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Making the right MUVE Open Classroom  Conference workshop Stockholm October 2007 Steven Warburton King’s College London, UK Margarita Perez-Garcia MENON Network, BE
workshop  aims   ,[object Object],[object Object],[object Object]
“ Are virtual worlds a breakthrough technology that will forever reshape learning and business? Or are they this season's over-hyped fad?” Jay Cross , author of Informal Learning: Rediscovering the Natural Pathways that Inspire Innovation and Performance http://elearnmag.org/subpage.cfm?section=articles&article=44-1 E-Learn, March 2007
[object Object],[object Object],[object Object],[object Object],why are we interested in MUVEs?
Identifying  critical  factors Hey! Where did  my hair go?
a socio-technical activity tool developed for  evaluating  and  making decisions  on technological  applicability
Q1.  where would we place MUVEs (and why)? Q2.  which technologies are difficult to place (and why)? activity 1 : placing technologies within an interpretative matrix
What is a  Multi-User  Virtual  Environment?  A valid  learning and  teaching  tool? Or perhaps both? Or simply a game?
towards a simple typology of MUVEs Source: based on an original an original typology developed by:  Lindy McKeown , University of Southern Queensland You are yourself. You are an extension of yourself. You are a character  in role. The world is as close to the physical world as possible and is governed by the rules of physical world in relation to the intended simulation. The world may have elements of both a fictional and physical world and exists as a place for social interactions to occur. The world is a setting in which your story or narrative unfolds within the constraints of the rules and goals designed into the world. Distributed Observer Network Second Life Second Life Active Worlds Metaplace Habbo Hotel World of Warcraft  Ardcalloch Rivercity project Revolution Simulation Social world Flexible narrative
Virtual universes landscape
Second Life: the current  brand  leader in  social  worlds
MUVE affordances ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
"What can this technology do that will enhance the learner's experience that my current learning technology portfolio cannot?" ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Jay Cross , author of Informal Learning: Rediscovering the Natural Pathways that Inspire Innovation and Performance http://elearnmag.org/subpage.cfm?section=articles&article=44-1 E-Learn, March 2007
how inspiring is our current use of this limitless virtual space?
suggested competency framework   From:  http://www.cxknowledge.com/SL_Levels.html  and further developed by the  Schome  project  Building Scripting Video/ Machinima Moving Objects Creating Objects Editing Objects Shopping Textures Prims Inventory  Pie Controls  Camera Controls Movement Controls  Using the Map  Notecard  Opening Boxes Walking Flying Landing Sitting Teleport Appearance Friendship Search Chat vs IM vs Shout Level 4 Level 3 Level 2 Level 1
projects  exploring  Second Life:  ,[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],reports and findings on the educational use of MUVEs and games:
how  can we  deliver  MUVE based learning and teaching within an  educational  setting? making  decisions  …
activity 2: analysing factors in the  introduction of ICT ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Steven Warburton  King’s College London, UK Research at Prsim(lab) http://prismlab.wordpress.com Personal at Liquid Learning http://warburton.typepad.com Second Life:  StevenW Bohm Margarita Perez-Garcia MENON Network, BE http://www.menon.org  Personal research at prism(lab) http://prismlab.wordpress.com Blog at esphères identitaires http://www.margaperez.com Second Life:  Paz Lorenz

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Making the right MUVE

  • 1. Making the right MUVE Open Classroom Conference workshop Stockholm October 2007 Steven Warburton King’s College London, UK Margarita Perez-Garcia MENON Network, BE
  • 2.
  • 3. “ Are virtual worlds a breakthrough technology that will forever reshape learning and business? Or are they this season's over-hyped fad?” Jay Cross , author of Informal Learning: Rediscovering the Natural Pathways that Inspire Innovation and Performance http://elearnmag.org/subpage.cfm?section=articles&article=44-1 E-Learn, March 2007
  • 4.
  • 5. Identifying critical factors Hey! Where did my hair go?
  • 6. a socio-technical activity tool developed for evaluating and making decisions on technological applicability
  • 7. Q1. where would we place MUVEs (and why)? Q2. which technologies are difficult to place (and why)? activity 1 : placing technologies within an interpretative matrix
  • 8. What is a Multi-User Virtual Environment? A valid learning and teaching tool? Or perhaps both? Or simply a game?
  • 9. towards a simple typology of MUVEs Source: based on an original an original typology developed by: Lindy McKeown , University of Southern Queensland You are yourself. You are an extension of yourself. You are a character in role. The world is as close to the physical world as possible and is governed by the rules of physical world in relation to the intended simulation. The world may have elements of both a fictional and physical world and exists as a place for social interactions to occur. The world is a setting in which your story or narrative unfolds within the constraints of the rules and goals designed into the world. Distributed Observer Network Second Life Second Life Active Worlds Metaplace Habbo Hotel World of Warcraft Ardcalloch Rivercity project Revolution Simulation Social world Flexible narrative
  • 11. Second Life: the current brand leader in social worlds
  • 12.
  • 13.
  • 14. how inspiring is our current use of this limitless virtual space?
  • 15. suggested competency framework From: http://www.cxknowledge.com/SL_Levels.html and further developed by the Schome project Building Scripting Video/ Machinima Moving Objects Creating Objects Editing Objects Shopping Textures Prims Inventory Pie Controls Camera Controls Movement Controls Using the Map Notecard Opening Boxes Walking Flying Landing Sitting Teleport Appearance Friendship Search Chat vs IM vs Shout Level 4 Level 3 Level 2 Level 1
  • 16.
  • 17.
  • 18. how can we deliver MUVE based learning and teaching within an educational setting? making decisions …
  • 19.
  • 20. Steven Warburton King’s College London, UK Research at Prsim(lab) http://prismlab.wordpress.com Personal at Liquid Learning http://warburton.typepad.com Second Life: StevenW Bohm Margarita Perez-Garcia MENON Network, BE http://www.menon.org Personal research at prism(lab) http://prismlab.wordpress.com Blog at esphères identitaires http://www.margaperez.com Second Life: Paz Lorenz