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Avatar Rights Re-visited: Real ID
                   and Augmented Reality

                   Andres Guadamuz
                   SCRIPT Centre, University of Edinburgh




                                                            1



Friday, 27 August 2010
The apology thing is getting stale...
                                                       (give it up already!)



                                                                               2



Friday, 27 August 2010
Do avatars dream of electric rights?
                                                                3



Friday, 27 August 2010
We’ve been here before...
                         Hands off MY avatar! (R. Reynolds).

                         Intellectual Property Rights in Virtual Environments: Considering the
                         Rights of Owners, Programmers and Virtual Avatars (W. Barfield).

                         Constructing Virtual Properties: What Do Avatars, Feedback and
                         Exploits Have in Common?” (N. Gervassis).

                         Owned: Finding a Place for Virtual World Property Rights (T. Westbrook).




                                                                                                    4



Friday, 27 August 2010
Some arguments


                         Copyright subsists on avatars,
                         but whose copyright is it?

                         Sweat of the brow?

                         Natural property arguments
                         (Locke).

                         Emotional investment.




                                                          5



Friday, 27 August 2010
The tyranny of the EULA
                                                   6



Friday, 27 August 2010
Blizzard’s EULA
                         “4. Ownership.

                         A. All title, ownership rights and intellectual property rights in and to the
                         Game and all copies thereof (including without limitation any titles,
                         computer code, themes, objects, characters, character names,
                         stories, dialog, catch phrases, locations, concepts, artwork, character
                         inventories, structural or landscape designs, animations, sounds,
                         musical compositions and recordings, audio-visual effects, storylines,
                         character likenesses, methods of operation, moral rights, and any
                         related documentation) are owned or licensed by Blizzard [...]”




                                                                                                         7



Friday, 27 August 2010
Second Life
                         “3.2 You retain copyright and other intellectual
                         property rights with respect to Content you
                         create in Second Life, to the extent that you
                         have such rights under applicable law. However,
                         you must make certain representations and
                         warranties, and provide certain license rights,
                         forbearances and indemnification, to Linden Lab
                         and to other users of Second Life.”


                                                                            8



Friday, 27 August 2010
Avatars are locked in Virtual Worlds
                                                                9



Friday, 27 August 2010
Change is on the way


                         Real money value of virtual
                         goods

                         Commercial value of avatars

                         Augmented reality

                         Personality tied to avatars




                                                       10



Friday, 27 August 2010
Real money value of virtual
                   transactions (VERN)
                                           USD (millions)

               10000




                7500




                5000




                2500




                     0
                      2004   2005   2006                    2007   2008   2009



                                                                                 11



Friday, 27 August 2010
75% of respondents purchased virtual goods
                                               Study by Venture Beat, http://bit.ly/95Cbq1



                                                                                             12



Friday, 27 August 2010
Assets held by avatars have commercial
                                                         value
                                                                  13



Friday, 27 August 2010
Augmented reality




                                       14



Friday, 27 August 2010
Augmented reality




                                       14



Friday, 27 August 2010
Augmented reality




                                       14



Friday, 27 August 2010
Augmented reality




                                       14



Friday, 27 August 2010
Augmented reality




                                       14



Friday, 27 August 2010
Virtual worlds in the real world




                                                      15



Friday, 27 August 2010
Virtual worlds in the real world




                                                      15



Friday, 27 August 2010
Virtual worlds in the real world




                                                      15



Friday, 27 August 2010
Virtual worlds in the real world




                                                      15



Friday, 27 August 2010
Virtual worlds in the real world




                                                      15



Friday, 27 August 2010
Real ID


                         Blizzard proposed to tie a
                         person’s real name with their
                         avatar

                         Outrage!!!

                         Blizzard backed down




                                                         16



Friday, 27 August 2010
17



Friday, 27 August 2010
Character details available online
                                                              18



Friday, 27 August 2010
Data mining (who needs a hug?)
                                                          19



Friday, 27 August 2010
Mobile Armory in WoW
                                                20



Friday, 27 August 2010
Blurring
                         personality
                         boundaries
                         Virtual worlds go mobile




                                                    21



Friday, 27 August 2010
What is virtual identity anyway?
                                             Hint: they are all the same character




                                                                                     22



Friday, 27 August 2010
Concluding...
                                         23



Friday, 27 August 2010
Avatars unite!
                         a.guadamuz@ed.ac.uk




                                               24



Friday, 27 August 2010

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Avatar Rights Re-visited in Augmented Reality

  • 1. Avatar Rights Re-visited: Real ID and Augmented Reality Andres Guadamuz SCRIPT Centre, University of Edinburgh 1 Friday, 27 August 2010
  • 2. The apology thing is getting stale... (give it up already!) 2 Friday, 27 August 2010
  • 3. Do avatars dream of electric rights? 3 Friday, 27 August 2010
  • 4. We’ve been here before... Hands off MY avatar! (R. Reynolds). Intellectual Property Rights in Virtual Environments: Considering the Rights of Owners, Programmers and Virtual Avatars (W. Barfield). Constructing Virtual Properties: What Do Avatars, Feedback and Exploits Have in Common?” (N. Gervassis). Owned: Finding a Place for Virtual World Property Rights (T. Westbrook). 4 Friday, 27 August 2010
  • 5. Some arguments Copyright subsists on avatars, but whose copyright is it? Sweat of the brow? Natural property arguments (Locke). Emotional investment. 5 Friday, 27 August 2010
  • 6. The tyranny of the EULA 6 Friday, 27 August 2010
  • 7. Blizzard’s EULA “4. Ownership. A. All title, ownership rights and intellectual property rights in and to the Game and all copies thereof (including without limitation any titles, computer code, themes, objects, characters, character names, stories, dialog, catch phrases, locations, concepts, artwork, character inventories, structural or landscape designs, animations, sounds, musical compositions and recordings, audio-visual effects, storylines, character likenesses, methods of operation, moral rights, and any related documentation) are owned or licensed by Blizzard [...]” 7 Friday, 27 August 2010
  • 8. Second Life “3.2 You retain copyright and other intellectual property rights with respect to Content you create in Second Life, to the extent that you have such rights under applicable law. However, you must make certain representations and warranties, and provide certain license rights, forbearances and indemnification, to Linden Lab and to other users of Second Life.” 8 Friday, 27 August 2010
  • 9. Avatars are locked in Virtual Worlds 9 Friday, 27 August 2010
  • 10. Change is on the way Real money value of virtual goods Commercial value of avatars Augmented reality Personality tied to avatars 10 Friday, 27 August 2010
  • 11. Real money value of virtual transactions (VERN) USD (millions) 10000 7500 5000 2500 0 2004 2005 2006 2007 2008 2009 11 Friday, 27 August 2010
  • 12. 75% of respondents purchased virtual goods Study by Venture Beat, http://bit.ly/95Cbq1 12 Friday, 27 August 2010
  • 13. Assets held by avatars have commercial value 13 Friday, 27 August 2010
  • 14. Augmented reality 14 Friday, 27 August 2010
  • 15. Augmented reality 14 Friday, 27 August 2010
  • 16. Augmented reality 14 Friday, 27 August 2010
  • 17. Augmented reality 14 Friday, 27 August 2010
  • 18. Augmented reality 14 Friday, 27 August 2010
  • 19. Virtual worlds in the real world 15 Friday, 27 August 2010
  • 20. Virtual worlds in the real world 15 Friday, 27 August 2010
  • 21. Virtual worlds in the real world 15 Friday, 27 August 2010
  • 22. Virtual worlds in the real world 15 Friday, 27 August 2010
  • 23. Virtual worlds in the real world 15 Friday, 27 August 2010
  • 24. Real ID Blizzard proposed to tie a person’s real name with their avatar Outrage!!! Blizzard backed down 16 Friday, 27 August 2010
  • 26. Character details available online 18 Friday, 27 August 2010
  • 27. Data mining (who needs a hug?) 19 Friday, 27 August 2010
  • 28. Mobile Armory in WoW 20 Friday, 27 August 2010
  • 29. Blurring personality boundaries Virtual worlds go mobile 21 Friday, 27 August 2010
  • 30. What is virtual identity anyway? Hint: they are all the same character 22 Friday, 27 August 2010
  • 31. Concluding... 23 Friday, 27 August 2010
  • 32. Avatars unite! a.guadamuz@ed.ac.uk 24 Friday, 27 August 2010