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The	
  Next-­‐Genera-on	
  of	
  Game	
  Development	
  
  The	
  era	
  of	
  building	
  online	
  games	
  faster	
  and	
  cheaper	
  is	
  here	
  




                                                heroengine.com	
  



   Heroengine	
  and	
  all	
  associated	
  products	
  and	
  services	
  are	
  part	
  of	
  
Economic	
  factors	
  dictate	
  that	
  	
  
cost	
  and	
  -me	
  to	
  market	
  your	
  game	
  are	
  cri-cal.	
  
AAA	
  games	
  demand	
  quality	
  graphics.	
  
Developing	
  an	
  online	
  game	
  in	
  a	
  team	
  
      requires	
  coordina-on.	
  
When	
  the	
  high	
  stakes	
  of	
  the	
  games	
  industry	
  means	
  	
  
you	
  have	
  only	
  one	
  chance	
  to	
  make	
  the	
  right	
  decision,	
  
           which	
  game	
  engine	
  do	
  you	
  choose?	
  
Our	
  mission	
  is	
  to	
  break	
  the	
  barriers	
  to	
  crea-ve	
  online	
  
                            game	
  development	
  
Introducing,	
  the	
  best	
  solu-on	
  for	
  online	
  game	
  
development,	
  for	
  any	
  type	
  of	
  game	
  developer	
  
from	
  the	
  largest	
  studios…	
  

  …to	
  the	
  solo	
  die-­‐hard	
  
Collabora-ve,	
  real-­‐-me	
  engine	
  for	
  
    online	
  game	
  development	
  
The	
  HeroEngine	
  technology	
  provides	
  a	
  groundbreaking	
  
 online	
  system	
  with	
  a	
  rich	
  suite	
  of	
  tools,	
  where	
  games	
  
            come	
  to	
  life	
  instantly	
  as	
  they	
  are	
  built	
  
HeroEngine	
  is	
  the	
  world’s	
  most	
  powerful	
  and	
  only	
  
collabora-ve,	
  real-me,	
  integrated	
  plaLorm	
  available	
  for	
  AAA	
  
     quality	
  MMO	
  game,	
  virtual	
  worlds	
  and	
  social	
  games.	
  
“At	
  BioWare	
  we	
  selected	
  HeroEngine	
  
because	
  it	
  had	
  the	
  most	
  sophis-cated	
  
and	
  complete	
  development	
  tools	
  
available	
  for	
  building	
  an	
  amazing	
  
online	
  experience.”	
  

Gordon	
  Walton	
  
Co-­‐Studio	
  Director	
  of	
  BioWare	
  Aus>n	
  
Features	
  &	
  Benefits	
  
Real-­‐-me Process…	
  no	
  wai>ng,	
  everything	
  works	
  instantly

Mul-user Asset	
  Repository…	
  reusable	
  smart	
  objects	
  maximize	
  
  produc>vity	
  of	
  art	
  team

Integrated	
  Task	
  and	
  Project	
  manager…	
  point	
  the	
  camera	
  at	
  the	
  world	
  
   and	
  the	
  team	
  knows	
  where	
  to	
  work

Proven Technology…	
  small	
  footprint	
  clients	
  and	
  scalable	
  server	
  in	
  use	
  
   by	
  large	
  and	
  small	
  teams	
  worldwide

                                                                                                   13	
  
includes….	
  
Graphical	
  Client	
  
advanced	
  3D	
  graphics	
  
stand-­‐alone	
  client	
  or	
  browser	
  plug-­‐in	
  
Mac	
  and	
  iOS	
  in	
  development	
  

Integrated	
  world	
  server	
  
synchronous	
  (MMO)	
  or	
  asynchronous	
  (social)	
  
supports	
  MMO	
  RPG,	
  social	
  games,	
  puzzles,	
  virtual	
  worlds,	
  ect

World’s	
  most	
  complete	
  toolset	
  
world	
  building,	
  scrip>ng,	
  project	
  management	
  –	
  c++	
  not	
  required


                                                                                          14	
  
produc-on	
  process	
  is	
  our	
  secret	
  sauce	
  


…proven	
  state-­‐of-­‐the	
  art	
  technology	
  cuts	
  <me	
  and	
  budget	
  20-­‐50%	
  

                    …fast,	
  itera<ve	
  development	
  for	
  crea>vity,	
  plus	
  quality	
  


…facilitates	
  geographically	
  distributed	
  teams	
  


                  …ready	
  for	
  development	
  day-­‐one	
  

                                                                                                    15	
  
HeroEngine	
  with	
  billing	
  and	
  hosting.	
  
At	
  no	
  up-­‐front	
  cost,	
  it’s	
  the	
  ultimate	
  
 developer	
  tool	
  for	
  online	
  games.	
  
The	
  complete	
  solu-on	
  for	
  online	
  game	
  development	
  
Removes	
  the	
  business	
  barriers	
  to	
  online	
  development	
  
Free	
  to	
  use.	
  	
  	
  


Plus,	
  we’re	
  also	
  covering	
  the	
  costs	
  associated	
  with	
  
                   running	
  the	
  game	
  online	
  
Includes	
  full	
  access	
  to	
  HeroEngine	
  technology,	
  toolset,	
  
      feature	
  sets	
  and	
  server	
  architecture,	
  plus…	
  
Hos-ng,	
  bandwidth	
  and	
  access	
  to	
  billing	
  and	
  marke-ng	
  
                           systems	
  
Hos-ng	
  in	
  the	
  cloud…	
  	
  
No	
  need	
  to	
  build	
  separate	
  opera<ons	
  teams	
  

Integrated	
  billing	
  systems…	
  	
  
Instantly	
  accept	
  credit	
  cards	
  and	
  payments,	
  including	
  
facebook	
  credits	
  

Marke-ng	
  plaLorm…	
  	
  
To	
  help	
  your	
  game	
  succeed	
  
Once	
  your	
  game	
  is	
  online	
  and	
  making	
  you	
  money	
  –	
  you’ll	
  
                         keep	
  70%	
  of	
  revenues.	
  

   In	
  return,	
  we	
  provide	
  the	
  tech,	
  servers,	
  bandwidth,	
  
opera-ons	
  and	
  billing	
  support,	
  marke-ng	
  and	
  interface	
  to	
  
                             social	
  networks.	
  
Sounds	
  like	
  a	
  pre]y	
  sweet	
  deal	
  to	
  us.	
  	
  
We	
  already	
  have	
  more	
  than	
  1,000	
  game	
  developers	
  
       building	
  high-­‐quality	
  games	
  in	
  the	
  cloud.	
  
Are	
  you	
  next?	
  	
  




heroengine.com	
  
About	
  Idea	
  Fabrik:	
  
Founded	
  in	
  2008	
  by	
  European	
  financiers/entrepreneurs,	
  Idea	
  
  Fabrik	
  acquired	
  the	
  HeroEngine	
  business	
  and	
  team	
  from	
  
                          Simutronics	
  in	
  July,	
  2010	
  
Technology	
  Overview	
  
                                                                           Cutting	
  Edge	
  World	
  Editor	
  
   All	
  that	
  you've	
  come	
  to	
  expect	
  from	
  world	
  editors	
  plus	
  all	
  the	
  things	
  the	
  world	
  builders	
  complain	
  they	
  don't	
  have.	
  Ramp	
  tools,	
  
    seamless	
  world	
  editing,	
  photoshop	
  style	
  layers	
  for	
  terrain	
  and	
  flora,	
  slope	
  and	
  vertex	
  masking,	
  real	
  time	
  “too	
  steep”	
  displays	
  

             Switch	
  from	
  game	
  mode	
  to	
  edit	
  mode	
  on	
  the	
  fly	
  within	
  the	
  world	
  editor	
  without	
  having	
  to	
  load	
  a	
  separate	
  client	
  

                                                        Flexible	
  Asset	
  Management	
  and	
  Smart	
  Objects	
  
                                  3D	
  asset	
  library	
  allows	
  completely	
  customizable	
  folders	
  and	
  tab	
  sorting	
  of	
  object	
  
Supports	
  objects	
  with	
  customizable	
  script	
  commands	
  built	
  into	
  the	
  library,	
  allowing	
  randomization	
  or	
  direction	
  of	
  any	
  element	
  on	
  
                                                         placement,	
  even	
  within	
  groups	
  and	
  sets	
  of	
  objects	
  
                           In	
  game	
  pose	
  and	
  snap	
  tool	
  creates	
  easy	
  user	
  controlled	
  icons	
  for	
  objects	
  and	
  object	
  sets	
  

                                                               Dynamic,	
  Real	
  Time,	
  Graphical	
  Systems	
  
    Deep	
  dynamic	
  and	
  real	
  time	
  lighting	
  and	
  shadows,	
  all	
  customizable	
  and	
  updating	
  in	
  real	
  time.	
  No	
  need	
  to	
  reload	
  a	
  client,	
  or	
  
                                                                            update	
  an	
  archaic	
  text	
  file	
  
                                                                  Character	
  full	
  body	
  and	
  face	
  morphing	
  
                                                         Node-­‐based	
  animations	
  and	
  flexible	
  bone	
  tracking	
  
                                                In	
  game	
  particle	
  effects	
  editor	
  and	
  event-­‐based	
  effect	
  sequencer	
  

                                                        No	
  Builds,	
  no	
  waiting	
  for	
  updates	
  or	
  emails	
  
                                                                Real	
  time	
  AI	
  and	
  pathfinding	
  systems	
  
Streamlined	
  scripting	
  language,	
  familiar	
  to	
  users	
  of	
  Actionscript	
  and	
  Javascript,	
  handles	
  everything	
  within	
  a	
  powerful	
  Data	
  Object	
  
                                                      Model,	
  and	
  no	
  more	
  curly	
  brackets	
  and	
  semicolons	
  
Integrated	
  concept	
  art	
  viewer,	
  bug	
  creator,	
  and	
  project	
  management	
  all	
  make	
  use	
  of	
  in	
  game	
  Whiteboarding	
  for	
  notes,	
  comments,	
  
                                                       highlights	
  and	
  drawing	
  squiggly	
  arrows	
  to	
  things	
  	
  

                                                            Completely	
  Integrated	
  Server	
  Environment	
  
                                Scalable	
  and	
  robust	
  server	
  clusters	
  all	
  handled	
  by	
  an	
  easy	
  to	
  use	
  master	
  control	
  console	
  
                                                   Content	
  publishing	
  from	
  server	
  to	
  server	
  with	
  no	
  down	
  time	
  
                                                                       Realtime	
  monitoring	
  and	
  metrics	
  
                                                                      Nvidia	
  PhysX	
  on	
  client	
  and	
  server	
  

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HeroCloud: The Next Generation Solution to Online Game Development

  • 1. The  Next-­‐Genera-on  of  Game  Development   The  era  of  building  online  games  faster  and  cheaper  is  here   heroengine.com   Heroengine  and  all  associated  products  and  services  are  part  of  
  • 2. Economic  factors  dictate  that     cost  and  -me  to  market  your  game  are  cri-cal.  
  • 3. AAA  games  demand  quality  graphics.  
  • 4. Developing  an  online  game  in  a  team   requires  coordina-on.  
  • 5. When  the  high  stakes  of  the  games  industry  means     you  have  only  one  chance  to  make  the  right  decision,   which  game  engine  do  you  choose?  
  • 6. Our  mission  is  to  break  the  barriers  to  crea-ve  online   game  development  
  • 7. Introducing,  the  best  solu-on  for  online  game   development,  for  any  type  of  game  developer  
  • 8. from  the  largest  studios…   …to  the  solo  die-­‐hard  
  • 9. Collabora-ve,  real-­‐-me  engine  for   online  game  development  
  • 10. The  HeroEngine  technology  provides  a  groundbreaking   online  system  with  a  rich  suite  of  tools,  where  games   come  to  life  instantly  as  they  are  built  
  • 11. HeroEngine  is  the  world’s  most  powerful  and  only   collabora-ve,  real-me,  integrated  plaLorm  available  for  AAA   quality  MMO  game,  virtual  worlds  and  social  games.  
  • 12. “At  BioWare  we  selected  HeroEngine   because  it  had  the  most  sophis-cated   and  complete  development  tools   available  for  building  an  amazing   online  experience.”   Gordon  Walton   Co-­‐Studio  Director  of  BioWare  Aus>n  
  • 13. Features  &  Benefits   Real-­‐-me Process…  no  wai>ng,  everything  works  instantly Mul-user Asset  Repository…  reusable  smart  objects  maximize   produc>vity  of  art  team Integrated  Task  and  Project  manager…  point  the  camera  at  the  world   and  the  team  knows  where  to  work Proven Technology…  small  footprint  clients  and  scalable  server  in  use   by  large  and  small  teams  worldwide 13  
  • 14. includes….   Graphical  Client   advanced  3D  graphics   stand-­‐alone  client  or  browser  plug-­‐in   Mac  and  iOS  in  development   Integrated  world  server   synchronous  (MMO)  or  asynchronous  (social)   supports  MMO  RPG,  social  games,  puzzles,  virtual  worlds,  ect World’s  most  complete  toolset   world  building,  scrip>ng,  project  management  –  c++  not  required 14  
  • 15. produc-on  process  is  our  secret  sauce   …proven  state-­‐of-­‐the  art  technology  cuts  <me  and  budget  20-­‐50%   …fast,  itera<ve  development  for  crea>vity,  plus  quality   …facilitates  geographically  distributed  teams   …ready  for  development  day-­‐one   15  
  • 16. HeroEngine  with  billing  and  hosting.   At  no  up-­‐front  cost,  it’s  the  ultimate   developer  tool  for  online  games.  
  • 17. The  complete  solu-on  for  online  game  development  
  • 18. Removes  the  business  barriers  to  online  development  
  • 19. Free  to  use.       Plus,  we’re  also  covering  the  costs  associated  with   running  the  game  online  
  • 20. Includes  full  access  to  HeroEngine  technology,  toolset,   feature  sets  and  server  architecture,  plus…  
  • 21. Hos-ng,  bandwidth  and  access  to  billing  and  marke-ng   systems  
  • 22. Hos-ng  in  the  cloud…     No  need  to  build  separate  opera<ons  teams   Integrated  billing  systems…     Instantly  accept  credit  cards  and  payments,  including   facebook  credits   Marke-ng  plaLorm…     To  help  your  game  succeed  
  • 23. Once  your  game  is  online  and  making  you  money  –  you’ll   keep  70%  of  revenues.   In  return,  we  provide  the  tech,  servers,  bandwidth,   opera-ons  and  billing  support,  marke-ng  and  interface  to   social  networks.  
  • 24. Sounds  like  a  pre]y  sweet  deal  to  us.    
  • 25. We  already  have  more  than  1,000  game  developers   building  high-­‐quality  games  in  the  cloud.  
  • 26. Are  you  next?     heroengine.com  
  • 27. About  Idea  Fabrik:   Founded  in  2008  by  European  financiers/entrepreneurs,  Idea   Fabrik  acquired  the  HeroEngine  business  and  team  from   Simutronics  in  July,  2010  
  • 28. Technology  Overview   Cutting  Edge  World  Editor   All  that  you've  come  to  expect  from  world  editors  plus  all  the  things  the  world  builders  complain  they  don't  have.  Ramp  tools,   seamless  world  editing,  photoshop  style  layers  for  terrain  and  flora,  slope  and  vertex  masking,  real  time  “too  steep”  displays   Switch  from  game  mode  to  edit  mode  on  the  fly  within  the  world  editor  without  having  to  load  a  separate  client   Flexible  Asset  Management  and  Smart  Objects   3D  asset  library  allows  completely  customizable  folders  and  tab  sorting  of  object   Supports  objects  with  customizable  script  commands  built  into  the  library,  allowing  randomization  or  direction  of  any  element  on   placement,  even  within  groups  and  sets  of  objects   In  game  pose  and  snap  tool  creates  easy  user  controlled  icons  for  objects  and  object  sets   Dynamic,  Real  Time,  Graphical  Systems   Deep  dynamic  and  real  time  lighting  and  shadows,  all  customizable  and  updating  in  real  time.  No  need  to  reload  a  client,  or   update  an  archaic  text  file   Character  full  body  and  face  morphing   Node-­‐based  animations  and  flexible  bone  tracking   In  game  particle  effects  editor  and  event-­‐based  effect  sequencer   No  Builds,  no  waiting  for  updates  or  emails   Real  time  AI  and  pathfinding  systems   Streamlined  scripting  language,  familiar  to  users  of  Actionscript  and  Javascript,  handles  everything  within  a  powerful  Data  Object   Model,  and  no  more  curly  brackets  and  semicolons   Integrated  concept  art  viewer,  bug  creator,  and  project  management  all  make  use  of  in  game  Whiteboarding  for  notes,  comments,   highlights  and  drawing  squiggly  arrows  to  things     Completely  Integrated  Server  Environment   Scalable  and  robust  server  clusters  all  handled  by  an  easy  to  use  master  control  console   Content  publishing  from  server  to  server  with  no  down  time   Realtime  monitoring  and  metrics   Nvidia  PhysX  on  client  and  server