This study examined the pedagogical foundations of educational computer games available on the market. The researchers reviewed 55 games and found that most were based on experiential learning theories, with others based on discovery learning, situated cognition, and constructivism. However, some games did not have explicit pedagogical foundations or were unclassified. While the games' effectiveness was not directly compared, experiential and guided discovery approaches seemed to be more effective than drill-and-practice games. Game designers started by grounding games in learning theories but modified them to meet their own needs. Further research is still needed to directly compare games based on their pedagogical foundations.