1. Dr.C.Thanavathi
Thoothukudi – 628 008.
Tamil Nadu.
9629256771
thanavathivoc@rediffmail.com
thanavathic@thanavathi-edu.in
Slide Share
https://www.slideshare.net/thna1581981
YouTube
https://www.youtube.com/c/THANAVATHIC
Website
http://thanavathi-edu.in/
1
Active Learning Methods in Teaching
(ALMT)
2.
3. Objectives
At the end of this session the participants shall be able to:
state the meaning of active learning
explain the need for active learning
describe the different types of active learning methods
Provide hands-on experience in active learning through
group tasks
Become a more independent and self-directed learner
Become a team player
Have a creative mindset.
Stay calm and rational during academic stress.
Enhance language, sharing, and presentation skills.
Understand the importance of arguments and ideas
4. Please share your views on:
-the effective methods that your
college teachers taught you
16. What does it mean “to learn”?
Think
Read
Write
Do
Share
Compromise for further learning
17. What is Active Learning?
Thanks
Provides opportunities for the learners to :
Meaningfully Talk
Listen
Read
Write
Reflect on the content, ideas, issues and
concerns of an academic subject.
Share
Compromise for further learning
18. What is Active Learning?
It allows learners answer
questions, formulate questions of
their own, discuss, explain,
debate, brainstorm and solve
problems during class.
19. When Active Learning Takes
Place?
Active learning is more likely to
take place when learners do
something besides listening.
24. What is the purpose?
• Increase learners participation
• Increase learners engagement
• Increase retention
• More ownership in learning
• Less lecturing by facilitators
• More exciting classroom experience
• Higher Order Thinking Skills (HOTS)
26. ACTIVE LEARNING METHODS
1. Think, Pair and Share
2. Roundtable Brainstorming
3. Circular Questioning
4. One Minute Paper
5. Jig Saw Method
6. Concept Mapping
7. Students Resource
8. Collaborative Writing
9. Peer Teaching
10. Team quizzes
Dr.C.Thanavathi
10/31/2022 26
27. Think, Pair and Share
The think, pair, share strategy is a
technique that
cooperative
encourages
learning
individual participation and is
applicable across all grade levels and class
sizes. Learners think through questions
using three distinct steps:
Think
Pair
Share
28. Think, Pair and Share
Steps
• Decide on how to organize learners into pairs.
• Pose a discussion topic or pose a
question.
• Give learners at least 1-2 minutes to think on
their own. (“think time”).
• Ask learners to pair with a partner and share
their thinking.
• Call on a few learners to share their ideas with
the rest of the class.
30. Roundtable Brainstorming
Purpose: Generate as many answers to
the question as possible.
This involves taking turns and having
teammates contribute one answer at a time.
31. Roundtable Brainstorming
Steps:
1. Listen to the question.
2. Think about all the answers that might be
appropriate.
3. Write one answer on a piece of paper while
saying it out loud.
4. Pass the paper to the teammate on your left.
5. Listen to the one answer that each of your
teammates will write.
6. Write an additional answer that no one has
mentioned the next time the paper comes to you.
7. Listen to the additional answers from your
teammates.
8. Continue contributing answers, one at a time,
until the time is up.
32. Circular Questioning
Divide into two groups
Each member of the group asks a
question to another group member, who
briefly answers the question.
The exercise is complete when everyone
has asked a question.
The facilitator can wrap up the session by
summarizing questions asked and
responses.
33. One minute paper
What I Learned Today (WILT)
Please take a minute to respond to the
following questions:
1. Here’s what I learned in today’s lecture:
2. Here are some questions I still have:
3. Here are some things I don’t even
understand well enough to ask about:
4. Other comments or suggestions:
34. Jig saw method
• Number the students as 1,2,3,4..
• Group them as Group 1, Group 2 , Group 3 and Group 4 each
containing students numbered 1,2,3,4..
• Break an assignment topic into four parts/sub-topics.
• Assign part 1 to students numbered as 1 and part 2 to students
numbered as 2 and so on.
• All the students will read, glean key ideas and become familiar with
their topic.
• Students of same number will meet as a team (Team-1, Team-2,..) to
discuss their sub-topic and arrive at a consensus about the sub-topic.
• Students return to their home group with the information about their
sub-topic and share the same with the other member of their home
team.
• This facilitates all students to gain knowledge about the whole topic.
35. Jig saw method - Group task
Topic: Reforms to improve engineering
education in India
Sub-topic 1 : Reforms in the Selection of students
Sub-topic 2: Reforms in improving the contents
(Syllabus)
Subtopic 3: Reforms in the delivery of contents
(T/L methods)
Subtopic 4: Reforms in assessment
Subtopic 5 : Reforms in community practice
38. Students Resource
• The most unused resource in teaching
today is learners.
• Learners can teach each other and help
their peers and themselves to achieve
more in learning.
• By giving learners responsibility, it can
promote higher learning outcomes.
40. Peer Teaching
“I Teach You, Then You Teach Me”
Peer teaching is the process by which a
competent learner, with minimal training and
with a facilitator’s guidance, helps one or
more students at the same grade level learn
a concept or skill.
41. TEAM QUIZZES
Using team quizzes to help students
review is a highly interactive exam-
preparation strategy that requires
careful but well rewarded-preparation
from both the teacher and the students.
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42. Ways to Learn
• Learn by trial and error.
• Learn by dramatization, by acting it out.
• Learn by grouping, categorizing, and clarifying.
• Learn by forming concepts based on evidence and reason.
• Learn by creating conceptual maps of relationships among items or ideas.
• Learn by picturing—by seeing and recalling things that are.
• Learn by visualizing—by imagining things that might be.
• Learn by thinking metaphorically: link the known to the unknown.
• Learn about ideas by connecting them to what you already know.
• Learn from failure how not to fail; from success, how to succeed.
• Learn from simulations.
• Learn by taking a job that requires the performance you seek.
• Learn by thinking for yourself—forming opinions, reaching conclusions.
• Learn intuitively: discover what you know instinctively.
• Learn by competing with others.
• Learn by playing spontaneously or in games.
• Learn from observing yourself: your thoughts, emotions, and actions.
• Learn by striving to achieve an ambitious goal.
• Learn from reflection and contemplation in solitude.
• Learn from travel—new places, new people, new activities.
• Learn by doing what has moral value (for example, helping others).
43. • Learn by being told—through lessons, lectures, presentations.
• Learn by being shown—from examples, demonstrations, and models.
• Learn from an on-line or distance education course.
• Learn by observing intensely.
• Learn by studying books or other print resources.
• Learn by asking someone what you want to know.
• Learn by searching the Internet.
• Learn by imitating a skilled performance.
• Learn by practicing repeatedly, especially coached practice.
• Learn by mentally rehearsing.
• Learn by seeking direct experiences.
• Learn by conducting an experiment.
• Learn by taking action in the field, by doing it.
• Learn by working cooperatively with others as a team.
• Learn by teaching someone else.
• Learn by teaching yourself.
• Learn by studying media: videos, CDs, tapes, and DVDs.
• Learn by preparing a public presentation.
• Learn by working or studying with a mentor.
44. Advantages of active learning
Increase the students learning interest.
Motivation. Involvement.
Allow students to express ideas/opinions.
Practice their skills Improve group work
dynamic.
Recognize a variety of learning styles.
Encourage the students to own style learning.
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45. CONCLUSION
To have an active learning experience, the use of
technology tools and multimedia helps enhance
the atmosphere of the classroom.
Each student actively engages in the learning
process. Using movies and games the teacher
can make the experience more effective.
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46. Take home message
learning situations, involve
partner and
Create
students,
energize
be a learning
the learning environment
through ALM.
47. Teachers Who Are Capable Of
Making The Class Interesting
Never Have Class Room
Disturbances