1. 設計理論與社會實務
Studies and Practice for Design and Sociology
Tung Jen (Denny) Tsai, 蔡敦仁!
Adjunctive Assistant Professor , Dept. Commercial and Industrial Design, NTUST !
Manager, StarRocket Base , Syntrend Foundation
2. OPENHCI
• The pencil - Henry Petroski
• Empirical studies in “Science of Design” in HCI
• Research-through-Design (RtD)
• Genre tracing
• “Design and Society” in NTUST-NTU Co-Course
Agenda
2
6. OPENHCI 6
Clips
Chapter - Tools make tools!
• The (vernacular) AX!
• Hammer : the king of tools
New Innovation comes from!
• New Concept!
• New Magnitude!
• New Material
Hammer
7. OPENHCI
“Science of Design” v.s. “Design Science”
7
Design Science
設計科學
Science of Design
設計的科學
Process and Control in parts of artifacts Ontological artifacts
Theoretical Approach Problematic Approach
Human as Artifacts
(Function)
Human-Artifacts
(Relationship)
No human error, good Meaningful hint by human error
8. OPENHCI
“Implicit Interactions” in Science of Design
8
Usability
Interface
Social Network
Activities
Perception
Emotions
Kansei
Tangible
Spatial
Social-cultural
Ethics
Aesthetics
Experience
Augment
Stimuli
Movement
Semantic
Augment Reality
Tactile
Haptic
Multi-touch
Multi-sensor device
Context-awareness
Media
9. OPENHCI
Empirical Studies in HCI
9
Engineer
Technology
Anthropologist
Models
Theory
Behavioral
Scientist
Field Data
Technical
Opportunities
Research Artifacts
Barriers
Interaction
Designer
Sociologist
Research-through-Design (RtD)
10. OPENHCI
Empirical Studies in HCI
10
Engineer
Technology
Anthropologist
Models
Theory
Behavioral
Scientist
Field Data
Technical
Opportunities
Research Artifacts
Barriers
Interaction
Designer
Sociologist
Structuring Approach!
- Mostly known as “Design Thinking”!
- The empirical observation (tools)!
- Models (tools make tools)
Sociology
11. OPENHCI
Activity Theory in HCI
11
Victor Kaptelinin Bonnie A. Nardi
Clay Spinuzzi : http://spinuzzi.blogspot.tw/
13. OPENHCI
Design and Society
13
Design Sociology
• Social Enterprise!
• Crowd Workshops!
• Social Design!
• Participatory Design!
• User Experience Design!
• Contextual Design
Better Social Environment Through Design?
17. OPENHCI
紹興
Common sense in Design and Society
Design and Society
17
紹興社區
RtD
Stage 1
“Context” for the basic concept
Name Card
Artifacts
SocioCultural, the nature and embodiment
Stage 2 Fieldworks I : Notes and Reflections Notes
Rapid Prototyping I : Idea Sketch Ideas
Rapid Prototyping II : Materialized Design
Fieldworks II : Show and Tell
Prototype
Prototype N
Stage 3 Design / Social Validations
Fine Prototype
Content
Prototype make prototypesResearches make researches Problems make problems
Sense of Problem
Problems
Problems
Problems
Problems
Social Objects + Systems
Field
meetup
meetup
meetup
http://desiocial.blogspot.tw/p/syllabus.html