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Street Games USA Rules Book
1.
2. SCHEDULE
10:30 am Registration Opens
11:00 am Opening Ceremonies
Emcee: Kevvy Kev with DJ Supreme
Welcome by Co-Founders Jon Drummond, CEO, JDAF
and Shelton Mercer, Executive Producer
Recognition of Invited Guests
11:30am Free Play
12:00pm Sneaker Villa Demonstration Tent
Emcee: Envy McKee
Mike Scipione, Put Your Foot in It: Making Healthy Meals
Cheryl Ingram, Zumba FitMob
DJ Damage, Back to School Jam
1:00pm Main Stage Performances
Phi.Gi.
VEnt
Kyleen & Radiant Soul
Lydia Rene
3:00pm Closing Ceremonies
Mayor Michael Nutter
Councilman Curtis Jones (D-4th)
Amber-Joi Watkins, Miss Pennsylvania USA
3:30pm Rising Stars Showcase
Emcee: Shamara of Power99 FM
Society Park
Leah Smith
3. m on d
rum
WELCOME!
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Are you ready to play, Philadelphia?
Weâre so proud to be back in the City of Brotherly Love for
Shelt
our 4th year! on
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rc
In three past events, we have taught
er
thousands of area youth how to stay fit through
fun. We believe that introducing play into daily life
teaches kids core values like commitment, discipline and respect
â skills they need to be successful on and off the playing field.
In 2006, we pioneered Street Games USAâą in response to alarming
juvenile obesity statistics. Our children are growing up without the
benefits that regular activity offers: good health and fitness; physical skills;
increased immunity; nutritional awareness; improved body image; confidence and
self-esteem; social skills and making friends. We believe the lessons of team work,
taking turns, and competition learned today will inspire youth to pursue higher levels
of achievement.
We appreciate the support of parents, block captains, youth leaders, local elected
officials, and volunteers, including college athletes who are here to play âold schoolâ
games like foursquare, double-dutch jump rope, 40 yard dash, and hopscotch. These
kinds of games donât require membership fees or uniforms, just a little effort and
imagination!
Power99 FMâs Shamara hosts our Rising Stars Showcase featuring neo-soul sensation
Leah Smith, Kyleen & Radiant Soul, Society Park, VEnt and Noelle Mercer! Plus,
DJ Damage and DJ Supreme will get you moving â and keep you moving all day!
Be sure to meet our special guests â Sacramento Kingsâ Jason Thompson, Miss
Pennsylvania-USA Amber-Joi Watkins and Lifestyle Maven Envy McKee.
Thank you to the nonprofit organizations, area medical professionals, youth group
leaders and health organizations in our Empowerment Zone. They are on site to
provide free screenings and share resources that will empower you and enrich your
everyday living.
We appreciate the generous support of Mayor Michael Nutter, Councilman Curtis
Jones (D-4th), The Goldenberg Group and West Philadelphia Financial Services
Inc., USA Track& Field, Philadelphia Parks & Recreation, Power 99FM, Philly 360,
Fourth Wall Arts Salon, The Food Trust.
lvania USA
n n sy This day is only possible because of our phenomenal Team STREET
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GAMES, who dedicated their time and talent for many months to
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make todayâs event a reality.
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Letâs Play!
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1
5. 40 YARD DASH RULES
EQUIPMENT
Six lanes fifty yards long
METHOD
» Place all parts of the body behind the starting line.
» Runners may start from a crouch or standing position.
» On the start signal the runners run forward in lane as fast as they can.
The runners time will be recorded when their torso crosses the
40 yard finish line.
STARTER may use a voice command, starter pistol, whistle or
similar tools.
THE COMMANDS WILL BE
» âRunners take your markâ
» âSetâ
» Sound the start signalââgoâ or fire gun or blow whistle
FALSE STARTS
Movement between the command âsetâ and the start signal is a
false start. Runners are permitted two false starts before being
disqualified.
DISQUALIFICATION
Results from:
» Two false starts
» Running outside of lane
» Contact with the runner in an adjacent lane before the end of the race.
3
6. STANDING BROAD JUMP
EQUIPMENT
Long Jump Test Mat from Sport Book Publisher
METHOD
» Place both feet just behind the starting line.
» Jump (leap) forward as far as you can. Your jump (leap) will be
measured from the starting line forward to the touch point nearest the
starting line at the end of the jump (leap).
» Record the best of one to three jumps.
VERTICAL JUMP RULES
EQUIPMENT
Long Jump Test Mat from Sport Book Publisher
METHOD
» Place both feet just behind the starting line.
» Jump (leap) forward as far as you can. Your jump (leap) will be
measured from the starting line forward to the touch point nearest the
starting line at the end of the jump (leap).
» Record the best of one to three jumps.
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7. FOUR SQUARE (KING BALL)
EQUIPMENT
The Court and Ball
» The game court shall consist of a large square subdivided into four
squares of equal size.
» Each square shall be numbered starting at one and going to four in a
counter-clockwise fashion.
» The âoneâ square is called the entrance square; it is the square that a
new player enters the court.
» The player in the âfourâ square is called the king/queen; a smaller
square shall be placed in the far corner from the center which is called
the serving square.
PARTICIPANTS
4 players
METHOD
The king/queen starts play with a serve and is allowed to modify the
game rules (within acceptable reason) before each serve. The serve is
performed from the serving square; a serve consists of an underhanded
strike and a bounce on the ground in the âfourâ square to any of the
other three squares (like ping pong). The ball then is played so that the
ball strikes a playerâs square but once and then struck (or returned) so
that it goes into another square.
A player is out when:
» The ball is in a playerâs square and is unable to strike it into another
playerâs square
» The ball is in a playerâs square and the playerâs return lands on a line
» The ball is in a playerâs square and the playerâs return hits another
playerâs foot who doesnât intentionally move it into the path of the ball
» Various rules are implemented to change this condition (i.e. a player is
out when another player catches their strike)
When a player is out, then that player leaves the court. Players rotate
clockwise if there is an empty space, a new player enters in the âoneâ
square.
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8. DOUBLE DUTCH
EQUIPMENT
Two lengths of 1/2â-3/4â clothesline quality rope, twelve feet long
PARITICPANTS
A minimum of three persons are required.
METHOD
There are two turners who grasp each end of the two ropes. The turners
stand facing each other then back away, leaving enough space between
them to allow the rope to reach a height of at least six feet at it highest
point and touch the ground on each turn. Each rope is turned in the
opposite direction. Varying speeds can increase the challenge.
OBJECT
The object is to match the tempo of the turning ropes. Once the turning
starts, the jumper jumps in between the turns of the ropes, trying not to
interfere with the turning ropes. Each jump is counted. The person with
the most jumps without stopping the turning ropes wins.
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9. SKULLY (DEAD BLOCK)
EQUIPMENT
Bottle caps
Game board drawn
with chalk
PARITICPANTS
2-6 players
METHOD
The board consists of
13 numbered boxes,
1 through 12 on the
periphery of the board,
and a box labeled 13 in
the center surrounded
by a "dead man's zone"
or "skull."
Start at box 1 and aim
for the "2" box, flicking
your bottlecap with your finger. If you get it in (without it touching
any line), you keep your turn and shoot for the next box. You can also
advance a box by hitting the cap of an opposing player. If you're close
to another player's piece, you can try to blast the piece halfway down
the block with your own. In some neighborhoods, you can replace your
cap with a special heavy one (like from a juice or peanut butter jar) for
this purpose, though you couldn't do this if someone calls "no blasting
allowed." After going from 1 to 13, you have to return, going from 13
to 1. After completing the full journey, you shoot back into 13 and then
navigate the "skull,"shooting your piece in the forbidden "dead areas"
of the skull while declaring your new powers ("I am a killer diller").
OBJECT
From this point on, you hunt the other players. Only you (or other
killers) can safely go within the skull. If you hit another player (3 times
consecutively), they're out of the game. If they hit you, they become a
killer too (or, if you decide beforehand, they're out of the game). The last
person left wins.
7
10. HOPSCOTCH
EQUIPMENT
Each player must start with a marker:
items such as bean bags, pennies, and
other assorted items.
Hopscotch boards are drawn with a
good piece of chalk.
PARTICIPANTS
2 or more
METHOD
The first player tosses her marker into
the first square. The marker must land
completely within the designated
square and without touching a line or
bouncing out. If the marker lands in
the wrong square, the player forfeits his/her turn.
If the marker is successful, the player hops through the court beginning
on square one. Side by side the squares are straddled, with the left foot
landing in the left square, and the right foot landing in the right square.
Single squares must be hopped on one foot. For the first single square,
either foot may be used. Squares marked "Safe" "Home" or "Rest"
are neutral squares, and may be hopped through in any manner
without penalty.
OBJECT
When a player reaches the end of the court, she turns around and hops
back through the court, moving through the squares in reverse order
and stopping to pick up her marker on the way back. Upon successfully
completing the sequence, the player continues his turn by tossing his
marker into square number two, and repeating the pattern.
If while hopping through the court in either direction, the player steps on
a line, misses a square, or loses her balance, her turn ends. The player
starts on her next turn where the player last left off.
The first player to complete one course for every numbered square on
the court wins the game.
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11. STEAL THE BACON
EQUIPMENT
Any safe object that may be grasped in one hand, i.e. hat, glove, bucket,
small ball, etc., can serve as the Bacon.
Boundary markings of two parallel lines formed by cones, chalk or paint
at least 24â apart. The play area is between the two parallel lines.
PARTICIPANTS
A minimum of ten persons are required.
METHOD
» Form two teams, one on each of the parallel lines, facing each other.
Starting at the right, give each player a number consecutively, begging
with one. If there is an odd number of players, player one may be
number one and two on the short side.
» Place the BACON in the center of the play area.
» The leader calls out a number a number and the Players with that
number run to get the BACON and return to their station on the line
before being tagged by the opponent with the same number.
OBJECT
Steal the Bacon and return to your station WITHOUT CROSSING THE
BOUNDARY LINE, EXCEPT AT HOME, before getting tagged wins a
point for your team.
If the âthiefâ is tagged before he/she reaches their original station on the
line, the tagger ears a point for his/ her team.
Set a points goal for the winning team to achieve. The first team to
achieve the goal wins.
1 2 3 4 5 6 7 8 9 10
BACON
O
10 9 8 7 6 5 4 3 2 1
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12. EMPOWERMENT ZONE
Thank you to the following community groups, health organizations,
schools and academic enrichment programs, fitness experts and
entrepreneurs for joining our efforts to present a program of physical
activity and education that promotes health and wellness. Your
participation in The Empowerment Zone will make a lasting impact on
the lives of children and families in Philadelphia.
Lace It Up Dance Studio
Smith Memorial Playground & Playhouse
Philadelphia Water Revenue Bureau
Spectrum Health Services, Inc.
Mayorâs Office of Community Services
Keystone Mercy
University of Pennsylvania L.I.F.E (Living Independently for Elders)
Children of the Arts Foundation
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13. PLANNING COMMITTEE
CEO, JDAF/Co-Founder Jon Drummond
Executive Producer/Co-Founder Shelton Mercer
Event Director Richelle Payne
Entertainment/Stage Shows James Claiborne
Games Jared Meredith
Print + Web Design Jasmin Conner
Logistics Samuel Botts
Nikki Richardson
Public Relations Deja Gilmore
Social Media Wei Tsay
Jasmin Conner
Volunteers TaiMarie Adams
Web Master Kristin Mosby
Community Liaisons Maxwell Brown
Justina Shaw
11
15. WATCH FOR DETAILS ON
STREET GAMESâą PHILLY 2012!
To register, volunteer or donate, visit
http://www.streetgamesusa.org
Find us on Facebook: Street Games USA
Follow us on Twitter @StreetGamesUSA
16. MANY THANKS TO THE FOLLOWING
DONORS AND SPONSORS
Jon Drummond Achievement Foundation
The Mercer Advisory Group
USA Track & Field
Clear Channel
Power99 FM
The Goldenberg Group
Brownâs ShopRite
ParkWest Town Center
West Philadelphia Financial Services
Philly 360
Fourth Wall Arts
Hurst & Leigh Communications Group
Zero Gravity Studio
Greater Philadelphia Cultural Alliance
Office of the Mayor
Councilman Curtis Jones (D-4th)
Food Trust
Greater Philadelphia Cares
Keystone Mercy Health Plan
Philadelphia Parks and Recreation
Lagos
Devon Seafood and Grill
Sneaker Villa