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Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
1 
Produce a glossary of terms specific to the methods and principles of Video Game Design and Video Game Terms. Using a provided template, 
you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the 
website you have obtained the definition. 
You must also, where possible, provide specific details of how researched definitions relate to your own production practice. 
Name: 
Thomas 
Dowson 
RESEARCHED DEFINITION (provide 
short internet researched definition 
and URL link) 
DESCRIBE THE RELEVANCE 
OF THE RESEARCHED 
TERM TO YOUR OWN 
PRODUCTION PRACTICE? 
IMAGE SUPPORT (Provide an image and/or video link of said 
term being used in a game) 
VIDEO 
GAMES / 
VIDEO 
GAME 
TESTING 
Demo A demonstration of a product or 
technique 
http://www.oxforddictionaries.com/definiti 
on/english/demo 
The fifa 15 demo is relative to 
this definition because fifa 
always have demos. 
The relevance of this image being relevant to the term is because fifa 
15 always have demos so it is demonstrating a product of the game. 
https://www.youtube.com/watch?v=vU3dKb76sAs 
Beta Beta is the third stage in most 
software 
https://uk.answers.yahoo.com/question/ind 
ex?qid=20081019143302AAIBseY 
I chose this picture for beta 
because as you can see by 
the image it says pre order 
for beta access which means 
you can play the beta online.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
2 
This image of destiny is relevant to the term because of beta access 
that come with it when you pre- order it. 
https://www.youtube.com/watch?v=q5ksCBc_exs 
Alpha A very early version of a software 
product that may not contain all of the 
features that are planned for the final 
version. 
http://www.webopedia.com/TERM/A/alpha 
_version.html 
This is relevant to the 
research term because 
destiny alpha is an early 
version of the game that you 
can play when you pre-order 
it. 
This image is relevant to the term because of the alpha gameplay that 
you get with it. 
https://www.youtube.com/watch?v=JvIZUrB92fI 
Pre-Alpha Pre-Alpha means that the 
game still has a scheduled list 
of code and assets to be 
written and created. The 
game is buggy, it lacks 
features, it’s prone to 
crashing and performance 
issues 
https://carmageddon.zendesk.com/hc/en-us/ 
articles/200416352-What-does-Pre- 
Alpha-mean- 
The relevance of the research 
is that games have pre alpha 
gameplay which means that a 
scheduled list is created.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
3 
This image is relative to the term because games always have pre 
alpha gameplay so as you can see this next car game still has work to 
do so it is not yet finished. 
https://www.youtube.com/watch?v=TTaIk7akOUw 
Gold A game has "Gone Gold" 
when the final master 
copy has been produced at 
the developer and sent off 
for replication, packaging 
and shipment. 
http://www.urbandictiona 
ry.com/define.php?term=G 
one%20Gold 
The relevance of the research 
is that the gone gold term of 
a game has been confirmed 
and ready for pack aching. 
This image is related to the term because call of duty has been 
confirmed and ready for packaging to go to the stores. 
https://www.youtube.com/watch?v=PU1_9Gv7484
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
4 
Debug identify and remove errors 
from (computer hardware or 
software). 
http://www.oxforddictionaries.com/definiti 
on/english/debug 
The relevant information to 
debug is that people have to 
identify and remove errors. 
This image is relevant to the term because it is showing the errors in 
the hardware software. 
https://www.youtube.com/watch?v=hcrVt9Ry_fQ 
Automation The automatic operation or control 
of equipment, a process, or a 
system. 
http://www.thefreedictionary.com/automat 
ion 
The relevant information is 
because the automation of 
the equipment. 
This image is relevant to the term because as you can see cars have 
been made in a automation shop. 
https://www.youtube.com/watch?v=du8UH530Fng 
White-Box 
Testing 
White-box testing also known 
as clear box testing, glass box 
testing, transparent box 
testing, and structural testing 
is a method of testing software 
that tests internal structures or 
workings of an application, as 
The relevance of this research 
term is that white box testing 
is a method of software.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
5 
opposed to its functionality i.e. 
black-box testing. 
http://en.wikipedia.org/wiki/Wh 
ite-box_testing 
This image is relevant to the term because it is showing you how white 
box testing works. 
https://www.youtube.com/watch?v=wLINA-Gj7eA 
Bug A glitch is a short-lived fault in a 
system. It is often used to describe 
a transient fault that corrects itself, 
and is therefore difficult to 
troubleshoot. 
http://en.wikipedia.org/wiki/Glit 
ch 
This is relavant because of 
the production of the glich. 
This image is relevant to the term because as you can see there is a 
glitch in the game. 
https://www.youtube.com/watch?v=K3g2840zXKY
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
6 
GAME 
ENGINES 
GAME 
ENGINES 
Vertex 
Shader 
A programmable function in display 
adapters that offers graphics 
application programmer flexibility in 
rendering an image. The vertex 
shader is used to transform the 
attributes of vertices points of a 
triangle such as colour, texture, 
position and direction from the 
original colour space to the display 
space. 
http://www.pcmag.com/encyclopedia/term 
/53754/vertex-shader 
The production of this is the 
graphics of the game. 
This image is relevant to the term because as you can see by the 
graphics of game is clearer. 
https://www.youtube.com/watch?v=7T-ERSwKxDM 
Pixel Shader A pixel shader makes the 
game look a whole lot 
better to the gamer. 
This definition can be of a 
pixel shadera whole lot 
better. 
This image represents to the term because as you can see by the 
image one side is darker and one side is more lighter and better. 
https://www.youtube.com/watch?v=BL8T7uw7ERE
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
7 
Post 
Processing 
Post Processing seems to be the 
new GFX eye candy fad in games. 
It the effects you see in games 
like: 
Depth of Field - Blur landscapes 
in the distance or close up like 
Camera Out of Focus. 
Motion Blur - Blurs screen 
movement to give games a more 
"movie feel" during fast motion. 
HDR - High Dynamic Range 
Lighting - Lighting of environment 
changes according to were the 
camera view is (Inside/Outside) 
Colour Correction and Clamping - 
Seems to limit the range of 
colours to give a more realistic 
feel or washed out feel. 
The researched term is what I 
whouild use in my production 
practice. 
This image represents to the term of post processing. 
https://www.youtube.com/watch?v=MKMJz8QYmAU 
Rendering Rendering is the process of 
generating an image from 
a 2D or 3D model or models in what 
collectively could be called 
a scene file, by means of computer 
programs. Also, the results of such a 
model can be called a rendering. A 
scene file contains objects in a 
strictly defined language or data 
structure; it would contain geometry, 
viewpoint, texture, lighting, 
and shading information as a 
description of the virtual scene. 
http://en.wikipedia.org/wiki/Rendering 
I whouild use this term in my 
production practice because 
of the 2d and 3d dimensional 
game.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
8 
_(computer_graphics) 
This image represents a 3d and 2d dimensional game for example 
Mario kart. 
Normal Map In 3D computer graphics, normal 
mapping, or "Dot3 bump mapping", 
is a technique used for faking the 
lighting of bumps and dents – an 
implementation of bump mapping. 
It is used to add details without 
using more polygons. A common 
use of this technique is to greatly 
enhance the appearance and 
details of a low polygon model by 
generating a normal map from a 
high polygon model or height map. 
http://en.wikipedia.org/wiki/Normal_mappi 
ng 
I would use this term because 
I would like to use 3d 
graphics in my production 
practice. 
This image is an example of a 3d computer graphics. 
https://www.youtube.com/watch?v=Wopbib6iNlw 
Entity 
In computer games and game 
engines, entity is a dynamic object 
such as a non-player 
character or item. 
http://en.wikipedia.org/wiki/Entity 
I would use computer games 
grahics engines for a non 
player. 
This image represents the term for entinty because as you can see by
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
9 
the non player character in uncharted 2 you cannot play as him. 
https://www.youtube.com/watch?v=u-QFs8X5b3E 
UV Map If a 3D object has a UV map, 
then, in addition to the 3D-coordinates 
X, Y, and Z, each 
point on the object will have 
corresponding U and V 
coordinates. 
http://wiki.blender.org/index.php/Doc:2.6/ 
Manual/Textures/Mapping/UV 
I will be using the 3d object 
for my game. 
This image represents to the term for a 3d objects making a 3d 
character. 
https://www.youtube.com/watch?v=iIvTUDgaXik 
Procedural 
Texture 
Procedural textures are textures that 
are defined mathematically. They are 
generally relatively simple to use, 
because they don't need to be 
mapped in a special way - which 
doesn't mean that procedural 
textures can't become very complex. 
http://wiki.blender.org/index.php/Doc:2.4/ 
Manual/Textures/Types/Procedural 
I would use textures in my 
defined mathematically. 
This image represents the procedural textures of the game. 
https://www.youtube.com/watch?v=NkTIZ1GldgQ
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
10 
Physics (Physics games) Draw objects with 
your finger, tilt the iPad to move 
them around. Crayon Physics, for 
example, was excellent on the 
computer, and would probably do 
even better on an iPad. There’s also 
World of Goo to consider. 
http://www.insidesocialgames.com/20 
10/02/26/best-of-the-lists-10-potential-ipad- 
games-and-concepts-to-build-plus-bubble- 
ghost/ 
I would use this term if I was 
creating a physics game. 
This image represents the term for physics angry birds is the most 
famous tablet game ever. 
https://www.youtube.com/watch?v=4g5UvHzZiVY 
Collision The collision map is a schematic 
version of the 3D background of 
a game. It is used to calculate the 
points of collision of the characters 
with the background. It is invisible 
to the player and will let said 
player roam around in a predefined 
environment. 
http://www.metaboli.co.uk/gaming-dictionary/ 
defnition-of-collision_ 
map.htm 
The term I would use in my 
production practice because 
This image relates to the definition because of the two cars collision. 
https://www.youtube.com/watch?v=v17W-hzBt7U
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
11 
Lighting the arrangement or effect of 
lights. 
https://www.google.co.uk/?gws_rd=ssl#q=d 
efinition+of+lighting+ 
I would this term in my 
production 
This image is relevant to the term because of the lighting. 
https://www.youtube.com/watch?v=nCSRSxET0FA 
AA – Anti- 
Aliasing 
Smoothing the jagged 
appearance of diagonal lines 
in a bitmapped image. The 
pixels that surround the edges 
of the line are changed to 
varying shades of grey or 
colour in order to blend the 
sharp edge into the 
background. 
https://www.google.co.uk/?gws_rd=ssl#q=d 
efinition+of+anti+alasing+ 
I whouild use this term in my 
production. 
This image is relevant to the term because as you can sse by the 
pichure is show the zooming of the hair. 
https://www.youtube.com/watch?v=u4sUasP0-yE
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
12 
LoD – Level of 
Detail 
In computer graphics, 
accounting for level of detail 
involves decreasing the 
complexity of a 3D object 
representation as it moves 
away from the viewer or 
according other metrics such 
as object importance, 
viewpoint-relative speed or 
position. . 
https://www.google.co.uk/?gws_rd=ssl#q=l 
evel+of+detail+definition 
I whouild use this term in my 
production. 
This image is relevant to the term because of the level of detailed 
graphics in the game. 
https://www.youtube.com/watch?v=NJPB_DGTL2s
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
13 
Animation Art and animation in video games 
refers to how things physically look, 
which includes everything from the 
packaging on a retail video game, to 
the texture of the skin on each 
character, to the graphical user 
interface, to the way a character 
rolls her ankle when she walks. 
http://www.gamecareerguide.com/feat 
ures/413/game_art_and_animation_an 
_introduction.php 
I would muse this term in my 
production. 
This image is relevant to the term because of the animation in the 
video. 
https://www.youtube.com/watch?v=u_24vWeTi7U
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
14 
Sprite In computer graphics, a sprite also 
known by other names; 
see Synonyms below is a two-dimensional 
image or animation th 
at is integrated into a larger scene. 
Initially including just graphical 
objects handled separately from 
the memory bitmap of a video 
display, this now includes various 
manners of graphical overlays. 
http://en.wikipedia.org/wiki/Sprite_(compu 
ter_graphics) 
I whouild use this term in my 
production. 
This image is relevant to the term because of the 2 dimensional 
graphics. 
https://www.youtube.com/watch?v=YJ6utFKgAus 
Scene A non-interactive portion of 
a game. A Cut Scene 
normally divides the action 
of a video game up a bit, 
and allows the story line to 
be presented more clearly. 
Areas of the game referred 
to as Cut Scenes are non-playable 
segments of the 
video game. 
http://vgstrategies.about.co 
m/od/strategyglossary/g/cu 
tscene.htm 
I whouild use this in my 
production. 
This image is relevant to the term because there is a cut scene in the 
game as you can see so this is where you cant play. 
https://www.youtube.com/watch?v=MXb6RvnLjSs
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
15 
Library Liabary is a collection of 
games that are out or 
that are coming out. 
I probably wont use this in 
my production. 
This image is relevant to the term because there are a bunch of games 
in the library of pc games. 
https://www.youtube.com/watch?v=ELAlfltJHcY
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
16 
UI The user interface, in 
the industrial design field 
of human–machine interaction, 
is the space where interactions 
between humans and machines 
occur. The goal of this 
interaction is effective operation 
and control of the machine on 
the user's end, and feedback 
from the machine, which aids 
the operator in making 
operational decisions. Examples 
of this broad concept of user 
interfaces include the 
interactive aspects of 
computer operating systems, 
hand tools,heavy 
machinery operator controls, 
and process controls. The 
design considerations 
applicable when creating user 
interfaces are related to or 
involve such disciplines 
as ergonomics and psychology. 
This whouild be good for the 
production. 
This image is relevant to the term because of the user interface in the 
home screen.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
17 
Frames When talking about gaming 
and game play it is essential 
to talk about the frame rate, 
the number of frames that 
are displayed per second. A 
game without a high frame 
rate is simply not worth 
playing. Beautiful graphics, 
a good plot, and an 
innovative style can't make 
up for poor 
performance. Just imagine 
how thrilled you would be 
about your brand new 
Ferrari if it couldn't go past 
55mph. 
http://www.3dgaming.com/fps/fps.html 
I will be using frame rates in 
my production. 
This image is relevant to the term because of the frame rates per 
second.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
18 
Concept Concept art is a form of 
illustration used to convey an 
idea for use in (but not limited 
to) films, video games, 
animation, or comic books 
before it is put into the final 
product. Concept art is also 
referred to as visual 
development and/or concept 
design. This term can also be 
applied to retail, set, fashion, 
architectural and industrial 
design. 
http://en.wikipedia.org/wiki/Concept_art 
This is what I will be using in 
my production. 
This images is relevant to the term because it shows the concept art in 
the game. 
Event A thing that happens or 
takes place in a story or a 
game. 
The relavabnce of the term is 
that people go to game 
invenshions. 
This image is relevant to the term because it shows people playing 
games at a convention.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
19 
Pathfinding A person who finds or m 
akes a path, way, route, 
etc., especiallythrough a 
previously unexplored or 
untraveled wilderness. 
The relevant of the game is 
that it is good for people who 
do maze games. 
This image is relevant to the term because it is showing a pathfinding 
game called maze.

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Researched definition 9

  • 1. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 1 Produce a glossary of terms specific to the methods and principles of Video Game Design and Video Game Terms. Using a provided template, you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the website you have obtained the definition. You must also, where possible, provide specific details of how researched definitions relate to your own production practice. Name: Thomas Dowson RESEARCHED DEFINITION (provide short internet researched definition and URL link) DESCRIBE THE RELEVANCE OF THE RESEARCHED TERM TO YOUR OWN PRODUCTION PRACTICE? IMAGE SUPPORT (Provide an image and/or video link of said term being used in a game) VIDEO GAMES / VIDEO GAME TESTING Demo A demonstration of a product or technique http://www.oxforddictionaries.com/definiti on/english/demo The fifa 15 demo is relative to this definition because fifa always have demos. The relevance of this image being relevant to the term is because fifa 15 always have demos so it is demonstrating a product of the game. https://www.youtube.com/watch?v=vU3dKb76sAs Beta Beta is the third stage in most software https://uk.answers.yahoo.com/question/ind ex?qid=20081019143302AAIBseY I chose this picture for beta because as you can see by the image it says pre order for beta access which means you can play the beta online.
  • 2. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 2 This image of destiny is relevant to the term because of beta access that come with it when you pre- order it. https://www.youtube.com/watch?v=q5ksCBc_exs Alpha A very early version of a software product that may not contain all of the features that are planned for the final version. http://www.webopedia.com/TERM/A/alpha _version.html This is relevant to the research term because destiny alpha is an early version of the game that you can play when you pre-order it. This image is relevant to the term because of the alpha gameplay that you get with it. https://www.youtube.com/watch?v=JvIZUrB92fI Pre-Alpha Pre-Alpha means that the game still has a scheduled list of code and assets to be written and created. The game is buggy, it lacks features, it’s prone to crashing and performance issues https://carmageddon.zendesk.com/hc/en-us/ articles/200416352-What-does-Pre- Alpha-mean- The relevance of the research is that games have pre alpha gameplay which means that a scheduled list is created.
  • 3. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 3 This image is relative to the term because games always have pre alpha gameplay so as you can see this next car game still has work to do so it is not yet finished. https://www.youtube.com/watch?v=TTaIk7akOUw Gold A game has "Gone Gold" when the final master copy has been produced at the developer and sent off for replication, packaging and shipment. http://www.urbandictiona ry.com/define.php?term=G one%20Gold The relevance of the research is that the gone gold term of a game has been confirmed and ready for pack aching. This image is related to the term because call of duty has been confirmed and ready for packaging to go to the stores. https://www.youtube.com/watch?v=PU1_9Gv7484
  • 4. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 4 Debug identify and remove errors from (computer hardware or software). http://www.oxforddictionaries.com/definiti on/english/debug The relevant information to debug is that people have to identify and remove errors. This image is relevant to the term because it is showing the errors in the hardware software. https://www.youtube.com/watch?v=hcrVt9Ry_fQ Automation The automatic operation or control of equipment, a process, or a system. http://www.thefreedictionary.com/automat ion The relevant information is because the automation of the equipment. This image is relevant to the term because as you can see cars have been made in a automation shop. https://www.youtube.com/watch?v=du8UH530Fng White-Box Testing White-box testing also known as clear box testing, glass box testing, transparent box testing, and structural testing is a method of testing software that tests internal structures or workings of an application, as The relevance of this research term is that white box testing is a method of software.
  • 5. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 5 opposed to its functionality i.e. black-box testing. http://en.wikipedia.org/wiki/Wh ite-box_testing This image is relevant to the term because it is showing you how white box testing works. https://www.youtube.com/watch?v=wLINA-Gj7eA Bug A glitch is a short-lived fault in a system. It is often used to describe a transient fault that corrects itself, and is therefore difficult to troubleshoot. http://en.wikipedia.org/wiki/Glit ch This is relavant because of the production of the glich. This image is relevant to the term because as you can see there is a glitch in the game. https://www.youtube.com/watch?v=K3g2840zXKY
  • 6. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 6 GAME ENGINES GAME ENGINES Vertex Shader A programmable function in display adapters that offers graphics application programmer flexibility in rendering an image. The vertex shader is used to transform the attributes of vertices points of a triangle such as colour, texture, position and direction from the original colour space to the display space. http://www.pcmag.com/encyclopedia/term /53754/vertex-shader The production of this is the graphics of the game. This image is relevant to the term because as you can see by the graphics of game is clearer. https://www.youtube.com/watch?v=7T-ERSwKxDM Pixel Shader A pixel shader makes the game look a whole lot better to the gamer. This definition can be of a pixel shadera whole lot better. This image represents to the term because as you can see by the image one side is darker and one side is more lighter and better. https://www.youtube.com/watch?v=BL8T7uw7ERE
  • 7. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 7 Post Processing Post Processing seems to be the new GFX eye candy fad in games. It the effects you see in games like: Depth of Field - Blur landscapes in the distance or close up like Camera Out of Focus. Motion Blur - Blurs screen movement to give games a more "movie feel" during fast motion. HDR - High Dynamic Range Lighting - Lighting of environment changes according to were the camera view is (Inside/Outside) Colour Correction and Clamping - Seems to limit the range of colours to give a more realistic feel or washed out feel. The researched term is what I whouild use in my production practice. This image represents to the term of post processing. https://www.youtube.com/watch?v=MKMJz8QYmAU Rendering Rendering is the process of generating an image from a 2D or 3D model or models in what collectively could be called a scene file, by means of computer programs. Also, the results of such a model can be called a rendering. A scene file contains objects in a strictly defined language or data structure; it would contain geometry, viewpoint, texture, lighting, and shading information as a description of the virtual scene. http://en.wikipedia.org/wiki/Rendering I whouild use this term in my production practice because of the 2d and 3d dimensional game.
  • 8. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 8 _(computer_graphics) This image represents a 3d and 2d dimensional game for example Mario kart. Normal Map In 3D computer graphics, normal mapping, or "Dot3 bump mapping", is a technique used for faking the lighting of bumps and dents – an implementation of bump mapping. It is used to add details without using more polygons. A common use of this technique is to greatly enhance the appearance and details of a low polygon model by generating a normal map from a high polygon model or height map. http://en.wikipedia.org/wiki/Normal_mappi ng I would use this term because I would like to use 3d graphics in my production practice. This image is an example of a 3d computer graphics. https://www.youtube.com/watch?v=Wopbib6iNlw Entity In computer games and game engines, entity is a dynamic object such as a non-player character or item. http://en.wikipedia.org/wiki/Entity I would use computer games grahics engines for a non player. This image represents the term for entinty because as you can see by
  • 9. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 9 the non player character in uncharted 2 you cannot play as him. https://www.youtube.com/watch?v=u-QFs8X5b3E UV Map If a 3D object has a UV map, then, in addition to the 3D-coordinates X, Y, and Z, each point on the object will have corresponding U and V coordinates. http://wiki.blender.org/index.php/Doc:2.6/ Manual/Textures/Mapping/UV I will be using the 3d object for my game. This image represents to the term for a 3d objects making a 3d character. https://www.youtube.com/watch?v=iIvTUDgaXik Procedural Texture Procedural textures are textures that are defined mathematically. They are generally relatively simple to use, because they don't need to be mapped in a special way - which doesn't mean that procedural textures can't become very complex. http://wiki.blender.org/index.php/Doc:2.4/ Manual/Textures/Types/Procedural I would use textures in my defined mathematically. This image represents the procedural textures of the game. https://www.youtube.com/watch?v=NkTIZ1GldgQ
  • 10. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 10 Physics (Physics games) Draw objects with your finger, tilt the iPad to move them around. Crayon Physics, for example, was excellent on the computer, and would probably do even better on an iPad. There’s also World of Goo to consider. http://www.insidesocialgames.com/20 10/02/26/best-of-the-lists-10-potential-ipad- games-and-concepts-to-build-plus-bubble- ghost/ I would use this term if I was creating a physics game. This image represents the term for physics angry birds is the most famous tablet game ever. https://www.youtube.com/watch?v=4g5UvHzZiVY Collision The collision map is a schematic version of the 3D background of a game. It is used to calculate the points of collision of the characters with the background. It is invisible to the player and will let said player roam around in a predefined environment. http://www.metaboli.co.uk/gaming-dictionary/ defnition-of-collision_ map.htm The term I would use in my production practice because This image relates to the definition because of the two cars collision. https://www.youtube.com/watch?v=v17W-hzBt7U
  • 11. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 11 Lighting the arrangement or effect of lights. https://www.google.co.uk/?gws_rd=ssl#q=d efinition+of+lighting+ I would this term in my production This image is relevant to the term because of the lighting. https://www.youtube.com/watch?v=nCSRSxET0FA AA – Anti- Aliasing Smoothing the jagged appearance of diagonal lines in a bitmapped image. The pixels that surround the edges of the line are changed to varying shades of grey or colour in order to blend the sharp edge into the background. https://www.google.co.uk/?gws_rd=ssl#q=d efinition+of+anti+alasing+ I whouild use this term in my production. This image is relevant to the term because as you can sse by the pichure is show the zooming of the hair. https://www.youtube.com/watch?v=u4sUasP0-yE
  • 12. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 12 LoD – Level of Detail In computer graphics, accounting for level of detail involves decreasing the complexity of a 3D object representation as it moves away from the viewer or according other metrics such as object importance, viewpoint-relative speed or position. . https://www.google.co.uk/?gws_rd=ssl#q=l evel+of+detail+definition I whouild use this term in my production. This image is relevant to the term because of the level of detailed graphics in the game. https://www.youtube.com/watch?v=NJPB_DGTL2s
  • 13. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 13 Animation Art and animation in video games refers to how things physically look, which includes everything from the packaging on a retail video game, to the texture of the skin on each character, to the graphical user interface, to the way a character rolls her ankle when she walks. http://www.gamecareerguide.com/feat ures/413/game_art_and_animation_an _introduction.php I would muse this term in my production. This image is relevant to the term because of the animation in the video. https://www.youtube.com/watch?v=u_24vWeTi7U
  • 14. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 14 Sprite In computer graphics, a sprite also known by other names; see Synonyms below is a two-dimensional image or animation th at is integrated into a larger scene. Initially including just graphical objects handled separately from the memory bitmap of a video display, this now includes various manners of graphical overlays. http://en.wikipedia.org/wiki/Sprite_(compu ter_graphics) I whouild use this term in my production. This image is relevant to the term because of the 2 dimensional graphics. https://www.youtube.com/watch?v=YJ6utFKgAus Scene A non-interactive portion of a game. A Cut Scene normally divides the action of a video game up a bit, and allows the story line to be presented more clearly. Areas of the game referred to as Cut Scenes are non-playable segments of the video game. http://vgstrategies.about.co m/od/strategyglossary/g/cu tscene.htm I whouild use this in my production. This image is relevant to the term because there is a cut scene in the game as you can see so this is where you cant play. https://www.youtube.com/watch?v=MXb6RvnLjSs
  • 15. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 15 Library Liabary is a collection of games that are out or that are coming out. I probably wont use this in my production. This image is relevant to the term because there are a bunch of games in the library of pc games. https://www.youtube.com/watch?v=ELAlfltJHcY
  • 16. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 16 UI The user interface, in the industrial design field of human–machine interaction, is the space where interactions between humans and machines occur. The goal of this interaction is effective operation and control of the machine on the user's end, and feedback from the machine, which aids the operator in making operational decisions. Examples of this broad concept of user interfaces include the interactive aspects of computer operating systems, hand tools,heavy machinery operator controls, and process controls. The design considerations applicable when creating user interfaces are related to or involve such disciplines as ergonomics and psychology. This whouild be good for the production. This image is relevant to the term because of the user interface in the home screen.
  • 17. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 17 Frames When talking about gaming and game play it is essential to talk about the frame rate, the number of frames that are displayed per second. A game without a high frame rate is simply not worth playing. Beautiful graphics, a good plot, and an innovative style can't make up for poor performance. Just imagine how thrilled you would be about your brand new Ferrari if it couldn't go past 55mph. http://www.3dgaming.com/fps/fps.html I will be using frame rates in my production. This image is relevant to the term because of the frame rates per second.
  • 18. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 18 Concept Concept art is a form of illustration used to convey an idea for use in (but not limited to) films, video games, animation, or comic books before it is put into the final product. Concept art is also referred to as visual development and/or concept design. This term can also be applied to retail, set, fashion, architectural and industrial design. http://en.wikipedia.org/wiki/Concept_art This is what I will be using in my production. This images is relevant to the term because it shows the concept art in the game. Event A thing that happens or takes place in a story or a game. The relavabnce of the term is that people go to game invenshions. This image is relevant to the term because it shows people playing games at a convention.
  • 19. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 19 Pathfinding A person who finds or m akes a path, way, route, etc., especiallythrough a previously unexplored or untraveled wilderness. The relevant of the game is that it is good for people who do maze games. This image is relevant to the term because it is showing a pathfinding game called maze.