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Story
Capgemini RDV training
    Thecla Schreuders
Today
• Why story
• What is story
• Brain and story
• Classic stories
• Character
• Action
• Brands and story
• Making story
Why do we talk about story?
We are social animals
Practice interaction, learn codes &
  customs, how to be human
As children we play at story by instinct
How we extract meaning from
  experience
We tell stories to ‘continue’ ourselves
It’s what we do already, all the time
Why do we talk about story?
During our lifetimes we spend more
 time in stories than anywhere else

• 65% of speaking time is on social
  topics
• 46% of our waking hours spent
  daydreaming*
• We dream in stories every night
Why do we talk about story?
Story as distillation

Story helps us understand
• Our client
• Our client’s business
• Our client’s problem
• Our client’s clients
• Our project objectives
• Ourselves …
Three parts and the whole

           Story =
           Audience
           Content
          Structure
         = Experience
Ernest
Hemingway
once said his
best work
was a story
he wrote in just
six words:
For sale:
baby shoes,
never worn.
What is ‘story’?
What is ‘story’
More than a list of facts
Causally linked events which unfold
  over time
Interaction of ‘intentional agents’ with
  minds and motivations
Engage audience through recognisable
  emotions & believable interactions
Elements of story?
Elements of story
Character
Objective or desire
Obstacles to achieving it
Action & behaviour
Beginning – middle – end
Who What Where When Why How
End = satisfying resolution to problem
“What happened?”
“What happens next?”
Story =
1+1=3
Story = interactive
Relies on audience’s cognitive &
 emotional responses to make
 connections
Story makes you part of it as you
 anticipate actions, feelings, outcome
Every experience of story is unique,
 relies on the audience’s own prior
 experience, associations & character
Story is manipulation
Wired for story
Memory
Procedural
Episodic
Semantic
Thinking
Thinking, fast and slow
System 1 = fast, unconscious,
 intuitive, automatic
 Relies on emotion, accumulated
 experience
System 2 = slow, conscious, logical,
 effortful
 Relies on attention, choice, willed
 action
Thinking, fast and slow
Thinking, fast and slow

17 x 24 =
Mirror neurons
Stories are universal
Classic story modes
• Romantic – the trials of love
• Heroic – quest for precious outcome
  or power struggles
• Sacrificial – from bad comes good
Hero’s journey
•   Ordinary world
•   Call to adventure
•   Refusal of call, hesitation, doubt
•   Mentor
•   Allies, tests, enemies
•   Ordeal, transformation
•   Use new knowledge to defeat enemies
•   Return with holy grail
Gladiator
• The title character just wants to go
  home.
• What happens to him instead turns
  into the longest, bloodiest commute
  imaginable
So?
Story =
Rational & emotional
Logical & magical
‘Right brain’ & ‘left brain’
Conscious & unconscious
Man at work
Ask questions, such as …
who is this man?
what is he doing and why?
what is he thinking, feeling; his hopes,
 fears, plans?
what’s the context, and the mood of
 the moment?
what happens next?
Story
“Let’s talk about me …”
My story
What’s happening inside?

• I define
• You infer
• Assumptions & prior knowledge
• Fill in, flesh out, fine tune
• Confirm
Your story
‘Who are you?’

• Define
• Infer
• Cohere
More story elements
• ‘Character is conflict’
• Premise: a proposition leading to a
  conclusion
• Set up = expectation
• Payoff = result
• Anticipation = forward drive
Character // Audience …
Stories are about and for people, all
 overcoming obstacles in pursuit of a
 goal

Every story needs an audience
Business needs customers
Site needs users
Motivation & action

      I think therefore I am
     I WANT therefore I DO
Goldhawk Rd pub
Goldhawk Rd pub
• What do you do?
• Why?
• What do your actions say about you?
Brands use story
• Business or brand idea
• Customer value proposition
  – Customer needs, product benefits,
    competitive difference
• Brand tagline
• Advertising and campaigns
• Tone of voice
The client’s story
• Creation myths
• Heroism
• Purpose

• Brand story
• Unique benefits and solutions
Life. Then Strategy http://www.markpollard.net/
Brand, strategy and story
• Find the real problem and state it
  interestingly
• Find a deep human insight – hit a nerve
• Find what’s truly unique and motivating
  about the brand/product/problem/
  opportunity
• Link the insight and b/p/p/o ‘truth’ to a
  simple strategy statement
• Flip the perspective on b/p/p/o to find
  core strategic idea
• Get others to contribute
A reminder …
Storytelling = audience, content and
 structure, to produce experience

Audience = who, first principles
Content = what, gives focus
Structure = how, provides framework
Experience = attainment of goals
Users’ worlds
               Social world




 Inner world                  Outer world
Persuasion


       Pathos / logos / ethos
   Desires / benefits / reputation
Finding things out
• Formal interviews, direct questions
  but also conversation

• Observe using ‘soft eyes’: put
  assumptions aside

• Framing: not ‘what is it?’ but ‘what
  do you like most about it, and why?’
A conversation with yourself
• Ask: ‘what single detail would make
  me care more about this situation /
  person?

• Ask: ‘what single factor would
  provide a compelling circumstance?’

• Ask: if I were in their shoes, what
  would I think / feel / want?’
‘I am not other people’
Making story

Finding Nemo: an inspiration ….
Making story
Making story is messy
Research is crucial
Believability: actual vs. symbolic truth
Big picture AND drama in the detail: about
  solving problems
Even though you THINK you know where a
  story is going, you don’t until you’re in it
Stories have an internal logic. Won’t always
  get it right first time so be open to the
  process
A web epic
• Ordinary world
• ‘I need …’
• What? Where? How?
• User journey of discovery
• Apply information, tool, options
• Fulfil goals
• Change, satisfaction, return

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Cap g storysession_theclaschreuders

  • 1. Story Capgemini RDV training Thecla Schreuders
  • 2. Today • Why story • What is story • Brain and story • Classic stories • Character • Action • Brands and story • Making story
  • 3. Why do we talk about story? We are social animals Practice interaction, learn codes & customs, how to be human As children we play at story by instinct How we extract meaning from experience We tell stories to ‘continue’ ourselves It’s what we do already, all the time
  • 4. Why do we talk about story? During our lifetimes we spend more time in stories than anywhere else • 65% of speaking time is on social topics • 46% of our waking hours spent daydreaming* • We dream in stories every night
  • 5. Why do we talk about story? Story as distillation Story helps us understand • Our client • Our client’s business • Our client’s problem • Our client’s clients • Our project objectives • Ourselves …
  • 6. Three parts and the whole Story = Audience Content Structure = Experience
  • 7. Ernest Hemingway once said his best work was a story he wrote in just six words:
  • 10. What is ‘story’ More than a list of facts Causally linked events which unfold over time Interaction of ‘intentional agents’ with minds and motivations Engage audience through recognisable emotions & believable interactions
  • 12. Elements of story Character Objective or desire Obstacles to achieving it Action & behaviour Beginning – middle – end Who What Where When Why How End = satisfying resolution to problem
  • 15. Story = interactive Relies on audience’s cognitive & emotional responses to make connections Story makes you part of it as you anticipate actions, feelings, outcome Every experience of story is unique, relies on the audience’s own prior experience, associations & character
  • 18.
  • 24. Thinking, fast and slow System 1 = fast, unconscious, intuitive, automatic Relies on emotion, accumulated experience System 2 = slow, conscious, logical, effortful Relies on attention, choice, willed action
  • 26. Thinking, fast and slow 17 x 24 =
  • 29.
  • 30.
  • 31.
  • 32. Classic story modes • Romantic – the trials of love • Heroic – quest for precious outcome or power struggles • Sacrificial – from bad comes good
  • 33. Hero’s journey • Ordinary world • Call to adventure • Refusal of call, hesitation, doubt • Mentor • Allies, tests, enemies • Ordeal, transformation • Use new knowledge to defeat enemies • Return with holy grail
  • 34.
  • 35. Gladiator • The title character just wants to go home. • What happens to him instead turns into the longest, bloodiest commute imaginable
  • 36. So? Story = Rational & emotional Logical & magical ‘Right brain’ & ‘left brain’ Conscious & unconscious
  • 38. Ask questions, such as … who is this man? what is he doing and why? what is he thinking, feeling; his hopes, fears, plans? what’s the context, and the mood of the moment? what happens next?
  • 39. Story
  • 41. My story What’s happening inside? • I define • You infer • Assumptions & prior knowledge • Fill in, flesh out, fine tune • Confirm
  • 42. Your story ‘Who are you?’ • Define • Infer • Cohere
  • 43. More story elements • ‘Character is conflict’ • Premise: a proposition leading to a conclusion • Set up = expectation • Payoff = result • Anticipation = forward drive
  • 44. Character // Audience … Stories are about and for people, all overcoming obstacles in pursuit of a goal Every story needs an audience Business needs customers Site needs users
  • 45. Motivation & action I think therefore I am I WANT therefore I DO
  • 47. Goldhawk Rd pub • What do you do? • Why? • What do your actions say about you?
  • 48. Brands use story • Business or brand idea • Customer value proposition – Customer needs, product benefits, competitive difference • Brand tagline • Advertising and campaigns • Tone of voice
  • 49.
  • 50. The client’s story • Creation myths • Heroism • Purpose • Brand story • Unique benefits and solutions
  • 51.
  • 52. Life. Then Strategy http://www.markpollard.net/
  • 53. Brand, strategy and story • Find the real problem and state it interestingly • Find a deep human insight – hit a nerve • Find what’s truly unique and motivating about the brand/product/problem/ opportunity • Link the insight and b/p/p/o ‘truth’ to a simple strategy statement • Flip the perspective on b/p/p/o to find core strategic idea • Get others to contribute
  • 54. A reminder … Storytelling = audience, content and structure, to produce experience Audience = who, first principles Content = what, gives focus Structure = how, provides framework Experience = attainment of goals
  • 55. Users’ worlds Social world Inner world Outer world
  • 56. Persuasion Pathos / logos / ethos Desires / benefits / reputation
  • 57. Finding things out • Formal interviews, direct questions but also conversation • Observe using ‘soft eyes’: put assumptions aside • Framing: not ‘what is it?’ but ‘what do you like most about it, and why?’
  • 58. A conversation with yourself • Ask: ‘what single detail would make me care more about this situation / person? • Ask: ‘what single factor would provide a compelling circumstance?’ • Ask: if I were in their shoes, what would I think / feel / want?’
  • 59. ‘I am not other people’
  • 60. Making story Finding Nemo: an inspiration ….
  • 61. Making story Making story is messy Research is crucial Believability: actual vs. symbolic truth Big picture AND drama in the detail: about solving problems Even though you THINK you know where a story is going, you don’t until you’re in it Stories have an internal logic. Won’t always get it right first time so be open to the process
  • 62. A web epic • Ordinary world • ‘I need …’ • What? Where? How? • User journey of discovery • Apply information, tool, options • Fulfil goals • Change, satisfaction, return