Attewell)

  • 1. Mobilising technology for learninglessons from MoLeNET Jill Attewell Technology for Learning, LSN
  • 2. What is MoLeNET? A deliberate attempt to move mobile learning from Research & development and small scale pilots to: Embedded into and transforming mainstream teaching and learning Harnessing popular, convenient consumer technologies for learning
  • 3. MoLeNET numbers 3 years (2007/08, 2008/09, 2009/10) £16+ million investment 104 projects 40,000 learners 7,000 staff
  • 4. Our definition of mobile learning? Exploitation of ubiquitous handheld (or very portable) hardware and wirelessand mobile networks to facilitate, support, enhance and extend the reach of teaching and learning
  • 5.
  • 6. Focus & Aims Post 14 education including vocational To improve teaching, learning, learner experiences and learner outcomes To build mobile learning and practitioner research expertise capacity To continue to research what works Address social and economic issues ...
  • 7. Adult workers Current economic climate means job losses and job insecurity Fewer staff = difficult to release for training Training budgets often cut On-site assessor visits can be expensive and disruptive Unemployed people need retraining Better skills = better jobs but busy lives
  • 8. Indentified benefits of mobile learning Better access to technology at work Better standard of coursework Quicker completion of theory elements Better tools for gathering evidence More relevant and enjoyable assessment Better tutor/learner communication and feel better supported more part of community better employer engagement, if consulted
  • 9. Young people unemployment highest for 16-25s Many young people not in education, employment and training (NEET) Many young people did not succeed at school/not performing well unhappy and bored at school poor literacy and numeracy drop out of school and/or college
  • 10. Engaging reluctant learners/NEETs Easier to take technology enhanced learning outside for reluctant learners to try Learning more interesting, enjoyable, engaging, tailored to different learning preferences/styles, more relevant/modern Recognition of teenage and young adult learners mobile and gaming technology skills raises their confidence and self esteem Improved not worse behaviour
  • 11.
  • 12. Mobile games technologies for learning?
  • 13. Games Videos Photos e-books Internet Quizzes Flashcards Games e-books Photos PictoChat Sound files Internet
  • 15. Collaborative research with Multiple evidence sources Practitioner- led action research(using a variety of research methods) Project managers reports Teachers surveys, Learner surveys Independent senior management interviews Individual student record data analysis and comparison with national data sets Case studies (www.moleshare.org.uk)
  • 16. Practitioner led Action Research AR is especially relevant as MoLeNET aims include a desire not merely to observe the impactof introducing mobile learning but to actively contribute to: Bringing about improvements in teaching, learning and learner experiences Increasing number and skills of practitioners implementing/evaluating mobile learning Complements, adds to, helps explain findings of national research including ILR analysis
  • 17. What has research throughout MoLeNET told us?
  • 18. Very consistent messages over 3 years Mobile learning can improve: Attendance, retention & achievement Teaching & learning and Assessment processes Flexibility, relevance, realism & personalisation Learner engagement, quantity/quality of work and behaviour, team work, communication Support of work-based learners Support of learners with disabilities and/or learning difficulties
  • 21. Data collection & Assessment Video, image and audio recording A non-threatening assessment tool Enables learners to collect evidence of their skills and progress Encourages self and peer assessment Improved feedback mechanisms, and immediacy of feedback
  • 22. Mobile technologies can Improve/maintain learner focus/attention Give learners ownership of their learning Provide multisensory, interactive learning opportunities Encourage collaboration/communication Make learning fun
  • 23. Convenience, Constructivism & Communication Anywhere, anytime Just in time, just what I want Quick reference: Internet and Apps Individual and collaborative learning Creating, sharing & consuming multi media Communicating verbally and in writing
  • 24.
  • 25. But does it change teaching and the classroom experience?
  • 27. Senior manager comment The sophistication of the learning activities that the learners have been able to engage in has been a huge step forward. I would say it has been transformational full stop. Director of ILT, Bedford College
  • 28. Recipe for successful introduction of mobile learning?
  • 29. Successful introduction & embedding of Mobile Learning
  • 30. LSN MoLeNET Publications The impact of mobile learning (year 1) Games technologies for learning (years 1&2) Modernising education and training (year 2) Work-based and vocational mobile learning (years 1&2) Year 3 findings publications – December 2010
  • 31. For more information and to download publications go to: www.molenet.org.uk For case studies & resources go to MoLeShare To find/share video resources go to MoLeTV jattewell@lsnlearning.org.uk