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By
Surendra Vundavalli
15131F0043
OVERVIEW
 What is Virtual Reality?
 History of Virtual Reality
 Types of Virtual Reality
 Virtual Reality Hardware
 Applications of Virtual Reality
 Future of Virtual Reality
INTRODUCTION
 What is Virtual Reality(VR) ?
Virtual Reality refers to a high-end user interface that involves real-time simulation and
interactions through multiple sensorial channels.
HISTORY OF VR
• 1950’s visionary
cinematography Morton H
Eilig built a single user console
called Sensorama.
• In 1961 , Philco Corporation
engineers developed the first
HMD (Head-mounted display)
TYPES OF VR SYSTEM
 Immersive Virtual Reality
 Augmented Virtual Reality
 Desktop (Window on a World) Virtual Reality
IMMERSIVE VIRTUAL REALITY
AUGMENTED VR
DESKTOP VR
VR HARDWARE
• HMD’s
• Glove
• VR Simulator
APPLICATIONS OF VR
• Virtual reality is being used in a number of ways by the business community
which include
• Virtual tours of a business environment.
• Training of new employees.
• A 360 view of a product.
TRAINING
ENGINEERING AND DESIGN
MEDICINE
ENTERTAINMENT
FUTURE OF VR
• It offers a new way of seeing our world
• Virtual reality could eventually impact all of senses
• Virtual reality is a growing industry
Virtual reality by Surendra Vundavalli

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Virtual reality by Surendra Vundavalli

Hinweis der Redaktion

  1. the computer-generated simulation of a three-dimensional image
  2. In other words, Virtual reality is a computer generated world with which the user can interact , Interaction can vary from looking around to interactively modifying the world. Simulation means process Virtual Reality means feeling an imaginary (virtual) world, rather than the real on
  3. This enabled the user watch television in three dimensional ways
  4. In 1991 , first commercial entertainment VR system “Virtuality:
  5. It is basically a feeling of involvement of the user in the VR The user has no visual contact with the physical world Often equipped with a head mounted display This unique combinations where the user can immerse as well interact with the simulations is known as telepresence Telepresence : to give the appearance of being present
  6. AR integrate the computer-generated virtual objects into the physical world This involves literally augmenting reality with virtual information
  7. Desktop-based VR involves displaying a 3-D virtual world on a regular desktop display without use of any specialized movement-tracking equipment. Modern computer games can be used as an example
  8. A virtual reality simulator is the equipment that is used for human immersion in virtual reality with the purpose of entertainment of the public.
  9. Virtual reality environments have been used for training simulators Examples include flight simulators, battlefield simulators for soldiers, paratrooping
  10. VR is widely used in engineering and designing process It gives better understanding of the design and facilitates changes wherever necessary It helps to reduce the time and cost factor EX: Building construction, car designing railway construction
  11. Healthcare is one of the biggest adopters of virtual reality which encompasses surgery simulation, phobia treatment, robotic surgery and skills training VR finds its application nursing, dentistry, autism, health issues and for the disabled
  12. 1) The entertainment industry is one of the most enthusiastic advocates of virtual reality, most noticeably in games and virtual worlds. 2)Virtual Museum, e.g. interactive exhibitions 3)Gaming 4)Film and theaters 5)Virtual theme parks
  13. 1) And it is estimated that by 2037 we will be having a computer powerful enough to run immersive VR programs. 2) The market potential for both AR and VR could be huge