Arizona World Usability Day 2012 Keynote Presentation, Nov. 8, 2012
Rick Tilghman, Senior Director of User Experience Design, PayPal
Topic: Delivering payments in a ubiquitous computing world
Digital services continue to assume an increasingly essential role in daily life. Devices are shrinking and fragmenting, analog products are evolving digital capabilities, and new products are displacing established business models. In short, digital is absorbing an increasing array of specific, nuanced, and ever more essential behaviors and needs.
As we confront this rapidly evolving world of ubiquitous computing there are a number of important questions we’re asking at PayPal. What are the implications for the future of payment services? What is the role of usability and UX? How do we evolve to address an accelerating and diversifying marketplace?
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Rick Tilghman, PayPal - Arizona World Usability Day 2012 UX Keynote Presentation
1. World Usability Day 2012
Designing the
Future of Money
Arizona World Usability Day 2012 Celebration
PayPal Scottsdale
November 8, 2012
Rick Tilghman, Senior Director of User
Experience Design, PayPal
sponsored & hosted by
3. INTRODUCTION
Digital services continue to assume an increasingly essential
role in daily life. Devices are shrinking and fragmenting, analog
products are evolving digital capabilities, and new products are
displacing established business models. In short, digital is
absorbing an increasing array of specific, nuanced, and ever
more essential behaviors and needs.
As we confront this rapidly evolving world of ubiquitous
computing there are a number of important questions we’re
asking at PayPal. What are the implications for the future of
payment services? What is the role of usability and UX? How
do we evolve to address an accelerating and diversifying
marketplace?
2
5. AFTER IPHONE “AI”
The
past
5
years
has
seen
a
revolu1on
in
connected
devices…
with
whole
new
segments
and
pla9orms
June, 2007 2008 2009 2010 2011 2012
4
6. EXPONENTIAL GROWTH
By
2014
almost
1
billion
smart
phones
will
be
sold…
annually
5.4
275+
600+
1000+
years
million
million
million
Since
iPhone
debut
iOS
Devices
sold
All
smart
phones
Non-‐PC
devices
(2007)
since
2007
sold
since
2007
sold
since
2007…
yep,
that’s
a
billion.
5
7. ACCELERATING ADOPTION
Smartphones
and
tablets
are
the
most
rapidly
adopted
technologies
in
history
The
compound
effect
of
technology
will
only
accelerate
this
trend
6
18. FUTURE OF PAYMENTS
…but
data
is
only
valuable
when
it’s
ac1onable
Aggregated
industry
Real-‐1me
guidance
Dynamic
pricing
to
and
market
insight
to
enable
and
drive
help
merchants
increase
relevancy
behavioral
change
improve
efficiency
17
19. FUTURE OF PAYMENTS
Customers
increasingly
expect
more
value
from
providers
Rela7onship
Personalized
Enablement
Opportuni7es
Global
Seamless
Adaptability
Financing
18
22. WHO WILL WIN?
• Experiences
that
concentrate
on
servicing
and
are
able
to
support
ubiquity
• Experiences
that
flexibly
adapt
to
contextual
factors
and
changes
• Experiences
that
focus
less
on
passive
informa1on,
more
on
enabling
ac1on
• Experiences
that
grow
to
meet
con1nually
increasing
servicing
expecta1ons
• Experiences
that
incorporate
a
nuanced
view
of
customer
roles
and
behavior
• Experiences
that
capitalize
on
technology
and
environmental
changes
21
25. DOUBLING DOWN ON BEHAVIOR
The
ability
to
solve
experience
problems
is
product
cri1cal
24
26. DOUBLING DOWN ON BEHAVIOR
Deciphering
nuanced
contextual
behaviors
enables
breakthroughs
25
27. DOUBLING DOWN ON BEHAVIOR
Experiences
that
deliver
on
a
value
proposi1on
are
the
key
26
28. UX / USABILITY IS THE KEY
User
centered
design
already
provides
the
techniques
we
need
ASSESS ANALYZE Archetypes /
Personas
Competitive
Review
Existing
Research
Stakeholder Research Scenarios /
Industry Findings Journeys
Insights
Analysis Assumptions
Matrix
Concept
Exploration
Screening,
Recruiting, and Experience Brief
Inquiry Materials Capabilities Matrix A B
User
Sessions
C
INVESTIGATE CONCEIVE
27
29. UX / USABILITY IS THE KEY
Design
capabili1es
are
cri1cal
to
delivering
immersive
experiences
REDACTED
28
30. UX / USABILITY IS THE KEY
Research,
tes1ng,
and
analy1cs
inform
and
refine
the
product
29