This document provides an overview of particle materials in Maya Dynamics, including basics on shaders, color particles, textures, and examples. It discusses adding color to particles through materials, attributes, and expressions. Texture support is for sprite particles, and the document explains how to create and apply textures from Photoshop. Examples include an exploding emitter and slow motion raindrops.
1. Maya Dynamics Basics
Lab 6: Particle Materials
Author: Khieu Van Bang
Email: tribang.nd@gmail.com
2. CONTENTS
Basics:
Shaders/Materials.
Working with color particle : color, expression, expression shader, ...
Texture :
Which type Particle, we can use texture ?
Create textures on Adobe Photoshop.
Apply textures to particles.
Examples:
Create a spacecraft flying in the sky stars.
6. 1.1.2) Basic attributes of materials.
1.1) Shaders/Materials
Color
o Change basic color.
o Apply a texture as a color map.
Transparency
o Change basic transparency.
o Apply a texture as a transparency map.
Shine
o Change the intensity and size of the specular highlights of an
object.
o Apply a texture as a specularity map.
7. 1.1.2) Materials Types
Anisotropic: This material has elliptical specula highlights.
Blinn: Provides soft circular highlights and is good for metallic surfaces.
Lambert: This material has no highlights and is useful for cloth and non-reflective
surfaces.
Layered Shader: Combines several shaders into one single shading object.
Phong: Provides hard circular highlight and is good for glass surfaces.
Phong E: Similar to Phong, but optimised to render faster.
Shading Map: This material allows for colour changes to the rendering which
provides cartoon shading.
Surface Shader: Provides a connection to a surface material attributes.
Used Background: Allows for adjustment and control of an objects shadows and
reflections.
1.1) Menterial particle templates