HeroCloud removes the business barriers to online game development-- with no up-front costs as well as covering the costs associated with running your game online. HeroCloud provides full access to HeroEngine, hosting, bandwidth, and access to billing and marketing systems in return for a 30% revenue share.
HeroEngine technology provides a groundbreaking online system where development teams build their games live in a what-you-see-is-what-you-get 3D environment with a rich suite of tools, where games come to life instantly as they are built. Licensees include BioWare (Star Wars: The Old Republic), ZeniMax Online, and many more around the world who demand a better process for developing and maintaining online worlds
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HeroCloud: The Next Generation Solution to Online Game Development
1. The
Next-‐Genera-on
of
Game
Development
The
era
of
building
online
games
faster
and
cheaper
is
here
heroengine.com
Heroengine
and
all
associated
products
and
services
are
part
of
10. The
HeroEngine
technology
provides
a
groundbreaking
online
system
with
a
rich
suite
of
tools,
where
games
come
to
life
instantly
as
they
are
built
11. HeroEngine
is
the
world’s
most
powerful
and
only
collabora-ve,
real-me,
integrated
plaLorm
available
for
AAA
quality
MMO
game,
virtual
worlds
and
social
games.
12. “At
BioWare
we
selected
HeroEngine
because
it
had
the
most
sophis-cated
and
complete
development
tools
available
for
building
an
amazing
online
experience.”
Gordon
Walton
Co-‐Studio
Director
of
BioWare
Aus>n
13. Features
&
Benefits
Real-‐-me Process…
no
wai>ng,
everything
works
instantly
Mul-user Asset
Repository…
reusable
smart
objects
maximize
produc>vity
of
art
team
Integrated
Task
and
Project
manager…
point
the
camera
at
the
world
and
the
team
knows
where
to
work
Proven Technology…
small
footprint
clients
and
scalable
server
in
use
by
large
and
small
teams
worldwide
13
14. includes….
Graphical
Client
advanced
3D
graphics
stand-‐alone
client
or
browser
plug-‐in
Mac
and
iOS
in
development
Integrated
world
server
synchronous
(MMO)
or
asynchronous
(social)
supports
MMO
RPG,
social
games,
puzzles,
virtual
worlds,
ect
World’s
most
complete
toolset
world
building,
scrip>ng,
project
management
–
c++
not
required
14
15. produc-on
process
is
our
secret
sauce
…proven
state-‐of-‐the
art
technology
cuts
<me
and
budget
20-‐50%
…fast,
itera<ve
development
for
crea>vity,
plus
quality
…facilitates
geographically
distributed
teams
…ready
for
development
day-‐one
15
16. HeroEngine
with
billing
and
hosting.
At
no
up-‐front
cost,
it’s
the
ultimate
developer
tool
for
online
games.
22. Hos-ng
in
the
cloud…
No
need
to
build
separate
opera<ons
teams
Integrated
billing
systems…
Instantly
accept
credit
cards
and
payments,
including
facebook
credits
Marke-ng
plaLorm…
To
help
your
game
succeed
23. Once
your
game
is
online
and
making
you
money
–
you’ll
keep
70%
of
revenues.
In
return,
we
provide
the
tech,
servers,
bandwidth,
opera-ons
and
billing
support,
marke-ng
and
interface
to
social
networks.
27. About
Idea
Fabrik:
Founded
in
2008
by
European
financiers/entrepreneurs,
Idea
Fabrik
acquired
the
HeroEngine
business
and
team
from
Simutronics
in
July,
2010
28. Technology
Overview
Cutting
Edge
World
Editor
All
that
you've
come
to
expect
from
world
editors
plus
all
the
things
the
world
builders
complain
they
don't
have.
Ramp
tools,
seamless
world
editing,
photoshop
style
layers
for
terrain
and
flora,
slope
and
vertex
masking,
real
time
“too
steep”
displays
Switch
from
game
mode
to
edit
mode
on
the
fly
within
the
world
editor
without
having
to
load
a
separate
client
Flexible
Asset
Management
and
Smart
Objects
3D
asset
library
allows
completely
customizable
folders
and
tab
sorting
of
object
Supports
objects
with
customizable
script
commands
built
into
the
library,
allowing
randomization
or
direction
of
any
element
on
placement,
even
within
groups
and
sets
of
objects
In
game
pose
and
snap
tool
creates
easy
user
controlled
icons
for
objects
and
object
sets
Dynamic,
Real
Time,
Graphical
Systems
Deep
dynamic
and
real
time
lighting
and
shadows,
all
customizable
and
updating
in
real
time.
No
need
to
reload
a
client,
or
update
an
archaic
text
file
Character
full
body
and
face
morphing
Node-‐based
animations
and
flexible
bone
tracking
In
game
particle
effects
editor
and
event-‐based
effect
sequencer
No
Builds,
no
waiting
for
updates
or
emails
Real
time
AI
and
pathfinding
systems
Streamlined
scripting
language,
familiar
to
users
of
Actionscript
and
Javascript,
handles
everything
within
a
powerful
Data
Object
Model,
and
no
more
curly
brackets
and
semicolons
Integrated
concept
art
viewer,
bug
creator,
and
project
management
all
make
use
of
in
game
Whiteboarding
for
notes,
comments,
highlights
and
drawing
squiggly
arrows
to
things
Completely
Integrated
Server
Environment
Scalable
and
robust
server
clusters
all
handled
by
an
easy
to
use
master
control
console
Content
publishing
from
server
to
server
with
no
down
time
Realtime
monitoring
and
metrics
Nvidia
PhysX
on
client
and
server