1. ENGAGING TEENS IN
LIBRARIES
Brian Pichman; Director of Informational Technology
Dave Hesse; Director of Building Operations
The Evolve Project
2.
3.
4. Innovation
• Innovation must be an
original disruptive act.
• Sphero Balls
• Small Robotic Balls that
can be driven by any
device with bluetooth
(Android or Apple OS)
5.
6. Interaction
• Through interaction
teens and kids will
learn and grow.
• Sifteo Cubes
• Small LCD screens that
can sense when nearby
cubes and react
accordingly
• Spelling, Sorting,
Puzzles, Math
7.
8. Discovery
• Through the idea of an
open play
environment; teens
and kids will discovery
new and exciting
things on their own.
• Music Chairs
• Allow teens and kids to
discovery music as well
as listen to audio books
in a “cool” environment
9.
10. Invention
• Allow kids and teens to
play through
building…leads to the
invention of new
concepts and ideas.
• Lego WeDo’s and
Lego Mindstorms
• Robotic legos that move;
teaches how to program
through a GUI interface
11.
12. Collaboration
• Teens and kids will
collaborate naturally if
it is centered around
something fun!
• Smart Tables
• Interactive touch screen
tables where up to 8
people my play!
13.
14. Interactive Book Ends
• Wall with Dry-Erase Paint
• Allows children and teens to draw and record
themselves doing a book review
• Book Reviews turned into QR codes and placed
on books.
• The interactive book ends allow for:
• The viewing of the book reviews
• Checking in/out Books
• Card Catalog Search
15.
16. Other Fun Programs
• Laser Tag In Library
• Menargi-e (Digital Petting Zoo)
• Gesture Based Computing
17. Blending All These Into An Environment
• Bright Colors – make things pop
• Books are cover facing, not spine facing
• Google Virtual Tour
• https://www.google.com/maps?q=mokena+library&ll=41.5
34539,-
87.891569&spn=0.006578,0.016512&sll=41.534541,-
87.891673&layer=c&cid=3032706493320299617&panoid
=YzIJsSHY1q17d2euS5Fjmw&cbp=13,173.53,,0,0&hq=m
okena+library&t=m&z=17&cbll=41.534549,-87.891558