1. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
1
Produce a glossary of terms specific to the methods and principles of Video Game Design and Video Game Terms. Using a provided template,
you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the
website you have obtained the definition.
You must also, where possible, provide specific details of how researched definitions relate to your own production practice.
Name:
Thomas
Dowson
RESEARCHED DEFINITION (provide
short internet researched definition
and URL link)
DESCRIBE THE RELEVANCE
OF THE RESEARCHED
TERM TO YOUR OWN
PRODUCTION PRACTICE?
IMAGE SUPPORT (Provide an image and/or video link of said
term being used in a game)
VIDEO
GAMES /
VIDEO
GAME
TESTING
Demo A demonstration of a product or
technique
http://www.oxforddictionaries.com/definiti
on/english/demo
The fifa 15 demo is relative to
this definition because fifa
always have demos.
The relevance of this image being relevant to the term is because fifa
15 always have demos so it is demonstrating a product of the game.
https://www.youtube.com/watch?v=vU3dKb76sAs
Beta Beta is the third stage in most
software
https://uk.answers.yahoo.com/question/ind
ex?qid=20081019143302AAIBseY
I chose this picture for beta
because as you can see by
the image it says pre order
for beta access which means
you can play the beta online.
2. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
2
This image of destiny is relevant to the term because of beta access
that come with it when you pre- order it.
https://www.youtube.com/watch?v=q5ksCBc_exs
Alpha A very early version of a software
product that may not contain all of the
features that are planned for the final
version.
http://www.webopedia.com/TERM/A/alpha
_version.html
This is relevant to the
research term because
destiny alpha is an early
version of the game that you
can play when you pre-order
it.
This image is relevant to the term because of the alpha gameplay that
you get with it.
https://www.youtube.com/watch?v=JvIZUrB92fI
Pre-Alpha Pre-Alpha means that the
game still has a scheduled list
of code and assets to be
written and created. The
game is buggy, it lacks
features, itâs prone to
crashing and performance
issues
https://carmageddon.zendesk.com/hc/en-us/
articles/200416352-What-does-Pre-
Alpha-mean-
The relevance of the research
is that games have pre alpha
gameplay which means that a
scheduled list is created.
3. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
3
This image is relative to the term because games always have pre
alpha gameplay so as you can see this next car game still has work to
do so it is not yet finished.
https://www.youtube.com/watch?v=TTaIk7akOUw
Gold A game has "Gone Gold"
when the final master
copy has been produced at
the developer and sent off
for replication, packaging
and shipment.
http://www.urbandictiona
ry.com/define.php?term=G
one%20Gold
The relevance of the research
is that the gone gold term of
a game has been confirmed
and ready for pack aching.
This image is related to the term because call of duty has been
confirmed and ready for packaging to go to the stores.
https://www.youtube.com/watch?v=PU1_9Gv7484
4. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
4
Debug identify and remove errors
from (computer hardware or
software).
http://www.oxforddictionaries.com/definiti
on/english/debug
The relevant information to
debug is that people have to
identify and remove errors.
This image is relevant to the term because it is showing the errors in
the hardware software.
https://www.youtube.com/watch?v=hcrVt9Ry_fQ
Automation The automatic operation or control
of equipment, a process, or a
system.
http://www.thefreedictionary.com/automat
ion
The relevant information is
because the automation of
the equipment.
This image is relevant to the term because as you can see cars have
been made in a automation shop.
https://www.youtube.com/watch?v=du8UH530Fng
White-Box
Testing
White-box testing also known
as clear box testing, glass box
testing, transparent box
testing, and structural testing
is a method of testing software
that tests internal structures or
workings of an application, as
The relevance of this research
term is that white box testing
is a method of software.
5. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
5
opposed to its functionality i.e.
black-box testing.
http://en.wikipedia.org/wiki/Wh
ite-box_testing
This image is relevant to the term because it is showing you how white
box testing works.
https://www.youtube.com/watch?v=wLINA-Gj7eA
Bug A glitch is a short-lived fault in a
system. It is often used to describe
a transient fault that corrects itself,
and is therefore difficult to
troubleshoot.
http://en.wikipedia.org/wiki/Glit
ch
This is relavant because of
the production of the glich.
This image is relevant to the term because as you can see there is a
glitch in the game.
https://www.youtube.com/watch?v=K3g2840zXKY
6. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
6
GAME
ENGINES
GAME
ENGINES
Vertex
Shader
A programmable function in display
adapters that offers graphics
application programmer flexibility in
rendering an image. The vertex
shader is used to transform the
attributes of vertices points of a
triangle such as colour, texture,
position and direction from the
original colour space to the display
space.
http://www.pcmag.com/encyclopedia/term
/53754/vertex-shader
The production of this is the
graphics of the game.
This image is relevant to the term because as you can see by the
graphics of game is clearer.
https://www.youtube.com/watch?v=7T-ERSwKxDM
Pixel Shader A pixel shader makes the
game look a whole lot
better to the gamer.
This definition can be of a
pixel shadera whole lot
better.
This image represents to the term because as you can see by the
image one side is darker and one side is more lighter and better.
https://www.youtube.com/watch?v=BL8T7uw7ERE
7. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
7
Post
Processing
Post Processing seems to be the
new GFX eye candy fad in games.
It the effects you see in games
like:
Depth of Field - Blur landscapes
in the distance or close up like
Camera Out of Focus.
Motion Blur - Blurs screen
movement to give games a more
"movie feel" during fast motion.
HDR - High Dynamic Range
Lighting - Lighting of environment
changes according to were the
camera view is (Inside/Outside)
Colour Correction and Clamping -
Seems to limit the range of
colours to give a more realistic
feel or washed out feel.
The researched term is what I
whouild use in my production
practice.
This image represents to the term of post processing.
https://www.youtube.com/watch?v=MKMJz8QYmAU
Rendering Rendering is the process of
generating an image from
a 2D or 3D model or models in what
collectively could be called
a scene file, by means of computer
programs. Also, the results of such a
model can be called a rendering. A
scene file contains objects in a
strictly defined language or data
structure; it would contain geometry,
viewpoint, texture, lighting,
and shading information as a
description of the virtual scene.
http://en.wikipedia.org/wiki/Rendering
I whouild use this term in my
production practice because
of the 2d and 3d dimensional
game.
8. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
8
_(computer_graphics)
This image represents a 3d and 2d dimensional game for example
Mario kart.
Normal Map In 3D computer graphics, normal
mapping, or "Dot3 bump mapping",
is a technique used for faking the
lighting of bumps and dents â an
implementation of bump mapping.
It is used to add details without
using more polygons. A common
use of this technique is to greatly
enhance the appearance and
details of a low polygon model by
generating a normal map from a
high polygon model or height map.
http://en.wikipedia.org/wiki/Normal_mappi
ng
I would use this term because
I would like to use 3d
graphics in my production
practice.
This image is an example of a 3d computer graphics.
https://www.youtube.com/watch?v=Wopbib6iNlw
Entity
In computer games and game
engines, entity is a dynamic object
such as a non-player
character or item.
http://en.wikipedia.org/wiki/Entity
I would use computer games
grahics engines for a non
player.
This image represents the term for entinty because as you can see by
9. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
9
the non player character in uncharted 2 you cannot play as him.
https://www.youtube.com/watch?v=u-QFs8X5b3E
UV Map If a 3D object has a UV map,
then, in addition to the 3D-coordinates
X, Y, and Z, each
point on the object will have
corresponding U and V
coordinates.
http://wiki.blender.org/index.php/Doc:2.6/
Manual/Textures/Mapping/UV
I will be using the 3d object
for my game.
This image represents to the term for a 3d objects making a 3d
character.
https://www.youtube.com/watch?v=iIvTUDgaXik
Procedural
Texture
Procedural textures are textures that
are defined mathematically. They are
generally relatively simple to use,
because they don't need to be
mapped in a special way - which
doesn't mean that procedural
textures can't become very complex.
http://wiki.blender.org/index.php/Doc:2.4/
Manual/Textures/Types/Procedural
I would use textures in my
defined mathematically.
This image represents the procedural textures of the game.
https://www.youtube.com/watch?v=NkTIZ1GldgQ
10. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
10
Physics (Physics games) Draw objects with
your finger, tilt the iPad to move
them around. Crayon Physics, for
example, was excellent on the
computer, and would probably do
even better on an iPad. Thereâs also
World of Goo to consider.
http://www.insidesocialgames.com/20
10/02/26/best-of-the-lists-10-potential-ipad-
games-and-concepts-to-build-plus-bubble-
ghost/
I would use this term if I was
creating a physics game.
This image represents the term for physics angry birds is the most
famous tablet game ever.
https://www.youtube.com/watch?v=4g5UvHzZiVY
Collision The collision map is a schematic
version of the 3D background of
a game. It is used to calculate the
points of collision of the characters
with the background. It is invisible
to the player and will let said
player roam around in a predefined
environment.
http://www.metaboli.co.uk/gaming-dictionary/
defnition-of-collision_
map.htm
The term I would use in my
production practice because
This image relates to the definition because of the two cars collision.
https://www.youtube.com/watch?v=v17W-hzBt7U
11. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
11
Lighting the arrangement or effect of
lights.
https://www.google.co.uk/?gws_rd=ssl#q=d
efinition+of+lighting+
I would this term in my
production
This image is relevant to the term because of the lighting.
https://www.youtube.com/watch?v=nCSRSxET0FA
AA â Anti-
Aliasing
Smoothing the jagged
appearance of diagonal lines
in a bitmapped image. The
pixels that surround the edges
of the line are changed to
varying shades of grey or
colour in order to blend the
sharp edge into the
background.
https://www.google.co.uk/?gws_rd=ssl#q=d
efinition+of+anti+alasing+
I whouild use this term in my
production.
This image is relevant to the term because as you can sse by the
pichure is show the zooming of the hair.
https://www.youtube.com/watch?v=u4sUasP0-yE
12. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
12
LoD â Level of
Detail
In computer graphics,
accounting for level of detail
involves decreasing the
complexity of a 3D object
representation as it moves
away from the viewer or
according other metrics such
as object importance,
viewpoint-relative speed or
position. .
https://www.google.co.uk/?gws_rd=ssl#q=l
evel+of+detail+definition
I whouild use this term in my
production.
This image is relevant to the term because of the level of detailed
graphics in the game.
https://www.youtube.com/watch?v=NJPB_DGTL2s
13. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
13
Animation Art and animation in video games
refers to how things physically look,
which includes everything from the
packaging on a retail video game, to
the texture of the skin on each
character, to the graphical user
interface, to the way a character
rolls her ankle when she walks.
http://www.gamecareerguide.com/feat
ures/413/game_art_and_animation_an
_introduction.php
I would muse this term in my
production.
This image is relevant to the term because of the animation in the
video.
https://www.youtube.com/watch?v=u_24vWeTi7U
14. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
14
Sprite In computer graphics, a sprite also
known by other names;
see Synonyms below is a two-dimensional
image or animation th
at is integrated into a larger scene.
Initially including just graphical
objects handled separately from
the memory bitmap of a video
display, this now includes various
manners of graphical overlays.
http://en.wikipedia.org/wiki/Sprite_(compu
ter_graphics)
I whouild use this term in my
production.
This image is relevant to the term because of the 2 dimensional
graphics.
https://www.youtube.com/watch?v=YJ6utFKgAus
Scene A non-interactive portion of
a game. A Cut Scene
normally divides the action
of a video game up a bit,
and allows the story line to
be presented more clearly.
Areas of the game referred
to as Cut Scenes are non-playable
segments of the
video game.
http://vgstrategies.about.co
m/od/strategyglossary/g/cu
tscene.htm
I whouild use this in my
production.
This image is relevant to the term because there is a cut scene in the
game as you can see so this is where you cant play.
https://www.youtube.com/watch?v=MXb6RvnLjSs
15. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
15
Library Liabary is a collection of
games that are out or
that are coming out.
I probably wont use this in
my production.
This image is relevant to the term because there are a bunch of games
in the library of pc games.
https://www.youtube.com/watch?v=ELAlfltJHcY
16. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
16
UI The user interface, in
the industrial design field
of humanâmachine interaction,
is the space where interactions
between humans and machines
occur. The goal of this
interaction is effective operation
and control of the machine on
the user's end, and feedback
from the machine, which aids
the operator in making
operational decisions. Examples
of this broad concept of user
interfaces include the
interactive aspects of
computer operating systems,
hand tools,heavy
machinery operator controls,
and process controls. The
design considerations
applicable when creating user
interfaces are related to or
involve such disciplines
as ergonomics and psychology.
This whouild be good for the
production.
This image is relevant to the term because of the user interface in the
home screen.
17. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
17
Frames When talking about gaming
and game play it is essential
to talk about the frame rate,
the number of frames that
are displayed per second. A
game without a high frame
rate is simply not worth
playing. Beautiful graphics,
a good plot, and an
innovative style can't make
up for poor
performance. Just imagine
how thrilled you would be
about your brand new
Ferrari if it couldn't go past
55mph.
http://www.3dgaming.com/fps/fps.html
I will be using frame rates in
my production.
This image is relevant to the term because of the frame rates per
second.
18. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
18
Concept Concept art is a form of
illustration used to convey an
idea for use in (but not limited
to) films, video games,
animation, or comic books
before it is put into the final
product. Concept art is also
referred to as visual
development and/or concept
design. This term can also be
applied to retail, set, fashion,
architectural and industrial
design.
http://en.wikipedia.org/wiki/Concept_art
This is what I will be using in
my production.
This images is relevant to the term because it shows the concept art in
the game.
Event A thing that happens or
takes place in a story or a
game.
The relavabnce of the term is
that people go to game
invenshions.
This image is relevant to the term because it shows people playing
games at a convention.
19. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
IG2 Task 1
19
Pathfinding A person who finds or m
akes a path, way, route,
etc., especiallythrough a
previously unexplored or
untraveled wilderness.
The relevant of the game is
that it is good for people who
do maze games.
This image is relevant to the term because it is showing a pathfinding
game called maze.