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Alice in Wonderland
1.
2. About Author..
• Charles Lutwidge Dodgson , better known
by his pen name, Lewis Caroll was an
English writer, mathematician, logician,
Anglican deacon and photographer.
• He was born in 27 January 1832 in
England and died in 14 January 1898.
(aged 65)
• Genre: Children’s literature, fantasy
literature, poetry, literary nonsense, linear
algebra.
• Notable works: Alice’s adventure in
wonderland, Through the looking-glass,
The hunting the snark.
3. KEY FACTS..
• Type of book: Novella
• Genre: literary nonsense, children’s fiction
• Language: English
• Setting(time): Victorian era
• Narrator: The narrator is anonymous and
doesn’t use many words to describe in the
story.
• Point of view: The Narrator speaks in third
person and follows Alice around her travels.
4. Character Analysis
• ALICE: The protagonist of
the story. Her adventures
begin with her fateful
jump down the rabbit
hole. Alice believes that
the world is orderly and
stable, and she has an
insatiable curiosity about
her surroundings.
Wonderland challenges
and frustrates her
perceptions of the world.
5. • White Rabbit: The
frantic ,harried wonderland
creature that originally
leads Alice to wonderland.
The White rabbit is figured
of some importance, but he
is manic , timid and
occasionally aggressive. He
wears a waist-coat, and
carries a pocket watch.
• The Queen of Hearts:
The ruler of Wonderland.
The Queen is severe and
domineering , continually
screaming for her subjects
to be beheaded. The
people of wonderland
terrified of her.
6. • The King of Hearts: The
co-ruler of wonderland.
The king is ineffectual
and generally
unlikeable, but lacks the
Queens ruthlessness
and undoes her orders
of execution. He cannot
say anything clever.
• Dormouse: Alice meets
the mouse while
swimming in the pool of
tears. He hates cats and
dogs and he begin to tell
Alice a disturbing story
about being put on trail.
He is very sensitive.
7. • Cheshire Cat : A perpetually
grinning cat who can make
any and all parts of his
body disappear and
reappear. The Cheshire cat
a detached clearheaded
logic and explains
Wonderland’s madness to
Alice.
• The Duchess(The White
Queen): The red Queens
cousin. The duchess
behaves rudely to Alice at
first but later treats her so
affectionately that her
advances feel threatening.
Then she starts to be friend
with Alice.
8. • The Caterpillar: A
wonderland creature.
The Caterpillar sits on a
mushroom, smokes a
hookah and treats Alice
with contempt. He
directs Alice to the magic
mushroom that allows
her to shrink and grow.
• The Mad Hatter: a small
impolite hatter who lives
in perpetual tea-time.
The mad hatter enjoys
frustrating Alice.
9. • The Knave of Hearts: An attendant to the king
and Queen. The Knave has been accused of
stealing the Queen’s tarts.
• The Dodo, The Duck, The Lory and The Eaglet:
Wonderland creatures who participate in the
Caucus race.
• The Cook: The Duchess’s cook, who causes
everyone to sneeze with the amount of
pepper she uses in her cooking. The cook is ill-
tempered, throwing objects at the Duchess
and refusing to give evidence at the trial.
10. • Two , Five and Seven: The playing-card
gardeners. Two , five and seven are fearful and
fumbling, especially in the presence of the
Queen.
• Alice’s sister: The only character whom Alice
interacts with outside of Wonderland. Alice’s
sister daydreams about Alice’s adventures as
the story closes.
11. SUMMARY
• Alice is a beautiful modest nineteen year-old girl. She is the
daughter of Charles Kingle a wealthy man who planned to
find profitable shipping routes through the world. Alice has
been having the same nightmare over and over since her
childhood. In her nightmare; she falls down a rabbit hole
and encounters various talking animals and unusual Queen.
• One day, when she is sitting with her older sister outside,
she sees a white rabbit looking at his watch and talking to
himself. She follows the rabbit and ends up in a tiny locked
door that leads to a beautiful garden. She eats and drinks
things that make her change in size, but she is still unable
to get through the door into garden.
12. • Shortly after, she finds herself in a pool that is
made of her own tears. In the pool she
encounters many creatures. Alice finds the
Rabbit's house and grows huge after drinking a
strange liquid. She terrifies the rabbit and his
neighbors and grows very small. Alice then comes
across a Caterpillar. He irritates Alice and asks her
to recite poetry, which she cannot do properly.
The Caterpillar informs Alice that eating one side
of the mushroom he is sitting on will make her
larger but eating the other side will make her
smaller. Alice is still trying to become the right
size to get into the garden.
13. • When she gets into garden she comes across three
gardeners painting white roses red. They are afraid of
being executed by the Queen of Hearts. Suddenly the
Queen and her entourage of playing cards appear. The
Queen invites Alice to play croquet, and Alice joins a
very strange game. She soon learns that the Duchess is
to be executed. The Cheshire Cat's head appears above
the ground and causes quite a stir. The Duchess is
brought from prison to settle matters and begins
talking with Alice about the moral of everything. The
Queen then decides Alice should go meet the Mock
Turtle; she is escorted by the Gryphon. Alice learns the
Mock Turtle's history and sees a dance called the
Lobster Quadrille. Alice again tries to recite poetry with
little success.
14. • The Gryphon whisks Alice back to court when
they hear that the trial is beginning. The Knave of
Hearts is on trial for stealing the Queen's tarts.
Alice is excited to be in court and to hear the
testimony of the Hatter and the Cook. Alice
herself is called to testify after she has
inexplicably grown larger again. Alice is
impertinent and the King orders her to leave the
court, but she refuses. Alice tells the court that
they're nothing but a pack of cards, and they rise
up and attack her.
• After that Alice realizes she has been asleep for a
long time and this has been a fantastic dream for
her.
15. THEMES
• GROWTH INTO ADULTHOOD
• Alice’s adventures parallel the journey from
childhood to adulthood. She comes into
numerous new situations in which
adaptability is absolutely necessary for
success.
• GAMES/LEARNING THE RULES
• Every new encounter is something of game for
Alice; there are rules to learn. Games are a
constant part of life in wonderland.
16. MOTIFS
• DREAM
• Alice’s Adventures in wonderland takes place in
Alice’s dream. The dream motif explains disparete
events in the story.
• SUBVERSION
• Alice discovers that the only reliable aspect of
Wonderland that she can count on is that it will
frustrate her expectations and challenge her
understanding of the natural order of the world.
17. SYMBOLS
• The Garden
• It symbolize the Garden of Eden, beauty,
innocence that Alice is not permitted to
access. And also desire of experience.