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#WEARsustain
Winner of the EU Horizon 2020 ‘Innovation Action’ ICT-36-2016 Award
WEAR Sustain Open Call 2 – DRHA Data Ache, September 2017
#WEARsustain
WEAR Sustain is a new, €3M project, funded by the European Union’s Horizon 2020
research and innovation initiative.
Running from January 2017 to December 2018.
It aims to engage wearable technology stakeholders to work more closely with
designers and artists across Europe, to shift the development of the EU wearables
and e-textiles industries towards a more sustainable and ethical approach.
Over next two years the program will bring together the rich European landscape of
wearable technology and smart textile stakeholders toward addressing core ethical and
sustainability issues head on at the research & development stages.
ABOUT
#WEARsustain
The project is managed by a consortium of 7 organisations across 5 EU countries:
imec (Brussels, Belgium)
University for the Creative Arts (Epsom, UK)
Queen Mary University of London (UK)
Berlin University of the Arts, UdK (Berlin, Germany)
Blumine (Milan, Italy)
Digital Spaces Living Lab (Sofia, Bulgaria)
We Connect Data (Brussels, Belgium)
ABOUT
#WEARsustain
WEAR will:
• Develop a sustainable European network of stakeholders and hubs, to connect and push
the boundaries in the design and development of sustainable and ethical wearables, electronic
and smart textiles;
• Encourage cross-border and cross-sector collaboration between creative people and
technology developers to design and develop wearables, electronic and smart textiles;
• Develop a framework within which future prototypes can be made that will become the
next generation of what ethical and aesthetic wearables, electronic and smart textiles
could/should be;
• Lead the emergence of innovative approaches to design, production, manufacturing and
business models for wearable technologies;
• Make citizens, entrepreneurs and other stakeholders more aware of the ethical and
aesthetic issues in making and use of wearable technologies..
ABOUT
#WEARsustain
Ethics and Sustainability Concerns
WEAR sustain critical concerns towards data ethics and sustainability include:
The amount of data that wearable technologies capture, in particular their users’ personal
data, raising ethical issues regarding privacy, ownership, control and processing of this
data by the wearables manufacturers and service providers.
The combined negative environmental, economic and sustainable impact of the of
electronic, textiles and fashion industries on society. Ethical issues include poor labour
practices and conditions within manufacturing, mineral sourcing and the supply chain.
ABOUT
#WEARsustain
PROJECT THEMES:
Environment: How can artists & designers and technologists solve environmental issues associated with creating,
using and discarding wearable devices and smart textiles?
Use, Reuse and Waste: How can artists & designers and technologists develop new wearables using technologies,
textiles and materials that engage with sustainable use, reuse or waste?
Body/Physiology/Somatics: How can artists & designers and technologists address and combat the negative impact
of wearable technologies and smart textiles on the body?
Energy: How can artists or designers with technologists develop wearable devices and smart textiles that harvest or
make use of alternative energy?
Emotional and Mental Health: How can artists & designers and technologists develop wearable devices and smart
textiles that minimise the negative impact on users emotional and mental health, and enhance comfort and wellbeing?
Ethical Social/Cultural/Economic Use of Data: How can artists & designers and technologists develop wearable
devices and smart textiles that create social, cultural and economic sustainability for data collection and processing?
ABOUT
#WEARsustain
ETHICS &
SUSTAINABILIT
Y
Personal
(Data)
|
Environmental
|
Material
|
Critical
SUSTAINABLE
INNOVATION
Art/Tech Collaboration
|
Open Calls
(Cross Border::Cross
Sector)
|
€2.4m Awards:
|
48 Innovations to market
|
Best Practice Methods
WEARABLES
ECOSYSTEM
Be part of the next
generation of
wearables
|
40+ Network of Hubs
& Advocacy Centres
|
Aesthetic
Ethical
Support
WEAR Sustain- SUSTAINABILITY
STRATEGY & TOOLKIT
Sustainable & Disruptive Innovation
>> Next Generation Wearables
|
Wearables Ecosystem
|
New Knowledge
|
Ethics & Sustainability Guidelines
KNOWLEDGE
EXCHANGE
Events
|
Symposia
|
Local Meet-ups
|
Digital Platform
4 KEY PROJECT ELEMENTS
#WEARsustain
SUSTAINABLE
INNOVATION
Art & Tech Collaboration
|
Open Calls:
(Cross Border::Cross Sector)
|
€2.4m Funding:
|
48 Innovation Awards €50k
each
|
Prep for market
4 KEY PROJECT ELEMENTS
#WEARsustain
WEAR ECOSYSTEM
Be part of the next
generation of
wearables
|
40+ Network of Hubs
& Advocacy Centres
|
Aesthetic
Ethical
Support
4 KEY PROJECT ELEMENTS
#WEARsustain
KNOWLEDGE
EXCHANGE
Networking &
Events
|
Symposia
|
Local Meet-ups
|
Digital Platform
4 KEY PROJECT ELEMENTS
#WEARsustain
ETHICS &
SUSTAINABILITY
Personal
(Data)
|
Environmental
|
Material
|
Critical
(e.g. labour practices, supply
chain, commerce etc.)
4 KEY PROJECT ELEMENTS
#WEARsustain
WEAR ecosystem
https://network.wearsustain.eu/
WEAR NETWORK LIVE DEMO
#WEARsustain
Co-applications from teams in Europe must include:
• At least one collaborator from the art or design sectors,
• At least one collaborator from the technology/ICT or engineering
sectors.
• A team may consist of more than one co-applicant from each sector.
Submitted proposals are only considered as eligible if the proposing
individual(s) have (or must be be prepared to set up) a legal entity.
All applicants must be a citizen or resident of one of the 28 countries in
the European Union and associated non-EU countries
APPLICATIONS
#WEARsustain
#WEARsustain
WEAR Open Call 1 Progress:
• 23 teams won funding
• More than 50 hubs and 100 experts
signed up
Teams:
http://wearsustain.eu/awardees/opencall1/
Sample project:
Closed Loop
https://network.wearsustain.eu/actors/AVz0
NMNBQOlYgiHmIq6J
GO TO WEBSITE
TEAMS
#WEARsustain
Team Project topics:
BRAWAS - a smart headphone with a mood-based music recommender.
Breafree is an effective air pollution mask, a comfortable a fashion accessory.
Breath! is a wearable and smart garments collection, to aid people with proper breathing during Yoga practice and
everyday life.
BRIA is a capsule collection of garments from recyclable cellulose-based materials, that can be completely dissolved in
safe chemical solutions at the end of their use, and the fibres can be reclaimed and recycled into other cellulosic fibres,
such as viscose (which is 100% cellulose and biodegradable).
closed loop smart athleisure fashion collection focuses on afterlife of electronic garments, potential recyclability and the
business services behind this.
Constructing Connectivity is an engaging, creative, and interactive rehabilitation platform for patients suffering from
stroke and its related physical and mental debilitations.
TEAMS
#WEARsustain
Call 1 Selected Team Project topics:
iBreve’s digital health solution helps people to cope with stress in real time, by detecting prolonged phases of shallow
breathing, optimises the respiratory rate & guides relaxation.
THE EYE is the first fashionable wearable vision device which is a camera connected wirelessly to the smartphone for
blind and visually impaired people.
The KOBA Maßschneiderei is an electronic textile tailor shop where anybody can place an order for custom-made
wearable technology garments and accessories.
The Meditation Lab Experimenter Kit monitors, enhances and shares meditation experiences.
Mi.mu gloves Musical gloves for gestural composition and performance: create, manipulate, record and play music with
your hands.
Mycotex integrates technology in a fully biodegradable textile, so after usage we can simple compost the material and
collect the remaining electronics for recycling.
TEAMS
#WEARsustain
Call 1 Selected Team Project topics:
Quietude jewellery & accessories that enhance the experience of deaf women in a sound-oriented world.
Rideq project wearable horseback riding instructor with interactive real time feedback.
Sensewear is a collection of garments as sensory therapies to help people with sensory sensitivity (autism etc.) enjoy
life.
Solemaker.io is a platform for creating personalised shoes, and at the end of life, the shoe is sent back for the materials
and sensor to be recycled up to twenty times.
Textile Reflexes Project is a flexible textile made of squares of post-consumer textile waste, which can move and
respond to each other, creating an expanding & contracting surface. When connected to the internet, the are robotic
textiles part of the internet of things.
The Anthropocene Project uses a smart belt in a location-based alternate reality game to raise awareness about data
collection and personal privacy, as well as the human impact on the environment.
TEAMS
#WEARsustain
Call 1 Selected Team Project topics:
Wearflex project is a smart shirt made-up of PLA filament with a flexible screen with that has smartphone
notifications. The flexible textile screen is made from conductive and electroluminescent inks. PLA is a
sustainable polymer and is fully recyclable.
Wisp is a wearable that collects a woman’s bio-data to help her understand more about herself and to explore
the erogenous zones on her body and thus improving their intimate sensations.
Zishi project –is a smart garment for shoulder pain prevention and rehabilitation that supports shoulder motor
control and trunk posture training by monitoring compensatory movements and synchronously providing
feedback.
TEAMS
#WEARsustain
Selected projects receive up to €50K
• €25K at start (including innovation vouchers)
• €15K after mid-term evaluation (November)
• €10K after final evaluation (January)
In other words:
A maximum of €50,000 in two forms
• A fee (between €35,000 and €40,000) to be spent
for prototype development and team’s salaries
• Innovation vouchers (between €10,000 and
€15,000) aimed at support
TEAMS
#WEARsustain
Team’s budget
TEAMS
#WEARsustain
Project fund 35k€
● paid in three instalments (10k at beginning, 15k after mid-term review, 10k at
end of the project)
● used for fees, consumables, travels of team members, rental costs (e.g.
artist studio), etc.
● can also be used for services by mentors and hubs, and external services, in
case 15k voucher budget is not sufficient.
TEAMS
#WEARsustain
Vouchers 15k€
● are given to the teams at the beginning of their project;
● directly paid by IMEC upon invoice;
● covers main mentor (incl. travel), home hub support services, additional mentors &
additional hubs;
● when team requires specific services that are not provided by any WEAR hub or
mentor but qualify for voucher budget, teams will be asked to provide three quotes from
different service providers, with a justification which provider you select and why.
TEAMS
#WEARsustain
Selected teams’ tailored support package, is based
- On their requirements
- On the assessment by the main mentor and WEAR Sustain
The package can evolve over the 6 month of the projects
Support provided by
1. Main mentor
2. Additional mentor(s)
3. Hubs
Team Support
#WEARsustain
Roles within WEAR:
• An Art/Design –
Tech team
• A consultant expert
• A Mentor
(main or other)
• A Home Hub
#WEARsustain
Reviewers
Reviewers are responsible for assessing proposals and selecting teams after
submission after the Open Call has closed.
They are involved in stage 1 short-listing of proposals and/or stage 2 pitching
sessions.
#WEARsustain
Mentors
Mentors are responsible to advise and practically support the selected teams
over the time of their project in their field of expertise.
Mentors may be independent experts in their field or attached to a hub and / or
its network.
MENTORS
#WEARsustain
Mentors
Each team will be assigned a main mentor
- The team’s first point of contact
- Regular follow up
- His/her field of expertise will cover the team’s main requirements
- The team along with their mentor will create a tailored support and
services plan for the team
MENTORS
#WEARsustain
Mentoring services
#WEARsustain
MENTORING and SUPPORT SERVICES for selected teams include:
● Design & Aesthetics
● Ethics & Sustainability
● ICT Technology
● Prototyping
● Data & Data Models
● User-centred Design
● Validation Trails/Living Lab Experiments
● Business
● Venturing
● Legal
MENTORS
#WEARsustain
Role of Hubs in the WEAR Project and Ecosystem
● Hubs are local ambassador centres and form the crucial structure and the backbone of the
WEAR ecosystem in Europe, during the WEAR project duration and beyond.
● Hubs come in all different shapes and sizes, and can be described in many different ways –
collectives, co-operatives, (fab) labs, design centres, makerspaces, universities, incubators,
accelerators, etc.
● Hubs will contribute to the development of WEAR’s Sustainability Strategy, a toolkit that is
aimed at stakeholders involved in the wearable technology, electronic and smart textiles
community
● Currently 59 active WEAR hubs are listed in DS:
https://network.wearsustain.eu/actors?membership=-,WEAR%20Sustain%20Hub
HUBS
#WEARsustain
Role of Home Hubs for Teams
- Operational follow up
- Local support
- Co-working Space / Studio Space
- Training / Workshops / Events
- Access To Equipment, Skills, Resources, Networks
- Incubation, Business Support, Mentoring, Financing
- Retail Opportunities
- Research And Development
- Living Lab technology and prototype validation trials with users and improvements
- Access to local experts
- Hub leader is available as a contact
Currently the WEAR network, including all hubs and the services they offer, can be found on
https://wear.datascouts.eu/dashboards/home
HUBS
#WEARsustain
Home Hub Main Responsibilities:
● Host and support the team
● Provide services as required by hosted team(s) (see Support Services Description)
● Follow the team’s progress on Offbott.com and/or onsite and share suitable news on
the hub’s web site/DS profile/SNs too
● Work with WEAR consortium to gather insights into collaboration and teams’
development process, through feedback forms and interviews
HUBS
#WEARsustain
Sustainable Development and the creative industries?
We consume our earth’s natural resources to create and make.
We have an impact on our environment and an impact upon those who have played a part in
producing and supplying the raw materials that we use each and every day.
Artists, designers, creatives and makers have a measurable ecological footprint like any other
sector and can reduce that footprint through the choices made in their work.
For disciplines that require the transformation of materials into artefacts, jewellery, ceramics
and product design, as well as architecture and interiors the connection to the earth’s natural
resources is relatively clear.
By Professor Martin Charter and Scott Keiller, Director and Co-ordinator – Sustainable Innovation, The Centre for Sustainable Design ®, UCA
TOOLKIT
#WEARsustain
Sustainable Development and the creative industries?
Artists and creatives are communicators and can highlight environmental, social and economic
themes in our work. They will always be at the centre of culture and culture informs the way that
society relates to our environment and treats people.
As artists, designers, creators and makers we can play an important role in informing and
inspiring others to see the world differently and act more sustainably.
Product Lifecycles
Last year 1.6 billion mobile phones were manufactured with average replacement of old for new
models by consumers of just 18 months. We all use mobile phones, they have become an
almost indispensable part of our lives but their ubiquity and the rate of innovation and
development have led to significant environmental and social impacts.
By Professor Martin Charter and Scott Keiller, Director and Co-ordinator – Sustainable Innovation, The Centre for Sustainable Design ®, UCA
TOOLKIT
#WEARsustain
#WEARsustain
Sustainability Strategy Toolkit
WEAR’s Sustainability Strategy is a toolkit aimed at future art/ design & tech
teams involved in the wearable technology, electronic and smart textiles
community, the European Commission, the tech industry, and other
stakeholders.
Teams, hubs, experts and participants involved in the project will contribute to
the development of WEAR’s Sustainability Strategy.
WEAR will request that teams provide structured feedback and expert insight
over the team’s project time.
TOOLKIT
#WEARsustain
Sustainability Strategy Toolkit Framework
This toolkit is aimed at facilitating future collaborations between wearable technology and smart
textile SME's and stakeholders, and in particular between people from creative, technology and
engineering industries.
It will provide guidelines and best practices for future research, innovation and development in
ethical wearable technology addressing the following three categories:
1) Innovation & Collaboration in terms of:
• a business model canvas for wearable technologies and smart/ e-textiles;
• providing business models for wearable technologies and smart/ e-textiles to exchange and
share data ethically;
• creating a digital ecosystem around a wearable and smart/ e-textile innovations in the ethics
and sustainability development and design;
• supporting artist/designer and technologist and industry collaboration in general; developing
communities and local ecosystems in this niche field. and the supply chain.
TOOLKIT
#WEARsustain
Sustainability Strategy Toolkit Framework
Guidelines and best practices categories:
2) Data use: Data collection / Data storage & Production: Fabrication / Design / Prototyping. The
amount of data that wearable technologies capture, in particular their users’ personal data, raising
ethical issues regarding ownership and processing of this data by the wearable technology
manufacturers and service providers.
3) Creating positive environmental, economic and social impacts from the electronic, textiles
and fashion industries on society. Tackling ethical issues that include poor labour practices and
working conditions within manufacturing, mineral sourcing and the supply chain.
The Toolkit will be developed as an online handbook, made available on the online portal and free
for public use.
WEAR will identify key issues and opportunities in the stages of preparation, matchmaking and
selection of projects.
TOOLKIT
#WEARsustain
Project Challenges (in progress):
• Designing a funding agency from scratch in 3 months;
• Getting call promotion out quickly and widely enough in time for the first call and tight
timeframe;
• Having an appropriate and robust funding application online tool;
• Making sure experts jury understood our mission and selected teams appropriately;
• Getting mentors and hubs on board in time to start working with selected teams;
• Contracts and IP issues for team members;
• Matchmaking teams with mentors and hubs and quickly;
• Finding appropriate service providers to support teams that are ethical and
sustainable in their practices.
#WEARsustain
Next OPEN CALL 2
Opening 15th November 2017
Deadline 15th January 2018
€50K funding per project
Scope: wearables and e-textiles worn on the body that may collect body
data and/or data about your environment
Nature of projects: interdisciplinary artists &/or designers working with
technologists, addressing ethics & sustainability issues within the product
lifecycle
#WEARsustain
THANK YOU!
info@wearsustain.eu
www.wearsustain.eu
@WEARsustain
On Facebook - WearSustain

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WEAR Sustain for DRHA 2017

  • 1. #WEARsustain Winner of the EU Horizon 2020 ‘Innovation Action’ ICT-36-2016 Award WEAR Sustain Open Call 2 – DRHA Data Ache, September 2017
  • 2. #WEARsustain WEAR Sustain is a new, €3M project, funded by the European Union’s Horizon 2020 research and innovation initiative. Running from January 2017 to December 2018. It aims to engage wearable technology stakeholders to work more closely with designers and artists across Europe, to shift the development of the EU wearables and e-textiles industries towards a more sustainable and ethical approach. Over next two years the program will bring together the rich European landscape of wearable technology and smart textile stakeholders toward addressing core ethical and sustainability issues head on at the research & development stages. ABOUT
  • 3. #WEARsustain The project is managed by a consortium of 7 organisations across 5 EU countries: imec (Brussels, Belgium) University for the Creative Arts (Epsom, UK) Queen Mary University of London (UK) Berlin University of the Arts, UdK (Berlin, Germany) Blumine (Milan, Italy) Digital Spaces Living Lab (Sofia, Bulgaria) We Connect Data (Brussels, Belgium) ABOUT
  • 4. #WEARsustain WEAR will: • Develop a sustainable European network of stakeholders and hubs, to connect and push the boundaries in the design and development of sustainable and ethical wearables, electronic and smart textiles; • Encourage cross-border and cross-sector collaboration between creative people and technology developers to design and develop wearables, electronic and smart textiles; • Develop a framework within which future prototypes can be made that will become the next generation of what ethical and aesthetic wearables, electronic and smart textiles could/should be; • Lead the emergence of innovative approaches to design, production, manufacturing and business models for wearable technologies; • Make citizens, entrepreneurs and other stakeholders more aware of the ethical and aesthetic issues in making and use of wearable technologies.. ABOUT
  • 5. #WEARsustain Ethics and Sustainability Concerns WEAR sustain critical concerns towards data ethics and sustainability include: The amount of data that wearable technologies capture, in particular their users’ personal data, raising ethical issues regarding privacy, ownership, control and processing of this data by the wearables manufacturers and service providers. The combined negative environmental, economic and sustainable impact of the of electronic, textiles and fashion industries on society. Ethical issues include poor labour practices and conditions within manufacturing, mineral sourcing and the supply chain. ABOUT
  • 6. #WEARsustain PROJECT THEMES: Environment: How can artists & designers and technologists solve environmental issues associated with creating, using and discarding wearable devices and smart textiles? Use, Reuse and Waste: How can artists & designers and technologists develop new wearables using technologies, textiles and materials that engage with sustainable use, reuse or waste? Body/Physiology/Somatics: How can artists & designers and technologists address and combat the negative impact of wearable technologies and smart textiles on the body? Energy: How can artists or designers with technologists develop wearable devices and smart textiles that harvest or make use of alternative energy? Emotional and Mental Health: How can artists & designers and technologists develop wearable devices and smart textiles that minimise the negative impact on users emotional and mental health, and enhance comfort and wellbeing? Ethical Social/Cultural/Economic Use of Data: How can artists & designers and technologists develop wearable devices and smart textiles that create social, cultural and economic sustainability for data collection and processing? ABOUT
  • 7. #WEARsustain ETHICS & SUSTAINABILIT Y Personal (Data) | Environmental | Material | Critical SUSTAINABLE INNOVATION Art/Tech Collaboration | Open Calls (Cross Border::Cross Sector) | €2.4m Awards: | 48 Innovations to market | Best Practice Methods WEARABLES ECOSYSTEM Be part of the next generation of wearables | 40+ Network of Hubs & Advocacy Centres | Aesthetic Ethical Support WEAR Sustain- SUSTAINABILITY STRATEGY & TOOLKIT Sustainable & Disruptive Innovation >> Next Generation Wearables | Wearables Ecosystem | New Knowledge | Ethics & Sustainability Guidelines KNOWLEDGE EXCHANGE Events | Symposia | Local Meet-ups | Digital Platform 4 KEY PROJECT ELEMENTS
  • 8. #WEARsustain SUSTAINABLE INNOVATION Art & Tech Collaboration | Open Calls: (Cross Border::Cross Sector) | €2.4m Funding: | 48 Innovation Awards €50k each | Prep for market 4 KEY PROJECT ELEMENTS
  • 9. #WEARsustain WEAR ECOSYSTEM Be part of the next generation of wearables | 40+ Network of Hubs & Advocacy Centres | Aesthetic Ethical Support 4 KEY PROJECT ELEMENTS
  • 13. #WEARsustain Co-applications from teams in Europe must include: • At least one collaborator from the art or design sectors, • At least one collaborator from the technology/ICT or engineering sectors. • A team may consist of more than one co-applicant from each sector. Submitted proposals are only considered as eligible if the proposing individual(s) have (or must be be prepared to set up) a legal entity. All applicants must be a citizen or resident of one of the 28 countries in the European Union and associated non-EU countries APPLICATIONS
  • 15. #WEARsustain WEAR Open Call 1 Progress: • 23 teams won funding • More than 50 hubs and 100 experts signed up Teams: http://wearsustain.eu/awardees/opencall1/ Sample project: Closed Loop https://network.wearsustain.eu/actors/AVz0 NMNBQOlYgiHmIq6J GO TO WEBSITE TEAMS
  • 16. #WEARsustain Team Project topics: BRAWAS - a smart headphone with a mood-based music recommender. Breafree is an effective air pollution mask, a comfortable a fashion accessory. Breath! is a wearable and smart garments collection, to aid people with proper breathing during Yoga practice and everyday life. BRIA is a capsule collection of garments from recyclable cellulose-based materials, that can be completely dissolved in safe chemical solutions at the end of their use, and the fibres can be reclaimed and recycled into other cellulosic fibres, such as viscose (which is 100% cellulose and biodegradable). closed loop smart athleisure fashion collection focuses on afterlife of electronic garments, potential recyclability and the business services behind this. Constructing Connectivity is an engaging, creative, and interactive rehabilitation platform for patients suffering from stroke and its related physical and mental debilitations. TEAMS
  • 17. #WEARsustain Call 1 Selected Team Project topics: iBreve’s digital health solution helps people to cope with stress in real time, by detecting prolonged phases of shallow breathing, optimises the respiratory rate & guides relaxation. THE EYE is the first fashionable wearable vision device which is a camera connected wirelessly to the smartphone for blind and visually impaired people. The KOBA Maßschneiderei is an electronic textile tailor shop where anybody can place an order for custom-made wearable technology garments and accessories. The Meditation Lab Experimenter Kit monitors, enhances and shares meditation experiences. Mi.mu gloves Musical gloves for gestural composition and performance: create, manipulate, record and play music with your hands. Mycotex integrates technology in a fully biodegradable textile, so after usage we can simple compost the material and collect the remaining electronics for recycling. TEAMS
  • 18. #WEARsustain Call 1 Selected Team Project topics: Quietude jewellery & accessories that enhance the experience of deaf women in a sound-oriented world. Rideq project wearable horseback riding instructor with interactive real time feedback. Sensewear is a collection of garments as sensory therapies to help people with sensory sensitivity (autism etc.) enjoy life. Solemaker.io is a platform for creating personalised shoes, and at the end of life, the shoe is sent back for the materials and sensor to be recycled up to twenty times. Textile Reflexes Project is a flexible textile made of squares of post-consumer textile waste, which can move and respond to each other, creating an expanding & contracting surface. When connected to the internet, the are robotic textiles part of the internet of things. The Anthropocene Project uses a smart belt in a location-based alternate reality game to raise awareness about data collection and personal privacy, as well as the human impact on the environment. TEAMS
  • 19. #WEARsustain Call 1 Selected Team Project topics: Wearflex project is a smart shirt made-up of PLA filament with a flexible screen with that has smartphone notifications. The flexible textile screen is made from conductive and electroluminescent inks. PLA is a sustainable polymer and is fully recyclable. Wisp is a wearable that collects a woman’s bio-data to help her understand more about herself and to explore the erogenous zones on her body and thus improving their intimate sensations. Zishi project –is a smart garment for shoulder pain prevention and rehabilitation that supports shoulder motor control and trunk posture training by monitoring compensatory movements and synchronously providing feedback. TEAMS
  • 20. #WEARsustain Selected projects receive up to €50K • €25K at start (including innovation vouchers) • €15K after mid-term evaluation (November) • €10K after final evaluation (January) In other words: A maximum of €50,000 in two forms • A fee (between €35,000 and €40,000) to be spent for prototype development and team’s salaries • Innovation vouchers (between €10,000 and €15,000) aimed at support TEAMS
  • 22. #WEARsustain Project fund 35k€ ● paid in three instalments (10k at beginning, 15k after mid-term review, 10k at end of the project) ● used for fees, consumables, travels of team members, rental costs (e.g. artist studio), etc. ● can also be used for services by mentors and hubs, and external services, in case 15k voucher budget is not sufficient. TEAMS
  • 23. #WEARsustain Vouchers 15k€ ● are given to the teams at the beginning of their project; ● directly paid by IMEC upon invoice; ● covers main mentor (incl. travel), home hub support services, additional mentors & additional hubs; ● when team requires specific services that are not provided by any WEAR hub or mentor but qualify for voucher budget, teams will be asked to provide three quotes from different service providers, with a justification which provider you select and why. TEAMS
  • 24. #WEARsustain Selected teams’ tailored support package, is based - On their requirements - On the assessment by the main mentor and WEAR Sustain The package can evolve over the 6 month of the projects Support provided by 1. Main mentor 2. Additional mentor(s) 3. Hubs Team Support
  • 25. #WEARsustain Roles within WEAR: • An Art/Design – Tech team • A consultant expert • A Mentor (main or other) • A Home Hub
  • 26. #WEARsustain Reviewers Reviewers are responsible for assessing proposals and selecting teams after submission after the Open Call has closed. They are involved in stage 1 short-listing of proposals and/or stage 2 pitching sessions.
  • 27. #WEARsustain Mentors Mentors are responsible to advise and practically support the selected teams over the time of their project in their field of expertise. Mentors may be independent experts in their field or attached to a hub and / or its network. MENTORS
  • 28. #WEARsustain Mentors Each team will be assigned a main mentor - The team’s first point of contact - Regular follow up - His/her field of expertise will cover the team’s main requirements - The team along with their mentor will create a tailored support and services plan for the team MENTORS
  • 30. #WEARsustain MENTORING and SUPPORT SERVICES for selected teams include: ● Design & Aesthetics ● Ethics & Sustainability ● ICT Technology ● Prototyping ● Data & Data Models ● User-centred Design ● Validation Trails/Living Lab Experiments ● Business ● Venturing ● Legal MENTORS
  • 31. #WEARsustain Role of Hubs in the WEAR Project and Ecosystem ● Hubs are local ambassador centres and form the crucial structure and the backbone of the WEAR ecosystem in Europe, during the WEAR project duration and beyond. ● Hubs come in all different shapes and sizes, and can be described in many different ways – collectives, co-operatives, (fab) labs, design centres, makerspaces, universities, incubators, accelerators, etc. ● Hubs will contribute to the development of WEAR’s Sustainability Strategy, a toolkit that is aimed at stakeholders involved in the wearable technology, electronic and smart textiles community ● Currently 59 active WEAR hubs are listed in DS: https://network.wearsustain.eu/actors?membership=-,WEAR%20Sustain%20Hub HUBS
  • 32. #WEARsustain Role of Home Hubs for Teams - Operational follow up - Local support - Co-working Space / Studio Space - Training / Workshops / Events - Access To Equipment, Skills, Resources, Networks - Incubation, Business Support, Mentoring, Financing - Retail Opportunities - Research And Development - Living Lab technology and prototype validation trials with users and improvements - Access to local experts - Hub leader is available as a contact Currently the WEAR network, including all hubs and the services they offer, can be found on https://wear.datascouts.eu/dashboards/home HUBS
  • 33. #WEARsustain Home Hub Main Responsibilities: ● Host and support the team ● Provide services as required by hosted team(s) (see Support Services Description) ● Follow the team’s progress on Offbott.com and/or onsite and share suitable news on the hub’s web site/DS profile/SNs too ● Work with WEAR consortium to gather insights into collaboration and teams’ development process, through feedback forms and interviews HUBS
  • 34. #WEARsustain Sustainable Development and the creative industries? We consume our earth’s natural resources to create and make. We have an impact on our environment and an impact upon those who have played a part in producing and supplying the raw materials that we use each and every day. Artists, designers, creatives and makers have a measurable ecological footprint like any other sector and can reduce that footprint through the choices made in their work. For disciplines that require the transformation of materials into artefacts, jewellery, ceramics and product design, as well as architecture and interiors the connection to the earth’s natural resources is relatively clear. By Professor Martin Charter and Scott Keiller, Director and Co-ordinator – Sustainable Innovation, The Centre for Sustainable Design ®, UCA TOOLKIT
  • 35. #WEARsustain Sustainable Development and the creative industries? Artists and creatives are communicators and can highlight environmental, social and economic themes in our work. They will always be at the centre of culture and culture informs the way that society relates to our environment and treats people. As artists, designers, creators and makers we can play an important role in informing and inspiring others to see the world differently and act more sustainably. Product Lifecycles Last year 1.6 billion mobile phones were manufactured with average replacement of old for new models by consumers of just 18 months. We all use mobile phones, they have become an almost indispensable part of our lives but their ubiquity and the rate of innovation and development have led to significant environmental and social impacts. By Professor Martin Charter and Scott Keiller, Director and Co-ordinator – Sustainable Innovation, The Centre for Sustainable Design ®, UCA TOOLKIT
  • 37. #WEARsustain Sustainability Strategy Toolkit WEAR’s Sustainability Strategy is a toolkit aimed at future art/ design & tech teams involved in the wearable technology, electronic and smart textiles community, the European Commission, the tech industry, and other stakeholders. Teams, hubs, experts and participants involved in the project will contribute to the development of WEAR’s Sustainability Strategy. WEAR will request that teams provide structured feedback and expert insight over the team’s project time. TOOLKIT
  • 38. #WEARsustain Sustainability Strategy Toolkit Framework This toolkit is aimed at facilitating future collaborations between wearable technology and smart textile SME's and stakeholders, and in particular between people from creative, technology and engineering industries. It will provide guidelines and best practices for future research, innovation and development in ethical wearable technology addressing the following three categories: 1) Innovation & Collaboration in terms of: • a business model canvas for wearable technologies and smart/ e-textiles; • providing business models for wearable technologies and smart/ e-textiles to exchange and share data ethically; • creating a digital ecosystem around a wearable and smart/ e-textile innovations in the ethics and sustainability development and design; • supporting artist/designer and technologist and industry collaboration in general; developing communities and local ecosystems in this niche field. and the supply chain. TOOLKIT
  • 39. #WEARsustain Sustainability Strategy Toolkit Framework Guidelines and best practices categories: 2) Data use: Data collection / Data storage & Production: Fabrication / Design / Prototyping. The amount of data that wearable technologies capture, in particular their users’ personal data, raising ethical issues regarding ownership and processing of this data by the wearable technology manufacturers and service providers. 3) Creating positive environmental, economic and social impacts from the electronic, textiles and fashion industries on society. Tackling ethical issues that include poor labour practices and working conditions within manufacturing, mineral sourcing and the supply chain. The Toolkit will be developed as an online handbook, made available on the online portal and free for public use. WEAR will identify key issues and opportunities in the stages of preparation, matchmaking and selection of projects. TOOLKIT
  • 40. #WEARsustain Project Challenges (in progress): • Designing a funding agency from scratch in 3 months; • Getting call promotion out quickly and widely enough in time for the first call and tight timeframe; • Having an appropriate and robust funding application online tool; • Making sure experts jury understood our mission and selected teams appropriately; • Getting mentors and hubs on board in time to start working with selected teams; • Contracts and IP issues for team members; • Matchmaking teams with mentors and hubs and quickly; • Finding appropriate service providers to support teams that are ethical and sustainable in their practices.
  • 41. #WEARsustain Next OPEN CALL 2 Opening 15th November 2017 Deadline 15th January 2018 €50K funding per project Scope: wearables and e-textiles worn on the body that may collect body data and/or data about your environment Nature of projects: interdisciplinary artists &/or designers working with technologists, addressing ethics & sustainability issues within the product lifecycle