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COMPUTER GAMES DEVELOPMENT
LECTURE 1
Umair Shafique (Gold Medalist)
Lecturer @UoSLyallpur
MS (Project Management) Scholar from CIIT
M.Sc. (Information Technology) from University
of Gujrat
B.Ed. from Virtual University of Pakistan
Contact Details:
Email: umairg92@gmail.com
Web: http://umairshafique.com
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GAME DEVELOPMENT ESSENTIALS
AN INTRODUCTION
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CHAPTER 1
Historical Elements
how did we get here?
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Key Chapter Questions
■ What are the significant milestones in the history of electronic game development?
■ Who are the pioneers in game development, and how did they contribute to the industry?
■ How did the game industry evolve from coin operated electromechanical and mainframe
computer games of the ’60s to today’s console, personal computer, online, and mobile
industries?
■ What factors contributed to the video game slump of the early ’80s?
■ Why did certain game companies and game titles succeed during game development
history—and why did some fail miserably?
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Before the Arcades
Educational InstitutionsMilitary Bases
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Game Industry Origins
• SEGA
◦ SEGA, is a Japanese multinational video game developer and
publisher headquartered in Tokyo, Japan, with offices around the
world.
• Atari
◦ The original Atari, Inc., founded in Sunnyvale, California in 1972
Nolan Bushnell and Ted Dabney, was a pioneer in arcade games,
home video game consoles, and home computers.
• Magnavox
◦ Magnavox produced the Odyssey, the world's first home video
game console toy.
◦ Magnavox is the brand name worn by a line of products now
made by Funai under license from trademark owner Philips.
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Game Industry Origins
• Nintendo
◦ Nintendo Co., Ltd. is a Japanese multinational consumer
electronics and video game company headquartered in
Kyoto.
• Coleco
◦ Coleco Industries, Inc. was an American company
in 1932 by Maurice Greenberg as The Connecticut
Company.
• Activision
◦ Activision Publishing, Inc. is an American video game
publisher. It was founded on October 1, 1979[5] and was
the world's first independent developer and distributor of
video games for gaming consoles.
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The Arcade Phenomenon
The First Cabinets
Computer Space Pong
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The Arcade Phenomenon
Early Arcade Hits
Pac-Man
Donkey Kong
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The Arcade Phenomenon
Arcade Screen Evolution
Space Invaders XeviousCentipede
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The Birth of Console Games
Atari VCS/2600 Mattel Intellivision Colecovision
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The Video Game Slump
• Temporary decline
• Oversupply
• Lack of innovation
• Competitive pricing
• Personal computer revolution
• Console arcade games
• Economics (coin-op)
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A New Golden Age
Nintendo Entertainment
System (NES)
SEGA Master
System (SMS)
Sony
PlayStation
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Senate Hearings &
Video Game Violence
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The Personal Computer
Revolution
IBM (International
Business Machine)
was not made for gaming
Apple II was made
with the player in mind
Commodore 64 competed
successfully with Apple
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Multiplayer Meets
the Online Elite
• PLATO
• MUDs
• CompuServe
• QuantumLink (AOL)
• GEnie
• LAN-based games
• Online games
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Convergence
Industry Segments Come Together
Sony
PS2
Microsoft
Xbox
Nintendo
GameCube
Example of convergence: The “Big 3” console makers have either linked
their systems to the online world or have made them multipurpose
entertainment machines (rather than single-purpose game machines).
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Summary
•Before the arcades
•Game industry origins
•Arcade phenomenon
•Birth of console games
•Video game slump
•New golden age
•Senate hearings &
video game violence
•Personal computer revolution
•Multiplayer meets the online elite
•Convergence: Industry segments
come together
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Thank You
For More Lectures Please Visit:
Web: http://umairshafique.com
For Discussion and Important Announcement Please Visit:
FB Group: https://goo.gl/j24UWw
Only for Capstone Projects Students:
WhatsApp: 0324 64 41 789
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Computer Games Development Chapter 1

  • 1. COMPUTER GAMES DEVELOPMENT LECTURE 1 Umair Shafique (Gold Medalist) Lecturer @UoSLyallpur MS (Project Management) Scholar from CIIT M.Sc. (Information Technology) from University of Gujrat B.Ed. from Virtual University of Pakistan Contact Details: Email: umairg92@gmail.com Web: http://umairshafique.com 1Get All Lectures from umairshafique.com
  • 2. GAME DEVELOPMENT ESSENTIALS AN INTRODUCTION Get All Lectures from umairshafique.com 2
  • 3. CHAPTER 1 Historical Elements how did we get here? Get All Lectures from umairshafique.com 3
  • 4. Key Chapter Questions ■ What are the significant milestones in the history of electronic game development? ■ Who are the pioneers in game development, and how did they contribute to the industry? ■ How did the game industry evolve from coin operated electromechanical and mainframe computer games of the ’60s to today’s console, personal computer, online, and mobile industries? ■ What factors contributed to the video game slump of the early ’80s? ■ Why did certain game companies and game titles succeed during game development history—and why did some fail miserably? Get All Lectures from umairshafique.com 4
  • 5. Before the Arcades Educational InstitutionsMilitary Bases Get All Lectures from umairshafique.com 5
  • 6. Game Industry Origins • SEGA ◦ SEGA, is a Japanese multinational video game developer and publisher headquartered in Tokyo, Japan, with offices around the world. • Atari ◦ The original Atari, Inc., founded in Sunnyvale, California in 1972 Nolan Bushnell and Ted Dabney, was a pioneer in arcade games, home video game consoles, and home computers. • Magnavox ◦ Magnavox produced the Odyssey, the world's first home video game console toy. ◦ Magnavox is the brand name worn by a line of products now made by Funai under license from trademark owner Philips. Get All Lectures from umairshafique.com 6
  • 7. Game Industry Origins • Nintendo ◦ Nintendo Co., Ltd. is a Japanese multinational consumer electronics and video game company headquartered in Kyoto. • Coleco ◦ Coleco Industries, Inc. was an American company in 1932 by Maurice Greenberg as The Connecticut Company. • Activision ◦ Activision Publishing, Inc. is an American video game publisher. It was founded on October 1, 1979[5] and was the world's first independent developer and distributor of video games for gaming consoles. Get All Lectures from umairshafique.com 7
  • 8. The Arcade Phenomenon The First Cabinets Computer Space Pong Get All Lectures from umairshafique.com 8
  • 9. The Arcade Phenomenon Early Arcade Hits Pac-Man Donkey Kong Get All Lectures from umairshafique.com 9
  • 10. The Arcade Phenomenon Arcade Screen Evolution Space Invaders XeviousCentipede Get All Lectures from umairshafique.com 10
  • 11. The Birth of Console Games Atari VCS/2600 Mattel Intellivision Colecovision Get All Lectures from umairshafique.com 11
  • 12. The Video Game Slump • Temporary decline • Oversupply • Lack of innovation • Competitive pricing • Personal computer revolution • Console arcade games • Economics (coin-op) Get All Lectures from umairshafique.com 12
  • 13. A New Golden Age Nintendo Entertainment System (NES) SEGA Master System (SMS) Sony PlayStation Get All Lectures from umairshafique.com 13
  • 14. Senate Hearings & Video Game Violence Get All Lectures from umairshafique.com 14
  • 15. The Personal Computer Revolution IBM (International Business Machine) was not made for gaming Apple II was made with the player in mind Commodore 64 competed successfully with Apple Get All Lectures from umairshafique.com 15
  • 16. Multiplayer Meets the Online Elite • PLATO • MUDs • CompuServe • QuantumLink (AOL) • GEnie • LAN-based games • Online games Get All Lectures from umairshafique.com 16
  • 17. Convergence Industry Segments Come Together Sony PS2 Microsoft Xbox Nintendo GameCube Example of convergence: The “Big 3” console makers have either linked their systems to the online world or have made them multipurpose entertainment machines (rather than single-purpose game machines). Get All Lectures from umairshafique.com 17
  • 18. Summary •Before the arcades •Game industry origins •Arcade phenomenon •Birth of console games •Video game slump •New golden age •Senate hearings & video game violence •Personal computer revolution •Multiplayer meets the online elite •Convergence: Industry segments come together Get All Lectures from umairshafique.com 18
  • 19. Thank You For More Lectures Please Visit: Web: http://umairshafique.com For Discussion and Important Announcement Please Visit: FB Group: https://goo.gl/j24UWw Only for Capstone Projects Students: WhatsApp: 0324 64 41 789 Get All Lectures from umairshafique.com 19

Hinweis der Redaktion

  1. An arcade game or coin-op is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are video games, pinball machines, electro-mechanical games, redemption games or merchandisers.
  2. undergo a sudden severe or prolonged fall in price, value, or amount.