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Making Virtual Worlds: Games and the
Human for a Digital Age


IDEA2009
Toronto


Thomas Malaby
University of Wisconsin-Milwaukee
Virtual Worlds


World of Warcraft
Second Life

Photo by Shane Willis
“I was always struck by the expressive and,
not so much societal elements…I didn’t go in
feeling like we’re going to make people’s lives
better. But I did go into it feeling like none of it
was interesting unless there were a lot of
people involved.”
    - Philip Rosedale, Founder of Linden Lab
Playing and Making the World
(pre-D7UX ;) )


Norbert Wiener & Socio-Technical Systems
Stewart Brand & The Whole Earth Catalog

Ken Kesey & The Merry Pranksters
Games, Mastery,
& Complex Systems
Homo Ludens - Man the Player
Homo Fabricans - Man the Maker
Homo Creans - Man the Creator
Homo Creans - Man the Creator
    _________________

Homo Fabricans - Man the Maker
 Homo Ludens - Man the Player
Designer/Developer
    _________________

Player/Users/Content Creators
Constant and his New Babylon -- http://members.chello.nl/j.seegers1/situationist/constant.html
Thomas Malaby
          University of Wisconsin-Milwaukee
                  malaby@uwm.edu
               www.uwm.edu/~malaby

Making Virtual Worlds: Linden Lab and Second Life
      (June 2009, Cornell University Press)

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Making Virtual Worlds: Games and the Human for a Digital Age (IDEA 2009 Presentation)