Aalto University Tenured Professors' Installation Lecture 2017. Department of Media, School of Arts, Design and Architecture, Aalto University. The lecture on Youtube in here:
https://youtu.be/yImx7rJVeX4
4. The slogan on the wall: "Programming is the second literacy.
The first one gives you knowledge: the second allows you to implement it in practice.”
1985-1986: Chkalovski Village School No. 2, Pravetz 82 computers.
Газета «Переславская неделя» / В. С. Спиридонов via Wikimedia Commons.
8. “We tend to overestimate the
effect of a technology
in the short run
and
underestimate the effect
in the long run.”
9. Roy Amara (Amaras Law)
The Institute for the Future / Stanford Research Institute
“We tend to overestimate the
effect of a technology
in the short run
and
underestimate the effect
in the long run.”
21. Effect
Pokémon GO
1980 2016
Steve Mann:
Wearable
computer
system
Pokémon GO
What really
happens
What
we think
that will
happen
2006
Shedlight: Augmented reality
with virtual annotation
30. Leinonen, T., Keune, A., Veermans, M. & Toikkanen, T (2016)
Mobile apps for reflection in learning: A design research in K-12
education. British Journal of Educational Technology.
Põldoja, H., Duval, E., Leinonen, T. (2016) Design and evaluation
of an online tool for open learning with blogs. Australasian
Journal of Educational Technology 32 (2).
Pejoska, J., Bauters, M., Purma, J., Leinonen T. (2016) Social
augmented reality: Enhancing context-dependent communication
and informal learning at work. British Journal of Educational
Technology.
Durall, E. & Leinonen, T. (2015). Why Do We Want Data for
Learning? Learning Analytics and the Laws of Media. in The
Future of Ubiquitous Learning Learning Designs for Emerging
Pedagogies. Springer International Publishing.