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Definition  and  Taxonomy of Virtual Worlds Mark W. Bell  Indiana University
[object Object],[object Object],[object Object],[object Object]
Definition How we got here Current vision Future Taxonomy
[object Object],A Virtual  World is…
Uma rede sincronizada  e persistente de pessoas, representadas por avatares auxiliadas por computadores
[object Object]
[object Object]
[object Object]
[object Object]
Robbins-Bell Facets ,[object Object],[object Object],[object Object],[object Object],[object Object]
Persistence: A VW  can't be paused ;  it exists whether you're logged in or not.
Multiuser: A world must be  populated , or at least have the potential for population.
Avatars: Rather than an icon that represents a user, a virtual world allows us to  create an agent that takes action , an avatar. 
Wide Area Network: VWs are facilitated via  wide area networks  rather than local ones.
New  Technologies Bring New  Network Structures Facilitating New  Connections  between people
Sender Message Receiver Channel
Printing Press Reader Author Book Printer
Telegraph Operator Sender Telegraph Telegraph Operator Receiver
Telephone Sender Network Telephone Receiver Telephone
Telex Sender Network Telex Receiver Telex Receiver Telex Receiver Telex
Radio Sender Network Receiver Radio Receiver Radio Receiver Radio
Television Sender Network Receiver TV Receiver TV Receiver TV
Fax Sender Network Fax Receiver Fax
Broadcast
Broadcast
Dialogic
Dialogic
The computer changed   everything
Punch card
[object Object]
[object Object]
"Communications tools don't get socially  interesting  until they get technologically  boring ." - Clay Shirky
In the beginning, was  text … ,[object Object],[object Object],[object Object],[object Object]
A  Game  on A  Calculator ?
MUD-1 (1978)
OUBIETTE (1977) Avatar (1977) TinyMUD (1989) TinyMUCK (1990) TinyMUSH (1990) MOO (1990)
Habitat (1986)
The Palace (1994)
Dungeons & Dragons
NeverWinter Nights (1991)
Meridian 59 (1995)
Ultima Online (1997)
EverQuest (1999)
World Of Warcraft (2004)
Rise of social worlds Social  worlds
Second Life (2003)
 
 
MMO player < 14
 
 
 
People   + Methods of production and distribution + New methods of currency exchange =  New Economies
Technology  is bright and shiny
People are the brightest and shiniest
Uncanny Valley?
Fun
New Bodies
New Abilities
New Quest and Rewards
Taxonomy
Text
Graphics
 
Persistence
Stigmergic Communication through change in the environment
 
 
Homes
Business
Social  Spaces
Virtual Worlds
Real  Virtual
Real  Virtual
Mark Bell [email_address] SL: Typewriter Tackleberry Facebook Twittter LinkedIn

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Definition of Virtual Worlds