This collection explores the diverse applications and impacts of serious games in various contexts, particularly in education and health. Key themes include the use of innovative gaming approaches for enhancing learning experiences, fostering decision-making skills in sustainability education, and adapting gameplay mechanics to improve user engagement and outcomes. Additionally, the discussions highlight significant projects focused on health monitoring technology, urban planning, and the integration of technology in educational frameworks, illustrating the transformative potential of serious games.
Gamifying Agent-Based Models in Cormas: Towards the Playable Architecture for Serious Games in Pharo