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Augmented Reality and the User-
Generated World


                             Andrés Guadamuz
                    SCRIPT, University of Edinburgh
That joke isn’t funny anymore
Virtual reality
Virtual reality
Virtual reality
Virtual reality
Virtual reality
Virtual reality
Augmented reality
Augmented reality
Augmented reality
Augmented reality in fiction
Augmented reality in fiction
Augmented reality in fiction
Clumsy reality
Clumsy reality
Future reality
Future reality
Near future reality
Near future reality
Near future reality
The future is now
The future is now
The future is now
The future is now
The future is now
Avatar
Avatar
Avatar
Avatar
Exporting avatars
Exporting avatars
Exporting avatars
Exporting avatars
Exporting avatars
The avatar world
The avatar world
The avatar world
The avatar world
The avatar world
Tagged world
Tagged world
User-generated world
User-generated world
User-generated world
User-generated world
User-generated world
User-generated world
User-generated world
User-generated world
User-generated world
Yes, there is some law in this
presentation...
Copyright issues
 New opportunities for content creators
 Licensing and “official layers”.
 3D rendering to become hot commodity
 User-generated layers: infringing? Yes.
 I suspect content owners will allow user-generated layers,
 good for their brand.
 Possible fan-layer licences will spring up.
Geolocation, geolocation,
geolocation
 It’s the data, stupid!
 Open government data becomes an important commodity
 Next big content war will be between open data and
 proprietary data.
 Open Data Licensing , CC an other open solutions
 become more commercially viable.
Avatar rights redux

 Avatars are usually owned by the game developer (e.g.
 Blizzard).
 Avatars cannot be taken out of the world, so this makes
 sense.
 If avatars can be seen outside of the world, is there a case
 for ownership?
Better ways of playing Tetris
a.guadamuz@ed.ac.uk

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