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Connecting People for Development: Why
Public Access ICTs Matter
Findings of the Global Impact Study of Public
Access to Information and Communication
Technologies (ICTs)
CONTENTS
 Background
 About the study
 Findings
 Recommendations
 More information & other resources
BACKGROUND
 The history of public access to ICTs
 Public access ICT research to date
 Major critiques of public access venues
A BRIEF HISTORY OF PUBLIC ACCESS TO ICTS
 Possibly most visible ICT for development (ICTD) initiative during
1990s-2000s
 Huge resource investments by governments and development
agencies
 Parallel emergence of profit-oriented public access enterprises
 Primary aim of non-profit public access programs
 Close digital divides
 Enhance access to information for social and economic
development
 Theory of change
 Access to computers and the internet = access to information =
improved health, education levels, employment opportunities,
incomes, etc.
 High expectations about impact of public access venues on
development
RESEARCH ON PUBLIC ACCESS ICT IMPACTS
 Hype of public access venues spurred much research
 Public access was the top ICTD research area in the 2000s, but:
• Scattered, isolated studies
• Highly localized studies
• Mostly anecdotal impact evidence
• Inconclusive impact evidence
• No studies on indirect impacts or impacts on non-users
• Indications that “disadvantaged” populations not being reached – users mostly
middle class, young, males.
• Conflicting claims about impacts of public access ICTs; uncertainty about return
on investment
MAIN CRITIQUES OF PUBLIC ACCESS ICTS
 4 main critiques:
1. Public access ICTs are failures because they are financially
unsustainable
2. Public access ICTs are only used for frivolous activities,
such as playing games
3. Public access ICTs are no longer needed because mobile
phones have replaced them
4. Public access ICTs are irrelevant as ICTs are now
mainstreamed into other areas (health, agriculture, etc.)
 The Global Impact Study was initiated to address these
critiques and much more
ARE PUBLIC ACCESS ICT VENUES…
failures?
 make_change
frivolous?
 mikekogh
needed?  digital.democracy
irrelevant? DFID
THE GLOBAL IMPACT STUDY
 About the study
 Research design
 Research methods:
1. Inventory of public access venues
2. Surveys of venues, users, and non-users
3. In-depth studies
THE GLOBAL IMPACT STUDY
 Goal: To answer the question: do public access ICTs impact people’s
lives?
• Generate evidence
• Produce policy and program recommendations
• Advance open research
 Global five-year $5 million research project
 Funding support from the International Development Research
Centre (IDRC) and a grant to IDRC from the Bill & Melinda Gates
Foundation
 Led by the Technology & Social Change Group with over 30 research
partners around the world
this is a blank slide for photos or graphics
Lithuania
Ghana
Botswana
South Africa
Bangladesh
Philippines
Chile
Brazil
THE LARGEST STUDY OF ITS KIND
RANGE OF COUNTRIES
 8 countries: Bangladesh, Botswana, Brazil, Chile, Ghana,
Lithuania, Philippines, South Africa
 Geographic and socio-economic diversity
 Low and middle income status
 Rationale:
 To explore conditions that may facilitate impacts, not
to compare one country to another
 To identify potential universally relevant findings
libraries telecenters cybercafés
EXPLORES DIFFERENT MODELS OF PUBLIC ACCESS
DIFFERENT MODELS OF ACCESS
 3 main types of public access venues explored:
o Public libraries
o Telecenters
o Cybercafés
 Defined public access as any venue open to the public;
does not have to be publicly funded
 Cybercafés dominate the public access landscape in
most countries
DEFINITIONS
14
 ICTs: information and communication technologies -
computers only, OR computers and internet; mobile
phones were not included
 Impacts: impacts of public access phenomenon, not
evaluation of specific public access ICT programs
RESEARCH DESIGN
RESEARCH QUESTIONS
16
The study explored 3 central research questions:
1. What are the social and economic impacts of
public access to ICTs?
2. What is the magnitude of these impacts and
how can we measure them?
3. What is the relationship between the costs
and benefits of providing and using public
access ICTs?
IMPACT FACTORS & DEVELOPMENT DOMAINS
17
Impact Factors Impact Domains
Reach Communications & Leisure
Use Culture & Language
Physical design & location Education
Services & operations Employment & Income
Information ecologies Governance
Policy context Health
RESEARCH METHOD #1: INVENTORY
18
 The study began with an inventory to count and
categorize all public access venues in selected countries
 The inventory used existing administrative information
sources
 Helped to quantify the magnitude of the public access
ICT phenomenon
 Served as a sampling frame for surveys
 Facilitated analysis by type of establishment,
geographical location and other characteristics
 6 countries: Bangladesh, Brazil, Chile, Ghana, Lithuania,
Philippines
 All of the inventory data is included in a web database
INVENTORY WEB DATABASE
19
Available at: http://database.globalimpactstudy.org/
RESEARCH METHOD #2: SURVEYS
20
5 COUNTRIES: Bangladesh, Brazil, Chile, Ghana, and Philippines
VENUE OPERATOR SURVEY
 Identify venue design
 Operational
characteristics
 Perceptions of impact
USER SURVEY
• Identify user
characteristics
• Usage patterns
• Perceptions of impact
NON-USER SURVEY
• Identify non-user
characteristics
• Potential indirect
impacts
SURVEY SAMPLE
21
Venue breakdown by country
Libraries Cybercafés Telecenters Other Total
Bangladesh 4 99 148 0 251
Brazil 6 192 39 5 242
Chile 71 109 22 41 243
Ghana 4 220 14 12 250
Philippines 18 229 13 1 261
Total 103 849 236 59 1,247
Venue Survey: 1,247 total (~250 in each country)
User Survey: 5,010 total (~1,000 in each country)
Non-User Survey: 2,000 total (~400 in each country)
RESEARCH METHOD #3: IN-DEPTH STUDIES
In-depth Study Country Sites Research Methods
Infomediaries & infomediation Bangladesh, Chile, Lithuania Ethnographies, focus groups,
interviews, panels, field visits
Shared use & knowledge sharing Ghana User surveys, designing content
sharing system, developing user
behavior application
Gaming & non-instrumental
uses
Brazil User interviews, computer-
based exercises
Mobile internet South Africa Operator interviews, user
interviews, user surveys
Interpersonal communications Philippines User surveys, parent focus
groups, operator interviews
Benefit-Cost Chile User surveys, non-user surveys,
general population survey
Livelihoods Botswana User surveys, interviews, focus
groups
7 targeted topics were investigated to take a closer look at salient & contested
issues surrounding public access ICTs
IN-DEPTH STUDY #1: INFOMEDIARIES
Purpose: To investigate the role of infomediaries and the process of
infomediation in shaping outcomes for users at public access venues. An
infomediary is defined as a person working in a public access venue who
combines coaching and technological resources to serve users’ needs.
Countries: Bangladesh, Chile, Lithuania
Principal Investigators:
 Ricardo Ramirez (University of Guelph)
 Balaji Parthasarathy (International Institute of Information Technology,
Bangalore)
 Andrew Gordon (University of Washington)
Research methods:
 Ethnographies
 Focus groups
 Infomediary interviews
 Panels
 Field visits
IN-DEPTH STUDY #2: COLLABORATIVE KNOWLEDGE SHARING
Purpose: To explore why people share computers at public access venues and
how people interact, share knowledge, and work together at cybercafés
Country: Ghana
Principal Investigator: Michael Best (Georgia Institute of Technology)
Research methods:
 Cybercafé user surveys
 Designing & deploying BusyBoard, an online content sharing system and
display at a cybercafé
 Developing & piloting a computer application to analyze video recordings of
user behavior
IN-DEPTH STUDY #3: NON-INSTRUMENTAL USES
Purpose: To explore the value of non-instrumental uses (gaming, chatting,
social networking) of public access ICTs and identify if computer skills are gained
through non-instrumental uses, and if so, if these skills are transferrable to
“productive” tasks
Country: Brazil
Principal Investigator: Beth Kolko (University of Washington)
Research methods:
 Interviews with users
 Administering computer-based exercises (CBEs) to users
IN-DEPTH STUDY #4: MOBILE INTERNET
Purpose: To explore the interplay between public access venues and mobile
phones and the advantages and disadvantages of different use models
Country: South Africa
Principal Investigators:
 Marion Walton (University of Cape Town)
 Jonathan Donner (Microsoft Research India)
Research methods:
 Venue operator interviews
 Interviews and task analyses with teenage venue users
 User questionnaires
IN-DEPTH STUDY #5: INTERPERSONAL COMMUNICATION
Purpose: To examine the role public access venues play in facilitating
connectedness of families separated by overseas work
Country: Philippines
Principal Investigator: Erwin Alampay (University of the Philippines)
Research methods:
 Surveys of children of overseas workers
 Focus groups with parents who lived abroad
 Interviews with cybercafé managers
IN-DEPTH STUDY #6: BENEFIT-COST ANALYSIS
Purpose: To explore the costs and benefits of providing and using public access
ICTs
Country: Mainly Chile, with user & non-user survey data from all survey
countries (Bangladesh, Brazil, Chile, Ghana, Philippines)
Principal Investigator: Tyler Blake Davis (University of Washington)
Research methods:
 Contingent valuation survey (by phone)
 Non-user surveys
 User surveys
IN-DEPTH STUDY #7: SUSTAINABLE LIVELIHOODS
Purpose: To explore the impact of public access venues on education, income
generation, and employment opportunities for users
Country: Botswana
Principal Investigators:
 Angelina Totolo (University of Botswana)
 Jacobus Christiaan Renken (University of Botswana)
Research methods:
 User surveys
 Interviews
 Focus groups
FINDINGS
 User snapshot
 Digital inclusion
 Social & economic impacts
 Communications & leisure activities
 Value of public access
 Mobile phones
USER SNAPSHOT
Majority of users are:
 Young (68% under 25 years old)
 Male (65%)
 Educated (82% high school +)
 Students (44%)
 Employed (39%)
 Proficient in English (74%)
Majority of users:
 Have +3 years computer & internet experience
(60%)
 Have medium or high computer skills (80%)
 Have medium or high internet skills (69%)
 Own ICTs:
• Computers (56%)
• Internet access (28%)
• TV (95%)
• Radio (83%)
• Mobile phones (96%)
 Jewish Agency
 Corycam
31
DIGITAL INCLUSION
 Dorian V.
 A major contribution of public access is digital inclusion (technology access,
information access, and ICT skills)
 Digital inclusion is necessary before people can realize social and economic
benefits
THE CRITICAL FIRST TOUCH
0
10
20
30
40
50
60
70
80
90
100
Bangladesh Brazil Chile Ghana Philippines
%ofusers
First use of computer at public access venue First use of Internet at public access venue
 For more than half of the user survey respondents, a public access venue
provided them with their:
• first ever contact with computers (50%)
• first ever contact with the internet (62%)
 In countries with lower socio-economic standing (Bangladesh & Ghana),
public access provided almost 80% of users with their first contact
ONLY OPTION FOR ACCESS
 Public access venues
were the only source of
access to the internet
for at least a third
(33%) of survey
respondents
 The majority of
respondents (over
55%) would see a
decrease in their use of
ICT if public access
venues were no longer
available
0 5 10 15 20 25 30 35
To get help from other users
To get help from venue staff
Better equipment than home or work
No other option for computer access
To work or be with friends or other
people
No other option for Internet access
Main reasons for using public access venues
ACCESS TO INFORMATION OF ALL KINDS
 Users see public access
venues as places where a
broad range of
information needs can
be met
 Almost half of users
(47%) had come to the
public access venue on
the day of the survey to
look for specific
information
0 20 40 60 80
Culture & language
Health information
Government services
News
Employment & business
opportunities
Entertainment
Education
Type of Information Sought
DIGITAL LITERACY – ICT SKILLS
Users identified public
access venues as the
most important place at
which they developed
their computer (40%)
and internet (50%) skills
– more than home or
school
0
10
20
30
40
50
60
Public
access
venue
Home School
Computer
Internet
VENUE STAFF SUPPORT DIGITAL INCLUSION FOR
NOVICE USERS
 7% of all users use public
access mainly to get help from
venue staff
 quinn.anya
 22% of users in Bangladesh use public
access mainly to get help from venue staff
 Users in Bangladesh have lower
computer/internet skills and experience
 Staff empathy is more important than ICT
skills for novice users
 While ICT skills are more important for
advanced users, they too welcome
empathy in a different form (e.g. being left
to work without interruption)
0
10
20
30
40
50
60
70
80
90
100
%ofusers
Frequency of seeking assistance from
venue staff, every time or most times
DIGITAL INCLUSION – NON-USERS BENEFIT TOO
 18% of non-users surveyed were former public access
users
 30% of ex-users first used a computer at a public
access venue
 35% of ex-users first used the internet at a public
access venue
 40% of former users developed their computer &
internet skills at a public access venue
SOCIAL & ECONOMIC IMPACTS
 The positive impacts of public access venues are most experienced in the
two areas of universal relevance to users – communication and education
 In other areas, positive impacts are experienced by users when the area is
more relevant and higher priority
 Particular impacts do not have to be experienced by a majority of users in
order to be considered important
IMPACTS VARY ACROSS CATEGORIES
 Highest proportions of perceived positive impacts in social, leisure, &
education
 Lowest proportions of perceived positive impacts in many of the
priority domains
 High proportions of no perceived impact in many categories
 Highest perceived negative impacts in financial savings and time savings
0 10 20 30 40 50 60 70 80 90 100
Communication with family & friends
Education
Pursuing interests & hobbies
Meeting new people
Pursuing other leisure activities
Time savings
Access to employability resources & skills
Financial savings
Access to government information & services
Local language/culture activities
Health
Income
Sending or receiving remittances
Positive
None
Negative
DOMAIN USE LEVELS CAN EXPLAIN PERCEIVED IMPACTS
0
10
20
30
40
50
60
70
80
90
Communications
& Leisure
Education Employment &
Income
Culture &
Language
Health Governance
% of users engaged in domains in the last 12 months
All Venues
PERCEIVED POSITIVE IMPACTS INCREASE
WITH USE FREQUENCY
0
10
20
30
40
50
60
70
80
90
100
Education Communications &
Leisure
Government Culture & Language Health Employment &
Income
Did not use Rarely Sometimes Most times Every time
 For each domain, positive impacts were most likely to be perceived by
people who had used that domain in the last 12 months
 All domains showed a dramatic increase in perceived positive impact
perceptions for the users who more frequently used a venue for that domain
USER NEEDS DRIVE USE
0
10
20
30
40
50
60
70
Didn't have the
need
Didn't think of
it
No specific
reason
Security of my
information
Privacy Some other
reason
%ofusers
Why didn’t you use public access for…
Employment & Income Education Health Governance Culture & Language
The number one reason people don’t use public access for particular domains is
because they didn’t have the need
Did you search
for a job?
(57%)
Did you find
information to
apply? (89%)
Did you
apply?
(91%)
GOAL ACHIEVEMENT
Did you search for
info on how to use
government
services? (64%)
Did you find
information
you were
looking for?
(94%)
Do you feel
more
knowledge
able on
how to
use? (95%)
Employment &
Income
Governance
 When users do use public
access for specific reasons,
they are successful in doing so
and in following though
 Across all tasks in all domains,
approximately 90% of users
took action based on the
information they found
 Public access is useful when
people have an information
need
INDIRECT IMPACTS
 Non-users also benefit from public access ICTs
 Indirect impacts of public access venues ripple out
into communities
 60% of non-users have family or friends who use
public access
 Up to 63% of non-users perceive positive impacts
from family/friend’s use of pubic access
COMMUNICATIONS & SOCIAL NETWORKS
 Large percentages of users (12-
37%) said that email or social
networking was the most
important resource for
achieving goals in various
domains
 Using public access ICTs for
communicating with friends
and family can lead to other
impacts and support
development aims
Communications and leisure activities at public access
venues can contribute to development goals
MORE THAN FUN & GAMES
94%
6%
Has using public access
computers for
communications and leisure
improved your overall ICT
skills?
Yes No
Non-instrumental uses (gaming,
social) can lead to instrumental
(employability) skills
Public access can
help keep families
connected when
separated by
migrant work
 KC Wong
THE VALUE OF PUBLIC ACCESS
 Ryan McFarland
(National Library in Peru)
PEOPLE VALUE PUBLIC ACCESS:
WILLINGNESS TO PAY
 People want access,
regardless of where it is:
Where users don’t have a
variety of venue options,
they are prepared to pay to
get to whatever venue is
available
 Non-users value public
access: Non-users are willing
to pay for other people to
have public access
 IMTFI
LIBRARIES ARE HIGHLY VALUED…
WHERE THEY EXIST
Where people do have a choice of venues, public
libraries are highly valued where they exist
$0.00
$10.00
$20.00
$30.00
$40.00
$50.00
$60.00
Libraries Telecenters Cybercafés
Willingness to pay to prevent reduced hours in…
Chile
MOBILE PHONES ARE NOT A SUBSTITUTE
 Almost all users surveyed have a
mobile phone (96%)
 85% of users have never used
mobile internet
 The majority (88%) of public access
users use a mobile phone daily or
almost daily
 Only 4% of non-users don’t use
public access venues because of
mobile phones ICT4Gov.net
• Researchers in South Africa found
that mobile phones complement,
rather than replace, public access
venues
• Teens have developed practices to
maximize use of both mobile phones
and public access computers &
internet  Marion Walton
PUBLIC ACCESS MOVING FORWARD
 Is public access still relevant?
 Recommendations
• For governments & donor organizations
• For practitioners
• For researchers
 Open data
 More information & resources
IS PUBLIC ACCESS STILL RELEVANT?
YES, public access is still relevant!
Public access…
 Plays a critical role in extending the benefits of ICTs to many
 Constitutes the only option for access for many
 Has not been replaced by mobile phones for ICT access
 Is part of an ecology of information and communication
resources including mobile phones, TV, radio etc., all of which
have a role in meeting people's information needs
 Can play an important role in all countries, regardless of the level
of connectivity or socioeconomic factors
RECOMMENDATIONS: GOVERNMENT & DONOR
ORGANIZATIONS
1. Provide strategic support for public access venues: Based on ICT access levels and
needs of particular communities
2. Use existing infrastructure: Consider leveraging public library and cybercafé facilities
where they exist
3. Provide and publicize specific information and services through public access
venues: For example: government, educational, or health information
4. Embrace communications and non-instrumental uses: Restrictions on uses such as
gaming, chatting, and social networking eliminate alternative pathways to building
ICT and workplace skills
5. Assess performance against realistic measures: Public access venues may foster
internet access and the development of basic digital skills, but cannot guarantee
other outcomes such as increased income
RECOMMENDATIONS: PRACTITIONERS
1. Adopt a flexible approach to rules: Some restrictions can inhibit behaviors that have
the potential to lead to development outcomes. Make adjustments to policy while
being sensitive to the needs of users, societal trends, and new knowledge.
2. Embrace mobile phone services: Venues may be able to enhance their services by
introducing mobile-based services such as Wi-Fi access for mobile phone users or
computer reservations through SMS
3. Do not rule out fees too quickly: Users have demonstrated willingness to pay for
public access ICT facilities. Venues facing sustainability challenges could consider
charging fees, taking into account socioeconomic status of priority groups and
potential users.
4. Design venue environment to facilitate infomediation: Venue configuration can be
adjusted to meet the collaboration needs of users and to enable venue staff to spot
which users need assistance and which do not
5. Make users aware of content availability in priority domains: Actively publicize
available resources relevant to areas of priority concern
RECOMMENDATIONS: RESEARCHERS
1. Build on methodological lessons: Much work remains to be done
to develop and strengthen methodologies for conceptualizing,
identifying, and measuring public access impacts
2. Explore open inventory and survey data: Conduct deeper analysis;
for example, exploring specific user populations, past impacts and
indirect impacts of public access using the study’s openly available
datasets
OPEN RESEARCH, OPEN DATA
The Global Impact Study embraced an open research approach by making
publicly available all of the datasets, research tools and instruments,
methodology, and more
All resources are freely available to the public for access, use, and adaptation
under a Creative Commons Attribution Share-Alike license
To access the inventory data, visit: http://database.globalimpactstudy.org/
To access the survey datasets and instruments, visit:
http://www.globalimpactstudy.org/resources/resources-surveys/
To view a subset of the data and create data visualizations, visit:
http://spark.rstudio.com/tascha/globalimpactstudy/
All other Global Impact Study resources can be found at:
http://tascha.uw.edu/projects/global-impact-study/publications/
MORE INFORMATION
More information about the Global Impact Study of Public Access to ICTs can be
found here: http://tascha.uw.edu/projects/global-impact-study/
The material presented in these slides is based on the final report of the Global
Impact Study, Connecting people for development: Why public access ICTs
matter – available here: http://tascha.uw.edu/publications/connecting-people-
for-development
For questions, please contact tascha@uw.edu
Technology & Social Change Group
tascha.uw.edu | @taschagroup
Thank You

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Findings from the Global Impact Study of Public Access ICTs

  • 1. Connecting People for Development: Why Public Access ICTs Matter Findings of the Global Impact Study of Public Access to Information and Communication Technologies (ICTs)
  • 2. CONTENTS  Background  About the study  Findings  Recommendations  More information & other resources
  • 3. BACKGROUND  The history of public access to ICTs  Public access ICT research to date  Major critiques of public access venues
  • 4. A BRIEF HISTORY OF PUBLIC ACCESS TO ICTS  Possibly most visible ICT for development (ICTD) initiative during 1990s-2000s  Huge resource investments by governments and development agencies  Parallel emergence of profit-oriented public access enterprises  Primary aim of non-profit public access programs  Close digital divides  Enhance access to information for social and economic development  Theory of change  Access to computers and the internet = access to information = improved health, education levels, employment opportunities, incomes, etc.  High expectations about impact of public access venues on development
  • 5. RESEARCH ON PUBLIC ACCESS ICT IMPACTS  Hype of public access venues spurred much research  Public access was the top ICTD research area in the 2000s, but: • Scattered, isolated studies • Highly localized studies • Mostly anecdotal impact evidence • Inconclusive impact evidence • No studies on indirect impacts or impacts on non-users • Indications that “disadvantaged” populations not being reached – users mostly middle class, young, males. • Conflicting claims about impacts of public access ICTs; uncertainty about return on investment
  • 6. MAIN CRITIQUES OF PUBLIC ACCESS ICTS  4 main critiques: 1. Public access ICTs are failures because they are financially unsustainable 2. Public access ICTs are only used for frivolous activities, such as playing games 3. Public access ICTs are no longer needed because mobile phones have replaced them 4. Public access ICTs are irrelevant as ICTs are now mainstreamed into other areas (health, agriculture, etc.)  The Global Impact Study was initiated to address these critiques and much more
  • 7. ARE PUBLIC ACCESS ICT VENUES… failures?  make_change frivolous?  mikekogh needed?  digital.democracy irrelevant? DFID
  • 8. THE GLOBAL IMPACT STUDY  About the study  Research design  Research methods: 1. Inventory of public access venues 2. Surveys of venues, users, and non-users 3. In-depth studies
  • 9. THE GLOBAL IMPACT STUDY  Goal: To answer the question: do public access ICTs impact people’s lives? • Generate evidence • Produce policy and program recommendations • Advance open research  Global five-year $5 million research project  Funding support from the International Development Research Centre (IDRC) and a grant to IDRC from the Bill & Melinda Gates Foundation  Led by the Technology & Social Change Group with over 30 research partners around the world
  • 10. this is a blank slide for photos or graphics Lithuania Ghana Botswana South Africa Bangladesh Philippines Chile Brazil THE LARGEST STUDY OF ITS KIND
  • 11. RANGE OF COUNTRIES  8 countries: Bangladesh, Botswana, Brazil, Chile, Ghana, Lithuania, Philippines, South Africa  Geographic and socio-economic diversity  Low and middle income status  Rationale:  To explore conditions that may facilitate impacts, not to compare one country to another  To identify potential universally relevant findings
  • 12. libraries telecenters cybercafés EXPLORES DIFFERENT MODELS OF PUBLIC ACCESS
  • 13. DIFFERENT MODELS OF ACCESS  3 main types of public access venues explored: o Public libraries o Telecenters o Cybercafés  Defined public access as any venue open to the public; does not have to be publicly funded  Cybercafés dominate the public access landscape in most countries
  • 14. DEFINITIONS 14  ICTs: information and communication technologies - computers only, OR computers and internet; mobile phones were not included  Impacts: impacts of public access phenomenon, not evaluation of specific public access ICT programs
  • 16. RESEARCH QUESTIONS 16 The study explored 3 central research questions: 1. What are the social and economic impacts of public access to ICTs? 2. What is the magnitude of these impacts and how can we measure them? 3. What is the relationship between the costs and benefits of providing and using public access ICTs?
  • 17. IMPACT FACTORS & DEVELOPMENT DOMAINS 17 Impact Factors Impact Domains Reach Communications & Leisure Use Culture & Language Physical design & location Education Services & operations Employment & Income Information ecologies Governance Policy context Health
  • 18. RESEARCH METHOD #1: INVENTORY 18  The study began with an inventory to count and categorize all public access venues in selected countries  The inventory used existing administrative information sources  Helped to quantify the magnitude of the public access ICT phenomenon  Served as a sampling frame for surveys  Facilitated analysis by type of establishment, geographical location and other characteristics  6 countries: Bangladesh, Brazil, Chile, Ghana, Lithuania, Philippines  All of the inventory data is included in a web database
  • 19. INVENTORY WEB DATABASE 19 Available at: http://database.globalimpactstudy.org/
  • 20. RESEARCH METHOD #2: SURVEYS 20 5 COUNTRIES: Bangladesh, Brazil, Chile, Ghana, and Philippines VENUE OPERATOR SURVEY  Identify venue design  Operational characteristics  Perceptions of impact USER SURVEY • Identify user characteristics • Usage patterns • Perceptions of impact NON-USER SURVEY • Identify non-user characteristics • Potential indirect impacts
  • 21. SURVEY SAMPLE 21 Venue breakdown by country Libraries Cybercafés Telecenters Other Total Bangladesh 4 99 148 0 251 Brazil 6 192 39 5 242 Chile 71 109 22 41 243 Ghana 4 220 14 12 250 Philippines 18 229 13 1 261 Total 103 849 236 59 1,247 Venue Survey: 1,247 total (~250 in each country) User Survey: 5,010 total (~1,000 in each country) Non-User Survey: 2,000 total (~400 in each country)
  • 22. RESEARCH METHOD #3: IN-DEPTH STUDIES In-depth Study Country Sites Research Methods Infomediaries & infomediation Bangladesh, Chile, Lithuania Ethnographies, focus groups, interviews, panels, field visits Shared use & knowledge sharing Ghana User surveys, designing content sharing system, developing user behavior application Gaming & non-instrumental uses Brazil User interviews, computer- based exercises Mobile internet South Africa Operator interviews, user interviews, user surveys Interpersonal communications Philippines User surveys, parent focus groups, operator interviews Benefit-Cost Chile User surveys, non-user surveys, general population survey Livelihoods Botswana User surveys, interviews, focus groups 7 targeted topics were investigated to take a closer look at salient & contested issues surrounding public access ICTs
  • 23. IN-DEPTH STUDY #1: INFOMEDIARIES Purpose: To investigate the role of infomediaries and the process of infomediation in shaping outcomes for users at public access venues. An infomediary is defined as a person working in a public access venue who combines coaching and technological resources to serve users’ needs. Countries: Bangladesh, Chile, Lithuania Principal Investigators:  Ricardo Ramirez (University of Guelph)  Balaji Parthasarathy (International Institute of Information Technology, Bangalore)  Andrew Gordon (University of Washington) Research methods:  Ethnographies  Focus groups  Infomediary interviews  Panels  Field visits
  • 24. IN-DEPTH STUDY #2: COLLABORATIVE KNOWLEDGE SHARING Purpose: To explore why people share computers at public access venues and how people interact, share knowledge, and work together at cybercafés Country: Ghana Principal Investigator: Michael Best (Georgia Institute of Technology) Research methods:  Cybercafé user surveys  Designing & deploying BusyBoard, an online content sharing system and display at a cybercafé  Developing & piloting a computer application to analyze video recordings of user behavior
  • 25. IN-DEPTH STUDY #3: NON-INSTRUMENTAL USES Purpose: To explore the value of non-instrumental uses (gaming, chatting, social networking) of public access ICTs and identify if computer skills are gained through non-instrumental uses, and if so, if these skills are transferrable to “productive” tasks Country: Brazil Principal Investigator: Beth Kolko (University of Washington) Research methods:  Interviews with users  Administering computer-based exercises (CBEs) to users
  • 26. IN-DEPTH STUDY #4: MOBILE INTERNET Purpose: To explore the interplay between public access venues and mobile phones and the advantages and disadvantages of different use models Country: South Africa Principal Investigators:  Marion Walton (University of Cape Town)  Jonathan Donner (Microsoft Research India) Research methods:  Venue operator interviews  Interviews and task analyses with teenage venue users  User questionnaires
  • 27. IN-DEPTH STUDY #5: INTERPERSONAL COMMUNICATION Purpose: To examine the role public access venues play in facilitating connectedness of families separated by overseas work Country: Philippines Principal Investigator: Erwin Alampay (University of the Philippines) Research methods:  Surveys of children of overseas workers  Focus groups with parents who lived abroad  Interviews with cybercafé managers
  • 28. IN-DEPTH STUDY #6: BENEFIT-COST ANALYSIS Purpose: To explore the costs and benefits of providing and using public access ICTs Country: Mainly Chile, with user & non-user survey data from all survey countries (Bangladesh, Brazil, Chile, Ghana, Philippines) Principal Investigator: Tyler Blake Davis (University of Washington) Research methods:  Contingent valuation survey (by phone)  Non-user surveys  User surveys
  • 29. IN-DEPTH STUDY #7: SUSTAINABLE LIVELIHOODS Purpose: To explore the impact of public access venues on education, income generation, and employment opportunities for users Country: Botswana Principal Investigators:  Angelina Totolo (University of Botswana)  Jacobus Christiaan Renken (University of Botswana) Research methods:  User surveys  Interviews  Focus groups
  • 30. FINDINGS  User snapshot  Digital inclusion  Social & economic impacts  Communications & leisure activities  Value of public access  Mobile phones
  • 31. USER SNAPSHOT Majority of users are:  Young (68% under 25 years old)  Male (65%)  Educated (82% high school +)  Students (44%)  Employed (39%)  Proficient in English (74%) Majority of users:  Have +3 years computer & internet experience (60%)  Have medium or high computer skills (80%)  Have medium or high internet skills (69%)  Own ICTs: • Computers (56%) • Internet access (28%) • TV (95%) • Radio (83%) • Mobile phones (96%)  Jewish Agency  Corycam 31
  • 32. DIGITAL INCLUSION  Dorian V.  A major contribution of public access is digital inclusion (technology access, information access, and ICT skills)  Digital inclusion is necessary before people can realize social and economic benefits
  • 33. THE CRITICAL FIRST TOUCH 0 10 20 30 40 50 60 70 80 90 100 Bangladesh Brazil Chile Ghana Philippines %ofusers First use of computer at public access venue First use of Internet at public access venue  For more than half of the user survey respondents, a public access venue provided them with their: • first ever contact with computers (50%) • first ever contact with the internet (62%)  In countries with lower socio-economic standing (Bangladesh & Ghana), public access provided almost 80% of users with their first contact
  • 34. ONLY OPTION FOR ACCESS  Public access venues were the only source of access to the internet for at least a third (33%) of survey respondents  The majority of respondents (over 55%) would see a decrease in their use of ICT if public access venues were no longer available 0 5 10 15 20 25 30 35 To get help from other users To get help from venue staff Better equipment than home or work No other option for computer access To work or be with friends or other people No other option for Internet access Main reasons for using public access venues
  • 35. ACCESS TO INFORMATION OF ALL KINDS  Users see public access venues as places where a broad range of information needs can be met  Almost half of users (47%) had come to the public access venue on the day of the survey to look for specific information 0 20 40 60 80 Culture & language Health information Government services News Employment & business opportunities Entertainment Education Type of Information Sought
  • 36. DIGITAL LITERACY – ICT SKILLS Users identified public access venues as the most important place at which they developed their computer (40%) and internet (50%) skills – more than home or school 0 10 20 30 40 50 60 Public access venue Home School Computer Internet
  • 37. VENUE STAFF SUPPORT DIGITAL INCLUSION FOR NOVICE USERS  7% of all users use public access mainly to get help from venue staff  quinn.anya  22% of users in Bangladesh use public access mainly to get help from venue staff  Users in Bangladesh have lower computer/internet skills and experience  Staff empathy is more important than ICT skills for novice users  While ICT skills are more important for advanced users, they too welcome empathy in a different form (e.g. being left to work without interruption) 0 10 20 30 40 50 60 70 80 90 100 %ofusers Frequency of seeking assistance from venue staff, every time or most times
  • 38. DIGITAL INCLUSION – NON-USERS BENEFIT TOO  18% of non-users surveyed were former public access users  30% of ex-users first used a computer at a public access venue  35% of ex-users first used the internet at a public access venue  40% of former users developed their computer & internet skills at a public access venue
  • 39. SOCIAL & ECONOMIC IMPACTS  The positive impacts of public access venues are most experienced in the two areas of universal relevance to users – communication and education  In other areas, positive impacts are experienced by users when the area is more relevant and higher priority  Particular impacts do not have to be experienced by a majority of users in order to be considered important
  • 40. IMPACTS VARY ACROSS CATEGORIES  Highest proportions of perceived positive impacts in social, leisure, & education  Lowest proportions of perceived positive impacts in many of the priority domains  High proportions of no perceived impact in many categories  Highest perceived negative impacts in financial savings and time savings 0 10 20 30 40 50 60 70 80 90 100 Communication with family & friends Education Pursuing interests & hobbies Meeting new people Pursuing other leisure activities Time savings Access to employability resources & skills Financial savings Access to government information & services Local language/culture activities Health Income Sending or receiving remittances Positive None Negative
  • 41. DOMAIN USE LEVELS CAN EXPLAIN PERCEIVED IMPACTS 0 10 20 30 40 50 60 70 80 90 Communications & Leisure Education Employment & Income Culture & Language Health Governance % of users engaged in domains in the last 12 months All Venues
  • 42. PERCEIVED POSITIVE IMPACTS INCREASE WITH USE FREQUENCY 0 10 20 30 40 50 60 70 80 90 100 Education Communications & Leisure Government Culture & Language Health Employment & Income Did not use Rarely Sometimes Most times Every time  For each domain, positive impacts were most likely to be perceived by people who had used that domain in the last 12 months  All domains showed a dramatic increase in perceived positive impact perceptions for the users who more frequently used a venue for that domain
  • 43. USER NEEDS DRIVE USE 0 10 20 30 40 50 60 70 Didn't have the need Didn't think of it No specific reason Security of my information Privacy Some other reason %ofusers Why didn’t you use public access for… Employment & Income Education Health Governance Culture & Language The number one reason people don’t use public access for particular domains is because they didn’t have the need
  • 44. Did you search for a job? (57%) Did you find information to apply? (89%) Did you apply? (91%) GOAL ACHIEVEMENT Did you search for info on how to use government services? (64%) Did you find information you were looking for? (94%) Do you feel more knowledge able on how to use? (95%) Employment & Income Governance  When users do use public access for specific reasons, they are successful in doing so and in following though  Across all tasks in all domains, approximately 90% of users took action based on the information they found  Public access is useful when people have an information need
  • 45. INDIRECT IMPACTS  Non-users also benefit from public access ICTs  Indirect impacts of public access venues ripple out into communities  60% of non-users have family or friends who use public access  Up to 63% of non-users perceive positive impacts from family/friend’s use of pubic access
  • 46. COMMUNICATIONS & SOCIAL NETWORKS  Large percentages of users (12- 37%) said that email or social networking was the most important resource for achieving goals in various domains  Using public access ICTs for communicating with friends and family can lead to other impacts and support development aims Communications and leisure activities at public access venues can contribute to development goals
  • 47. MORE THAN FUN & GAMES 94% 6% Has using public access computers for communications and leisure improved your overall ICT skills? Yes No Non-instrumental uses (gaming, social) can lead to instrumental (employability) skills Public access can help keep families connected when separated by migrant work  KC Wong
  • 48. THE VALUE OF PUBLIC ACCESS  Ryan McFarland (National Library in Peru)
  • 49. PEOPLE VALUE PUBLIC ACCESS: WILLINGNESS TO PAY  People want access, regardless of where it is: Where users don’t have a variety of venue options, they are prepared to pay to get to whatever venue is available  Non-users value public access: Non-users are willing to pay for other people to have public access  IMTFI
  • 50. LIBRARIES ARE HIGHLY VALUED… WHERE THEY EXIST Where people do have a choice of venues, public libraries are highly valued where they exist $0.00 $10.00 $20.00 $30.00 $40.00 $50.00 $60.00 Libraries Telecenters Cybercafés Willingness to pay to prevent reduced hours in… Chile
  • 51. MOBILE PHONES ARE NOT A SUBSTITUTE  Almost all users surveyed have a mobile phone (96%)  85% of users have never used mobile internet  The majority (88%) of public access users use a mobile phone daily or almost daily  Only 4% of non-users don’t use public access venues because of mobile phones ICT4Gov.net • Researchers in South Africa found that mobile phones complement, rather than replace, public access venues • Teens have developed practices to maximize use of both mobile phones and public access computers & internet  Marion Walton
  • 52. PUBLIC ACCESS MOVING FORWARD  Is public access still relevant?  Recommendations • For governments & donor organizations • For practitioners • For researchers  Open data  More information & resources
  • 53. IS PUBLIC ACCESS STILL RELEVANT? YES, public access is still relevant! Public access…  Plays a critical role in extending the benefits of ICTs to many  Constitutes the only option for access for many  Has not been replaced by mobile phones for ICT access  Is part of an ecology of information and communication resources including mobile phones, TV, radio etc., all of which have a role in meeting people's information needs  Can play an important role in all countries, regardless of the level of connectivity or socioeconomic factors
  • 54. RECOMMENDATIONS: GOVERNMENT & DONOR ORGANIZATIONS 1. Provide strategic support for public access venues: Based on ICT access levels and needs of particular communities 2. Use existing infrastructure: Consider leveraging public library and cybercafé facilities where they exist 3. Provide and publicize specific information and services through public access venues: For example: government, educational, or health information 4. Embrace communications and non-instrumental uses: Restrictions on uses such as gaming, chatting, and social networking eliminate alternative pathways to building ICT and workplace skills 5. Assess performance against realistic measures: Public access venues may foster internet access and the development of basic digital skills, but cannot guarantee other outcomes such as increased income
  • 55. RECOMMENDATIONS: PRACTITIONERS 1. Adopt a flexible approach to rules: Some restrictions can inhibit behaviors that have the potential to lead to development outcomes. Make adjustments to policy while being sensitive to the needs of users, societal trends, and new knowledge. 2. Embrace mobile phone services: Venues may be able to enhance their services by introducing mobile-based services such as Wi-Fi access for mobile phone users or computer reservations through SMS 3. Do not rule out fees too quickly: Users have demonstrated willingness to pay for public access ICT facilities. Venues facing sustainability challenges could consider charging fees, taking into account socioeconomic status of priority groups and potential users. 4. Design venue environment to facilitate infomediation: Venue configuration can be adjusted to meet the collaboration needs of users and to enable venue staff to spot which users need assistance and which do not 5. Make users aware of content availability in priority domains: Actively publicize available resources relevant to areas of priority concern
  • 56. RECOMMENDATIONS: RESEARCHERS 1. Build on methodological lessons: Much work remains to be done to develop and strengthen methodologies for conceptualizing, identifying, and measuring public access impacts 2. Explore open inventory and survey data: Conduct deeper analysis; for example, exploring specific user populations, past impacts and indirect impacts of public access using the study’s openly available datasets
  • 57. OPEN RESEARCH, OPEN DATA The Global Impact Study embraced an open research approach by making publicly available all of the datasets, research tools and instruments, methodology, and more All resources are freely available to the public for access, use, and adaptation under a Creative Commons Attribution Share-Alike license To access the inventory data, visit: http://database.globalimpactstudy.org/ To access the survey datasets and instruments, visit: http://www.globalimpactstudy.org/resources/resources-surveys/ To view a subset of the data and create data visualizations, visit: http://spark.rstudio.com/tascha/globalimpactstudy/ All other Global Impact Study resources can be found at: http://tascha.uw.edu/projects/global-impact-study/publications/
  • 58. MORE INFORMATION More information about the Global Impact Study of Public Access to ICTs can be found here: http://tascha.uw.edu/projects/global-impact-study/ The material presented in these slides is based on the final report of the Global Impact Study, Connecting people for development: Why public access ICTs matter – available here: http://tascha.uw.edu/publications/connecting-people- for-development For questions, please contact tascha@uw.edu
  • 59. Technology & Social Change Group tascha.uw.edu | @taschagroup Thank You