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HYPER-CASUAL MARKET ANALYSIS
AND INSIGHTS
Christopher Farm, CEO @TenjinIO cfarm@tenjin.io
Chris Matthaus Carole Mei-han
Roman Makoto Pooja Kana
TENJIN’S SUCCESS TEAM IS ON THE CUTTING EDGE OF
HYPER-CASUAL DATA SETS
WE WORK WITH LEADING HYPER-CASUALS
Teach best practices through
modules.
Use cases through
real-life scenarios.
Customer Success
Native or 3rd party
campaign attribution.
Ad revenue & IAP ROI
and cost aggregation.
Data warehousing & BI.
Products
Free to start.
Affordable pricing as
you grow (10x cheaper).
Pricing
THREE MAIN REASONS TOP GAME PUBLISHERS CHOOSE US
HYPER-CASUAL APPEAL IS
GROWING
use tenjin : )apps are hyper-casual
9/10 7/10
THE TOP CHARTS ARE MOSTLY HYPER-CASUAL
Source: Appannie
AFTER UNPRECEDENTED GROWTH IN 2018, IN 2019
HYPER-CASUAL MAU IS STILL GROWING
MAU
*projection based on the data from 1st half of 2019
*
BEFORE 2017 THERE WERE ONLY 3 MAIN PUBLISHERS FOR
HYPER-CASUAL GAMES
2018 & 2019 INTRODUCED MANY MORE PLAYERS
HYPER-CASUALS LOOK EAST FOR
GROWTH & ROI
WESTERN HYPER-CASUALS ARE SPENDING MORE IN CHINA
Growth in user acquisition spend (2017-2018)
82%
USER ACQUISITION IN CHINA IS INEXPENSIVE
Source: Tenjin
CPI
MONETIZATION THROUGH ADS: THE CHINESE MARKET IS MATURING
QUICKLY AS ECPM IS CATCHING UP TO TIER 1 MARKETS
eCPM
We expect China to grow even
more in 2019 and become one of
the top 3 countries for launching
hyper-casual game in 2020.
THREE THINGS TO KEEP IN MIND
WHEN ACQUIRING USERS FOR
HYPER-CASUAL GAME
ARPU
Number of users (thousands)
TRADITIONAL USER ACQUISITION FOR IAP GAMES REQUIRES NARROW
TARGETING. HIGH COMPETITION → HIGH CPI
ARPU
Number of users (thousands)
HYPER-CASUAL USERS ARE A BROAD DEMOGRAPHIC AND CAN BE
BROADLY TARGETED. BROAD TARGETING→ LOW COMPETITION→ LOW CPI
HYPER-CASUALS ARE FAMOUS FOR THEIR SHORT TIME TO BREAK
EVEN. THAT ALLOWS ADVERTISERS TO ACT QUICKLY
7 Days
Profit
>30 Days
Growth
CROSS-PROMOTION INCREASING THE “NETWORK RETENTION” OF
YOUR PORTFOLIO FOR HIGHER MONETIZATION
Ad networks
App A
App C
App B
App C
App B
HYPER-CASUALS NEEDS
AFFORDABLE TOOLS TO GROW
HYPER-CASUAL LTV IS 5X LOWER THAN OTHER GENRES:
AFFORDABLE TOOLING IS REQUIRED
Hyper-casual LTV is 5 times lower
than in other genres
5x
FREE
FACEBOOK ALLOWS YOU TO RESEARCH CREATIVES AND
GAME CONCEPTS
FREE
TOOLS LIKE GAME ANALYTICS ALLOWS TO ANALYZE
PRODUCT METRICS
USING AD MEDIATION IS A MUST FOR MAXIMIZING AD
REVENUE
FREE
TENJIN CALCULATES AD LTV & ROI OF ADVERTISING
CAMPAIGNS WITH BEST PRACTICES
1) Hyper-casual phenomenon is growing worldwide
2) Adoption of hyper-casual apps has increased dramatically and is
moving East
3) China is one of the most attractive markets for hyper-casuals: CPIs are
low and monetizing eCPMs are high
4) When doing user acquisition for hyper-casual you need to keep in
mind broad targeting, short TTBE and cross-promotional effect
5) Hyper-casual LTVs are 5x lower and require affordable tools
SUMMARY
Thank you!
Questions? Send me an email at cfarm@tenjin.com
Christopher Farm, CEO @TenjinIO cfarm@tenjin.io

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Chinajoy 2019 - Tenjin's take on hyper-casual market

  • 1. HYPER-CASUAL MARKET ANALYSIS AND INSIGHTS Christopher Farm, CEO @TenjinIO cfarm@tenjin.io
  • 2. Chris Matthaus Carole Mei-han Roman Makoto Pooja Kana TENJIN’S SUCCESS TEAM IS ON THE CUTTING EDGE OF HYPER-CASUAL DATA SETS
  • 3. WE WORK WITH LEADING HYPER-CASUALS
  • 4. Teach best practices through modules. Use cases through real-life scenarios. Customer Success Native or 3rd party campaign attribution. Ad revenue & IAP ROI and cost aggregation. Data warehousing & BI. Products Free to start. Affordable pricing as you grow (10x cheaper). Pricing THREE MAIN REASONS TOP GAME PUBLISHERS CHOOSE US
  • 6. use tenjin : )apps are hyper-casual 9/10 7/10 THE TOP CHARTS ARE MOSTLY HYPER-CASUAL Source: Appannie
  • 7. AFTER UNPRECEDENTED GROWTH IN 2018, IN 2019 HYPER-CASUAL MAU IS STILL GROWING MAU *projection based on the data from 1st half of 2019 *
  • 8. BEFORE 2017 THERE WERE ONLY 3 MAIN PUBLISHERS FOR HYPER-CASUAL GAMES
  • 9. 2018 & 2019 INTRODUCED MANY MORE PLAYERS
  • 10. HYPER-CASUALS LOOK EAST FOR GROWTH & ROI
  • 11. WESTERN HYPER-CASUALS ARE SPENDING MORE IN CHINA Growth in user acquisition spend (2017-2018) 82%
  • 12. USER ACQUISITION IN CHINA IS INEXPENSIVE Source: Tenjin CPI
  • 13. MONETIZATION THROUGH ADS: THE CHINESE MARKET IS MATURING QUICKLY AS ECPM IS CATCHING UP TO TIER 1 MARKETS eCPM
  • 14. We expect China to grow even more in 2019 and become one of the top 3 countries for launching hyper-casual game in 2020.
  • 15. THREE THINGS TO KEEP IN MIND WHEN ACQUIRING USERS FOR HYPER-CASUAL GAME
  • 16. ARPU Number of users (thousands) TRADITIONAL USER ACQUISITION FOR IAP GAMES REQUIRES NARROW TARGETING. HIGH COMPETITION → HIGH CPI
  • 17. ARPU Number of users (thousands) HYPER-CASUAL USERS ARE A BROAD DEMOGRAPHIC AND CAN BE BROADLY TARGETED. BROAD TARGETING→ LOW COMPETITION→ LOW CPI
  • 18. HYPER-CASUALS ARE FAMOUS FOR THEIR SHORT TIME TO BREAK EVEN. THAT ALLOWS ADVERTISERS TO ACT QUICKLY 7 Days Profit >30 Days Growth
  • 19. CROSS-PROMOTION INCREASING THE “NETWORK RETENTION” OF YOUR PORTFOLIO FOR HIGHER MONETIZATION Ad networks App A App C App B App C App B
  • 21. HYPER-CASUAL LTV IS 5X LOWER THAN OTHER GENRES: AFFORDABLE TOOLING IS REQUIRED Hyper-casual LTV is 5 times lower than in other genres 5x
  • 22. FREE FACEBOOK ALLOWS YOU TO RESEARCH CREATIVES AND GAME CONCEPTS
  • 23. FREE TOOLS LIKE GAME ANALYTICS ALLOWS TO ANALYZE PRODUCT METRICS
  • 24. USING AD MEDIATION IS A MUST FOR MAXIMIZING AD REVENUE
  • 25. FREE TENJIN CALCULATES AD LTV & ROI OF ADVERTISING CAMPAIGNS WITH BEST PRACTICES
  • 26. 1) Hyper-casual phenomenon is growing worldwide 2) Adoption of hyper-casual apps has increased dramatically and is moving East 3) China is one of the most attractive markets for hyper-casuals: CPIs are low and monetizing eCPMs are high 4) When doing user acquisition for hyper-casual you need to keep in mind broad targeting, short TTBE and cross-promotional effect 5) Hyper-casual LTVs are 5x lower and require affordable tools SUMMARY
  • 27. Thank you! Questions? Send me an email at cfarm@tenjin.com Christopher Farm, CEO @TenjinIO cfarm@tenjin.io