Udaipur Call Girls 9602870969 Call Girl in Udaipur Rajasthan
The Road to Superhero City
1. THE ROAD TO SUPERHERO CITY
Or: If you fail enough times, you will win by process of elimination.
Monday, April 26, 2010 1
2. WHO AM I?
My name is Aaron Nemoyten.
Aaron
(Moses’ brother)
Nemoyten
(like “Nemoy” as in Leonard and “ten” as in the number.)
Product Manager for the Facebook RPG Superhero City
Monday, April 26, 2010 2
3. THIS PRESENTATION: THREE PARTS
PART ONE
IDEAS VS. EXECUTION
PART TWO
SUPERHERO CITY: WHY? AND HOW?
PART THREE
THE FUTURE OF SHC
Monday, April 26, 2010 3
5. Proof that ideas don’t matter
Or at least not as much as you probably thought.
Monday, April 26, 2010 5
6. Proof that ideas don’t matter
Or at least not as much as you probably thought.
Monday, April 26, 2010 5
7. Proof that ideas don’t matter
Or at least not as much as you probably thought.
Monday, April 26, 2010 5
8. Proof that ideas don’t matter
Or at least not as much as you probably thought.
Monday, April 26, 2010 5
9. AMONG THE TOP 200 FACEBOOK GAMES
Monday, April 26, 2010 6
10. AMONG THE TOP 200 FACEBOOK GAMES
18 Farm/Animal Games
Monday, April 26, 2010 6
11. AMONG THE TOP 200 FACEBOOK GAMES
18 Farm/Animal Games Seven Pet Games
Monday, April 26, 2010 6
12. AMONG THE TOP 200 FACEBOOK GAMES
18 Farm/Animal Games Seven Pet Games Five Poker Games
Monday, April 26, 2010 6
13. AMONG THE TOP 200 FACEBOOK GAMES
18 Farm/Animal Games Seven Pet Games Five Poker Games Four Mafia Games
Monday, April 26, 2010 6
14. AMONG THE TOP 200 FACEBOOK GAMES
18 Farm/Animal Games Seven Pet Games Five Poker Games Four Mafia Games
Six City-Building Games
Monday, April 26, 2010 6
15. AMONG THE TOP 200 FACEBOOK GAMES
18 Farm/Animal Games Seven Pet Games Five Poker Games Four Mafia Games
Seven Island Games
Six City-Building Games
Monday, April 26, 2010 6
16. AMONG THE TOP 200 FACEBOOK GAMES
18 Farm/Animal Games Seven Pet Games Five Poker Games Four Mafia Games
Seven Island Games Eight Fish Games
Six City-Building Games
Monday, April 26, 2010 6
17. AMONG THE TOP 200 FACEBOOK GAMES
18 Farm/Animal Games Seven Pet Games Five Poker Games Four Mafia Games
Seven Island Games Eight Fish Games
Six City-Building Games
Oh, and two Superhero games.
Monday, April 26, 2010 6
18. SO WHAT’S THE PITCH?
How can you justify making a game
that could be “just another X”?
Monday, April 26, 2010 7
20. THINGS TO REMEMBER
• Execution is more important than the idea
Monday, April 26, 2010 8
21. THINGS TO REMEMBER
• Execution is more important than the idea
• Make something for a specific target audience,
not “everyone”
Monday, April 26, 2010 8
22. THINGS TO REMEMBER
• Execution is more important than the idea
• Make something for a specific target audience,
not “everyone”
• Then again, know that you don’t really know
what that target audience wants
Monday, April 26, 2010 8
23. THINGS TO REMEMBER
• Execution is more important than the idea
• Make something for a specific target audience,
not “everyone”
• Then again, know that you don’t really know
what that target audience wants
• No matter what, it’s (only) going to be your
best guess.
Monday, April 26, 2010 8
24. THINGS TO REMEMBER
• Execution is more important than the idea
• Make something for a specific target audience,
not “everyone”
• Then again, know that you don’t really know
what that target audience wants
• No matter what, it’s (only) going to be your
best guess.
• Just make sure you like it, otherwise you will
hate it, your job, and life in general.
Monday, April 26, 2010 8
25. THINGS TO REMEMBER
• You can’t predict the future, so just make
something now and see what happens
• Watch your numbers every day - you
are most likely wrong about just about
everything, and the numbers will end
any and all arguments.
Monday, April 26, 2010 9
27. SUPERHERO CITY
• From initial concept to launch in about three months.
Monday, April 26, 2010 10
28. SUPERHERO CITY
• From initial concept to launch in about three months.
• Initial spec had a lot of extra stuff.
Monday, April 26, 2010 10
29. SUPERHERO CITY
• From initial concept to launch in about three months.
• Initial spec had a lot of extra stuff.
• Inexperienced team
Monday, April 26, 2010 10
30. SUPERHERO CITY
• From initial concept to launch in about three months.
• Initial spec had a lot of extra stuff.
• Inexperienced team
• Limited budget
Monday, April 26, 2010 10
31. AMBITION VS PRAGMATISM
Initial expectations were unreasonable.
Once we realized this, features were axed,
mostly without remorse.
Still, a lot of time was spent on tuning
gameplay, formulas, and balance.
Monday, April 26, 2010 11
32. DO WHAT YOU HAVE TO DO
Monday, April 26, 2010 12
33. DO WHAT YOU HAVE TO DO
BEFORE THE MONEY RUNS OUT
Monday, April 26, 2010 12
35. WAYS WE SUCKED AT LAUNCH
• No real logo • Terrible deploy process
• Ugly visual design • Features poorly tested
• Unintuitive and buggy avatar editor • Nobody wanted to test in IE
• No sound in battle system • Inconsistent name in viral copy
• Content for missions was rushed • Terrible performance on some pages
• Just about all content was rushed • Visible PHP errors
Monday, April 26, 2010 14
37. WAYS WE DID NOT SUCK AT LAUNCH
A bunch of people seemed to enjoy the game and think it
was a lot of fun, despite the bugs.
A lot of the users spent money in the game.
Within just a few months, the game paid for itself.
Monday, April 26, 2010 16
38. PLUS WE HAD ANIMATED BATTLES
The biggest risk (as well as the most important innovation) of SHC
was its battle system.
Monday, April 26, 2010 17
39. SUPERHERO CITY TODAY
> 450 thousand monthly active users
> 60 thousand daily active users
Supports a company of sixteen full time
employees, plus contractors
Actively hiring for several open positions
(art, programming, design)
Still a laundry list of features we want to
add
Monday, April 26, 2010 18