A twenty-minute lecture on games, er, culture, er, games, er… Here's a screencast of the lecture:
https://www.3cmediasolutions.org/privid/63487?key=009af32de754706c404e1de59d60f323ec9d9f77
4. v
This is not just a talk about the future of gaming. It is a talk about the future of culture.
But we may come to find that gaming started it all…
In the Beginning…
5. v
“Public” access to video games began in 1972:
š Arcades
š Magnavox Odyssey (first take-home console)
But a lot has happened since then…
In the Beginning…
10. v
CONTEXT: TRADITIONAL TOYS
2015 WORLDWIDE:
$19.5
BILLION
Some Current Stats
Source: Toy Association, Inc. (http://www.toyassociation.org/tia/industry_facts/salesdata/industryfacts/sales_data/
sales_data.aspx?hkey=6381a73a-ce46-4caf-8bc1-72b99567df1e#.WIjVDUA-KEI)
11. v
Currently the “Big Three” Video Game Consoles are in their 8th Generation:
š Nintendo Wii U (incl. Switch)
š Microsoft Xbox One (incl. S)
š Sony PlayStation 4 (incl. Pro/VR)
Some Current Stats
12. v
But why are these stats important?
Some Current Stats
15. Prophecy:
š Not just fiction or Next Gen gaming, but the Next Gen way of life…
What’s Next…?
16. v
The lines between our physical
and digital lives are blurring.
The market viability of gaming has
proven to be a primary catalyst,
although the future comprises so
much more than just gaming…
What’s Next…?
17. v
Gaming is leading the way towards alternate spaces (VR or otherwise)…
š Living / Common
š Employment
š Commerce
š Politics
š Education
š Mass Communication / Mass Media
š Gaming
š ???
What’s Next…?