“Crimeables: the Rules of Distraction.”
Do technology companies really take all aspects of human behaviour into account when conceiving, designing and marketing new products? When is something really ready for mass consumption? What are the responsibilities of companies when those experiences help facilitate living vicariously? And what are the social consequences of manufacturing artificial needs and generating desire? Fitter, Happier, More productive – Welcome to the echo-chamber…
Kharis is an ex-Nokia Design self described ‘Technapologist’ who transferred to Vancouver from Nokia in Berlin, Germany. Now he helps craft meaningful experiences at Global Mechanic by day. By night though its a world of Drones, and the creation of ‘Inference Architecture’
19. CRIMEABILITY CYCLE
Just some nerds
so no one wants it
Sales
Time
Super Popular, massive demand.
$$$
Market Saturation,
everyone has it.
$
Value levels out.
$$
20. CRIMEABILITY CYCLE
Just some nerds
so no one wants it
Sales
Time
Super Popular, massive demand.
$$$
Market Saturation,
everyone has it.
$
Value levels out.
$$
PROBABLY
SHOULD
MAXIMIZE
CRIME HERE
24. 1. peculiar or unusual in an interesting or amusing way: a quaint sense of humor.
2. skillfully or cleverly made.
QUAINTIFIED SELF
25. ADOPTION CYCLE
Pebble, Glass,
Fitbit etc
Adoption
Time
Needs to reach here in order to
generate real value for users (utility)
DANGER OF IDEA DEATH:
NOT DESIGNED TO BE
HIDDEN