SlideShare ist ein Scribd-Unternehmen logo
1 von 49
Downloaden Sie, um offline zu lesen
Maya Dynamics Basics
Lab 4: Field & Collision Effect
Author: Khieu Van Bang
Email: tribang.nd@gmail.com
CONTENTS
 Field:
 What is field ? How to add dynamic field ?
 Work with fields.
 Collision effect:
 What is collision effect ?
 Make collide.
 Make particle collision events.
 Examples:
 Creating waterfalls.
 Rain on car.
Field & Collision Effect
1) FIELD BASICS
1) FIELD BASICS
1.1) What is field ? How to add dynamic field ?
1.2) Work with fields.
Field & Collision Effect
1.1) What is Field ?
1) FIELD BASICS
Fields
You can simulate the motion of natural forces with dynamic fields. For example,
you can connect a vortex field to emitted particles to create swirling motion.
Types of fields
 Air fields.
 Drag fields.
 Gravity fields.
 Newton fields.
 Radial fields.
 Turbulence fields.
 Uniform fields.
 Vortex fields.
 Volume Axis fileds.
1) FIELD BASICS
Fields - Air
o An air field simulates the effects of moving air. The objects you connect to the
air field accelerate or decelerate so their velocities match that of the air as
the animation plays.
o You can parent an air field to a moving part of an object to simulate a wake of
air from the moving part.
Types of Field
1) FIELD BASICS
Fields - Air
Types of Field
o Wind: effects of wind.
o Wake: movement of air disrupted and pulled along by a
moving object.
o Fan: a local fan effect.
o Magnitude: strength of the air field.
o Attenuation: strength of the field diminishes as distance to
the affected object increases.
o Direction X, Y, Z :Specifies the direction the air blows.
o Speed: Controls how quickly the connected objects match the
velocity of the air field.
o Inherit Rotation: rotating or parented to a rotating object, the
air flow undergoes that same rotation.
o Component Only: direction specified by the combination of
its Direction, Speed, and Inherit Velocity attributes.
o Enable Spread: Specifies whether to use the Spread angle.
o Spread : Represents the angle from the Direction settings
within which objects are affected by the air field.
o Use Max Distance: connected objects within the area defined
by the Max Distance.
o Max Distance: Sets the maximum distance from the air field
at which the field is exerted.
1) FIELD BASICS
Types of Field
Fields - Drag
o A drag field exerts a friction or braking force on an object that’s animated with
dynamic motion.
1) FIELD BASICS
Types of Field
Fields - Drag
o Magnitude: Sets the strength of the drag field. The greater
the magnitude, the greater the braking force on the moving
object.
o Attenuation: Sets how much the strength of the field
diminishes as distance to the affected object increases. The
rate of change is exponential with distance; the Attenuation
is the exponent. If you set Attenuation to 0, the force
remains constant over distance.
o Use Direction: Specifies that the braking force is exerted
only against the object’s velocity that lies along Direction X,
Y, Z. Available in the Attribute Editor only.
o Use Max Distance: If you turn on Use Max Distance,
connected objects within the area defined by the Max
Distance setting are affected by the drag field. Any
connected objects outside the Max Distance are not
affected by the drag field. Available in Attribute Editor only.
1) FIELD BASICS
Types of Field
Fields - Gravity
o A gravity field simulates the Earth's gravitational force. It accelerates objects in
a fixed direction.
1) FIELD BASICS
Types of Field
Fields - Gravity
o Magnitude: Sets the strength of the gravity field. The
greater the magnitude, the faster the objects will
accelerate in the direction of the gravitational force.
o Attenuation: Sets how much the strength of the field
diminishes as distance to the affected object increases. The
rate of change is exponential with distance; the
Attenuation is the exponent. If you set Attenuation to 0,
the force remains constant over distance.
o Direction X, Y, Z: Sets the direction of the gravitational
force.
o Use Max Distance: If you turn on Use Max Distance,
connected objects within the area defined by the Max
Distance setting are affected by the gravity field. Any
connected objects outside the Max Distance are not
affected by the gravity field.
1) FIELD BASICS
Types of Field
Fields - Newton
o A newton field pulls objects towards it. This lets you create effects such as orbiting planets
or tethered, colliding balls. This field is based on the principle that a mutual attractive
force exists between any two objects in the universe, proportional to the product of their
masses. As the distance between the objects increases, the force of the pull decreases.
1) FIELD BASICS
Types of Field
Fields - Newton
o Magnitude: strength of the newton field
o Attenuation : strength of the field diminishes as
distance to the affected object increases.
o Min Distance: minimum distance from the newton
field.
o Use Max Distance: connected objects within the
area defined.
o Max Distance: maximum distance from the newton
field.
1) FIELD BASICS
Types of Field
Fields - Radial
o A radial field pushes objects away or pulls them toward itself, like a magnet.
1) FIELD BASICS
Types of Field
Fields - Radial
o Magnitude: strength of the radial field.
o Attenuation: strength of the field diminishes as
distance to the affected object increases.
o Radial Type: Specifies how the radial field’s effect
diminishes with Attenuation.
o Use Max Distance : connected objects.
o Max Distance : maximum distance from the
radial field that the field is exerted.
1) FIELD BASICS
Types of Field
Fields - Turbulence
Soft body before being
connected to turbulence field.
Soft body after being connected to
turbulence field.
o A turbulence field causes irregularities in the motion of affected objects. These
irregularities are also called noise or jitter. You can combine turbulence with other fields
to mimic the random motion in fluid or gaseous mediums such as water and air.
1) FIELD BASICS
Types of Field
Fields - Turbulence
o Frequency: frequency of the turbulence field.
o Phase X, Y, Z : phase shift of the turbulence field.
o Interpolation Type : Linear specifies a linear interpolation
between values in the noise table.
o Noise Level: The greater the value, the more irregular the
turbulence.
o Noise Ratio: Specifies the weighting of successive lookups.
The weights are cumulative.
1) FIELD BASICS
Types of Field
Fields - Uniform
o A uniform field pushes objects in a uniform direction.
1) FIELD BASICS
Types of Field
Fields - Uniform
o Magnitude : strength of the uniform field.
o Attenuation : strength of the field diminishes as
distance to the affected object increases.
o Direction X, Y, Z : Specifies the direction the uniform
field pushes objects.
o Use Max Distance : connected objects within the area
defined by the Max Distance setting are affected by
the uniform field.
o Max Distance : maximum distance from the uniform
field that the field is exerted.
1) FIELD BASICS
Types of Field
Fields - Vortex
o A vortex field pulls objects in a circular or spiraling direction. You can use this
field with particles to create effects such as whirlpools or tornados.
1) FIELD BASICS
Types of Field
Fields - Vortex
o Magnitude : strength of the vortex field.
o Attenuation : strength of the field diminishes as
distance to the affected object increases.
o Axis X, Y, Z : Specifies the axis around which the vortex
field exerts its force.
o Use Max Distance : connected objects within the area
defined by the Max Distance setting are affected by
the vortex field.
o Max Distance : maximum distance from the vortex
field that the field is exerted.
1) FIELD BASICS
Types of Field
Fields – Volume axis
 The Volume Axis field lets you move objects, including particles and nParticles, in various directions
in a volume. The motion imparted on the object is relative to the axis of the volume.
 You can use the Volume Axis field to create effects such as particles flowing around obstacles, solar
flares, mushroom clouds, explosions, tornadoes, and rocket exhaust.
1) FIELD BASICS
Types of Field
Fields – Volume axis
o Magnitude : Specifies the strength of the volume axis
field.
o Attenuation: strength of the field diminishes from the
central axis of the volume axis field.
o Max Distance : Sets the maximum distance at which the
field has an effect.
o Volume Shape : Specifies the closed volume that defines
the area in which the volume axis field affects particles
and rigid bodies.
o Volume Offset X, Y, Z: Offsets the volume axis field from
the actual location of the field.
o Volume Sweep : Defines the extent of the rotation for all
volume shapes except cube. This can be a value from 0
to 360 degrees.
o Section Radius : Defines the thickness of the solid
portion of a torus volume shape.
o Invert Attenuation : strength of the volume axis field is
strongest at the edge.
1) FIELD BASICS
Types of Field
Fields – Volume axis
o Away From Center : move away from the center point of cube or sphere volumes.
o Away From Axis : move away from the central axis of cylinder, cone, or torus volumes.
o Along Axis : move along the central axis of all volumes.
o Around Axis : move around the central axis of all volumes.
o Directional Speed : Adds speed in the direction specified.
o Direction X, Y, Z : Moves particles in the directions specified by the X, Y, and Z axes.
o Turbulence : intensity of a force simulating a turbulent wind that evolves over time.
o Turbulence Speed : rate of change of the turbulence over time.
o Turbulence Frequency X, Y, Z : repeats of the turbulence function fit inside the bounding volume of
the emitter.
o Turbulence Offset X, Y, Z : translate the turbulence within the volume. Animating it can simulate
blowing turbulent wind.
o Detail Turbulence : relative intensity of a second higher frequency turbulence.
1) FIELD BASICS
1.1) What is field ? How to add dynamic field ?
1.2) Work with fields.
Field & Collision Effect
1) FIELD BASICS
1.2) Work with fields
 Create fields
1
 Connect objects to the field
1) FIELD BASICS
1.2) Work with fields
o Use Dynamic Relationships
1
2
 Edit field attributes
1) FIELD BASICS
1.2) Work with fields
Step 1: Select the field you want to edit.
You can select the particle object connected to
the field and the Attribute Editor displays a tab
for the field.
Step 2: Do one of the following:
o Use the Attribute Editor or Channel Box to
set the attributes. The attributes are
described in the field descriptions in this
chapter.
o Use the workspace manipulators to edit
commonly used field attributes.
Field & Collision Effect
2) COLLISSION EFFECT
Field & Collision Effect
2) COLLISION EFFECT
2.1) What is collision effect ?
2.2) Make collide.
2.3) Edit connector.
2.4) Make particle collision events.
2.1) What is collision effect ?
2) COLLISION EFFECT
Collision effect is an event effect in which two or more bodies exert forces on each other
for a relatively short time.
Field & Collision Effect
2) COLLISION EFFECT
2.1) What is collision effect ?
2.2) Make collide.
2.3) Edit connector.
2.4) Make particle collision events.
2) COLLISION EFFECT
2.2) Make collide
1
2
3
 What is collide ?
 How to create a collider?
2) COLLISION EFFECT
2.2) Make collide
How to create it ?
Field & Collision Effect
2) COLLISION EFFECT
2.1) What is collision effect ?
2.2) Make collide.
2.3) Edit connector.
2.4) Make particle collision events.
 Tesselation Fator: attribute represents the approximate number of polygons in the tessellated
surface.
 Reslience: sets how much the colliding particle’s velocity parallel to the surface decreases or
increases as it bounces off the collision surface.
2) COLLISION EFFECT
2.3) Edit Connector
 Friction: rebound occurs. A value of 0 makes particles collide with no bounce. A value of 1 causes
particles to rebound fully.
 Offeset.
2) COLLISION EFFECT
2.3) Edit Connector
 Tesselation Fator
2) COLLISION EFFECT
2.3) Edit Connector
 Reslience
2) COLLISION EFFECT
2.3) Edit Connector
 Friction
Field & Collision Effect
2) COLLISION EFFECT
2.1) What is collision effect ?
2.2) Make collide.
2.3) Edit connector.
2.4) Make particle collision events.
2) COLLISION EFFECT
2.4) Make particle collision events.
 Event effect in which two or more bodies exert forces on each other for a relatively
short time.
Object 1
Object 2
2) COLLISION EFFECT
2.4) Make particle collision events.
4
5
6
7
8
 Create a collision event in Maya.
2
1
3
Field & Collision Effect
3) EXAMPLES
3.1) Creating waterfalls.
3.2) Rain splashing on the floor.
Field & Collision Effect
3) EXAMPLES
3) EXAMPLES
3.1) Creating star effect.
Using Turbulence field.
3.1) Water poured into a glass.
3.2) Rain on car.
Field & Collision Effect
3) EXAMPLES
3) EXAMPLES
3.2) Rain on car.
This example is a form of Collision effect.
3) EXAMPLES
You can create it
Thanks!

Weitere ähnliche Inhalte

Was ist angesagt?

Website friction
Website   frictionWebsite   friction
Website frictionstephm32
 
Introduction to Seismic Method
Introduction to Seismic MethodIntroduction to Seismic Method
Introduction to Seismic MethodŞarlatan Avcısı
 
Unit 5 mm9400 ver1.1(2014)
Unit 5 mm9400 ver1.1(2014)Unit 5 mm9400 ver1.1(2014)
Unit 5 mm9400 ver1.1(2014)all_engineering
 
Gravitational Blue Shift Confirms the New Phenomenon of the Vertical Aether F...
Gravitational Blue Shift Confirms the New Phenomenon of the Vertical Aether F...Gravitational Blue Shift Confirms the New Phenomenon of the Vertical Aether F...
Gravitational Blue Shift Confirms the New Phenomenon of the Vertical Aether F...IOSR Journals
 
3131906 FRICTION, CLUTCH AND BRAKE
3131906 FRICTION, CLUTCH AND BRAKE 3131906 FRICTION, CLUTCH AND BRAKE
3131906 FRICTION, CLUTCH AND BRAKE Takshil Gajjar
 
6161103 4.4 principles of moments
6161103 4.4 principles of moments6161103 4.4 principles of moments
6161103 4.4 principles of momentsetcenterrbru
 
Unit 3 mm9400 ver1.1(2014)
Unit 3 mm9400 ver1.1(2014)Unit 3 mm9400 ver1.1(2014)
Unit 3 mm9400 ver1.1(2014)all_engineering
 
Gravity and Magnetic Mapping
Gravity and  Magnetic MappingGravity and  Magnetic Mapping
Gravity and Magnetic MappingBrenton Garside
 
Dynamics of Machines - Unit II-Balancing of Rotating Masses
Dynamics of Machines - Unit II-Balancing of Rotating MassesDynamics of Machines - Unit II-Balancing of Rotating Masses
Dynamics of Machines - Unit II-Balancing of Rotating MassesDr.S.SURESH
 
Unit 2 mm9400 ver 1.1(2014)
Unit 2 mm9400 ver 1.1(2014)Unit 2 mm9400 ver 1.1(2014)
Unit 2 mm9400 ver 1.1(2014)all_engineering
 
Similarities and differences between gravity and magnetic
Similarities and differences between gravity and magneticSimilarities and differences between gravity and magnetic
Similarities and differences between gravity and magneticAkhtar Hussain
 

Was ist angesagt? (20)

Website friction
Website   frictionWebsite   friction
Website friction
 
Gravity method
Gravity method Gravity method
Gravity method
 
Introduction to Seismic Method
Introduction to Seismic MethodIntroduction to Seismic Method
Introduction to Seismic Method
 
Gravity Method
Gravity MethodGravity Method
Gravity Method
 
Unit 5 mm9400 ver1.1(2014)
Unit 5 mm9400 ver1.1(2014)Unit 5 mm9400 ver1.1(2014)
Unit 5 mm9400 ver1.1(2014)
 
Ch9
Ch9Ch9
Ch9
 
Geomagnetic method
Geomagnetic methodGeomagnetic method
Geomagnetic method
 
Gravitational Blue Shift Confirms the New Phenomenon of the Vertical Aether F...
Gravitational Blue Shift Confirms the New Phenomenon of the Vertical Aether F...Gravitational Blue Shift Confirms the New Phenomenon of the Vertical Aether F...
Gravitational Blue Shift Confirms the New Phenomenon of the Vertical Aether F...
 
Lab 25
Lab 25Lab 25
Lab 25
 
Seismic Waves
Seismic WavesSeismic Waves
Seismic Waves
 
3131906 FRICTION, CLUTCH AND BRAKE
3131906 FRICTION, CLUTCH AND BRAKE 3131906 FRICTION, CLUTCH AND BRAKE
3131906 FRICTION, CLUTCH AND BRAKE
 
6161103 4.4 principles of moments
6161103 4.4 principles of moments6161103 4.4 principles of moments
6161103 4.4 principles of moments
 
Introduction to Seismic Method
Introduction to Seismic Method Introduction to Seismic Method
Introduction to Seismic Method
 
Unit 3 mm9400 ver1.1(2014)
Unit 3 mm9400 ver1.1(2014)Unit 3 mm9400 ver1.1(2014)
Unit 3 mm9400 ver1.1(2014)
 
Friction full
Friction fullFriction full
Friction full
 
Gravity and Magnetic Mapping
Gravity and  Magnetic MappingGravity and  Magnetic Mapping
Gravity and Magnetic Mapping
 
Dynamics of Machines - Unit II-Balancing of Rotating Masses
Dynamics of Machines - Unit II-Balancing of Rotating MassesDynamics of Machines - Unit II-Balancing of Rotating Masses
Dynamics of Machines - Unit II-Balancing of Rotating Masses
 
Geophysical data analysis
Geophysical data analysis Geophysical data analysis
Geophysical data analysis
 
Unit 2 mm9400 ver 1.1(2014)
Unit 2 mm9400 ver 1.1(2014)Unit 2 mm9400 ver 1.1(2014)
Unit 2 mm9400 ver 1.1(2014)
 
Similarities and differences between gravity and magnetic
Similarities and differences between gravity and magneticSimilarities and differences between gravity and magnetic
Similarities and differences between gravity and magnetic
 

Andere mochten auch

NPK Rhum Presentation 2014 ENGLISH Small
NPK Rhum Presentation 2014 ENGLISH SmallNPK Rhum Presentation 2014 ENGLISH Small
NPK Rhum Presentation 2014 ENGLISH SmallKris Tremmery
 
Researching current writers
Researching current writersResearching current writers
Researching current writersJayKingOfBum
 
ESKAPES_Published_January_2015
ESKAPES_Published_January_2015ESKAPES_Published_January_2015
ESKAPES_Published_January_2015Nick Barsby
 
LR_Brand Mark Franchising_prospectus_2016
LR_Brand Mark Franchising_prospectus_2016LR_Brand Mark Franchising_prospectus_2016
LR_Brand Mark Franchising_prospectus_2016Paul W Davies
 
Gestational diabetes type 2 by Dr ihsan shah
Gestational diabetes type 2 by Dr ihsan shahGestational diabetes type 2 by Dr ihsan shah
Gestational diabetes type 2 by Dr ihsan shahAyub Medical College
 
Survey of Instruction Hotel Management Prof Godbe
Survey of Instruction Hotel Management Prof GodbeSurvey of Instruction Hotel Management Prof Godbe
Survey of Instruction Hotel Management Prof GodbeBill Godbe
 
Open Source and the Law of Interfaces -- Oracle v Google after Fed Cir-1
Open Source and the Law of Interfaces -- Oracle v  Google after Fed Cir-1Open Source and the Law of Interfaces -- Oracle v  Google after Fed Cir-1
Open Source and the Law of Interfaces -- Oracle v Google after Fed Cir-1Paul Arne
 
Does Home Base Look Like A Yard Goat Pen?
Does Home Base Look Like A Yard Goat Pen?Does Home Base Look Like A Yard Goat Pen?
Does Home Base Look Like A Yard Goat Pen?MaidPro Central CT
 
лабораторная работа 1
лабораторная работа 1лабораторная работа 1
лабораторная работа 1Roman2015
 

Andere mochten auch (17)

Updated resume
Updated resumeUpdated resume
Updated resume
 
NPK Rhum Presentation 2014 ENGLISH Small
NPK Rhum Presentation 2014 ENGLISH SmallNPK Rhum Presentation 2014 ENGLISH Small
NPK Rhum Presentation 2014 ENGLISH Small
 
Historical places in jordan
Historical places in jordanHistorical places in jordan
Historical places in jordan
 
Researching current writers
Researching current writersResearching current writers
Researching current writers
 
MU
MUMU
MU
 
ESKAPES_Published_January_2015
ESKAPES_Published_January_2015ESKAPES_Published_January_2015
ESKAPES_Published_January_2015
 
LR_Brand Mark Franchising_prospectus_2016
LR_Brand Mark Franchising_prospectus_2016LR_Brand Mark Franchising_prospectus_2016
LR_Brand Mark Franchising_prospectus_2016
 
Nilai p
Nilai pNilai p
Nilai p
 
Non verbal communication
Non verbal communicationNon verbal communication
Non verbal communication
 
Gestational diabetes type 2 by Dr ihsan shah
Gestational diabetes type 2 by Dr ihsan shahGestational diabetes type 2 by Dr ihsan shah
Gestational diabetes type 2 by Dr ihsan shah
 
Nebosh Certificate
Nebosh CertificateNebosh Certificate
Nebosh Certificate
 
Survey of Instruction Hotel Management Prof Godbe
Survey of Instruction Hotel Management Prof GodbeSurvey of Instruction Hotel Management Prof Godbe
Survey of Instruction Hotel Management Prof Godbe
 
Open Source and the Law of Interfaces -- Oracle v Google after Fed Cir-1
Open Source and the Law of Interfaces -- Oracle v  Google after Fed Cir-1Open Source and the Law of Interfaces -- Oracle v  Google after Fed Cir-1
Open Source and the Law of Interfaces -- Oracle v Google after Fed Cir-1
 
Does Home Base Look Like A Yard Goat Pen?
Does Home Base Look Like A Yard Goat Pen?Does Home Base Look Like A Yard Goat Pen?
Does Home Base Look Like A Yard Goat Pen?
 
Sebastian
SebastianSebastian
Sebastian
 
лабораторная работа 1
лабораторная работа 1лабораторная работа 1
лабораторная работа 1
 
10 Ways To Reduce Stress
10 Ways To Reduce Stress10 Ways To Reduce Stress
10 Ways To Reduce Stress
 

Ähnlich wie Session 04 – field & collision effect

Section1revision
Section1revisionSection1revision
Section1revisionPaula Mills
 
Ch 7 physical optics final
Ch 7 physical optics finalCh 7 physical optics final
Ch 7 physical optics finalanimesh samundh
 
Waves and Wave Properties--Teach Engineering
Waves and Wave Properties--Teach EngineeringWaves and Wave Properties--Teach Engineering
Waves and Wave Properties--Teach Engineeringcbarcroft
 
Ch 10 SHM & Elasticity
Ch 10 SHM & ElasticityCh 10 SHM & Elasticity
Ch 10 SHM & ElasticityScott Thomas
 
WAVES-converted.pdfgggghjnhdhbxbdbhdbdbbdhdhb
WAVES-converted.pdfgggghjnhdhbxbdbhdbdbbdhdhbWAVES-converted.pdfgggghjnhdhbxbdbhdbdbbdhdhb
WAVES-converted.pdfgggghjnhdhbxbdbhdbdbbdhdhbchettanagarwal
 
waves and wave properties clem_waves_lesson02_presentation.ppt
waves and wave properties clem_waves_lesson02_presentation.pptwaves and wave properties clem_waves_lesson02_presentation.ppt
waves and wave properties clem_waves_lesson02_presentation.pptdavidznielsen
 
clem_waves_lesson02_presentation.ppt
clem_waves_lesson02_presentation.pptclem_waves_lesson02_presentation.ppt
clem_waves_lesson02_presentation.pptSIVAPRIYATM
 
Classical and Quantum Theory of light.pdf
Classical and Quantum Theory of light.pdfClassical and Quantum Theory of light.pdf
Classical and Quantum Theory of light.pdfFilimon Hadish
 
Igcse physics part 2
Igcse physics part 2Igcse physics part 2
Igcse physics part 2Momina Mateen
 
ROTATIONAL-MOTIONELASTICITY-PLASTICITYOSCILATIONS (1).pptx
ROTATIONAL-MOTIONELASTICITY-PLASTICITYOSCILATIONS (1).pptxROTATIONAL-MOTIONELASTICITY-PLASTICITYOSCILATIONS (1).pptx
ROTATIONAL-MOTIONELASTICITY-PLASTICITYOSCILATIONS (1).pptxDadoCarmenIII
 
chapter sound for class 9 ppt
chapter sound for class 9 ppt chapter sound for class 9 ppt
chapter sound for class 9 ppt Arpit Meena
 

Ähnlich wie Session 04 – field & collision effect (20)

Section1revision
Section1revisionSection1revision
Section1revision
 
Foundation on Layered Soil under Torsional Harmonic Vibration using Cone model
Foundation on Layered Soil under Torsional Harmonic Vibration using Cone modelFoundation on Layered Soil under Torsional Harmonic Vibration using Cone model
Foundation on Layered Soil under Torsional Harmonic Vibration using Cone model
 
Ch 7 physical optics final
Ch 7 physical optics finalCh 7 physical optics final
Ch 7 physical optics final
 
Waves and Wave Properties--Teach Engineering
Waves and Wave Properties--Teach EngineeringWaves and Wave Properties--Teach Engineering
Waves and Wave Properties--Teach Engineering
 
CLASS 9 _ SOUND.pptx
CLASS 9 _ SOUND.pptxCLASS 9 _ SOUND.pptx
CLASS 9 _ SOUND.pptx
 
Ch 10 SHM & Elasticity
Ch 10 SHM & ElasticityCh 10 SHM & Elasticity
Ch 10 SHM & Elasticity
 
Propagation Of Waves
Propagation Of WavesPropagation Of Waves
Propagation Of Waves
 
The Energy of Waves
The Energy of Waves The Energy of Waves
The Energy of Waves
 
WAVES-converted.pdfgggghjnhdhbxbdbhdbdbbdhdhb
WAVES-converted.pdfgggghjnhdhbxbdbhdbdbbdhdhbWAVES-converted.pdfgggghjnhdhbxbdbhdbdbbdhdhb
WAVES-converted.pdfgggghjnhdhbxbdbhdbdbbdhdhb
 
waves and wave properties clem_waves_lesson02_presentation.ppt
waves and wave properties clem_waves_lesson02_presentation.pptwaves and wave properties clem_waves_lesson02_presentation.ppt
waves and wave properties clem_waves_lesson02_presentation.ppt
 
clem_waves_lesson02_presentation.ppt
clem_waves_lesson02_presentation.pptclem_waves_lesson02_presentation.ppt
clem_waves_lesson02_presentation.ppt
 
waves ppt.ppt
waves ppt.pptwaves ppt.ppt
waves ppt.ppt
 
Classical and Quantum Theory of light.pdf
Classical and Quantum Theory of light.pdfClassical and Quantum Theory of light.pdf
Classical and Quantum Theory of light.pdf
 
Igcse physics part 2
Igcse physics part 2Igcse physics part 2
Igcse physics part 2
 
Physics
PhysicsPhysics
Physics
 
Physics
PhysicsPhysics
Physics
 
Radio Wave Propagation
Radio Wave PropagationRadio Wave Propagation
Radio Wave Propagation
 
ROTATIONAL-MOTIONELASTICITY-PLASTICITYOSCILATIONS (1).pptx
ROTATIONAL-MOTIONELASTICITY-PLASTICITYOSCILATIONS (1).pptxROTATIONAL-MOTIONELASTICITY-PLASTICITYOSCILATIONS (1).pptx
ROTATIONAL-MOTIONELASTICITY-PLASTICITYOSCILATIONS (1).pptx
 
Arpit meena
Arpit meenaArpit meena
Arpit meena
 
chapter sound for class 9 ppt
chapter sound for class 9 ppt chapter sound for class 9 ppt
chapter sound for class 9 ppt
 

Mehr von Trí Bằng

Session 11 – fluid effects
Session 11 – fluid effectsSession 11 – fluid effects
Session 11 – fluid effectsTrí Bằng
 
Session 10 – advanced goal & instanter
Session 10 – advanced goal & instanterSession 10 – advanced goal & instanter
Session 10 – advanced goal & instanterTrí Bằng
 
Session 09 – particle goal
Session 09 – particle goalSession 09 – particle goal
Session 09 – particle goalTrí Bằng
 
Session 08 – particle instancer
Session 08 – particle instancerSession 08 – particle instancer
Session 08 – particle instancerTrí Bằng
 
Session 07 – object desintegration
Session 07 – object desintegrationSession 07 – object desintegration
Session 07 – object desintegrationTrí Bằng
 
Session 06 – particle materials
Session 06 – particle materialsSession 06 – particle materials
Session 06 – particle materialsTrí Bằng
 
Session 05 – mel and expression
Session 05 – mel and expressionSession 05 – mel and expression
Session 05 – mel and expressionTrí Bằng
 
Session 03 – emitters
Session 03 – emittersSession 03 – emitters
Session 03 – emittersTrí Bằng
 
Session 02 – animation particle basics
Session 02 – animation particle basicsSession 02 – animation particle basics
Session 02 – animation particle basicsTrí Bằng
 
Session 01 – introduces maya dynamics
Session 01 – introduces maya dynamicsSession 01 – introduces maya dynamics
Session 01 – introduces maya dynamicsTrí Bằng
 
Session 00 – Course overview Maya Dynamics
Session 00 – Course overview Maya DynamicsSession 00 – Course overview Maya Dynamics
Session 00 – Course overview Maya DynamicsTrí Bằng
 
Thiết kế 3D_cơ_bản với Maya_Bài_16._DỰNG_CẢNH_VÀ_PHỐI_CẢNH
Thiết kế 3D_cơ_bản với Maya_Bài_16._DỰNG_CẢNH_VÀ_PHỐI_CẢNHThiết kế 3D_cơ_bản với Maya_Bài_16._DỰNG_CẢNH_VÀ_PHỐI_CẢNH
Thiết kế 3D_cơ_bản với Maya_Bài_16._DỰNG_CẢNH_VÀ_PHỐI_CẢNHTrí Bằng
 
Thiết kế 3D_cơ_bản với Maya_Bài_14._MENTALRAY
Thiết kế 3D_cơ_bản với Maya_Bài_14._MENTALRAYThiết kế 3D_cơ_bản với Maya_Bài_14._MENTALRAY
Thiết kế 3D_cơ_bản với Maya_Bài_14._MENTALRAYTrí Bằng
 
Thiết kế 3D_cơ_bản với Maya_Bài_12._HOẠT CẢNH (ANIMATION)
Thiết kế 3D_cơ_bản với Maya_Bài_12._HOẠT CẢNH (ANIMATION)Thiết kế 3D_cơ_bản với Maya_Bài_12._HOẠT CẢNH (ANIMATION)
Thiết kế 3D_cơ_bản với Maya_Bài_12._HOẠT CẢNH (ANIMATION)Trí Bằng
 
Thiết kế 3D_cơ_bản với Maya_Bài_11._VẬT LIỆU NANG CAO TRONG MAYA PHẦN 2
Thiết kế 3D_cơ_bản với Maya_Bài_11._VẬT LIỆU NANG CAO TRONG MAYA PHẦN 2Thiết kế 3D_cơ_bản với Maya_Bài_11._VẬT LIỆU NANG CAO TRONG MAYA PHẦN 2
Thiết kế 3D_cơ_bản với Maya_Bài_11._VẬT LIỆU NANG CAO TRONG MAYA PHẦN 2Trí Bằng
 
Thiết kế 3D_cơ_bản với Maya_Bài_11._VẬT LIỆU NANG CAO TRONG MAYA PHẦN 1
Thiết kế 3D_cơ_bản với Maya_Bài_11._VẬT LIỆU NANG CAO TRONG MAYA PHẦN 1Thiết kế 3D_cơ_bản với Maya_Bài_11._VẬT LIỆU NANG CAO TRONG MAYA PHẦN 1
Thiết kế 3D_cơ_bản với Maya_Bài_11._VẬT LIỆU NANG CAO TRONG MAYA PHẦN 1Trí Bằng
 
Thiết kế 3D_cơ_bản với Maya_Bài_10._VẬT LIỆU CƠ BẢN TRONG MAYA
Thiết kế 3D_cơ_bản với Maya_Bài_10._VẬT LIỆU CƠ BẢN TRONG MAYAThiết kế 3D_cơ_bản với Maya_Bài_10._VẬT LIỆU CƠ BẢN TRONG MAYA
Thiết kế 3D_cơ_bản với Maya_Bài_10._VẬT LIỆU CƠ BẢN TRONG MAYATrí Bằng
 
Thiết kế 3D_cơ_bản với Maya_Bài_8._DỰNG HINH THỰC VẬT
Thiết kế 3D_cơ_bản với Maya_Bài_8._DỰNG HINH THỰC VẬTThiết kế 3D_cơ_bản với Maya_Bài_8._DỰNG HINH THỰC VẬT
Thiết kế 3D_cơ_bản với Maya_Bài_8._DỰNG HINH THỰC VẬTTrí Bằng
 
Thiết kế 3D_cơ_bản với Maya_Bài_6.__DỰNG HÌNH ĐỒ VẬT
Thiết kế 3D_cơ_bản với Maya_Bài_6.__DỰNG HÌNH ĐỒ VẬTThiết kế 3D_cơ_bản với Maya_Bài_6.__DỰNG HÌNH ĐỒ VẬT
Thiết kế 3D_cơ_bản với Maya_Bài_6.__DỰNG HÌNH ĐỒ VẬTTrí Bằng
 
Thiết kế 3D_cơ_bản với Maya_Bài_5._PHƯƠNG PHÁP MODELING - DỰNG HÌNH
Thiết kế 3D_cơ_bản với Maya_Bài_5._PHƯƠNG PHÁP MODELING - DỰNG HÌNHThiết kế 3D_cơ_bản với Maya_Bài_5._PHƯƠNG PHÁP MODELING - DỰNG HÌNH
Thiết kế 3D_cơ_bản với Maya_Bài_5._PHƯƠNG PHÁP MODELING - DỰNG HÌNHTrí Bằng
 

Mehr von Trí Bằng (20)

Session 11 – fluid effects
Session 11 – fluid effectsSession 11 – fluid effects
Session 11 – fluid effects
 
Session 10 – advanced goal & instanter
Session 10 – advanced goal & instanterSession 10 – advanced goal & instanter
Session 10 – advanced goal & instanter
 
Session 09 – particle goal
Session 09 – particle goalSession 09 – particle goal
Session 09 – particle goal
 
Session 08 – particle instancer
Session 08 – particle instancerSession 08 – particle instancer
Session 08 – particle instancer
 
Session 07 – object desintegration
Session 07 – object desintegrationSession 07 – object desintegration
Session 07 – object desintegration
 
Session 06 – particle materials
Session 06 – particle materialsSession 06 – particle materials
Session 06 – particle materials
 
Session 05 – mel and expression
Session 05 – mel and expressionSession 05 – mel and expression
Session 05 – mel and expression
 
Session 03 – emitters
Session 03 – emittersSession 03 – emitters
Session 03 – emitters
 
Session 02 – animation particle basics
Session 02 – animation particle basicsSession 02 – animation particle basics
Session 02 – animation particle basics
 
Session 01 – introduces maya dynamics
Session 01 – introduces maya dynamicsSession 01 – introduces maya dynamics
Session 01 – introduces maya dynamics
 
Session 00 – Course overview Maya Dynamics
Session 00 – Course overview Maya DynamicsSession 00 – Course overview Maya Dynamics
Session 00 – Course overview Maya Dynamics
 
Thiết kế 3D_cơ_bản với Maya_Bài_16._DỰNG_CẢNH_VÀ_PHỐI_CẢNH
Thiết kế 3D_cơ_bản với Maya_Bài_16._DỰNG_CẢNH_VÀ_PHỐI_CẢNHThiết kế 3D_cơ_bản với Maya_Bài_16._DỰNG_CẢNH_VÀ_PHỐI_CẢNH
Thiết kế 3D_cơ_bản với Maya_Bài_16._DỰNG_CẢNH_VÀ_PHỐI_CẢNH
 
Thiết kế 3D_cơ_bản với Maya_Bài_14._MENTALRAY
Thiết kế 3D_cơ_bản với Maya_Bài_14._MENTALRAYThiết kế 3D_cơ_bản với Maya_Bài_14._MENTALRAY
Thiết kế 3D_cơ_bản với Maya_Bài_14._MENTALRAY
 
Thiết kế 3D_cơ_bản với Maya_Bài_12._HOẠT CẢNH (ANIMATION)
Thiết kế 3D_cơ_bản với Maya_Bài_12._HOẠT CẢNH (ANIMATION)Thiết kế 3D_cơ_bản với Maya_Bài_12._HOẠT CẢNH (ANIMATION)
Thiết kế 3D_cơ_bản với Maya_Bài_12._HOẠT CẢNH (ANIMATION)
 
Thiết kế 3D_cơ_bản với Maya_Bài_11._VẬT LIỆU NANG CAO TRONG MAYA PHẦN 2
Thiết kế 3D_cơ_bản với Maya_Bài_11._VẬT LIỆU NANG CAO TRONG MAYA PHẦN 2Thiết kế 3D_cơ_bản với Maya_Bài_11._VẬT LIỆU NANG CAO TRONG MAYA PHẦN 2
Thiết kế 3D_cơ_bản với Maya_Bài_11._VẬT LIỆU NANG CAO TRONG MAYA PHẦN 2
 
Thiết kế 3D_cơ_bản với Maya_Bài_11._VẬT LIỆU NANG CAO TRONG MAYA PHẦN 1
Thiết kế 3D_cơ_bản với Maya_Bài_11._VẬT LIỆU NANG CAO TRONG MAYA PHẦN 1Thiết kế 3D_cơ_bản với Maya_Bài_11._VẬT LIỆU NANG CAO TRONG MAYA PHẦN 1
Thiết kế 3D_cơ_bản với Maya_Bài_11._VẬT LIỆU NANG CAO TRONG MAYA PHẦN 1
 
Thiết kế 3D_cơ_bản với Maya_Bài_10._VẬT LIỆU CƠ BẢN TRONG MAYA
Thiết kế 3D_cơ_bản với Maya_Bài_10._VẬT LIỆU CƠ BẢN TRONG MAYAThiết kế 3D_cơ_bản với Maya_Bài_10._VẬT LIỆU CƠ BẢN TRONG MAYA
Thiết kế 3D_cơ_bản với Maya_Bài_10._VẬT LIỆU CƠ BẢN TRONG MAYA
 
Thiết kế 3D_cơ_bản với Maya_Bài_8._DỰNG HINH THỰC VẬT
Thiết kế 3D_cơ_bản với Maya_Bài_8._DỰNG HINH THỰC VẬTThiết kế 3D_cơ_bản với Maya_Bài_8._DỰNG HINH THỰC VẬT
Thiết kế 3D_cơ_bản với Maya_Bài_8._DỰNG HINH THỰC VẬT
 
Thiết kế 3D_cơ_bản với Maya_Bài_6.__DỰNG HÌNH ĐỒ VẬT
Thiết kế 3D_cơ_bản với Maya_Bài_6.__DỰNG HÌNH ĐỒ VẬTThiết kế 3D_cơ_bản với Maya_Bài_6.__DỰNG HÌNH ĐỒ VẬT
Thiết kế 3D_cơ_bản với Maya_Bài_6.__DỰNG HÌNH ĐỒ VẬT
 
Thiết kế 3D_cơ_bản với Maya_Bài_5._PHƯƠNG PHÁP MODELING - DỰNG HÌNH
Thiết kế 3D_cơ_bản với Maya_Bài_5._PHƯƠNG PHÁP MODELING - DỰNG HÌNHThiết kế 3D_cơ_bản với Maya_Bài_5._PHƯƠNG PHÁP MODELING - DỰNG HÌNH
Thiết kế 3D_cơ_bản với Maya_Bài_5._PHƯƠNG PHÁP MODELING - DỰNG HÌNH
 

Kürzlich hochgeladen

Food safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdfFood safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdfSherif Taha
 
Graduate Outcomes Presentation Slides - English
Graduate Outcomes Presentation Slides - EnglishGraduate Outcomes Presentation Slides - English
Graduate Outcomes Presentation Slides - Englishneillewis46
 
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfKey note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfAdmir Softic
 
How to setup Pycharm environment for Odoo 17.pptx
How to setup Pycharm environment for Odoo 17.pptxHow to setup Pycharm environment for Odoo 17.pptx
How to setup Pycharm environment for Odoo 17.pptxCeline George
 
Understanding Accommodations and Modifications
Understanding  Accommodations and ModificationsUnderstanding  Accommodations and Modifications
Understanding Accommodations and ModificationsMJDuyan
 
Micro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdfMicro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdfPoh-Sun Goh
 
This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.christianmathematics
 
The basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxThe basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxheathfieldcps1
 
Single or Multiple melodic lines structure
Single or Multiple melodic lines structureSingle or Multiple melodic lines structure
Single or Multiple melodic lines structuredhanjurrannsibayan2
 
80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...
80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...
80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...Nguyen Thanh Tu Collection
 
COMMUNICATING NEGATIVE NEWS - APPROACHES .pptx
COMMUNICATING NEGATIVE NEWS - APPROACHES .pptxCOMMUNICATING NEGATIVE NEWS - APPROACHES .pptx
COMMUNICATING NEGATIVE NEWS - APPROACHES .pptxannathomasp01
 
Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)Jisc
 
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptxMaritesTamaniVerdade
 
How to Create and Manage Wizard in Odoo 17
How to Create and Manage Wizard in Odoo 17How to Create and Manage Wizard in Odoo 17
How to Create and Manage Wizard in Odoo 17Celine George
 
Plant propagation: Sexual and Asexual propapagation.pptx
Plant propagation: Sexual and Asexual propapagation.pptxPlant propagation: Sexual and Asexual propapagation.pptx
Plant propagation: Sexual and Asexual propapagation.pptxUmeshTimilsina1
 
FSB Advising Checklist - Orientation 2024
FSB Advising Checklist - Orientation 2024FSB Advising Checklist - Orientation 2024
FSB Advising Checklist - Orientation 2024Elizabeth Walsh
 
Sociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning ExhibitSociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning Exhibitjbellavia9
 
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...Pooja Bhuva
 
Wellbeing inclusion and digital dystopias.pptx
Wellbeing inclusion and digital dystopias.pptxWellbeing inclusion and digital dystopias.pptx
Wellbeing inclusion and digital dystopias.pptxJisc
 
Towards a code of practice for AI in AT.pptx
Towards a code of practice for AI in AT.pptxTowards a code of practice for AI in AT.pptx
Towards a code of practice for AI in AT.pptxJisc
 

Kürzlich hochgeladen (20)

Food safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdfFood safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdf
 
Graduate Outcomes Presentation Slides - English
Graduate Outcomes Presentation Slides - EnglishGraduate Outcomes Presentation Slides - English
Graduate Outcomes Presentation Slides - English
 
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfKey note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdf
 
How to setup Pycharm environment for Odoo 17.pptx
How to setup Pycharm environment for Odoo 17.pptxHow to setup Pycharm environment for Odoo 17.pptx
How to setup Pycharm environment for Odoo 17.pptx
 
Understanding Accommodations and Modifications
Understanding  Accommodations and ModificationsUnderstanding  Accommodations and Modifications
Understanding Accommodations and Modifications
 
Micro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdfMicro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdf
 
This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.
 
The basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxThe basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptx
 
Single or Multiple melodic lines structure
Single or Multiple melodic lines structureSingle or Multiple melodic lines structure
Single or Multiple melodic lines structure
 
80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...
80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...
80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...
 
COMMUNICATING NEGATIVE NEWS - APPROACHES .pptx
COMMUNICATING NEGATIVE NEWS - APPROACHES .pptxCOMMUNICATING NEGATIVE NEWS - APPROACHES .pptx
COMMUNICATING NEGATIVE NEWS - APPROACHES .pptx
 
Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)
 
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
 
How to Create and Manage Wizard in Odoo 17
How to Create and Manage Wizard in Odoo 17How to Create and Manage Wizard in Odoo 17
How to Create and Manage Wizard in Odoo 17
 
Plant propagation: Sexual and Asexual propapagation.pptx
Plant propagation: Sexual and Asexual propapagation.pptxPlant propagation: Sexual and Asexual propapagation.pptx
Plant propagation: Sexual and Asexual propapagation.pptx
 
FSB Advising Checklist - Orientation 2024
FSB Advising Checklist - Orientation 2024FSB Advising Checklist - Orientation 2024
FSB Advising Checklist - Orientation 2024
 
Sociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning ExhibitSociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning Exhibit
 
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
 
Wellbeing inclusion and digital dystopias.pptx
Wellbeing inclusion and digital dystopias.pptxWellbeing inclusion and digital dystopias.pptx
Wellbeing inclusion and digital dystopias.pptx
 
Towards a code of practice for AI in AT.pptx
Towards a code of practice for AI in AT.pptxTowards a code of practice for AI in AT.pptx
Towards a code of practice for AI in AT.pptx
 

Session 04 – field & collision effect

  • 1. Maya Dynamics Basics Lab 4: Field & Collision Effect Author: Khieu Van Bang Email: tribang.nd@gmail.com
  • 2. CONTENTS  Field:  What is field ? How to add dynamic field ?  Work with fields.  Collision effect:  What is collision effect ?  Make collide.  Make particle collision events.  Examples:  Creating waterfalls.  Rain on car.
  • 3. Field & Collision Effect 1) FIELD BASICS
  • 4. 1) FIELD BASICS 1.1) What is field ? How to add dynamic field ? 1.2) Work with fields. Field & Collision Effect
  • 5. 1.1) What is Field ? 1) FIELD BASICS Fields You can simulate the motion of natural forces with dynamic fields. For example, you can connect a vortex field to emitted particles to create swirling motion. Types of fields  Air fields.  Drag fields.  Gravity fields.  Newton fields.  Radial fields.  Turbulence fields.  Uniform fields.  Vortex fields.  Volume Axis fileds.
  • 6. 1) FIELD BASICS Fields - Air o An air field simulates the effects of moving air. The objects you connect to the air field accelerate or decelerate so their velocities match that of the air as the animation plays. o You can parent an air field to a moving part of an object to simulate a wake of air from the moving part. Types of Field
  • 7. 1) FIELD BASICS Fields - Air Types of Field o Wind: effects of wind. o Wake: movement of air disrupted and pulled along by a moving object. o Fan: a local fan effect. o Magnitude: strength of the air field. o Attenuation: strength of the field diminishes as distance to the affected object increases. o Direction X, Y, Z :Specifies the direction the air blows. o Speed: Controls how quickly the connected objects match the velocity of the air field. o Inherit Rotation: rotating or parented to a rotating object, the air flow undergoes that same rotation. o Component Only: direction specified by the combination of its Direction, Speed, and Inherit Velocity attributes. o Enable Spread: Specifies whether to use the Spread angle. o Spread : Represents the angle from the Direction settings within which objects are affected by the air field. o Use Max Distance: connected objects within the area defined by the Max Distance. o Max Distance: Sets the maximum distance from the air field at which the field is exerted.
  • 8. 1) FIELD BASICS Types of Field Fields - Drag o A drag field exerts a friction or braking force on an object that’s animated with dynamic motion.
  • 9. 1) FIELD BASICS Types of Field Fields - Drag o Magnitude: Sets the strength of the drag field. The greater the magnitude, the greater the braking force on the moving object. o Attenuation: Sets how much the strength of the field diminishes as distance to the affected object increases. The rate of change is exponential with distance; the Attenuation is the exponent. If you set Attenuation to 0, the force remains constant over distance. o Use Direction: Specifies that the braking force is exerted only against the object’s velocity that lies along Direction X, Y, Z. Available in the Attribute Editor only. o Use Max Distance: If you turn on Use Max Distance, connected objects within the area defined by the Max Distance setting are affected by the drag field. Any connected objects outside the Max Distance are not affected by the drag field. Available in Attribute Editor only.
  • 10. 1) FIELD BASICS Types of Field Fields - Gravity o A gravity field simulates the Earth's gravitational force. It accelerates objects in a fixed direction.
  • 11. 1) FIELD BASICS Types of Field Fields - Gravity o Magnitude: Sets the strength of the gravity field. The greater the magnitude, the faster the objects will accelerate in the direction of the gravitational force. o Attenuation: Sets how much the strength of the field diminishes as distance to the affected object increases. The rate of change is exponential with distance; the Attenuation is the exponent. If you set Attenuation to 0, the force remains constant over distance. o Direction X, Y, Z: Sets the direction of the gravitational force. o Use Max Distance: If you turn on Use Max Distance, connected objects within the area defined by the Max Distance setting are affected by the gravity field. Any connected objects outside the Max Distance are not affected by the gravity field.
  • 12. 1) FIELD BASICS Types of Field Fields - Newton o A newton field pulls objects towards it. This lets you create effects such as orbiting planets or tethered, colliding balls. This field is based on the principle that a mutual attractive force exists between any two objects in the universe, proportional to the product of their masses. As the distance between the objects increases, the force of the pull decreases.
  • 13. 1) FIELD BASICS Types of Field Fields - Newton o Magnitude: strength of the newton field o Attenuation : strength of the field diminishes as distance to the affected object increases. o Min Distance: minimum distance from the newton field. o Use Max Distance: connected objects within the area defined. o Max Distance: maximum distance from the newton field.
  • 14. 1) FIELD BASICS Types of Field Fields - Radial o A radial field pushes objects away or pulls them toward itself, like a magnet.
  • 15. 1) FIELD BASICS Types of Field Fields - Radial o Magnitude: strength of the radial field. o Attenuation: strength of the field diminishes as distance to the affected object increases. o Radial Type: Specifies how the radial field’s effect diminishes with Attenuation. o Use Max Distance : connected objects. o Max Distance : maximum distance from the radial field that the field is exerted.
  • 16. 1) FIELD BASICS Types of Field Fields - Turbulence Soft body before being connected to turbulence field. Soft body after being connected to turbulence field. o A turbulence field causes irregularities in the motion of affected objects. These irregularities are also called noise or jitter. You can combine turbulence with other fields to mimic the random motion in fluid or gaseous mediums such as water and air.
  • 17. 1) FIELD BASICS Types of Field Fields - Turbulence o Frequency: frequency of the turbulence field. o Phase X, Y, Z : phase shift of the turbulence field. o Interpolation Type : Linear specifies a linear interpolation between values in the noise table. o Noise Level: The greater the value, the more irregular the turbulence. o Noise Ratio: Specifies the weighting of successive lookups. The weights are cumulative.
  • 18. 1) FIELD BASICS Types of Field Fields - Uniform o A uniform field pushes objects in a uniform direction.
  • 19. 1) FIELD BASICS Types of Field Fields - Uniform o Magnitude : strength of the uniform field. o Attenuation : strength of the field diminishes as distance to the affected object increases. o Direction X, Y, Z : Specifies the direction the uniform field pushes objects. o Use Max Distance : connected objects within the area defined by the Max Distance setting are affected by the uniform field. o Max Distance : maximum distance from the uniform field that the field is exerted.
  • 20. 1) FIELD BASICS Types of Field Fields - Vortex o A vortex field pulls objects in a circular or spiraling direction. You can use this field with particles to create effects such as whirlpools or tornados.
  • 21. 1) FIELD BASICS Types of Field Fields - Vortex o Magnitude : strength of the vortex field. o Attenuation : strength of the field diminishes as distance to the affected object increases. o Axis X, Y, Z : Specifies the axis around which the vortex field exerts its force. o Use Max Distance : connected objects within the area defined by the Max Distance setting are affected by the vortex field. o Max Distance : maximum distance from the vortex field that the field is exerted.
  • 22. 1) FIELD BASICS Types of Field Fields – Volume axis  The Volume Axis field lets you move objects, including particles and nParticles, in various directions in a volume. The motion imparted on the object is relative to the axis of the volume.  You can use the Volume Axis field to create effects such as particles flowing around obstacles, solar flares, mushroom clouds, explosions, tornadoes, and rocket exhaust.
  • 23. 1) FIELD BASICS Types of Field Fields – Volume axis o Magnitude : Specifies the strength of the volume axis field. o Attenuation: strength of the field diminishes from the central axis of the volume axis field. o Max Distance : Sets the maximum distance at which the field has an effect. o Volume Shape : Specifies the closed volume that defines the area in which the volume axis field affects particles and rigid bodies. o Volume Offset X, Y, Z: Offsets the volume axis field from the actual location of the field. o Volume Sweep : Defines the extent of the rotation for all volume shapes except cube. This can be a value from 0 to 360 degrees. o Section Radius : Defines the thickness of the solid portion of a torus volume shape. o Invert Attenuation : strength of the volume axis field is strongest at the edge.
  • 24. 1) FIELD BASICS Types of Field Fields – Volume axis o Away From Center : move away from the center point of cube or sphere volumes. o Away From Axis : move away from the central axis of cylinder, cone, or torus volumes. o Along Axis : move along the central axis of all volumes. o Around Axis : move around the central axis of all volumes. o Directional Speed : Adds speed in the direction specified. o Direction X, Y, Z : Moves particles in the directions specified by the X, Y, and Z axes. o Turbulence : intensity of a force simulating a turbulent wind that evolves over time. o Turbulence Speed : rate of change of the turbulence over time. o Turbulence Frequency X, Y, Z : repeats of the turbulence function fit inside the bounding volume of the emitter. o Turbulence Offset X, Y, Z : translate the turbulence within the volume. Animating it can simulate blowing turbulent wind. o Detail Turbulence : relative intensity of a second higher frequency turbulence.
  • 25. 1) FIELD BASICS 1.1) What is field ? How to add dynamic field ? 1.2) Work with fields. Field & Collision Effect
  • 26. 1) FIELD BASICS 1.2) Work with fields  Create fields 1
  • 27.  Connect objects to the field 1) FIELD BASICS 1.2) Work with fields o Use Dynamic Relationships 1 2
  • 28.  Edit field attributes 1) FIELD BASICS 1.2) Work with fields Step 1: Select the field you want to edit. You can select the particle object connected to the field and the Attribute Editor displays a tab for the field. Step 2: Do one of the following: o Use the Attribute Editor or Channel Box to set the attributes. The attributes are described in the field descriptions in this chapter. o Use the workspace manipulators to edit commonly used field attributes.
  • 29. Field & Collision Effect 2) COLLISSION EFFECT
  • 30. Field & Collision Effect 2) COLLISION EFFECT 2.1) What is collision effect ? 2.2) Make collide. 2.3) Edit connector. 2.4) Make particle collision events.
  • 31. 2.1) What is collision effect ? 2) COLLISION EFFECT Collision effect is an event effect in which two or more bodies exert forces on each other for a relatively short time.
  • 32. Field & Collision Effect 2) COLLISION EFFECT 2.1) What is collision effect ? 2.2) Make collide. 2.3) Edit connector. 2.4) Make particle collision events.
  • 33. 2) COLLISION EFFECT 2.2) Make collide 1 2 3  What is collide ?  How to create a collider?
  • 34. 2) COLLISION EFFECT 2.2) Make collide How to create it ?
  • 35. Field & Collision Effect 2) COLLISION EFFECT 2.1) What is collision effect ? 2.2) Make collide. 2.3) Edit connector. 2.4) Make particle collision events.
  • 36.  Tesselation Fator: attribute represents the approximate number of polygons in the tessellated surface.  Reslience: sets how much the colliding particle’s velocity parallel to the surface decreases or increases as it bounces off the collision surface. 2) COLLISION EFFECT 2.3) Edit Connector  Friction: rebound occurs. A value of 0 makes particles collide with no bounce. A value of 1 causes particles to rebound fully.  Offeset.
  • 37. 2) COLLISION EFFECT 2.3) Edit Connector  Tesselation Fator
  • 38. 2) COLLISION EFFECT 2.3) Edit Connector  Reslience
  • 39. 2) COLLISION EFFECT 2.3) Edit Connector  Friction
  • 40. Field & Collision Effect 2) COLLISION EFFECT 2.1) What is collision effect ? 2.2) Make collide. 2.3) Edit connector. 2.4) Make particle collision events.
  • 41. 2) COLLISION EFFECT 2.4) Make particle collision events.  Event effect in which two or more bodies exert forces on each other for a relatively short time. Object 1 Object 2
  • 42. 2) COLLISION EFFECT 2.4) Make particle collision events. 4 5 6 7 8  Create a collision event in Maya. 2 1 3
  • 43. Field & Collision Effect 3) EXAMPLES
  • 44. 3.1) Creating waterfalls. 3.2) Rain splashing on the floor. Field & Collision Effect 3) EXAMPLES
  • 45. 3) EXAMPLES 3.1) Creating star effect. Using Turbulence field.
  • 46. 3.1) Water poured into a glass. 3.2) Rain on car. Field & Collision Effect 3) EXAMPLES
  • 47. 3) EXAMPLES 3.2) Rain on car. This example is a form of Collision effect.
  • 48. 3) EXAMPLES You can create it