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Scrum Basic
Understanding
Toufiq Mahmud Tushar
Senior Software Engineer – Augmedix
Outline
• Scrum Overview
• Scrum Origin
• Agile Manifesto
• Scrum Roles
• Scrum Ceremonies
• Scrum Artifacts
• Scrum of Scrum
Scrum
An Empirical Process for Maximizing ROI of Software Development
Projects
Empirical Process
• Visibility: those aspects of the process that affect the
outcome must be visible to those controlling the process.
• Inspection: those aspects of the process that affect the
outcome must be inspected frequently enough that
unacceptable variances in the process can be detected.
• Adaptation: If the inspector determines from the inspection
that one or more aspects of the process are outside
acceptable limits and that the resulting product will be
unacceptable, the inspector must adjust the process or the
material being processed.
Visibility
What is the actual (not ideal) relationship between these aspects
and the outcome?
• Design Artefacts
• Spike Solutions
• Test Frameworks
• Automated Tests
• Design patterns and coding standards
• Product Increments
Inspection
• What is the actual (not ideal) relationship between these aspects and
the outcome?
• Design Artefacts
• Spike Solutions
• Test Frameworks
• Automated Tests
• Design patterns and coding standards
• Product Increments
• How do you inspect these aspects?
Adaptation
• Adjust the process or the material being processed
• Making decisions based on information that was not known at the
outset of the project
• Refusing to decide is a decision: the team accepts accountability for
averting disaster by managing priorities
Scrum is Defined
• Is an agile, lightweight process
• Can manage and control software and product development
• Uses iterative, incremental practices
• Has a simple implementation
• Increases productivity
• Reduces time to benefits
• Embraces adaptive, empirical systems development
• Is not restricted to software development projects
Scrum has a mindset
• Scrum is commitment-oriented: You’ll be introduced to chickens
later.
• Scrum is results-oriented: projects produce increments of a
shippable product, activities are time boxed, and ceremony is
discouraged.
• Scrum is disciplined. There are practices you must follow on a
specified time table.
Characteristics
• Self-organizing teams
• Product progresses in a series of month-long “sprints”
• Requirements are captured as items in a list of “product
backlog”
• No specific engineering practices prescribed
• Uses generative rules to create an agile environment for
delivering projects
• One of the “agile processes”
Scrum origins
• Jeff Sutherland
• Initial scrums at Easel Corp in 1993
• IDX and 500+ people doing Scrum
• Ken Schwaber
• ADM
• Scrum presented at OOPSLA 95 with Sutherland
• Author of three books on Scrum
• Mike Beedle
• Scrum patterns in PLOPD4
• Ken Schwaber and Mike Cohn
• Co-founded Scrum Alliance in 2002, initially
within the Agile Alliance
Scrum has been used by:
•Microsoft
•Yahoo
•Google
•Electronic Arts
•High Moon Studios
•Lockheed Martin
•Philips
•Siemens
•Nokia
•Capital One
•BBC
•Intuit
•Intuit
•Nielsen Media
•First American Real Estate
•BMC Software
•Ipswitch
•John Deere
•Lexis Nexis
•Sabre
•Salesforce.com
•Time Warner
•Turner Broadcasting
•Oce
Agile Manifesto
Process and tools
Individuals and
interactions
over
Following a plan
Responding to
change
over
Comprehensive
documentation
Working software over
Contract negotiation
Customer
collaboration
over
Scrum
Scrum framework
•Product owner
•Scrum Master
•Team
Roles
•Sprint planning
•Sprint review
•Sprint retrospective
•Daily scrum meeting
Ceremonies
•Product backlog
•Sprint backlog
•Burndown charts
Artifacts
Scrum framework
•Sprint planning
•Sprint review
•Sprint retrospective
•Daily scrum meeting
Ceremonies
•Product backlog
•Sprint backlog
•Burndown charts
Artifacts
•Product owner
•ScrumMaster
•Team
Roles
Scrum Roles
• Product Owner
• Possibly a Product Manager or Project Sponsor
• Decides features, release date, prioritization, $$$
• Scrum Master
• Typically a Project Manager or Team Leader
• Responsible for enacting Scrum values and practices
• Remove impediments / politics, keeps everyone productive
• Project Team
• 5-10 members; Teams are self-organizing
• Cross-functional: QA, Programmers, UI Designers, etc.
• Membership should change only between sprints
Product owner
• Define the features of the product
• Decide on release date and content
• Be responsible for the profitability of the product (ROI)
• Prioritize features according to market value
• Adjust features and priority every iteration, as needed
• Accept or reject work results
The Scrum Master
• Represents management to the project
• Responsible for enacting Scrum values and practices
• Removes impediments
• Ensure that the team is fully functional and productive
• Enable close cooperation across all roles and functions
• Shield the team from external interferences
The team
• Typically 5-9 people
• Cross-functional:
• Programmers, testers, user experience designers, etc.
• Members should be full-time
• May be exceptions (e.g. database administrator)
The team
• Teams are self-organizing
• Ideally, no titles but rarely a possibility
• Membership should change only between sprints
•Product owner
•ScrumMaster
•Team
Roles
Scrum framework
•Product backlog
•Sprint backlog
•Burndown charts
Artifacts
•Sprint planning
•Sprint review
•Sprint retrospective
•Daily scrum meeting
Ceremonies
Very Small Exposure
Requires Very Little
Ceremony
Sprints
• Scrum projects make progress in a series of “sprints”
• Analogous to Extreme Programming iterations
• Typical duration is 2–4 weeks or a calendar month at most
• A constant duration leads to a better rhythm
• Product is designed, coded, and tested during the sprint
The Sprint Planning Meeting
• Product Owner describes highest priority features to the Team.
• Team decides what the can commit to delivering in the Sprint.
• For a one month or four-week sprint this meeting should last eight
hours.
• For a two-week sprint, plan for about four hours.
• General rule of thumb, multiply the number of weeks in your sprint
by two hours to get your total sprint planning meeting length.
• The Sprint Planning Meeting is typically broken into two parts.
Part One: Four Hours (One Month Sprint)
• The Product Owner selects the ideal backlog for the coming Sprint
and communicates its meaning and importance to the team.
• Chickens may be invited to provide clarification, but they are
immediately dismissed.
• Team may ask questions.
Part Two: Four Hours (One Month Sprint)
• The Team decides how much it can commit to delivering in the
coming Sprint.
• The Product Owner answers questions but does not direct the team’s
choices. No chickens allowed.
• The outcome is the Sprint Backlog.
Daily Scrum Meeting
• Parameters
• Daily, ~15 minutes, Stand-up
• Everyday at constant time
• Not for problem solving
• Whole world is invited
• Only team members, Scrum Master, product owner, can talk
• Helps avoid other unnecessary meetings
• Three questions answered by each team member:
1. What did you do yesterday?
2. What will you do today?
3. What obstacles are in your way?
The sprint review
• Team presents what it accomplished during the sprint
• Typically takes the form of a demo of new features or underlying
architecture
• Informal
• One hour for one week sprint.
• No slides
• Whole team participates
• Invite the world
Sprint retrospective
• Periodically take a look at what is and is not working
• 45 minutes for each week of Sprint duration.
• Done after every sprint
• Whole team participates
• Scrum Master
• Product owner
• Team
• Possibly customers and others
Everyone answers 3 questions
• These are not status for the ScrumMaster
• They are commitments in front of peers
What did you do yesterday?
1
What will you do today?
2
Is anything in your way?
3
•Product owner
•ScrumMaster
•Team
Roles
Scrum framework
•Sprint planning
•Sprint review
•Sprint retrospective
•Daily scrum meeting
Ceremonies
•Product backlog
•Sprint backlog
•Burndown charts
Artifacts
Scrum's Artifacts
• Scrum has remarkably few artifacts
• Product Backlog
• Sprint Backlog
• Burndown Charts
• Can be managed using just an Excel spreadsheet
• More advanced / complicated tools exist:
• Expensive
• Web-based – no good for Scrum Master/project manager who travels
• Still under development
Product Backlog
• The requirements
• A list of all desired work on
project
• Ideally expressed as a list of user
stories along with "story points",
such that each item has value to
users or customers of the product
• Prioritized by the product owner
• Reprioritized at start of each
sprint
This is the
product backlog
Sample Product Backlog
Backlog item Estimate
Allow a guest to make a reservation 3 (story points)
As a guest, I want to cancel a reservation. 5
As a guest, I want to change the dates of a reservation. 3
As a hotel employee, I can run RevPAR reports (revenue-
per-available-room)
8
Improve exception handling 8
... 30
... 50
User Stories
• Instead of Use Cases, Agile project owners do "user stories"
• Who (user role) – Is this a customer, employee, admin, etc.?
• What (goal) – What functionality must be achieved/developed?
• Why (reason) – Why does user want to accomplish this goal?
As a [user role], I want to [goal], so I can [reason].
• Example:
• "As a user, I want to log in, so I can access subscriber content."
• story points: Rating of effort needed to implement this story
• common scales: 1-10, shirt sizes (XS, S, M, L, XL), etc.
Estimation
• Playing Poker
• T-Shirt Sizes
Estimation – Playing Poker
• Each team member is given a set of cards with numbers on them.
• The numbers are usually ordered from 0 to 21 using the Fibonacci
sequence: 0, 1, 2, 3, 5, 8, 13, and 21.
• Then each story is read aloud by PO.
• After each story is presented, everybody on the team is asked to hold
up the card showing the level of effort that they believe this story
represents for the team.
• Once all the votes are in, the team members with the lowest and
highest estimates explain why they chose their scores.
• Once all the votes are in, the team members with the lowest and
highest estimates explain why they chose their scores.
• Stories estimated at 20 or higher may be so large that they need to
broken up into smaller stories before they can be attempted.
Sprint Backlog
• Individuals sign up for work of their own choosing
• Work is never assigned
• Estimated work remaining is updated daily
• Any team member can add, delete change sprint backlog
• Work for the sprint emerges
• If work is unclear, define a sprint backlog item with a larger amount
of time and break it down later
• Update work remaining as more becomes known
Sample Sprint backlog
Tasks
Code the user interface
Code the middle tier
Test the middle tier
Write online help
Write the Foo class
Mon
8
16
8
12
8
Tue
4
12
16
8
Wed Thu
4
11
8
4
Fri
8
8
Add error logging
8
10
16
8
8
Sprint Burndown Chart
• A display of what work has been completed
and what is left to complete
• one for each developer or work item
• updated every day
• (make best guess about hours/points completed each day)
• variation: Release burndown chart
• shows overall progress
• updated at end of each sprint
Sample Burndown ChartHours
Hours
40
30
20
10
0
Mon Tue Wed Thu Fri
Tasks
Code the user interface
Code the middle tier
Test the middle tier
Write online help
Mon
8
16
8
12
Tue Wed Thu Fri
4
12
16
7
11
8
10
16 8
50
The Sprint Burndown Chart
The Product Increment
• Delivers measurable value
• “Potentially Shippable”: the process can be halted after every Sprint
and there will be some value, some ROI
• Must be a product, no matter how incomplete
Scalability
• Typical individual team is 7 ± 2 people
• Scalability comes from teams of teams
• Factors in scaling
• Type of application
• Team size
• Team dispersion
• Project duration
• Scrum has been used on multiple 500+ person projects
Scaling: Scrum of Scrums
Scrum vs. Other Models
Credits, References
• Mike Cohn, Mountain Goat Software
www.mountaingoatsoftware.com
• Scrum and The Enterprise by Ken Schwaber
• Succeeding with Agile by Mike Cohn
• Agile Software Development Ecosystems by Jim Highsmith
• Agile Software Development with Scrum by K. Schwaber and M.
Beedle
• User Stories Applied for Agile Software Development by Mike Cohn
• www.agilescrum.com/
• www.objectmentor.com
• jeffsutherland.com/
• www.controlchaos.com/scrumwp.htm
• agilealliance.com/articles/articles/InventingScrum.pdf
Thanks

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Scrum toufiq

  • 1. Scrum Basic Understanding Toufiq Mahmud Tushar Senior Software Engineer – Augmedix
  • 2. Outline • Scrum Overview • Scrum Origin • Agile Manifesto • Scrum Roles • Scrum Ceremonies • Scrum Artifacts • Scrum of Scrum
  • 3. Scrum An Empirical Process for Maximizing ROI of Software Development Projects
  • 4. Empirical Process • Visibility: those aspects of the process that affect the outcome must be visible to those controlling the process. • Inspection: those aspects of the process that affect the outcome must be inspected frequently enough that unacceptable variances in the process can be detected. • Adaptation: If the inspector determines from the inspection that one or more aspects of the process are outside acceptable limits and that the resulting product will be unacceptable, the inspector must adjust the process or the material being processed.
  • 5. Visibility What is the actual (not ideal) relationship between these aspects and the outcome? • Design Artefacts • Spike Solutions • Test Frameworks • Automated Tests • Design patterns and coding standards • Product Increments
  • 6. Inspection • What is the actual (not ideal) relationship between these aspects and the outcome? • Design Artefacts • Spike Solutions • Test Frameworks • Automated Tests • Design patterns and coding standards • Product Increments • How do you inspect these aspects?
  • 7. Adaptation • Adjust the process or the material being processed • Making decisions based on information that was not known at the outset of the project • Refusing to decide is a decision: the team accepts accountability for averting disaster by managing priorities
  • 8. Scrum is Defined • Is an agile, lightweight process • Can manage and control software and product development • Uses iterative, incremental practices • Has a simple implementation • Increases productivity • Reduces time to benefits • Embraces adaptive, empirical systems development • Is not restricted to software development projects
  • 9. Scrum has a mindset • Scrum is commitment-oriented: You’ll be introduced to chickens later. • Scrum is results-oriented: projects produce increments of a shippable product, activities are time boxed, and ceremony is discouraged. • Scrum is disciplined. There are practices you must follow on a specified time table.
  • 10. Characteristics • Self-organizing teams • Product progresses in a series of month-long “sprints” • Requirements are captured as items in a list of “product backlog” • No specific engineering practices prescribed • Uses generative rules to create an agile environment for delivering projects • One of the “agile processes”
  • 11. Scrum origins • Jeff Sutherland • Initial scrums at Easel Corp in 1993 • IDX and 500+ people doing Scrum • Ken Schwaber • ADM • Scrum presented at OOPSLA 95 with Sutherland • Author of three books on Scrum • Mike Beedle • Scrum patterns in PLOPD4 • Ken Schwaber and Mike Cohn • Co-founded Scrum Alliance in 2002, initially within the Agile Alliance
  • 12. Scrum has been used by: •Microsoft •Yahoo •Google •Electronic Arts •High Moon Studios •Lockheed Martin •Philips •Siemens •Nokia •Capital One •BBC •Intuit •Intuit •Nielsen Media •First American Real Estate •BMC Software •Ipswitch •John Deere •Lexis Nexis •Sabre •Salesforce.com •Time Warner •Turner Broadcasting •Oce
  • 13. Agile Manifesto Process and tools Individuals and interactions over Following a plan Responding to change over Comprehensive documentation Working software over Contract negotiation Customer collaboration over
  • 14. Scrum
  • 15. Scrum framework •Product owner •Scrum Master •Team Roles •Sprint planning •Sprint review •Sprint retrospective •Daily scrum meeting Ceremonies •Product backlog •Sprint backlog •Burndown charts Artifacts
  • 16. Scrum framework •Sprint planning •Sprint review •Sprint retrospective •Daily scrum meeting Ceremonies •Product backlog •Sprint backlog •Burndown charts Artifacts •Product owner •ScrumMaster •Team Roles
  • 17. Scrum Roles • Product Owner • Possibly a Product Manager or Project Sponsor • Decides features, release date, prioritization, $$$ • Scrum Master • Typically a Project Manager or Team Leader • Responsible for enacting Scrum values and practices • Remove impediments / politics, keeps everyone productive • Project Team • 5-10 members; Teams are self-organizing • Cross-functional: QA, Programmers, UI Designers, etc. • Membership should change only between sprints
  • 18. Product owner • Define the features of the product • Decide on release date and content • Be responsible for the profitability of the product (ROI) • Prioritize features according to market value • Adjust features and priority every iteration, as needed • Accept or reject work results
  • 19. The Scrum Master • Represents management to the project • Responsible for enacting Scrum values and practices • Removes impediments • Ensure that the team is fully functional and productive • Enable close cooperation across all roles and functions • Shield the team from external interferences
  • 20. The team • Typically 5-9 people • Cross-functional: • Programmers, testers, user experience designers, etc. • Members should be full-time • May be exceptions (e.g. database administrator)
  • 21. The team • Teams are self-organizing • Ideally, no titles but rarely a possibility • Membership should change only between sprints
  • 22. •Product owner •ScrumMaster •Team Roles Scrum framework •Product backlog •Sprint backlog •Burndown charts Artifacts •Sprint planning •Sprint review •Sprint retrospective •Daily scrum meeting Ceremonies
  • 23. Very Small Exposure Requires Very Little Ceremony
  • 24. Sprints • Scrum projects make progress in a series of “sprints” • Analogous to Extreme Programming iterations • Typical duration is 2–4 weeks or a calendar month at most • A constant duration leads to a better rhythm • Product is designed, coded, and tested during the sprint
  • 25. The Sprint Planning Meeting • Product Owner describes highest priority features to the Team. • Team decides what the can commit to delivering in the Sprint. • For a one month or four-week sprint this meeting should last eight hours. • For a two-week sprint, plan for about four hours. • General rule of thumb, multiply the number of weeks in your sprint by two hours to get your total sprint planning meeting length. • The Sprint Planning Meeting is typically broken into two parts.
  • 26. Part One: Four Hours (One Month Sprint) • The Product Owner selects the ideal backlog for the coming Sprint and communicates its meaning and importance to the team. • Chickens may be invited to provide clarification, but they are immediately dismissed. • Team may ask questions.
  • 27. Part Two: Four Hours (One Month Sprint) • The Team decides how much it can commit to delivering in the coming Sprint. • The Product Owner answers questions but does not direct the team’s choices. No chickens allowed. • The outcome is the Sprint Backlog.
  • 28. Daily Scrum Meeting • Parameters • Daily, ~15 minutes, Stand-up • Everyday at constant time • Not for problem solving • Whole world is invited • Only team members, Scrum Master, product owner, can talk • Helps avoid other unnecessary meetings • Three questions answered by each team member: 1. What did you do yesterday? 2. What will you do today? 3. What obstacles are in your way?
  • 29. The sprint review • Team presents what it accomplished during the sprint • Typically takes the form of a demo of new features or underlying architecture • Informal • One hour for one week sprint. • No slides • Whole team participates • Invite the world
  • 30. Sprint retrospective • Periodically take a look at what is and is not working • 45 minutes for each week of Sprint duration. • Done after every sprint • Whole team participates • Scrum Master • Product owner • Team • Possibly customers and others
  • 31. Everyone answers 3 questions • These are not status for the ScrumMaster • They are commitments in front of peers What did you do yesterday? 1 What will you do today? 2 Is anything in your way? 3
  • 32. •Product owner •ScrumMaster •Team Roles Scrum framework •Sprint planning •Sprint review •Sprint retrospective •Daily scrum meeting Ceremonies •Product backlog •Sprint backlog •Burndown charts Artifacts
  • 33. Scrum's Artifacts • Scrum has remarkably few artifacts • Product Backlog • Sprint Backlog • Burndown Charts • Can be managed using just an Excel spreadsheet • More advanced / complicated tools exist: • Expensive • Web-based – no good for Scrum Master/project manager who travels • Still under development
  • 34. Product Backlog • The requirements • A list of all desired work on project • Ideally expressed as a list of user stories along with "story points", such that each item has value to users or customers of the product • Prioritized by the product owner • Reprioritized at start of each sprint This is the product backlog
  • 35. Sample Product Backlog Backlog item Estimate Allow a guest to make a reservation 3 (story points) As a guest, I want to cancel a reservation. 5 As a guest, I want to change the dates of a reservation. 3 As a hotel employee, I can run RevPAR reports (revenue- per-available-room) 8 Improve exception handling 8 ... 30 ... 50
  • 36. User Stories • Instead of Use Cases, Agile project owners do "user stories" • Who (user role) – Is this a customer, employee, admin, etc.? • What (goal) – What functionality must be achieved/developed? • Why (reason) – Why does user want to accomplish this goal? As a [user role], I want to [goal], so I can [reason]. • Example: • "As a user, I want to log in, so I can access subscriber content." • story points: Rating of effort needed to implement this story • common scales: 1-10, shirt sizes (XS, S, M, L, XL), etc.
  • 38. Estimation – Playing Poker • Each team member is given a set of cards with numbers on them. • The numbers are usually ordered from 0 to 21 using the Fibonacci sequence: 0, 1, 2, 3, 5, 8, 13, and 21. • Then each story is read aloud by PO. • After each story is presented, everybody on the team is asked to hold up the card showing the level of effort that they believe this story represents for the team. • Once all the votes are in, the team members with the lowest and highest estimates explain why they chose their scores. • Once all the votes are in, the team members with the lowest and highest estimates explain why they chose their scores. • Stories estimated at 20 or higher may be so large that they need to broken up into smaller stories before they can be attempted.
  • 39. Sprint Backlog • Individuals sign up for work of their own choosing • Work is never assigned • Estimated work remaining is updated daily • Any team member can add, delete change sprint backlog • Work for the sprint emerges • If work is unclear, define a sprint backlog item with a larger amount of time and break it down later • Update work remaining as more becomes known
  • 40. Sample Sprint backlog Tasks Code the user interface Code the middle tier Test the middle tier Write online help Write the Foo class Mon 8 16 8 12 8 Tue 4 12 16 8 Wed Thu 4 11 8 4 Fri 8 8 Add error logging 8 10 16 8 8
  • 41. Sprint Burndown Chart • A display of what work has been completed and what is left to complete • one for each developer or work item • updated every day • (make best guess about hours/points completed each day) • variation: Release burndown chart • shows overall progress • updated at end of each sprint
  • 43. Hours 40 30 20 10 0 Mon Tue Wed Thu Fri Tasks Code the user interface Code the middle tier Test the middle tier Write online help Mon 8 16 8 12 Tue Wed Thu Fri 4 12 16 7 11 8 10 16 8 50
  • 45. The Product Increment • Delivers measurable value • “Potentially Shippable”: the process can be halted after every Sprint and there will be some value, some ROI • Must be a product, no matter how incomplete
  • 46. Scalability • Typical individual team is 7 ± 2 people • Scalability comes from teams of teams • Factors in scaling • Type of application • Team size • Team dispersion • Project duration • Scrum has been used on multiple 500+ person projects
  • 48. Scrum vs. Other Models
  • 49. Credits, References • Mike Cohn, Mountain Goat Software www.mountaingoatsoftware.com • Scrum and The Enterprise by Ken Schwaber • Succeeding with Agile by Mike Cohn • Agile Software Development Ecosystems by Jim Highsmith • Agile Software Development with Scrum by K. Schwaber and M. Beedle • User Stories Applied for Agile Software Development by Mike Cohn • www.agilescrum.com/ • www.objectmentor.com • jeffsutherland.com/ • www.controlchaos.com/scrumwp.htm • agilealliance.com/articles/articles/InventingScrum.pdf