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Acknowledgements
                                                                                The UNC Institute on Aging
   The Yin & Yang of Wii-hab                                                    • Bringing Basic Scientist To Aging
       and Older Adults                                                         • Gina Ugrinsky, SPT

        Are we singing the body electric?

            Tiffany Shubert, PhD, MPT
                    UNC Institute on Aging
                   Chapel Hill, North Carolina
                    tshubert@med.unc.edu




                      Background                                                              Background
• The Silver Tsunami
  • 35 million Americans > 65 in 2000
  • 77 million Americans > 65 in 2050
                                                                             • The Gamers Are Graying!
                                                                               • 25% of gamers age 50 and over
• Chronic Disease Epidemic                                                     • Aging gamers are the fastest growing demographic
  • Average older adult has 3+ diseases                                        • 68% of American households own a gaming console
                                                                             • Focus on health promotion and prevention
• The Cost                                                                     • Exercise interventions to improve health
  • $468 Billion for Medicare in 2010                                          • Identify alternative methods for broad dissemination
  • $768 Billion for Medicare by 2017                                          • Maybe gaming is an option for the elderly?
                                                                                                                          ESA report, 2008
  http://www.hhs.gov/news/press.html, http://www.aoa.gov/ accessed 5/20/10




                      Background                                                                 Purpose
                                                                             • Describe therapists use of health games
• Health games and aging                                                       with older patients
  • Popular press, Wii, and nursing homes
                                                                             • Identify facilitators and barriers for using
• Health games and rehabilitation                                              health games with older adults
  • Eyetoy and Wii for Stroke
    (Yavuser, 2008, Flynn 2007, Rand, 2008)                                  • Inventory suggestions for improvements
  • Wii for balance (Nichols, 2009)                                          • Describe older adults impressions of
  • NIH/RWJF Funded studies                                                    health games
• Health games and physical therapy                                          • Describe the potential role of the Wii as a
  • ?                                                                          health promotion intervention




                                                                                                                                             1
Questionnaire                                Demographics
• “Commercial Health Games for the              • 69 respondents
  Rehabilitation of Older Adults”                 • 43 used health games (100% Wii, 5% Eye Toy)
                                                  • 20 interested in using health games
• 35 question online survey (Survey Monkey)
                                                  • 10 no interest
• Distribution (November 2009 – January 2010)
                                                • Practice Settings
    •   APTA Geriatrics Listserv
                                                  •   12%   Acute care
    •   APTA Games for Rehab Group                •   32%   Inpatient Rehab
    •   Local therapists in North Carolina        •   37%   Outpatient
    •   Two large home health companies           •   19%   Home Health




                 Demographics                         Wii-hab Time as Therapy




          Patient Considerations                              Systems Used
•   72%       Diagnosis                         • All respondents (42) use the Wii
•   88%       Cognition                         • 60% use the Wii Fit
•   97%       Physical Impairment               • 5% use the Eye Toy
•   63%       Vital Signs
•   83%       Interest
•   75%       Motivation




                                                                                                  2
Games Played With Older Patients                                                    Games Avoided
                                                              • 28% avoid certain games
                                                                 • Balance board games are too challenging (4)
                                                                 • Tennis, baseball too fast (3)
                                                                 • Bowling, too difficult to coordinate release (1)


                                                              “ I avoid many since they are too busy/too
                                                                 fast for many patients not familiar with
                                                                 video games”




     Do You Modify the Wii Fit?                                How do you assess progress?
                                                                 50.0%

 • 72% Yes                                                       45.0%
                                                                 40.0%
     •   HomeBrew                                                35.0%

     •   Sitting                                                 30.0%
                                                                 25.0%
     •   Set aim for patient                                     20.0%

     •   Guard rails                                             15.0%
                                                                 10.0%
     •   Swiss ball                                               5.0%

     •   Chairs for balance                                       0.0%
                                                                         Wii Fit balance   Wii Fit age   Time able to    Performance    I don't use the
     •   Multiple Miis                                                   assessments                        play        playing games   Wii to assess
                                                                                                                                           progress



 “Modifications based on impairment, not age”
                                                              “ I have seen wild fluctuations and there is a steep learning curve”




                Home Exercise?                                                PT Goals for the Wii
• 63% recommend patients continue to play                     • 100%              Improve balance
  after discharge                                             • 81%               Improve endurance, increase
• 20% indicate patients increase compliance                                       activity level, enhance body
  with HEP when using the Wii                                                     awareness
• 89% stated < 10% of patients have                           • 50%               Increase range of motion, improve
  purchased a Wii                                                                 strength
                                                              • 30%               Improve adherence to HEP
“I see more compliance in the roughly 45-55 range…Those
over 65 seem to like it in clinic but, report they wouldn't
know how to hook it up or access the games at home”




                                                                                                                                                          3
Safety Concerns                                                                 Why Do Patients Like the Wii?
• Falls                                                                                          • 90% Fun
• Overexertion                                                                                   • 42% Meaningful activity
• Hitting something with
                                                                                                 • 35% Easier to see improvement
  Wii-mote



                                                                                                  “It's something new to most of them and they really enjoy
                                                                                                  it the first couple of times so I use it as a bit of a break
                                                                                                  from regular routine. I don't focus my treatment on it”.




           Why Don’t They Like It?                                                                       Why Don’t They Like It?
                                                                                                 • Games need more instruction
  Frustration (73%)
                                                                                                    “The Ski Jump is like Greek”
   70.0%
   60.0%                                                                                         • Too many distractions – difficult to focus on the
   50.0%
                                                                                                   task at hand
   40.0%
   30.0%                                                                                         • Even lower levels of the Fit are often too
   20.0%
   10.0%
                                                                                                   challenging, resulting in frustration
    0.0%
           Games are   Games are       Too much       Don’t know       Don't        Don’t like
                                                                                                 • Starting over at level 1 after achieving level 5 is
            too fast   too difficult      visual     how to set up understand      feedback
                                       stimulation    the system how to get to    from game        a problem
                                                                    the games
                                                                   they want to
                                                                       play
                                                                                                 • Feedback is too negative
                                                                                                   “My patient is mad at her Mii”




                   What PTs Want                                                                 Summary – Physical Therapists
• The ability to change the speed of a game                                                      • Therapists enjoy using the Wii and are
• A more practical or functional game                                                              excited about the potential
  • Walking a perceived obstacle course                                                          • Disconnect between goals of therapy and
• Less distractions                                                                                how the Wii is used
• Consistent and correct feedback                                                                • The Wii currently may pose challenges for
                                                                                                   older adults BUT there is potential for it to
• The ability to start at any level of game
                                                                                                   be a viable adjunct to therapy




                                                                                                                                                                 4
Older Adult’s Experiences                              Why we like playing!
• 3 Focus groups of older adults (n = 15)            “I see it as a challenge for myself, and to
    • 74.5 years average age, range 62 – 92             keep my mind going strong”
    • Mix of Wii naïve and Wii users
• Common Themes                                      •   Competition
    •   Why we like playing the Wii                  •   Socialization
    •   What physical abilities are needed to play
                                                     •   Be able to play with family
    •   Fears and frustrations
                                                     •   Playing but also getting some exercise
    •   Games for older adults




        What do we need to play?                             Fears and Frustrations
• Wii Naïve                                              Wii naïve
    • Vision                                             • Incompetence/embarrassment
    • Coordination
    • Balance
                                                         • Frustration with the game
                                                         • Fear of falling
• Wii Users                                              • Mistrust of game progressing too fast
    • Balance                                            • Too absorbed in play
    • Coordination
    • Patience




          Fears and Frustrations                           Interest in a Health Game
Wii Users                                            • 100% of participants indicated interest
•   Public humiliation
•   Lack of consistency in feedback                  ‘It would need to be clear that it was not a
•   Frustration at progress and then starting over      “game” but to improve an aspect of health’
•   Disappointment at negative feedback              ‘It can keep you awake from the boredom of
                                                        10x this, 10x that, that is wonderful!’
“Most every game is too fast and requires more
  eye-hand coordination than we have, so we
                                                     ‘The convenience, the option to exercise at
  play bowling”                                         home’




                                                                                                     5
What Older Adults Want                         What Older Adults Want
•   Simplicity – use, graphics, game              • Should not be exclusive
•   Choice in music
                                                  • Games should tell you what aspect of
•   Forgiveness of mistakes
                                                    health you are trying to improve
•   Ways to keep up with the game
•   Positive feedback on performance              • Interest in games to improve a specific
•   Ability to enter own goals and see progress     aspect of function
•   Interest in cognitive benefits
                                                  “Doing something fun and getting results?
“ I want to see a donut when I have burned          Yes sure!”
   that many calories”




                  Conclusion                           The Potential is Endless!
• Older adults are interested in health
  games, especially if they were tailored to
  their needs
• Physical therapists like Wii-hab, and may
  increase use as an adjunct to therapy if
  products were tailored to patients needs
• A potential way to create a continuum of
  care




                                                                                              6

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The yin and yang of wi hab and aging.pdf

  • 1. Acknowledgements The UNC Institute on Aging The Yin & Yang of Wii-hab • Bringing Basic Scientist To Aging and Older Adults • Gina Ugrinsky, SPT Are we singing the body electric? Tiffany Shubert, PhD, MPT UNC Institute on Aging Chapel Hill, North Carolina tshubert@med.unc.edu Background Background • The Silver Tsunami • 35 million Americans > 65 in 2000 • 77 million Americans > 65 in 2050 • The Gamers Are Graying! • 25% of gamers age 50 and over • Chronic Disease Epidemic • Aging gamers are the fastest growing demographic • Average older adult has 3+ diseases • 68% of American households own a gaming console • Focus on health promotion and prevention • The Cost • Exercise interventions to improve health • $468 Billion for Medicare in 2010 • Identify alternative methods for broad dissemination • $768 Billion for Medicare by 2017 • Maybe gaming is an option for the elderly? ESA report, 2008 http://www.hhs.gov/news/press.html, http://www.aoa.gov/ accessed 5/20/10 Background Purpose • Describe therapists use of health games • Health games and aging with older patients • Popular press, Wii, and nursing homes • Identify facilitators and barriers for using • Health games and rehabilitation health games with older adults • Eyetoy and Wii for Stroke (Yavuser, 2008, Flynn 2007, Rand, 2008) • Inventory suggestions for improvements • Wii for balance (Nichols, 2009) • Describe older adults impressions of • NIH/RWJF Funded studies health games • Health games and physical therapy • Describe the potential role of the Wii as a • ? health promotion intervention 1
  • 2. Questionnaire Demographics • “Commercial Health Games for the • 69 respondents Rehabilitation of Older Adults” • 43 used health games (100% Wii, 5% Eye Toy) • 20 interested in using health games • 35 question online survey (Survey Monkey) • 10 no interest • Distribution (November 2009 – January 2010) • Practice Settings • APTA Geriatrics Listserv • 12% Acute care • APTA Games for Rehab Group • 32% Inpatient Rehab • Local therapists in North Carolina • 37% Outpatient • Two large home health companies • 19% Home Health Demographics Wii-hab Time as Therapy Patient Considerations Systems Used • 72% Diagnosis • All respondents (42) use the Wii • 88% Cognition • 60% use the Wii Fit • 97% Physical Impairment • 5% use the Eye Toy • 63% Vital Signs • 83% Interest • 75% Motivation 2
  • 3. Games Played With Older Patients Games Avoided • 28% avoid certain games • Balance board games are too challenging (4) • Tennis, baseball too fast (3) • Bowling, too difficult to coordinate release (1) “ I avoid many since they are too busy/too fast for many patients not familiar with video games” Do You Modify the Wii Fit? How do you assess progress? 50.0% • 72% Yes 45.0% 40.0% • HomeBrew 35.0% • Sitting 30.0% 25.0% • Set aim for patient 20.0% • Guard rails 15.0% 10.0% • Swiss ball 5.0% • Chairs for balance 0.0% Wii Fit balance Wii Fit age Time able to Performance I don't use the • Multiple Miis assessments play playing games Wii to assess progress “Modifications based on impairment, not age” “ I have seen wild fluctuations and there is a steep learning curve” Home Exercise? PT Goals for the Wii • 63% recommend patients continue to play • 100% Improve balance after discharge • 81% Improve endurance, increase • 20% indicate patients increase compliance activity level, enhance body with HEP when using the Wii awareness • 89% stated < 10% of patients have • 50% Increase range of motion, improve purchased a Wii strength • 30% Improve adherence to HEP “I see more compliance in the roughly 45-55 range…Those over 65 seem to like it in clinic but, report they wouldn't know how to hook it up or access the games at home” 3
  • 4. Safety Concerns Why Do Patients Like the Wii? • Falls • 90% Fun • Overexertion • 42% Meaningful activity • Hitting something with • 35% Easier to see improvement Wii-mote “It's something new to most of them and they really enjoy it the first couple of times so I use it as a bit of a break from regular routine. I don't focus my treatment on it”. Why Don’t They Like It? Why Don’t They Like It? • Games need more instruction Frustration (73%) “The Ski Jump is like Greek” 70.0% 60.0% • Too many distractions – difficult to focus on the 50.0% task at hand 40.0% 30.0% • Even lower levels of the Fit are often too 20.0% 10.0% challenging, resulting in frustration 0.0% Games are Games are Too much Don’t know Don't Don’t like • Starting over at level 1 after achieving level 5 is too fast too difficult visual how to set up understand feedback stimulation the system how to get to from game a problem the games they want to play • Feedback is too negative “My patient is mad at her Mii” What PTs Want Summary – Physical Therapists • The ability to change the speed of a game • Therapists enjoy using the Wii and are • A more practical or functional game excited about the potential • Walking a perceived obstacle course • Disconnect between goals of therapy and • Less distractions how the Wii is used • Consistent and correct feedback • The Wii currently may pose challenges for older adults BUT there is potential for it to • The ability to start at any level of game be a viable adjunct to therapy 4
  • 5. Older Adult’s Experiences Why we like playing! • 3 Focus groups of older adults (n = 15) “I see it as a challenge for myself, and to • 74.5 years average age, range 62 – 92 keep my mind going strong” • Mix of Wii naïve and Wii users • Common Themes • Competition • Why we like playing the Wii • Socialization • What physical abilities are needed to play • Be able to play with family • Fears and frustrations • Playing but also getting some exercise • Games for older adults What do we need to play? Fears and Frustrations • Wii Naïve Wii naïve • Vision • Incompetence/embarrassment • Coordination • Balance • Frustration with the game • Fear of falling • Wii Users • Mistrust of game progressing too fast • Balance • Too absorbed in play • Coordination • Patience Fears and Frustrations Interest in a Health Game Wii Users • 100% of participants indicated interest • Public humiliation • Lack of consistency in feedback ‘It would need to be clear that it was not a • Frustration at progress and then starting over “game” but to improve an aspect of health’ • Disappointment at negative feedback ‘It can keep you awake from the boredom of 10x this, 10x that, that is wonderful!’ “Most every game is too fast and requires more eye-hand coordination than we have, so we ‘The convenience, the option to exercise at play bowling” home’ 5
  • 6. What Older Adults Want What Older Adults Want • Simplicity – use, graphics, game • Should not be exclusive • Choice in music • Games should tell you what aspect of • Forgiveness of mistakes health you are trying to improve • Ways to keep up with the game • Positive feedback on performance • Interest in games to improve a specific • Ability to enter own goals and see progress aspect of function • Interest in cognitive benefits “Doing something fun and getting results? “ I want to see a donut when I have burned Yes sure!” that many calories” Conclusion The Potential is Endless! • Older adults are interested in health games, especially if they were tailored to their needs • Physical therapists like Wii-hab, and may increase use as an adjunct to therapy if products were tailored to patients needs • A potential way to create a continuum of care 6