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設計理論與社會實務
Studies and Practice for Design and Sociology
Tung Jen (Denny) Tsai, 蔡敦仁!
Adjunctive Assistant Professor , Dept. Commercial and Industrial Design, NTUST !
Manager, StarRocket Base , Syntrend Foundation
OPENHCI
• The pencil - Henry Petroski
• Empirical studies in “Science of Design” in HCI
• Research-through-Design (RtD)
• Genre tracing
• “Design and Society” in NTUST-NTU Co-Course
Agenda
2
OPENHCI
The Pencil
3
OPENHCI
Why the fork has four legs?
4
OPENHCI
The Pencil
5
Civil Engineering
Digital Pencil
OPENHCI 6
Clips
Chapter - Tools make tools!
• The (vernacular) AX!
• Hammer : the king of tools
New Innovation comes from!
• New Concept!
• New Magnitude!
• New Material
Hammer
OPENHCI
“Science of Design” v.s. “Design Science”
7
Design Science
設計科學
Science of Design
設計的科學
Process and Control in parts of artifacts Ontological artifacts
Theoretical Approach Problematic Approach
Human as Artifacts

(Function)
Human-Artifacts

(Relationship)
No human error, good Meaningful hint by human error
OPENHCI
“Implicit Interactions” in Science of Design
8
Usability
Interface
Social Network
Activities
Perception
Emotions
Kansei
Tangible
Spatial
Social-cultural
Ethics
Aesthetics
Experience
Augment
Stimuli
Movement
Semantic
Augment Reality
Tactile
Haptic
Multi-touch
Multi-sensor device
Context-awareness
Media
OPENHCI
Empirical Studies in HCI
9
Engineer
Technology
Anthropologist
Models
Theory
Behavioral

Scientist
Field Data
Technical
Opportunities
Research Artifacts
Barriers
Interaction

Designer
Sociologist
Research-through-Design (RtD)
OPENHCI
Empirical Studies in HCI
10
Engineer
Technology
Anthropologist
Models
Theory
Behavioral

Scientist
Field Data
Technical
Opportunities
Research Artifacts
Barriers
Interaction

Designer
Sociologist
Structuring Approach!
- Mostly known as “Design Thinking”!
- The empirical observation (tools)!
- Models (tools make tools)
Sociology
OPENHCI
Activity Theory in HCI
11
Victor Kaptelinin Bonnie A. Nardi
Clay Spinuzzi : http://spinuzzi.blogspot.tw/
OPENHCI
Clay Spinuzzi
12
Clay Spinuzzi
http://spinuzzi.blogspot.tw/
現象:
•Victimhood trope 被害者的共鳴
•Designer-as-a-hero 設計師英雄
!
觀點:
•新領域(Genre)的探索方法
•探索本身即為方法論
!
OPENHCI
Design and Society
13
Design Sociology
• Social Enterprise!
• Crowd Workshops!
• Social Design!
• Participatory Design!
• User Experience Design!
• Contextual Design
Better Social Environment Through Design?
OPENHCI
Starting with..
14
社會學作為一種生活,實踐與承諾
設計學作為一種生活,實踐與承諾
成令方,林雅玲,吳嘉苓譯
人民是頭家、多元文化、社會連帶,不是口號,是實踐,親身經歷,著實
震撼。 我們頻頻詢問丹麥友人, 是怎麼造成的。 們常都不約而同地提
到到一百五十年前,一些有志之士,倡議建立全民(特別是廣大的農民)
自由入學的學校,用常民會講的丹麥文(而非哥本哈根大學所用的拉丁
文),在菜園間施行公民教育。!
在1848年那個風起雲湧的革命年代, 股來自草根民間的培力,也成為丹
麥廢除專制政體,建立憲政的重要力量。 當時安慰且鼓舞著我們的是,哦
,原來需要一百五十年。我們的民主體制才剛開始不久,體質脆弱也屬
正常,只有細水長流地深化、別無速成法。
<協力滋養,遍地種菜> 

!
吳嘉苓/台大社會系B99小畢典致詞
OPENHCI
The field
15
http://2.bp.blogspot.com/-HMAuI86nHOE/T9TBYpewOPI/AAAAAAAAAHE/A9wjvBOyfsA/s1600/%E7%B4%B9%E8%88%88%E7%A4%BE%E5%8D%80.jpg
OPENHCI
• 台灣社會的微型縮影
• 高齡化 / 少子化
• 居住正義
• 廢棄物資源運用
• 世代交替與階級流動
• 公部門權力結構
• 貧富差距
• 建築材料與擴增需求
• 資 技術差距(Information Gap)
• 家庭關係
• 抗爭與政策關係
• 天然災害的對策
• 都市更新與重建
• 設計作為介入的方法與手段
• 問題意識,轉化與轉介
• 價 觀
• 以人為本的設計是什麼?
Why?
16
OPENHCI
紹興
Common sense in Design and Society
Design and Society
17
紹興社區
RtD
Stage 1
“Context” for the basic concept
Name Card
Artifacts
SocioCultural, the nature and embodiment
Stage 2 Fieldworks I : Notes and Reflections Notes
Rapid Prototyping I : Idea Sketch Ideas
Rapid Prototyping II : Materialized Design
Fieldworks II : Show and Tell
Prototype
Prototype N
Stage 3 Design / Social Validations
Fine Prototype
Content
Prototype make prototypesResearches make researches Problems make problems
Sense of Problem
Problems
Problems
Problems
Problems
Social Objects + Systems
Field
meetup
meetup
meetup
http://desiocial.blogspot.tw/p/syllabus.html
OPENHCI
1 作夥呷飯:紹興社區共食計畫
陳乃嘉、潘信榮、石孟潔、張雅 、鄭文凱、蔡依廷
2 識別紹興:紹興社區識別計畫
褚世宇、岩佳蓉、謝侑均
3 紹興百器
林家瑜、辛彥緯、黃建 、楊 惇、李昀叡、寇軒、紀怡箴
4 興願:蛻變新生的玻璃瓶、訴說故事的燭光
蘇愛 、龍映涵、張凱祈、莫璇
5 紹興好食積̶紹興主題樂園
劉家熙、周雅涵、施若昀、郭品妤
6 紹興憶角
盧欣宜、吳孟勳、陳右真、黃子瑜、李方
7 紹興日常̶萬家燈火窄巷間
柯沛青、莊漢琳、薛天惠、黃鎮洋
8 活動組
鍾宜芳、邱佳燕、王嘉榮
9 展場設計組
黃竹瑄、黃冠霖、陳 臻、林頡
Design and Society
18
OPENHCI 19
OPENHCI 20
OPENHCI 21
OPENHCI 22
OPENHCI 23
OPENHCI 24
OPENHCI 25
OPENHCI
Find-outs
26
Tools / Design MethodsSocial Anchor
OPENHCI
Conclusion: The Sense Making
27
Tools / Design MethodsSocial Anchor
Sense Making

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