2. Agenda
• Who
• Basic concepts
• 3D web
• Unity overview
• Demos
• Unity web integration
• Game Networking
• iPhone, Wii
• Publishing
3. Tadej
• Software developer for 10 years
• Started Motiviti to build casual games
• Tech & Creative director
• Game development & design
• Dev background: real-time gfx, web
4. Casual Games?
• Casual vs. Core
• Different market (not just young males)
• Shorter play bursts (max 15 minutes at a time)
• Can usually afford gameplay innovation
5. Social Games?
• Facebook, Myspace, etc.
• Farmville (70M monthly active users)
• Proven monetization tactics
• + casual
14. Unity
• Sequoia backed
• Gamasutra’s Top 5 game companies 2009
• Top iPhone authoring platform
• Great community & support
15. Unity
• Great engine (best this side of $1M)
• Good GUI
• Terrain engine, animations, lighting, shaders
• Ageia PhysX built-in
• Good documentation
16. Unity
• C# or Javascript (or Boo) scripting
• Scripts compiled to .NET DLL files
• 20x faster than traditional JS
• 50% slower than native C++
33. Get your game published
• Do it yourself (FB, Myspace) or -
• dimerocker.com
• cmune.com
• shockwave.com
• bringler.com (regional focus)
34.
35. • We are looking for great developers
• Unity, web, Flash
• Get in touch - jobs@motiviti.com
• tadej@motiviti.com
• Twitter - @motiviti
• www.motiviti.com