12. E-Learning Definition It is a term which is commonly used, but does not have a common definition. Most frequently it seems to be used for web-based distance education, with no face-to-face interaction. For example, it may include all types of technology enhanced learning (TEL), where technology is used to support the learning process. Although pedagogy is usually not part of the definition, some authors do include it.
13. For example in this definition, where e-learning is said to be: "pedagogy empowered by digital technology“ . It is important to realize that the term e-learning is ambiguous. It is often used interchangeably with various other related terms, such as distance learning, distributed learning, and electronic learning.
14. Goals and benefits of E-Learning E-Learning lessons are generally designed to guide students through information or to help students perform in specific tasks. Information based E-Learning content communicates information to the student. In performance-based content, the lessons build off of aprocedural skill in which the student is expected to increase proficiency. E-Learning can provide for major benefits for the organizations and individuals involved.
15. Improved performance: A research by the U.S. Department of Education found that higher education students in online learning generally performed better than those in face-to-face courses. 2.Increased access: Instructors of the highest calibre can share their knowledge across borders, across boundaries. Recognized experts have the opportunity of making information available at minimum costs. 3.Convenience and flexibility to learners: E-Learning is self-paced and the learning sessions are available 24x7. Learners are not bound to physically attend classes. They can also pause learning sessions at their convenience.
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17. Market The worldwide E-Learning industry is estimated to be worth over 38 billion euros according to conservative estimates, and in European Union only about 20% of E-Learning products are produced . Developments in internet and multimedia technologies are the basic enabler of e-learning, with content, technologies and services being identified as the three key sectors of the e-learning industry. E-Learning covers a wide range of instructional material that can be delivered on a CD-ROM or DVD, over a local area network (LAN), or on the Internet
18. Growth of E-learning E-learning is capturing a large portion of learning activities both in academics and in industry. Industry: The use of self-paced (asynchronous) e-learning in training continously grew till 2007 reaching 20% of consumed learning. In 2008 there was a first drop in synchronous e-learning to 16%. The use of virtual class(synchronous) e-learning in training is dropping year-by-year from 16% of learning consumption in 2005 to 8% in 2008.
19. Higher Education: By 2006, nearly 3.5 million students were participating in on-line learning at institutions of higher education in the United States. Many higher education, for-profit institutions, now offer on-line classes. Private institutions may become more involved with on-line presentations as the cost of instituting such a system decreases. Properly trained staff must also be hired to work with students on-line. Online education is rapidly increasing, and online doctoral programs have even developed at leading research universities
20. Content Issues Content is a core component of e-learning and includes issues such as pedegaogy and learning object re-use. Pedagogical elements:- Pedagogical elements are an attempt to define structures or units of educational material. Simple pedagogical approaches make it easy to create content, but lack flexibility, richness and downstream functionality. On the other hand, complex pedagogical approaches can be difficult to set up and slow to develop.
21. Pedagogical approaches or perspectives: Various pedagogical approaches for eLearning which include: instructional design - the traditional pedagogy of instruction which is curriculum focused, and is developed by a centralized educating group or a single teacher. social-constructivist - this pedagogy is particularly well afforded by the use of discussion forums, blogs, wiki and on-line collaborative activities. The One Laptop Per Child Foundation attempted to use a constructivist approach in its project. Cognitive perspective focuses on the cognitive processes involved in learning as well as how the brain works.
22. Emotional perspective focuses on the emotional aspects of learning, like motivation, engagement, fun, etc. Behavioural perspective focuses on the skills and behavioural outcomes of the learning process. Contextual perspective focuses on the environmental and social aspects which can stimulate learning.
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24. A common standard format for e-learning content is SCORM whilst other specifications allow for the transporting of "learning objects" (Schools Interoperability Framework) or categorizing metadata (LOM)
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28. Today many technologies can be, and are, used in e-Learning, from blogs to collaborative software, ePortfolios, and virtual classrooms.
29. Educational Technology, the term is generally used to refer to the use of technology in learning in a much broader sense than the computer-based training
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31. The idea here is that participants may engage in the exchange of ideas or information without the dependency of other participants involvement at the same time.EXAMPLE:Email
32. Electronic mail (Email) is also asynchronous in that mail can be sent or received without having both the participants’ involvement at the same time.
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34. From an e-Learning 2.0 perspective, conventional e-learning systems were based on instructional packets that were delivered to students using Internet technologies.
35. The first 10 years of e-learning (e-learning 1.0) was focused on using the internet to replicate the instructor-led experience.
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37. Language learning in virtual worlds is the most widespread type of education in 3D virtual spaces.