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Improving access to mobile
technologies using tactile feedback


                     Huimin Qian
            Information Systems Department
                        UMBC
                    October 3rd, 2012
Motivations
Proposed solution
Projects
                    Interacting with mobile devices
Summary




                      Desktop computers   Interacting with desktop computers




                       Mobile devices            In mobile contexts

                                                                        2
Motivations
Proposed solution
Projects
                    Interacting with mobile devices
Summary




                      Desktop computers   Interacting with desktop computers




                       Mobile devices            In mobile contexts

                                                                        3
[Shaun, 2011]
Motivations
Proposed solution   Inaccessible for
Projects
                      blind users
Summary




                                              4
[Sears et al., 2003; Brown et al., 2005; Wobbrock, 2006]
Motivations
Proposed solution           Inaccessible for
Projects
                    sighted users in a number of situations
Summary




                           Walking                     Driving




                          In a class               In social situations

                                                                          5
[Sears et al., 2003; Brown et al., 2005; Wobbrock, 2006]
Motivations
Proposed solution           Inaccessible for
Projects
                    sighted users in a number of situations
Summary




                    “Situationally-induced impairments and disabilities”
                            Walking                 Driving
                                           SIID [Sears & Young, 2003]


                           In a class               In social situations

                                                                           6
Motivations
Proposed solution
Projects
                    5 communication channels
Summary


                                   •   Sight    Restricted
                                   •   Smell   Impractical
                                   •   Taste
                                   •   Hearing
                                   •   Touch




                                                     7
Motivations
Proposed solution
Projects
                       5 communication channels
Summary


                                                   •   Sight   Restricted
                                                   •   Smell Impractical
                                                   •   Taste
                    In loud & noisy environment    •   Hearing
                                                  In situations like those,
                                                  users’ hearing capability
                                                  is restricted.

                                                   • Touch
                    In social situations

                                                                        8
Motivations
Proposed solution
Projects
                              Proposed solution
Summary


                    • Develop touch-based interaction techniques,
                      using vibrations/tactile icons (tactons) to
                      convey peripheral messages via mobile
                      devices in the absence of vision and audio.

                    • Note:
                    • Vibrations, Tactile icons, Tactons, Haptic
                      cues


                                                                    9
Motivations
Proposed solution
Projects
                    Advantages of proposed solution
Summary


                     Reduces visual demands associated with
                      using mobile applications
                     Avoids disruption on users’ main tasks
                     Enables eyes-free and hands-free interactions
                     Provides a private communication channel




                                                                  10
Motivations
Proposed solution
Projects
                        Design, evaluate & use tactile icons
Summary

                    •     [Design]
                          Phase 1: Develop tactile icons for use with mobile devices

                    •     [Evaluation]
                          Phase 2: Examine the effectiveness of tactile icons with
                          auditory distracters

                    •     [Use]
                          Phase 3: A haptic personal training application




                                                                                       11
Phase 1: Develop tactile icons for use with mobile devices

Motivations
Proposed solution
Projects
                                       Phase 1: Design
 Phase 1
 Phase 2
 Phase 3            • Goals:
Summary
                          – To build a low-cost & configurable tactile
                            display system
                          – To broaden design space of tactile icons by
                            exploring new parameters of touch
                          – To understand human tactile perceptual
                            limitations




                                                                                 12
Phase 1: Develop tactile icons for use with mobile devices

Motivations
Proposed solution
Projects
                       Phase 1: Tactile display system
 Phase 1
 Phase 2
 Phase 3

Summary




                                                        Nokia N95
                                                                                 Vibration actuators

                       Arduino BT Board




                                                                                             13
Phase 1: Develop tactile icons for use with mobile devices

Motivations
Proposed solution
Projects
                         Phase 1: Parameters of touch
 Phase 1
 Phase 2
 Phase 3
                           Parameters           Value One             Value Two
Summary                      Duration         Long (0.8Sec.)         Short (0.2Sec.)
                              Interval         Long (1Sec.)          Short (0.2Sec.)
                              Intensity       Strong (255Hz)         Weak (153Hz)
                              Location          Volar Wrist           Dorsal Wrist




                                          16 types of tactile icons




                                                                                       14
Phase 1: Develop tactile icons for use with mobile devices

Motivations
Proposed solution     Phase 1: Examine parameters of
Projects
                                  touch
 Phase 1
 Phase 2
 Phase 3            • 20 participants ,within-subject study
Summary                   – Training (10 minutes)
                          – Trials (40 minutes)
                               • Each type of tactile icons repeated 3 times
                             • Participants can replay each icon as many times as
                               they feel need to
                             • Participants submit answer in an online form after
                               recognizing a tactile icon
                          – Post-study interview (10 minutes)




                                                                                    15
Phase 1: Develop tactile icons for use with mobile devices

Motivations
Proposed solution
Projects
                                       Phase 1: Results
 Phase 1
 Phase 2
 Phase 3            • The tactile icons are easy to identify:
Summary                   – Recognition rate - > 87%
                          – Recognition time - <14 seconds
                          – Cognitive workload - below 3 in 1-5 Likert scale (1:
                            extremely low workload; 5: extremely high workload)
                      Users can recognize 4 tactile parameters with
                       moderately high recognition rate and medium level
                       of cognitive workload



                                                                                   16
Phase 2: Examine tactons in lab with auditory distracters
                    [Qian, Kuber & Sears, IJHCS ’11]
Motivations
Proposed solution
Projects
                                    Phase 2: Evaluation
 Phase 1
 Phase 2
 Phase 3            • Goal:
Summary
                        – To examine the effects of auditory distracters
                          on the use of tactile icons in mobile devices




                                                                                17
Phase 2: Examine tactons in lab with auditory distracters
                    [Qian, Kuber & Sears, IJHCS ’11]
Motivations
Proposed solution
Projects
                           Phase 2: Experiment design
 Phase 1
 Phase 2
 Phase 3            • Three types of auditory distracters:
Summary
                        1. White noise
                        2. Street noise
                        3. Rock music
                     • Presented via headphones and speakers
                     • Two types of tacton pairs:
                        – A distinct pair
                        – A non-distinct pair
                     • 18 participants (8F, 10M, Age 19-27)
                                                                                18
Phase 2: Examine tactons in lab with auditory distracters
                    [Qian, Kuber & Sears, IJHCS ’11]
Motivations
Proposed solution
Projects
                       Phase 2: Results & implications
 Phase 1
 Phase 2            • Different audio affects tactile perception
 Phase 3
                       differently
Summary
                          – Higher recognition accuracy and less recognition time
                            in quiet lab with no external sound presented
                                Tactile perceptual tests should be performed under
                                 conditions which include background audio.
                          – Longer recognition time and higher cognitive workload
                            in music, compared with street noise
                          – White noise resulted in increased cognitive workload,
                            but did not impact the tactile recognition
                                White noise is not an acceptable substitute for more
                                 realistic sound.



                                                                                        19
Phase 2: Examine tactons in lab with auditory distracters
                    [Qian, Kuber & Sears, IJHCS ’11]
Motivations
Proposed solution
Projects
                       Phase 2: Results & implications
 Phase 1
 Phase 2
 Phase 3            • The more distinct tacton pair can better resist
Summary                auditory distracters
                        – Less recognition time to identify distinct
                           tacton pair
                        – Higher recognition accuracy to identify
                           distinct tacton pair
                      Careful design to maximize distinctiveness of
                       tactons is even more important for mobile
                       devices.


                                                                                20
Phase 3: A haptic personal training application
                    [Qian, Kuber & Sears, CHI ’10, INTERACT ‘11; Qian, Kuber, Sears & Murphy, INTCOM ’11]
Motivations
Proposed solution
Projects
                                              Phase 3: Use
 Phase 1
 Phase 2
 Phase 3            • A mobile exertion application integrated with
Summary                tactile feedback to help senior adults monitor and
                       adjust walking speed
                     • Step rate detected every 4 seconds using built-in
                       accelerometers
                     • Two tactile/auditory icons to notify users to walk
                       faster/slower



                                                                          A pedometer & a phone holder


                                                                                                    21
Phase 3: A haptic personal training application
                    [Qian, Kuber & Sears, CHI ’10, INTERACT ‘11; Qian, Kuber, Sears & Murphy, INTCOM ’11]
Motivations
Proposed solution
Projects
                                              Phase 3: Use
 Phase 1
 Phase 2
 Phase 3            • Goals:
Summary
                           – To assess the effectiveness of tactile icons in
                             conveying commands in mobile applications
                           – To examine the impact of motion on
                             perception of tactile icons
                           – To study the change of users’ behaviors along
                             with the use of the mobile application




                                                                                                    22
Phase 3: A haptic personal training application
                    [Qian, Kuber & Sears, CHI ’10, INTERACT ‘11; Qian, Kuber, Sears & Murphy, INTCOM ’11]
Motivations
Proposed solution
Projects
                                   Phase 3: A field study
 Phase 1
 Phase 2
 Phase 3            • 3 healthy 65+ senior adults over 2-week
Summary
                       period
                     • Training in lab
                           – 3 types of feedback with the same rhythm
                            (Audio icons, Tactile icons, Audio+Tactile icons)
                     • Data collection methods
                           – Automated logging on the phone
                           – Participant-maintained diaries
                           – Interviews

                                                                                                    23
Phase 3: A haptic personal training application
                    [Qian, Kuber & Sears, CHI ’10, INTERACT ‘11; Qian, Kuber, Sears & Murphy, INTCOM ’11]
Motivations
Proposed solution
Projects
                       Phase 3: Results & implications
 Phase 1
 Phase 2
 Phase 3            • Multimodal icons work better than unimodal
Summary                icons
                         In compromising environment or demanding
                           tasks, multimodal icons should be used
                     • Tactile icons work better than auditory icons
                     • Users’ preferences change depending on the
                       situational context
                         The design of interaction system for senior
                           adults needs to consider the age-related
                           declines in hearing and touch

                                                                                                    24
Motivations
Proposed solution
Projects
                                           Summary
Summary

                    •   [Design]
                        A set of identifiable tactile parameters are identified
                        A low-cost tactile display system is developed


                    •   [Evaluation]
                        The impact of various auditory distracters is examined
                        Implications for mobile interface designers are provided


                    •   [Use]
                        A haptic personal training application is developed
                        The use of tactile icons are evaluated in field
                        Guidance to developers and researchers is provided


                                                                                    25
Motivation
Related work
Proposed solution   Questions
Research Qs
Finished studies
Upcoming studies
Timeline            Huimin Qian
                    Ph.D. Candidate
                    Information Systems Department
                    UMBC
                    Email: huimin1@umbc.edu




                                                     26
Motivations
Proposed solution
Projects
                                         Publications
Summary

                    •   Towards Identifying distinguishable tactons for use with mobile
                        devices (ASSETS, 2009)
                    •   Towards Developing Perceivable Tactile Feedback for Mobile
                        Devices. (International Journal of Human Computer Studies,
                        2011)
                    •   Maintaining levels of activity using a haptic personal training
                        application. (CHI ,2010)
                    •   Maintaining and Modifying Pace Through Tactile and Multimodal
                        Feedback (INTCOM, 2011)
                    •   A Longitudinal Pilot Study to Evaluate Non-Visual Icons in a
                        Mobile Exertion Application. (Proceedings of INTERACT, 2011)




                                                                                     27

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Improving access to mobile technologies using tactile feedback

  • 1. Improving access to mobile technologies using tactile feedback Huimin Qian Information Systems Department UMBC October 3rd, 2012
  • 2. Motivations Proposed solution Projects Interacting with mobile devices Summary Desktop computers Interacting with desktop computers Mobile devices In mobile contexts 2
  • 3. Motivations Proposed solution Projects Interacting with mobile devices Summary Desktop computers Interacting with desktop computers Mobile devices In mobile contexts 3
  • 4. [Shaun, 2011] Motivations Proposed solution Inaccessible for Projects blind users Summary 4
  • 5. [Sears et al., 2003; Brown et al., 2005; Wobbrock, 2006] Motivations Proposed solution Inaccessible for Projects sighted users in a number of situations Summary Walking Driving In a class In social situations 5
  • 6. [Sears et al., 2003; Brown et al., 2005; Wobbrock, 2006] Motivations Proposed solution Inaccessible for Projects sighted users in a number of situations Summary “Situationally-induced impairments and disabilities” Walking Driving SIID [Sears & Young, 2003] In a class In social situations 6
  • 7. Motivations Proposed solution Projects 5 communication channels Summary • Sight Restricted • Smell Impractical • Taste • Hearing • Touch 7
  • 8. Motivations Proposed solution Projects 5 communication channels Summary • Sight Restricted • Smell Impractical • Taste In loud & noisy environment • Hearing In situations like those, users’ hearing capability is restricted. • Touch In social situations 8
  • 9. Motivations Proposed solution Projects Proposed solution Summary • Develop touch-based interaction techniques, using vibrations/tactile icons (tactons) to convey peripheral messages via mobile devices in the absence of vision and audio. • Note: • Vibrations, Tactile icons, Tactons, Haptic cues 9
  • 10. Motivations Proposed solution Projects Advantages of proposed solution Summary  Reduces visual demands associated with using mobile applications  Avoids disruption on users’ main tasks  Enables eyes-free and hands-free interactions  Provides a private communication channel 10
  • 11. Motivations Proposed solution Projects Design, evaluate & use tactile icons Summary • [Design] Phase 1: Develop tactile icons for use with mobile devices • [Evaluation] Phase 2: Examine the effectiveness of tactile icons with auditory distracters • [Use] Phase 3: A haptic personal training application 11
  • 12. Phase 1: Develop tactile icons for use with mobile devices Motivations Proposed solution Projects Phase 1: Design  Phase 1  Phase 2  Phase 3 • Goals: Summary – To build a low-cost & configurable tactile display system – To broaden design space of tactile icons by exploring new parameters of touch – To understand human tactile perceptual limitations 12
  • 13. Phase 1: Develop tactile icons for use with mobile devices Motivations Proposed solution Projects Phase 1: Tactile display system  Phase 1  Phase 2  Phase 3 Summary Nokia N95 Vibration actuators Arduino BT Board 13
  • 14. Phase 1: Develop tactile icons for use with mobile devices Motivations Proposed solution Projects Phase 1: Parameters of touch  Phase 1  Phase 2  Phase 3 Parameters Value One Value Two Summary Duration Long (0.8Sec.) Short (0.2Sec.) Interval Long (1Sec.) Short (0.2Sec.) Intensity Strong (255Hz) Weak (153Hz) Location Volar Wrist Dorsal Wrist 16 types of tactile icons 14
  • 15. Phase 1: Develop tactile icons for use with mobile devices Motivations Proposed solution Phase 1: Examine parameters of Projects touch  Phase 1  Phase 2  Phase 3 • 20 participants ,within-subject study Summary – Training (10 minutes) – Trials (40 minutes) • Each type of tactile icons repeated 3 times • Participants can replay each icon as many times as they feel need to • Participants submit answer in an online form after recognizing a tactile icon – Post-study interview (10 minutes) 15
  • 16. Phase 1: Develop tactile icons for use with mobile devices Motivations Proposed solution Projects Phase 1: Results  Phase 1  Phase 2  Phase 3 • The tactile icons are easy to identify: Summary – Recognition rate - > 87% – Recognition time - <14 seconds – Cognitive workload - below 3 in 1-5 Likert scale (1: extremely low workload; 5: extremely high workload)  Users can recognize 4 tactile parameters with moderately high recognition rate and medium level of cognitive workload 16
  • 17. Phase 2: Examine tactons in lab with auditory distracters [Qian, Kuber & Sears, IJHCS ’11] Motivations Proposed solution Projects Phase 2: Evaluation  Phase 1  Phase 2  Phase 3 • Goal: Summary – To examine the effects of auditory distracters on the use of tactile icons in mobile devices 17
  • 18. Phase 2: Examine tactons in lab with auditory distracters [Qian, Kuber & Sears, IJHCS ’11] Motivations Proposed solution Projects Phase 2: Experiment design  Phase 1  Phase 2  Phase 3 • Three types of auditory distracters: Summary 1. White noise 2. Street noise 3. Rock music • Presented via headphones and speakers • Two types of tacton pairs: – A distinct pair – A non-distinct pair • 18 participants (8F, 10M, Age 19-27) 18
  • 19. Phase 2: Examine tactons in lab with auditory distracters [Qian, Kuber & Sears, IJHCS ’11] Motivations Proposed solution Projects Phase 2: Results & implications  Phase 1  Phase 2 • Different audio affects tactile perception  Phase 3 differently Summary – Higher recognition accuracy and less recognition time in quiet lab with no external sound presented  Tactile perceptual tests should be performed under conditions which include background audio. – Longer recognition time and higher cognitive workload in music, compared with street noise – White noise resulted in increased cognitive workload, but did not impact the tactile recognition  White noise is not an acceptable substitute for more realistic sound. 19
  • 20. Phase 2: Examine tactons in lab with auditory distracters [Qian, Kuber & Sears, IJHCS ’11] Motivations Proposed solution Projects Phase 2: Results & implications  Phase 1  Phase 2  Phase 3 • The more distinct tacton pair can better resist Summary auditory distracters – Less recognition time to identify distinct tacton pair – Higher recognition accuracy to identify distinct tacton pair  Careful design to maximize distinctiveness of tactons is even more important for mobile devices. 20
  • 21. Phase 3: A haptic personal training application [Qian, Kuber & Sears, CHI ’10, INTERACT ‘11; Qian, Kuber, Sears & Murphy, INTCOM ’11] Motivations Proposed solution Projects Phase 3: Use  Phase 1  Phase 2  Phase 3 • A mobile exertion application integrated with Summary tactile feedback to help senior adults monitor and adjust walking speed • Step rate detected every 4 seconds using built-in accelerometers • Two tactile/auditory icons to notify users to walk faster/slower A pedometer & a phone holder 21
  • 22. Phase 3: A haptic personal training application [Qian, Kuber & Sears, CHI ’10, INTERACT ‘11; Qian, Kuber, Sears & Murphy, INTCOM ’11] Motivations Proposed solution Projects Phase 3: Use  Phase 1  Phase 2  Phase 3 • Goals: Summary – To assess the effectiveness of tactile icons in conveying commands in mobile applications – To examine the impact of motion on perception of tactile icons – To study the change of users’ behaviors along with the use of the mobile application 22
  • 23. Phase 3: A haptic personal training application [Qian, Kuber & Sears, CHI ’10, INTERACT ‘11; Qian, Kuber, Sears & Murphy, INTCOM ’11] Motivations Proposed solution Projects Phase 3: A field study  Phase 1  Phase 2  Phase 3 • 3 healthy 65+ senior adults over 2-week Summary period • Training in lab – 3 types of feedback with the same rhythm (Audio icons, Tactile icons, Audio+Tactile icons) • Data collection methods – Automated logging on the phone – Participant-maintained diaries – Interviews 23
  • 24. Phase 3: A haptic personal training application [Qian, Kuber & Sears, CHI ’10, INTERACT ‘11; Qian, Kuber, Sears & Murphy, INTCOM ’11] Motivations Proposed solution Projects Phase 3: Results & implications  Phase 1  Phase 2  Phase 3 • Multimodal icons work better than unimodal Summary icons  In compromising environment or demanding tasks, multimodal icons should be used • Tactile icons work better than auditory icons • Users’ preferences change depending on the situational context  The design of interaction system for senior adults needs to consider the age-related declines in hearing and touch 24
  • 25. Motivations Proposed solution Projects Summary Summary • [Design] A set of identifiable tactile parameters are identified A low-cost tactile display system is developed • [Evaluation] The impact of various auditory distracters is examined Implications for mobile interface designers are provided • [Use] A haptic personal training application is developed The use of tactile icons are evaluated in field Guidance to developers and researchers is provided 25
  • 26. Motivation Related work Proposed solution Questions Research Qs Finished studies Upcoming studies Timeline Huimin Qian Ph.D. Candidate Information Systems Department UMBC Email: huimin1@umbc.edu 26
  • 27. Motivations Proposed solution Projects Publications Summary • Towards Identifying distinguishable tactons for use with mobile devices (ASSETS, 2009) • Towards Developing Perceivable Tactile Feedback for Mobile Devices. (International Journal of Human Computer Studies, 2011) • Maintaining levels of activity using a haptic personal training application. (CHI ,2010) • Maintaining and Modifying Pace Through Tactile and Multimodal Feedback (INTCOM, 2011) • A Longitudinal Pilot Study to Evaluate Non-Visual Icons in a Mobile Exertion Application. (Proceedings of INTERACT, 2011) 27