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Level Up with Gamification



The concepts, methodologies and research contained
herein are proprietary of Naval Vithalani. Duplication,
reproduction or disclosure of information in this
document without the express written permission of
Naval Vithalani is prohibited.

Email – tonaval@yahoo.com
Life has changed forever
 Social Media is the biggest disruptions of current times, business has moved from
           the traditional Purchase Funnel to the Social Purchase Circle




Traditional Purchase Funnel                               Social Purchase Circle

                                                Social now influences every stage of
                                                the purchase process and amplifies
                                                recommendations to the nth degree.
                        ePatients – Engaged, Educated, Empowered
The New Challenge

Customer Challenges
   Increasing Distraction
   Increased Expectation
   New Communities
   Short Recollection




 Employee Challenges
    Increasing Dissatisfaction
    Retention of Talent
    Communication Gaps
    Low Motivation



Businesses are struggling to keep their employees, customers
                           Engaged
Loyalty
                     Motivation
        Engagement
                         Goal

How Do You Achieve These
Brand Evangelism
                        Purpose
    Benefit
What if the world was a GAME
Do you remember Donkey Kong



                  You had a Gorilla            You had a Princess      You had Mario




                        Gorilla that kidnaps
                                                                    Princess calls for help
                        the princess




Why did
a. People try to beat each other’s high score                                                 Mario saves the Princess
b. Even after 25yrs, people still remember the game
c. Why did people spend countless hours beating each other’s score

                           THE POWER OF GAMES
What is Gamification
 Gamification is the application of Gaming Thinking and Mechanics to
 increase engagement.
 Gamification can be employed to engage employees, customers and
 partners




Why Gamification works
   Creates a sense of belonging
   Increase Engagement
   Increases Employee / Customer Motivation
Level Up - Gamify to Influence Behavior




Crowdsourcing             Targeted Business Activities   Behavioural Psychology   Real Time Feedback
Using the power of many                                                           Providing Real Time
- Customers                                                                       Feedback to the user
- Employees                                                                       - Leader Boards
                                                                                  - Badges
                                     Optimizing Work and
                                     Influencing Behavior
Gamification Of Employee Engagement
Employees are the biggest “Brand Advocates” for any organization. The biggest challenge is how
do you influence employee behaviour for training, participation and referrals.

Using Gamification, employees can be incentivized to behave in a particular manner.
Gamification is where the organization sets a Goal for the employee.




          Goals                             Actions                          Reward

 • Idea Factory                                                              • Leaderboards
 • Training                                                                  • Leaderboards
 • Healthcare                                                                • Virtual Currency
 • Referral
 • Brand Advocacy
Gamified Analytics
• Real Time Feedback from user
  data
• Behavioral Tracking helps to tweak
  the Game to create ‘Stickiness’
• Data to help design the reward
  mechanism

• Analytics based on
   –   Top Users
   –   Daily Activities
   –   Daily Users by Challenge
   –   Users by Level
Functional Architecture
   Enterprise                                                                                                                     Employee Touch
                                           Gaming Layer                                    Define the program rules send it to
    Systems                                                                              1 Employee / customer touch points           points

                                          User Management                                      Customer / Employees Earn
                                                                                         3                                         Interaction Points
                                                                                               Badges and Rewards Points
                                                                                                                                 • Online
 ERP Systems                             Badge Management
                                                                                                                                 • In Office
                                                Rewards,                                      Display Customer / Employee
                                                                                        5    achievements on Leader boards
                                                 Points

Employee Data                             Rules Management
                                                                                         2 Employees / Customers complete          Communication
                                      Member Communication                                                 Tasks
                                                                                                                                      Channels
                                                                                                                                 • Email
Customer Data                            Program Management                                   Communicate with Customers /       • Mail
                                                                                         6    Employees on multiple channels


   Promotions
                                                                                         7
                                                     Influence Game mechanics




     Master                          4
                                                       based on behavior data




                              Data                                                     Social
based on behavior data
 Influence Promotions




                            Warehouse                                                 Networks

                                                                                   Share Employee /
                                                                                Customer achievement on
                                                                                 Social Networks to help
                             Analytics                                              Corporate Image

                         Insights on Employee
                          / Customer behavior
Functional Engagement for Program Design
    Stage and description                   Objective                                Methodology                 Deliverable
                                  •   Setting expectations                    •   Conducting Workshop
                                  •   Describing tools and checklists         •   Explaining timelines and
            Preparatory stage:    •
Prep




                                      Clarifying questions and how they           Critical Success Factors
               Prerequisites          are administered
                                                                                                                 Questionnaire



                                  •   Define if Standalone or Coalition       •   Conducting workshops with
                                      Program. Explain benefits of each           leadership teams
                                  •   Design the Business Models              •   Conducting workshops with
Stage 1




           Program Design and     •   Redemption Strategy                         function heads
             Business Model       •   Multi Channel – Web/POS/Mobile          •   Benchmarking to industry
                Workshop          •   Promotions and Analytics                    standards
                                  •   Customer Performance Analysis / KPI’s
                                  •   Customer Service


                                  •   Design the detailed Business            •   Data collected through
Stage 2




                                      Processes for the entire program            workshops translated to
          Business Process and
                                  •   Design the detailed Business                business processes
          Requirements Design         Requirements for running the            •   Design Requirements
                                      Gamification program                        documents using global best
                                                                                  practices
                                  •   Creating a Gamification Roadmap         •   Prioritising the program
                                  •   Handover Requirements,                      features to launch in phased
Stage 3




          Gamification Roadmap    •   Handover Processes and Roadmap              manner
          and Product selection       to product vendor                       •   Product selection based on
                                  •   Product selection process                   feature-product best fit
Key Take Away
                                                                                          Identify The
•   Align the strategy to the Corporate goals                                              Corporate
                                                                                            Strategy

•   Understand the target audience
                                                                                                          Align Social
                                                                  Analyze the
                                                                                                             Media
                                                                   data and
•   Based on the product / services offered identify the social     Refine
                                                                                                          Strategy To
                                                                                                         The Corporate
    networks to be tapped                                          Strategy
                                                                                                           Strategy


•   Keep the strategy simple to tweak

•   Engage in continuous dialogue with the client

•   Reward every action of the audience                            Implement                               Test The
                                                                  The Changes                              Strategy

•   Analyze the data and Refine the approach
                                                                                             Refine
                                                                                            Strategy
                                                                                         Based On Test
                                                                                           Feedback




                               Social Media is about creating Communities not eyeballs
Thank You




To Gamify your world contact the author
Naval Vithalani
Email – tonaval@yahoo.com

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Level up with Gamification

  • 1. Level Up with Gamification The concepts, methodologies and research contained herein are proprietary of Naval Vithalani. Duplication, reproduction or disclosure of information in this document without the express written permission of Naval Vithalani is prohibited. Email – tonaval@yahoo.com
  • 2. Life has changed forever Social Media is the biggest disruptions of current times, business has moved from the traditional Purchase Funnel to the Social Purchase Circle Traditional Purchase Funnel Social Purchase Circle Social now influences every stage of the purchase process and amplifies recommendations to the nth degree. ePatients – Engaged, Educated, Empowered
  • 3. The New Challenge Customer Challenges Increasing Distraction Increased Expectation New Communities Short Recollection Employee Challenges Increasing Dissatisfaction Retention of Talent Communication Gaps Low Motivation Businesses are struggling to keep their employees, customers Engaged
  • 4. Loyalty Motivation Engagement Goal How Do You Achieve These Brand Evangelism Purpose Benefit
  • 5. What if the world was a GAME
  • 6. Do you remember Donkey Kong You had a Gorilla You had a Princess You had Mario Gorilla that kidnaps Princess calls for help the princess Why did a. People try to beat each other’s high score Mario saves the Princess b. Even after 25yrs, people still remember the game c. Why did people spend countless hours beating each other’s score THE POWER OF GAMES
  • 7.
  • 8. What is Gamification Gamification is the application of Gaming Thinking and Mechanics to increase engagement. Gamification can be employed to engage employees, customers and partners Why Gamification works Creates a sense of belonging Increase Engagement Increases Employee / Customer Motivation
  • 9. Level Up - Gamify to Influence Behavior Crowdsourcing Targeted Business Activities Behavioural Psychology Real Time Feedback Using the power of many Providing Real Time - Customers Feedback to the user - Employees - Leader Boards - Badges Optimizing Work and Influencing Behavior
  • 10. Gamification Of Employee Engagement Employees are the biggest “Brand Advocates” for any organization. The biggest challenge is how do you influence employee behaviour for training, participation and referrals. Using Gamification, employees can be incentivized to behave in a particular manner. Gamification is where the organization sets a Goal for the employee. Goals Actions Reward • Idea Factory • Leaderboards • Training • Leaderboards • Healthcare • Virtual Currency • Referral • Brand Advocacy
  • 11. Gamified Analytics • Real Time Feedback from user data • Behavioral Tracking helps to tweak the Game to create ‘Stickiness’ • Data to help design the reward mechanism • Analytics based on – Top Users – Daily Activities – Daily Users by Challenge – Users by Level
  • 12. Functional Architecture Enterprise Employee Touch Gaming Layer Define the program rules send it to Systems 1 Employee / customer touch points points User Management Customer / Employees Earn 3 Interaction Points Badges and Rewards Points • Online ERP Systems Badge Management • In Office Rewards, Display Customer / Employee 5 achievements on Leader boards Points Employee Data Rules Management 2 Employees / Customers complete Communication Member Communication Tasks Channels • Email Customer Data Program Management Communicate with Customers / • Mail 6 Employees on multiple channels Promotions 7 Influence Game mechanics Master 4 based on behavior data Data Social based on behavior data Influence Promotions Warehouse Networks Share Employee / Customer achievement on Social Networks to help Analytics Corporate Image Insights on Employee / Customer behavior
  • 13. Functional Engagement for Program Design Stage and description Objective Methodology Deliverable • Setting expectations • Conducting Workshop • Describing tools and checklists • Explaining timelines and Preparatory stage: • Prep Clarifying questions and how they Critical Success Factors Prerequisites are administered Questionnaire • Define if Standalone or Coalition • Conducting workshops with Program. Explain benefits of each leadership teams • Design the Business Models • Conducting workshops with Stage 1 Program Design and • Redemption Strategy function heads Business Model • Multi Channel – Web/POS/Mobile • Benchmarking to industry Workshop • Promotions and Analytics standards • Customer Performance Analysis / KPI’s • Customer Service • Design the detailed Business • Data collected through Stage 2 Processes for the entire program workshops translated to Business Process and • Design the detailed Business business processes Requirements Design Requirements for running the • Design Requirements Gamification program documents using global best practices • Creating a Gamification Roadmap • Prioritising the program • Handover Requirements, features to launch in phased Stage 3 Gamification Roadmap • Handover Processes and Roadmap manner and Product selection to product vendor • Product selection based on • Product selection process feature-product best fit
  • 14. Key Take Away Identify The • Align the strategy to the Corporate goals Corporate Strategy • Understand the target audience Align Social Analyze the Media data and • Based on the product / services offered identify the social Refine Strategy To The Corporate networks to be tapped Strategy Strategy • Keep the strategy simple to tweak • Engage in continuous dialogue with the client • Reward every action of the audience Implement Test The The Changes Strategy • Analyze the data and Refine the approach Refine Strategy Based On Test Feedback Social Media is about creating Communities not eyeballs
  • 15. Thank You To Gamify your world contact the author Naval Vithalani Email – tonaval@yahoo.com