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How the Web Changes
Education:
Web-Based Learning
Introduction to Web Science Session 4
Stefanie Panke
Finish
Session 1: Reflecting the
Past
Homework: Summarize
Web Science Conference
Paper
Session 2:
Understanding the
Present (Social Media)
Homework: One-paragraph
topic idea
Session 3: Web Science
Research Skills
Session 4: How the Web
Changes Society:
Education
Homework: Final
Presentation
Session 5: Web Futures:
Student Presentations
Homework: Final Paper
NEXT STEPS: Presentation & Paper
Overview
1. E-Learning: Definition & Data
2. Educational Technology Leadership
Strategic Organizational Development
3. Instructional Design - Multimedia
Principles
Individual Perspective: Cognitive Science
4. Open Educational Practices - MOOCs,
Microcredentials
5. Trend Reports
6. Technology Futures: Forecasting
Exercise
Products, Services, Professions
E-Learning Definitions & Data
North
America is the
largest market
for e-learning
Asia-Pacific is
expected to be
the fastest
growing
market
Learning
anytime,
anywhere
Estimated global market
size for e-learning:
$325 billion by 2025
Facilitated by digital
tools, Combines text,
audio, video, and
graphics
Learning Management Systems
For example: Moodle, Canvas, Blackboard, Brightspace,
Video Streaming Services
For example: Panopto
Student Information System (SIS)
Quiz/ Assessment / Questionnaires / Evaluation
Qualtrics, H5P, Learnosity, Slido
Authoring Tools for SCORM Learning Objects
For example: Adobe Captivate, Dominknow
Educational Technologies
Content Management Systems
For example: WordPress, Drupal, Zope/Plone, Typo3
Educational Technologies
New tools constantly emerge
Community Tools
Flipgrid, Padlet, VoiceThread
Micro-Authoring
Genial.ly, thinglink
Micro-Credentials
Badgr Credly
Virtual Worlds
Augmented Reality, VR
Mobile Learning
Podcast, mobile Apps, e.g. Citizen Science
Social Media / Social Networks
Social media platforms, learning communities
What other educational
technologies can you think of
that are important in online
learning?
How innovative is the Web
Science program when it
comes to learning
technologies?
Overview
1. E-Learning: Definition & Data
2. Educational Technology Leadership
Strategic Organizational Development
3. Instructional Design - Multimedia
Principles
Individual Perspective: Cognitive Science
4. Open Educational Practices - MOOCs,
Microcredentials
5. Trend Reports
6. Technology Futures: Forecasting
Exercise
Products, Services, Professions
CULTIVATE MEASURE INNOVATE EVALUATE
Educational Technology:
Leadership Strategies
Cultivate: Excellence by, with & for People
Individuals
Organizational
Units
Leadership
Measure: Stakeholder Map
1 2 3
https://www.aace.org/review/kickstarting-sustainability-with-design-thinking-an-interview-with-john-storm/
Stakeholder Mapping
Innovate Deliberately: Understanding
Technology
Outcomes
• Content
• Credentials
• Community
Evaluate critically: Failure as an option
If things do
not fail, you
are not
innovating
enough.
Experience is
the name
everyone
gives to their
mistakes.
Elon Musk Oscar Wilde
Overview
1. E-Learning: Definition & Data
2. Educational Technology Leadership
Strategic Organizational Development
3. Instructional Design - Multimedia
Principles
Individual Perspective: Cognitive Science
4. Open Educational Practices - MOOCs,
Microcredentials
5. Trend Reports
6. Technology Futures: Forecasting
Exercise
Products, Services, Professions
How does learning work?
• Neurological – What happens
in the brain?
• Cognitive – What happens in
the mind?
• Metacognitive – How does the
mind monitor what happens
in the mind?
• Social –What happens in the
environment?
How does learning work?
• Neurological – What happens
in the brain?
• Cognitive – What happens in
the mind?
• Metacognitive – How does the
mind monitor what happens
in the mind?
• Social –What happens in the
environment?
How does learning work?
• Neurological – What happens
in the brain?
• Cognitive – What happens in
the mind?
• Metacognitive – How does the
mind monitor what happens
in the mind?
• Social –What happens in the
environment?
How does learning work?
• Neurological – What happens
in the brain?
• Cognitive – What happens in
the mind?
• Metacognitive – How does the
mind monitor what happens
in the mind?
• Social –What happens in the
environment?
How does learning work?
• Neurological – What happens
in the brain?
• Cognitive – What happens in
the mind?
• Metacognitive – How does the
mind monitor what happens
in the mind?
• Social –What happens in the
environment?
How the mind works
How the mind works
How the mind works
How the mind works
4±1
How the mind works
How the mind works
How the mind changes
How the mind changes
How adults approach learning
Learning
Strategies Knowledge
Selectivity
Metacognition
Visit Web
Recording for
More on
Multimedia
Learning
Principles and
Cognition
https://tarheels.live/webscience/home/session-4/
Overview
1. E-Learning: Definition & Data
2. Educational Technology Leadership
Strategic Organizational Development
3. Instructional Design - Multimedia
Principles
Individual Perspective: Cognitive Science
4. Open Educational Practices - MOOCs,
Microcredentials
5. Trend Reports
6. Technology Futures: Forecasting
Exercise
Products, Services, Professions
Open Educational Resources (OER)
• term was coined in 2002 during a forum held by the
UNESCO. UNESCO
• open materials that are in the public domain or
introduced with an open license, which means that
anyone can legally and freely copy, use, adapt and re-
share them.
• OERs range from textbooks to curricula, syllabi,
lecture notes, assignments, tests, projects, audio,
video and animation.
Creative Commons Licenses
Creative Commons (CC) Licenses give universal permission for
certain types of use of a copyright protected work.
CC licenses can only be applied by the rights holder of the work,
or with explicit permission from the rights holder.
CC licenses cannot be revoked.
Creative Commons for Cultural Heritage
CC BY-SA
Creative Commons: three layers
CC licenses are built up of three layers:
• the deed (human readable summary).
• the legal code (complete license in a legal language).
• the data (the machine-readable layer for search engines).
Creative Commons for Cultural Heritage
CC BY-SA
Elements
There are 4 main elements of the Creative Commons licenses which
can be combined to form 6 different licenses (BY, BY-SA, BY-NC, BY-
ND, BY-NC-SA, BY-NC-ND):
BY Attribution Give attribution to the author and link to license
SA ShareAlike
Derivative works need to be made available under same
license
NC NonCommercial Re-use is only permitted for non-commercial purposes
ND NoDerivatives The work must not be modified
Creative Commons for Cultural Heritage
CC BY-SA
Creative Commons
Full copyright:
all rights
reserved
Creative Commons
Licenses:
some rights reserved
Public Domain:
no rights
reserved
Creative Commons for Cultural Heritage
CC BY-SA
OER Sources Handout
https://panke.web.unc.edu/oer/
A closer look at MOOCs
2011 Stanford University’s three inaugural MOOCs on
databases, artificial intelligence, machine learning
2008 MOOC as a pedagogy – Downes, Siemens
PLENK 2010
https://etcjournal.com/2008/10/01/stefanie-panke/
By a conventional
understanding . . .
See DeBoer, J., Ho, A. D., Stump, G. S., & Breslow, L. (2014). Changing “course”: Reconceptualizing educational variables for massive open online courses. Educational
Researcher, 43(2), 74-84; and Koller, D., Ng, A., Do, C., & Chen, Z. (2013). Retention and intention in massive open online courses: In depth. Educause Review, 48(3), 62-
63.
− But what’s the
denominator?
− Isn’t 7,157 still
pretty impressive?
MISERABLE
Source: edX spring 2013
Student retention in MOOCs
MOOCs: Learning in an Open World
Lanier & Weyl, 2018
https://imoox.at/mooc/
https://uncch.hosted.panopto.com/Panopto/Pages/Viewer.aspx?id=3d95f825-c415-4e74-a1b5-
af4f00ee4255
Open
Educational
Practices
Open
Pedagogy
Includes “the creation,
use, and reuse of open
educational resources
(OER) as well as open
pedagogies and open
sharing of teaching
practices.”
-- Cronin (2017), p. 16
http://blogs.ubc.ca/chendricks
Related Terms
Open Pedagogy: Removing barriers
(Hendricks, 2017)
• Remove barriers that block visibility: transparency
• Promoting creativity, multiple approaches & pathways to
learning
• Increase education & content access
• Promote student choice: autonomy
• Connect people, places & times
– between students and teachers: shared authority
– connecting to wider networks, contributing to public
knowledge
http://blogs.ubc.ca/chendricks
“Non-Disposable” Assignments
David Wiley on disposable
assignments (2013):
“… assignments that add no value
to the world – after a student
spends three hours creating it, a
teacher spends 30 minutes
grading it, and then the student
throws it away.”
https://opencontent.org/blog/archives/2975
PressBooks
Open Textbook
• Learners can adapt existing
textbooks or write their own.
• Example: Strong Schools
Wikimedian in
Residance
• Example: Edinburgh University
(Melissa Highton)
• Serves as liaison
• Available to anyone interesting in
benefitting from and contributing to
Wikipedia
• Organizes events such as
editathons
Microcredentialing
• Educational institutions offer
credentials, content, community.
• The credentials we provide affect
the kind of teaching and learning
strategies we use.
• Badges offer an opportunity to
emphasize community-oriented
outcomes.
• They allow for more individualized
pathways and outcomes.
Visit Web
Recording for
More on
Microcredentials
https://tarheels.live/webscience/home/session-4/
Overview
1. E-Learning: Definition & Data
2. Educational Technology Leadership
Strategic Organizational Development
3. Instructional Design - Multimedia
Principles
Individual Perspective: Cognitive Science
4. Open Educational Practices - MOOCs,
Microcredentials
5. Trend Reports
6. Technology Futures: Forecasting
Exercise
Products, Services, Professions
Trend Reports in Educational Technology
https://iet.open.ac.uk/innovating-
pedagogy/report-archive
https://library.educause.edu/search#?page
=1&publicationandcollection_search=Horiz
on%20Report&sortBy=publicationdate_sea
rch&sortOrder=asc
CORE (2007-2020)
https://core-ed.org/en_NZ/free-resources/ten-trends/#e3098
Digital Learning
Innovation
Trends (2020)
https://files.eric.ed.gov/fulltext/ED603277.pdf
Google Future
of Education
2022
• Preparing for a new
future
• Evolving how we teach
and learn
• Reimagining learning
ecosystems
Over to you 15 minutes
• Pick a trend report (either Horizon 2022, Innovating
Pedagogy 2022 or Google Future of Education 2022)
and answer two questions:
– What is a trend Web Science Online Program should take
into account?
– What is a trend that is meaningful in your work?
Using Trend Reports:
Playful Instructional Design
Learning can be playful,
wonderful, a way of
understanding and
making sense of the
world.
Ferguson et al., 2019
Lego Serious
Play
Participants were instantly
engaged and interacted
quite literally at eye level:
Everyone was sitting on the
floor, scouring for bricks,
and curious to see the work
of others.
Love-Letter -
Break-up
Letter
• Allows participants to
balance different
perspectives in a personal
way (Molinari & Gasparini
2019).
• Participants were
randomly assigned in two
groups
• Prompt: Write a love
letter or a breakup note to
the university or program.
Design
Thinking –
Rapid
Prototyping
• Dyadic design teams
• One partner shared a
learning problem or
teaching challenge, the
other designed a solution.
• Faculty walked away with
concrete ideas for
changing classroom
practices.
Overview
1. E-Learning: Definition & Data
2. Educational Technology Leadership
Strategic Organizational Development
3. Instructional Design - Multimedia
Principles
Individual Perspective: Cognitive Science
4. Open Educational Practices - MOOCs,
Microcredentials
5. Trend Reports
6. Technology Futures: Forecasting
Exercise
Products, Services, Professions
Outlook: Future Studies
Make your prediction about the role of the Internet in
people’s lives in 2035 and the impact it will have on social,
economic, and political processes. Good and/or bad, what do
you expect to be the most significant overall impacts of our
uses of the Internet on humanity between now and 2035?
Self-Determined Technology Futures
• “Digital transformation is
remaking the human world, but
few are satisfied with how that’s
been going”.
• “The influence of the internet on
all aspects of human experience is
so great that we must demand
data dignity if we are to retain any
dignity at all”.
Lanier & Weyl, 2018
Supporting Data Literacy and Service
Learning
Lanier & Weyl, 2018
https://public.tableau.com/app/profile/school.of.government
Using AI to support, not replace
communication
Lanier & Weyl, 2018
https://www.aace.org/review/book-review-made-by-humans-the-ai-condition/
Chat GPT: https://chat.openai.com/
Approach with Creativity and Caution:
ChatGBT as Writing Tool
There is no
credible
evidence that
learning styles
exist or that
catering to
student
preferences
improves
outcomes.

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Web Science Session 4 E-Learning.pdf

  • 1. How the Web Changes Education: Web-Based Learning Introduction to Web Science Session 4 Stefanie Panke
  • 2. Finish Session 1: Reflecting the Past Homework: Summarize Web Science Conference Paper Session 2: Understanding the Present (Social Media) Homework: One-paragraph topic idea Session 3: Web Science Research Skills Session 4: How the Web Changes Society: Education Homework: Final Presentation Session 5: Web Futures: Student Presentations Homework: Final Paper NEXT STEPS: Presentation & Paper
  • 3. Overview 1. E-Learning: Definition & Data 2. Educational Technology Leadership Strategic Organizational Development 3. Instructional Design - Multimedia Principles Individual Perspective: Cognitive Science 4. Open Educational Practices - MOOCs, Microcredentials 5. Trend Reports 6. Technology Futures: Forecasting Exercise Products, Services, Professions
  • 4. E-Learning Definitions & Data North America is the largest market for e-learning Asia-Pacific is expected to be the fastest growing market Learning anytime, anywhere Estimated global market size for e-learning: $325 billion by 2025 Facilitated by digital tools, Combines text, audio, video, and graphics
  • 5. Learning Management Systems For example: Moodle, Canvas, Blackboard, Brightspace, Video Streaming Services For example: Panopto Student Information System (SIS) Quiz/ Assessment / Questionnaires / Evaluation Qualtrics, H5P, Learnosity, Slido Authoring Tools for SCORM Learning Objects For example: Adobe Captivate, Dominknow Educational Technologies Content Management Systems For example: WordPress, Drupal, Zope/Plone, Typo3
  • 6. Educational Technologies New tools constantly emerge Community Tools Flipgrid, Padlet, VoiceThread Micro-Authoring Genial.ly, thinglink Micro-Credentials Badgr Credly Virtual Worlds Augmented Reality, VR Mobile Learning Podcast, mobile Apps, e.g. Citizen Science Social Media / Social Networks Social media platforms, learning communities
  • 7. What other educational technologies can you think of that are important in online learning?
  • 8. How innovative is the Web Science program when it comes to learning technologies?
  • 9. Overview 1. E-Learning: Definition & Data 2. Educational Technology Leadership Strategic Organizational Development 3. Instructional Design - Multimedia Principles Individual Perspective: Cognitive Science 4. Open Educational Practices - MOOCs, Microcredentials 5. Trend Reports 6. Technology Futures: Forecasting Exercise Products, Services, Professions
  • 10. CULTIVATE MEASURE INNOVATE EVALUATE Educational Technology: Leadership Strategies
  • 11. Cultivate: Excellence by, with & for People Individuals Organizational Units Leadership
  • 12. Measure: Stakeholder Map 1 2 3 https://www.aace.org/review/kickstarting-sustainability-with-design-thinking-an-interview-with-john-storm/ Stakeholder Mapping
  • 13. Innovate Deliberately: Understanding Technology Outcomes • Content • Credentials • Community
  • 14. Evaluate critically: Failure as an option If things do not fail, you are not innovating enough. Experience is the name everyone gives to their mistakes. Elon Musk Oscar Wilde
  • 15. Overview 1. E-Learning: Definition & Data 2. Educational Technology Leadership Strategic Organizational Development 3. Instructional Design - Multimedia Principles Individual Perspective: Cognitive Science 4. Open Educational Practices - MOOCs, Microcredentials 5. Trend Reports 6. Technology Futures: Forecasting Exercise Products, Services, Professions
  • 16. How does learning work? • Neurological – What happens in the brain? • Cognitive – What happens in the mind? • Metacognitive – How does the mind monitor what happens in the mind? • Social –What happens in the environment?
  • 17. How does learning work? • Neurological – What happens in the brain? • Cognitive – What happens in the mind? • Metacognitive – How does the mind monitor what happens in the mind? • Social –What happens in the environment?
  • 18. How does learning work? • Neurological – What happens in the brain? • Cognitive – What happens in the mind? • Metacognitive – How does the mind monitor what happens in the mind? • Social –What happens in the environment?
  • 19. How does learning work? • Neurological – What happens in the brain? • Cognitive – What happens in the mind? • Metacognitive – How does the mind monitor what happens in the mind? • Social –What happens in the environment?
  • 20. How does learning work? • Neurological – What happens in the brain? • Cognitive – What happens in the mind? • Metacognitive – How does the mind monitor what happens in the mind? • Social –What happens in the environment?
  • 21. How the mind works
  • 22. How the mind works
  • 23. How the mind works
  • 24. How the mind works 4±1
  • 25. How the mind works
  • 26. How the mind works
  • 27. How the mind changes
  • 28. How the mind changes
  • 29. How adults approach learning Learning Strategies Knowledge Selectivity Metacognition
  • 30. Visit Web Recording for More on Multimedia Learning Principles and Cognition https://tarheels.live/webscience/home/session-4/
  • 31. Overview 1. E-Learning: Definition & Data 2. Educational Technology Leadership Strategic Organizational Development 3. Instructional Design - Multimedia Principles Individual Perspective: Cognitive Science 4. Open Educational Practices - MOOCs, Microcredentials 5. Trend Reports 6. Technology Futures: Forecasting Exercise Products, Services, Professions
  • 32. Open Educational Resources (OER) • term was coined in 2002 during a forum held by the UNESCO. UNESCO • open materials that are in the public domain or introduced with an open license, which means that anyone can legally and freely copy, use, adapt and re- share them. • OERs range from textbooks to curricula, syllabi, lecture notes, assignments, tests, projects, audio, video and animation.
  • 33. Creative Commons Licenses Creative Commons (CC) Licenses give universal permission for certain types of use of a copyright protected work. CC licenses can only be applied by the rights holder of the work, or with explicit permission from the rights holder. CC licenses cannot be revoked. Creative Commons for Cultural Heritage CC BY-SA
  • 34. Creative Commons: three layers CC licenses are built up of three layers: • the deed (human readable summary). • the legal code (complete license in a legal language). • the data (the machine-readable layer for search engines). Creative Commons for Cultural Heritage CC BY-SA
  • 35. Elements There are 4 main elements of the Creative Commons licenses which can be combined to form 6 different licenses (BY, BY-SA, BY-NC, BY- ND, BY-NC-SA, BY-NC-ND): BY Attribution Give attribution to the author and link to license SA ShareAlike Derivative works need to be made available under same license NC NonCommercial Re-use is only permitted for non-commercial purposes ND NoDerivatives The work must not be modified Creative Commons for Cultural Heritage CC BY-SA
  • 36. Creative Commons Full copyright: all rights reserved Creative Commons Licenses: some rights reserved Public Domain: no rights reserved Creative Commons for Cultural Heritage CC BY-SA
  • 38. A closer look at MOOCs 2011 Stanford University’s three inaugural MOOCs on databases, artificial intelligence, machine learning 2008 MOOC as a pedagogy – Downes, Siemens
  • 40. By a conventional understanding . . . See DeBoer, J., Ho, A. D., Stump, G. S., & Breslow, L. (2014). Changing “course”: Reconceptualizing educational variables for massive open online courses. Educational Researcher, 43(2), 74-84; and Koller, D., Ng, A., Do, C., & Chen, Z. (2013). Retention and intention in massive open online courses: In depth. Educause Review, 48(3), 62- 63. − But what’s the denominator? − Isn’t 7,157 still pretty impressive? MISERABLE Source: edX spring 2013 Student retention in MOOCs
  • 41. MOOCs: Learning in an Open World Lanier & Weyl, 2018 https://imoox.at/mooc/ https://uncch.hosted.panopto.com/Panopto/Pages/Viewer.aspx?id=3d95f825-c415-4e74-a1b5- af4f00ee4255
  • 42. Open Educational Practices Open Pedagogy Includes “the creation, use, and reuse of open educational resources (OER) as well as open pedagogies and open sharing of teaching practices.” -- Cronin (2017), p. 16 http://blogs.ubc.ca/chendricks Related Terms
  • 43. Open Pedagogy: Removing barriers (Hendricks, 2017) • Remove barriers that block visibility: transparency • Promoting creativity, multiple approaches & pathways to learning • Increase education & content access • Promote student choice: autonomy • Connect people, places & times – between students and teachers: shared authority – connecting to wider networks, contributing to public knowledge http://blogs.ubc.ca/chendricks
  • 44. “Non-Disposable” Assignments David Wiley on disposable assignments (2013): “… assignments that add no value to the world – after a student spends three hours creating it, a teacher spends 30 minutes grading it, and then the student throws it away.” https://opencontent.org/blog/archives/2975
  • 45. PressBooks Open Textbook • Learners can adapt existing textbooks or write their own. • Example: Strong Schools
  • 46.
  • 47. Wikimedian in Residance • Example: Edinburgh University (Melissa Highton) • Serves as liaison • Available to anyone interesting in benefitting from and contributing to Wikipedia • Organizes events such as editathons
  • 48. Microcredentialing • Educational institutions offer credentials, content, community. • The credentials we provide affect the kind of teaching and learning strategies we use. • Badges offer an opportunity to emphasize community-oriented outcomes. • They allow for more individualized pathways and outcomes.
  • 49. Visit Web Recording for More on Microcredentials https://tarheels.live/webscience/home/session-4/
  • 50. Overview 1. E-Learning: Definition & Data 2. Educational Technology Leadership Strategic Organizational Development 3. Instructional Design - Multimedia Principles Individual Perspective: Cognitive Science 4. Open Educational Practices - MOOCs, Microcredentials 5. Trend Reports 6. Technology Futures: Forecasting Exercise Products, Services, Professions
  • 51. Trend Reports in Educational Technology https://iet.open.ac.uk/innovating- pedagogy/report-archive https://library.educause.edu/search#?page =1&publicationandcollection_search=Horiz on%20Report&sortBy=publicationdate_sea rch&sortOrder=asc
  • 54. Google Future of Education 2022 • Preparing for a new future • Evolving how we teach and learn • Reimagining learning ecosystems
  • 55. Over to you 15 minutes • Pick a trend report (either Horizon 2022, Innovating Pedagogy 2022 or Google Future of Education 2022) and answer two questions: – What is a trend Web Science Online Program should take into account? – What is a trend that is meaningful in your work?
  • 56. Using Trend Reports: Playful Instructional Design Learning can be playful, wonderful, a way of understanding and making sense of the world. Ferguson et al., 2019
  • 57. Lego Serious Play Participants were instantly engaged and interacted quite literally at eye level: Everyone was sitting on the floor, scouring for bricks, and curious to see the work of others.
  • 58. Love-Letter - Break-up Letter • Allows participants to balance different perspectives in a personal way (Molinari & Gasparini 2019). • Participants were randomly assigned in two groups • Prompt: Write a love letter or a breakup note to the university or program.
  • 59. Design Thinking – Rapid Prototyping • Dyadic design teams • One partner shared a learning problem or teaching challenge, the other designed a solution. • Faculty walked away with concrete ideas for changing classroom practices.
  • 60. Overview 1. E-Learning: Definition & Data 2. Educational Technology Leadership Strategic Organizational Development 3. Instructional Design - Multimedia Principles Individual Perspective: Cognitive Science 4. Open Educational Practices - MOOCs, Microcredentials 5. Trend Reports 6. Technology Futures: Forecasting Exercise Products, Services, Professions
  • 61. Outlook: Future Studies Make your prediction about the role of the Internet in people’s lives in 2035 and the impact it will have on social, economic, and political processes. Good and/or bad, what do you expect to be the most significant overall impacts of our uses of the Internet on humanity between now and 2035?
  • 62. Self-Determined Technology Futures • “Digital transformation is remaking the human world, but few are satisfied with how that’s been going”. • “The influence of the internet on all aspects of human experience is so great that we must demand data dignity if we are to retain any dignity at all”. Lanier & Weyl, 2018
  • 63. Supporting Data Literacy and Service Learning Lanier & Weyl, 2018 https://public.tableau.com/app/profile/school.of.government
  • 64. Using AI to support, not replace communication Lanier & Weyl, 2018 https://www.aace.org/review/book-review-made-by-humans-the-ai-condition/ Chat GPT: https://chat.openai.com/
  • 65. Approach with Creativity and Caution: ChatGBT as Writing Tool There is no credible evidence that learning styles exist or that catering to student preferences improves outcomes.