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The Future of Gaming
Let’s-a go!
The Culture of Gaming
Let’s-a go!
The Future of Culture
Let’s-a go!
v
This is not just a talk about the future of gaming. It is a talk about the future of culture.
But we may come to find that gaming started it all…
In the Beginning…
v
“Public” access to video games began in 1972:
š Arcades
š Magnavox Odyssey (first take-home console)
But a lot has happened since then…
In the Beginning…
v
Some Current Stats
Source: ESA/DFC (http://essentialfacts.theesa.com/Essential-Facts-2016.pdf)
v
Some Current Stats
Source: ESA/DFC (http://essentialfacts.theesa.com/Essential-Facts-2016.pdf)
v
Some Current Stats
Source: ESA/DFC (http://essentialfacts.theesa.com/Essential-Facts-2016.pdf)
v
GAME INDUSTRY
2016 WORLDWIDE:
$99.6
BILLION!
Some Current Stats
Source: New Zoo (https://newzoo.com/insights/articles/global-games-market-reaches-99-6-billion-2016-mobile-generating-37/)
v
CONTEXT: TRADITIONAL TOYS
2015 WORLDWIDE:
$19.5
BILLION
Some Current Stats
Source: Toy Association, Inc. (http://www.toyassociation.org/tia/industry_facts/salesdata/industryfacts/sales_data/
sales_data.aspx?hkey=6381a73a-ce46-4caf-8bc1-72b99567df1e#.WIjVDUA-KEI)
v
Currently the “Big Three” Video Game Consoles are in their 8th Generation:
š Nintendo Wii U (incl. Switch)
š Microsoft Xbox One (incl. S)
š Sony PlayStation 4 (incl. Pro/VR)
Some Current Stats
v
But why are these stats important?
Some Current Stats
v
Emerging Tech…
š Augmented Reality (AR)
š Virtual Reality (VR)
š Hybrid consoles (Switch)
š Cloud Delivery
š ???
What’s Next…?
v
Fiction, Next Gen gaming, or prophecy?
What’s Next…?
Prophecy:
š Not just fiction or Next Gen gaming, but the Next Gen way of life…
What’s Next…?
v
The lines between our physical
and digital lives are blurring.
The market viability of gaming has
proven to be a primary catalyst,
although the future comprises so
much more than just gaming…
What’s Next…?
v
Gaming is leading the way towards alternate spaces (VR or otherwise)…
š Living / Common
š Employment
š Commerce
š Politics
š Education
š Mass Communication / Mass Media
š Gaming
š ???
What’s Next…?
Contact
Tim Samoff
tsamoff@vcccd.edu
@mcgamedesign

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The Future of Gaming, er, Culture

  • 1. The Future of Gaming Let’s-a go!
  • 2. The Culture of Gaming Let’s-a go!
  • 3. The Future of Culture Let’s-a go!
  • 4. v This is not just a talk about the future of gaming. It is a talk about the future of culture. But we may come to find that gaming started it all… In the Beginning…
  • 5. v “Public” access to video games began in 1972: š Arcades š Magnavox Odyssey (first take-home console) But a lot has happened since then… In the Beginning…
  • 6. v Some Current Stats Source: ESA/DFC (http://essentialfacts.theesa.com/Essential-Facts-2016.pdf)
  • 7. v Some Current Stats Source: ESA/DFC (http://essentialfacts.theesa.com/Essential-Facts-2016.pdf)
  • 8. v Some Current Stats Source: ESA/DFC (http://essentialfacts.theesa.com/Essential-Facts-2016.pdf)
  • 9. v GAME INDUSTRY 2016 WORLDWIDE: $99.6 BILLION! Some Current Stats Source: New Zoo (https://newzoo.com/insights/articles/global-games-market-reaches-99-6-billion-2016-mobile-generating-37/)
  • 10. v CONTEXT: TRADITIONAL TOYS 2015 WORLDWIDE: $19.5 BILLION Some Current Stats Source: Toy Association, Inc. (http://www.toyassociation.org/tia/industry_facts/salesdata/industryfacts/sales_data/ sales_data.aspx?hkey=6381a73a-ce46-4caf-8bc1-72b99567df1e#.WIjVDUA-KEI)
  • 11. v Currently the “Big Three” Video Game Consoles are in their 8th Generation: š Nintendo Wii U (incl. Switch) š Microsoft Xbox One (incl. S) š Sony PlayStation 4 (incl. Pro/VR) Some Current Stats
  • 12. v But why are these stats important? Some Current Stats
  • 13. v Emerging Tech… š Augmented Reality (AR) š Virtual Reality (VR) š Hybrid consoles (Switch) š Cloud Delivery š ??? What’s Next…?
  • 14. v Fiction, Next Gen gaming, or prophecy? What’s Next…?
  • 15. Prophecy: š Not just fiction or Next Gen gaming, but the Next Gen way of life… What’s Next…?
  • 16. v The lines between our physical and digital lives are blurring. The market viability of gaming has proven to be a primary catalyst, although the future comprises so much more than just gaming… What’s Next…?
  • 17. v Gaming is leading the way towards alternate spaces (VR or otherwise)… š Living / Common š Employment š Commerce š Politics š Education š Mass Communication / Mass Media š Gaming š ??? What’s Next…?