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GlobePoint
edtech,the future is here
EveryoneCanCreateEasilyandQuickly :GLOBEPOINT
2
GLOBEPOINT Introduction
GLOBEPOINT INC.
Established in 2012, we have developed VR/AR-
based smart-learning contents and platforms.
We work with worldwide partners and developers to expertly
obtain the most effective smart-learning contents needed to
move online education from the conceptual stage to physical.
GLOBEPOINT is a global EdTech company creating VR/AR
smart-learning value. Globepoint
VR/AR Education Business
• VR/AR Solution
• VR Platform
• VR Contents
eLearning Business
• E-learning Contents
Business
• LMS/LCMS Platform
Business
New Business Paradigm
Globepoint
NEXT EdTech
5
2016-
Authoring Virtual Space Solution and HMD Business
Based on Gesture Recognition and Machinima
Office at Bitmaru, a Support Center of Media
Won the Grand Prize of Solution at 2016 eLearning
Exhibition
Partnership with INTEL for VR Solution Technology
2014-2015
Emmersive Media Online Authoring SW and Distributing
Platform Business
Patented on 3D Virtual Fitting Based on Kinectic Sensored KIOSK
and Achieved ISO9001 Certification
Won an Award at VRWARE Taiwanese IDEA Show
Won an Grand Prize of Small and Medium Business
Administration for VRWARE Good Design
Won a Next Start UP Award
Selected as an Outstanding Innovation SME of City of Goyang
Selected as the Best Valued Company by the trust guarantee
funds
2012-2013
Establishment of GLOBEPOINT
Office at Smart Learning Innovation Center, Kintex
Smart Contents Business Based on VR Experiencing
Solution
Authoring Solution Development Using VR 3D Avatars
History of GLOBEPOINT
Start
Year of 2012, Establishment of
GLOBEPOINT
Finish
Year of 2017, VRWARE Products Lineup
Completion
Year of 2013
Virtual Fitting
Development
Year of 2014
VRWARE Products
Development
Year of 2015
VRWARE Premium
and Kosware
Platform
Development
Year of 2016
VRWARE
Multimaker and
VRWARE
Multiplayer
Development
Year of 2013
Kinectic Contnets
Development
Year of 2014
VRWARE STD and
VRWARE PRO
Development
Year of 2016
VRWARE Storybook
Product
Development
Year of 2017
VRWARE
Machinima,
VRWARE HMD,
VRWARE VR Cloud
Development
Milestones of GLOBEPOINT
:GLOBEPOINT VRWARE Service Mission
Everyone can Create
easily and quickly
Organization Chart of GLOBEPOINT
GLOBEPOINT
Service Planning VR R&D VR Business
Contents
Solution
Platform
Service
Motion
R&D
Platform
R&D
Web
Mobile
VRWARE
Business
Global
Business
Administration
Support
and
Manage
R&D
Manage
3D
Design
CTO
Raymond SangYong Cho (Korean)
NanYang Technological University,
Technopreneurship & Innovation
Msc (Singapore)
HanYang University, MBA (Korea)
CEO
Kevin Han (Korean)
Inha University, Political Major(Korea)
MCSD, MCAD (Korea)
CIO
HongIk University
Computer Science (Korea)
KS Oh(Korean)
Claire Inhyae Chung(Korean)
University of California Los Angeles (USA)
California State University of Long Beach (USA)
Linguistics and Education
Int’l Biz Manager Marketing Manager
MJ Na(Korean)
Wonkwang University
Industrial Design (korea)
Main Members of GLOBEPOINT
„The best way
to have a good idea
is to have a lot of ideas.“
Patent
Registration
10-1392931 Contents Reaction Type KIOSK and Its Operation
10-1519124 Patent of Brand Names: VRWARE/MRWARE
10-1519123 3D Fitting Cloud System Using KIOSK with the Kinect Sensor
Patent Application
10-2014-0004731 Authoring Online Lecture KIOSK Using Virtual 3D Avatar
10-2014-0175504 Virtually Producing Body Parts for Authoring Educational Contents System
10-2014-0175505 Service Server for Authoring Educational Contents System
10-2015-0161251 Producing Educational VR Contents and Controlling Method
10-2015-0159007 Service Server for Authoring Educational Contents System
USA 14/141,769 CONTENTS-RESPONSIVE KIOSK AND METHOD FOR DRIVING THE SAME
Vietnam 1-2013-04076 CONTENTS-RESPONSIVE KIOSK AND METHOD FOR DRIVING THE SAME
Japan 2013-268051 CONTENTS-RESPONSIVE KIOSK AND METHOD FOR DRIVING THE SAME
China 201310744159.X CONTENTS-RESPONSIVE KIOSK AND METHOD FOR DRIVING THE SAME
Design Registration
30-0757541 Contents Reacting KIOSK
30-0832313 KIOSK(for Authoring)
Program Registration
C-2014-026671 VRWARE Real
C-2014-026670 VRWARE Avatar
C-2014-026226 KOSWARE
C-2015-018801 VRWARE Avatar Lite
C-2015-018800 VRWARE Premium
C-2015-018799 OGV converter for VRWARE Premium
Intellectual Property of GLOBEPOINT
12
VRWARE Solution
13
VRWARE Series
DISNEY Kinect RUSH Game VRWARE Premium
14
VRWARE=Educational Experience
Game for fun, but no education effect More immersive way of VR experience with education effect
Pain Point of Game
15
High Production Fee
Hard Production Process
Lacking Educational Factors Default Playing
Impossible to CustomizeJust a Game Can’t Make Own Game
Solution
16
Build Own 3D Virtual Space Diverse Selection of Avatars
Can Customize
Authoring Contents and Playing
Right Away
Can Choose 3D Avatar
Characters Authoring and Playing
VRWARE Premium
17
Educational Contents Authoring Software with
Various Characters and Objects to Build Your
Own 3D Virtual Environment and Experience It
with Motion Detecting Technology
http://info.vrware.us/
VRWARE Characters
VRWARE Professional
18
Contents Authoring and Video Recording Software with 3D
Avatars Using Motion Detecting and Chroma-Key Mode, Which
Uses 2D and 3D Backgrounds
http://info.vrware.us/
VRWARE Storybook
19
Contents Authoring Software to Make Your Own
Unique eBooks with 3D Avatars and Enjoy It
with Using HMDs
http://storybook.vrware.co.kr
VRWARE Multi-Maker / Multi-Player
20
Multi-Making the Virtual Space with Friends and
Multi-Playing in the VR Education Contents
Riding Rides and Playing Mini Games (up to 5
People)
http://cloud.vrware.us
VRWARE Multi-Maker / Multi-Player
21
VRWARE Multi-Maker VRWARE Multi-Player
VRWARE PlayMon
22
One-to-One Interactive Tuition with an Avatar Character That Teacher
Controls Its Motion.
http://www.friendsmon.com
23
VRWARE Contents
Contents ① Safety
24
1. Smart Motion Traffic Safety Contents
Contents for experiencing traffic safety with mini-
games and video watching session by using Kinect
and Oculus.
Contents ② Safety
25
2. VR Contents for Vocational Experience
Contents to train employs in the virtual space and connect it to the
real-life field experience.
Contents ③ Education
26
3. VR Fine Dust Removal Education Contents
Game-based learning contents to show how the fine dust enters
our body and how to remove the fine dust by using HMDs like
Cardboard and Gear VR.
▲Wearing Gear VR Device
Contents ④ Education
27
4. ARi&VRi VR Education Contents Series
Virtual space education contents based on K-12 curriculum with two main characters:
ARI, the ‘Walking Dictionary,’ and her pet-robot VRI guide and have adventure
of the VR world.
[Korean] SherLocked [English] Surf and Turf
[Math] Endless Tower of Hanoi [P.E.] Win the Summit
http://arivri.vrware.us/
ARi&VRi Contents ① Win the Summit
28
Contents
Win the Summit
P.E. VR Contents
• Introduction: VR solution for experiencing rock-climbing to increase
physical strength.
• Targeted Users: K-12 or General
• Learning Outcomes: Enhances Accomplishment, Capability of
Performance, and Analyzing Skills
ARi&VRi Contents ② Endless Tower of Hanoi
29
Contents
Endless Tower of Hanoi
Math VR Contents
• Introduction: VR solution for erecting the Tower of Hanoi by stacking up
the disks in size order.
• Targeted Users: K-12 or General
• Learning Outcomes: Enhances Critical Thinking, Creativity, and Problem
Solving Skills
ARi&VRi Contents ③ Surf and Turf
30
Contents
Surf and Turf
English VR Contents
• Introduction: VR solution for practicing English conversation skills by
visiting fast-food restaurants abroad, ordering foods, and
communicating with native speakers.
• Targeted Users: K-12 or Foreigners (General from Asia/Europe)
• Learning Outcomes: Enhances Expressing, Understanding, and Analogizing
Skills
ARi&VRi Contents ④ SherLocked
31
Contents
SherLocked
Korean VR Contents
• Introduction: VR solution for finding right words of the objects in the room
and re-combining the words together in order to make a new word.
• Targeted Users: Lower Grades at Elementary School or Foreigners
• Learning Outcomes: Enhances Collecting, Analyzing, and Applying skills
32
Globepoint Business
*AR - Augmented Reality
*VR - Virtual Reality
VR Market Positioning
33
10%
0%
5%
2,0
0,0
1,0
VR/AR
Edutech
Market
Multi Function
NEW Blue
oceanVRWARE
Microsoft
took over at
$2.7B
Unrivaled
Preoccupancy of
VR G-learning
New Market through VRWARE
34
35
Core Platform Connection
Microsoft Hololens
Microsf Office 365
Microsoft AZURE
VRWARE
Premium
VRWARE
STD/PRO
VRWARE Cloud
Business Model of VRWARE Contents
Authoring Solution and Microsoft Global
Platform Connection
Microsoft and VRWARE Business
INTEL Realsense
INTEL RECCON
INTEL ALLOY projrct
VRWARE K-Station
Intel and VRWARE Business
36
Samsung and VRWARE Business
37
ANIMATED CHARTS COLLECTION
GLOBEPOINT
MainBusinessSpectrum
1. Education [Education]
Development of VR Authoring Solution for Education and
Contents
2. Edutainment [Experience]
Development of VR /AR Contents Experience
3. Industry [Training]
Development of Virtual Training Contents Based on
Augmented Reality
Business Spectrum
39
8.Revenue Model
연차별 핵심활동 과 수익원
2016 2017 2018 2019 2020
BUSINESS AREA
▪ Visual Communication in the
Area of Industry
▪ AR Education
▪ AR Experience
▪ AR Medical Rehabilitation
BUSINESS AREA
▪ MR Mobile
▪ MR Experience
▪ MR Entertainment
BUSINESS AREA
▪ MR Space Experience
▪ MRWARE Themepark
▪ MRWARE Sports
BUSINESS AREA
▪ VR Exhibition Based on MR
▪ VR Tour Based on MR
▪ VR City Based on MR
BUSINESS AREA
▪ VR Education
▪ VR Edutainment
▪ G-Learning Education
▪ Contents Authoring
AR PRODUCT
▪ ARWARE Hololens
▪ ARWARE HMDs
▪ ARWARE Healthcare
MR PRODUCT
▪ MRWARE Mobile
▪ MRWRE Experience
▪ MRWARE Entertainment
VR THEMEPARK PLATFORM
▪ MRWARE Space Experience
▪ MRWARE Themepark
▪ MRWARE Sports
VR PRODUCT
▪ VRWARE Education
▪ VRWARE Edutainment
▪ VRWARE Industry
VR MUSEUM PLATFORM
▪ MRWARE VR Museum
▪ MRWARE VR Tour
▪ MRWARE VR City
BUSINESS MODEL
▪ Selling Model Affiliated with VR Solution
▪ Education Service Model Affiliated with
VRWARE for Edu
▪ Online Education Model Affiliated with
VRWARE for Edutainment
▪ Selling Model Affiliated with VRWARE
SPORTainment
▪ Business Selling Model Affiliated with VR
Contents Platform
BUSINESS MODEL
▪ Selling Model Affiliated with AR
Solution
▪ Selling Model Affiliated with
ARWARE Hololens for Microsoft
▪ Google/Sony Selling Model Affiliated
with ARWARE for HMDs
▪ Selling Model Affiliated with AR
Platform
BUSINESS MODEL
▪ Selling Model Affiliated with MR
Solution
▪ Selling Model Affiliated with
MRWARE for Mobile Samsung/LG
Mobile
▪ Selling Model Affiliated with
MRWARE Experience / Center
▪ Selling Model Affiliated with
MRWARE Entertainement
BUSINESS MODEL
▪ Selling Model for Virtual Theme
Platform
▪ Selling Model Affiliated with
Company for MRWARE Space
Experience
▪ Selling Model Affiliated with
Themepark/Sports
BUSINESS MODEL
▪ Exhibition Based on MR/ Experiencing MR
Space
▪ Selling Model Affiliated with MRWARE VR
Exhibition/Museum Platform
▪ Selling Model Affiliated with Tour Agency and
Local Government for MRWARE VR Tour
▪ Selling Model Affiliated with City/County for
MRWARE VR City
Business Plan
Goal of Launching Product
/Commercialization 2017Reaching the top
of the VREDU market
• VRWARE Standard
• VRWARE Professional
• VRWARE Premium
• VRWARE StoryBook
• VRWARE VR Cloud Platform
• VRWARE Multi-Maker
• VRWARE Multi-Player
• VRWARE Machinima /HMD
Domestic and Foreign Awards
❖ Ministry of Education Award of 2016
❖ Won an Grand Prize of Small and Medium Business Administration for VRWARE Good Design
❖ GS Certification
Domestic and Foreign Awards
Edtech, The Future Is Here
42www.vrware.us

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Globepoint edtech(eng) 170525_01

  • 1. GlobePoint edtech,the future is here EveryoneCanCreateEasilyandQuickly :GLOBEPOINT
  • 3. GLOBEPOINT INC. Established in 2012, we have developed VR/AR- based smart-learning contents and platforms. We work with worldwide partners and developers to expertly obtain the most effective smart-learning contents needed to move online education from the conceptual stage to physical. GLOBEPOINT is a global EdTech company creating VR/AR smart-learning value. Globepoint
  • 4. VR/AR Education Business • VR/AR Solution • VR Platform • VR Contents eLearning Business • E-learning Contents Business • LMS/LCMS Platform Business New Business Paradigm
  • 6. 2016- Authoring Virtual Space Solution and HMD Business Based on Gesture Recognition and Machinima Office at Bitmaru, a Support Center of Media Won the Grand Prize of Solution at 2016 eLearning Exhibition Partnership with INTEL for VR Solution Technology 2014-2015 Emmersive Media Online Authoring SW and Distributing Platform Business Patented on 3D Virtual Fitting Based on Kinectic Sensored KIOSK and Achieved ISO9001 Certification Won an Award at VRWARE Taiwanese IDEA Show Won an Grand Prize of Small and Medium Business Administration for VRWARE Good Design Won a Next Start UP Award Selected as an Outstanding Innovation SME of City of Goyang Selected as the Best Valued Company by the trust guarantee funds 2012-2013 Establishment of GLOBEPOINT Office at Smart Learning Innovation Center, Kintex Smart Contents Business Based on VR Experiencing Solution Authoring Solution Development Using VR 3D Avatars History of GLOBEPOINT
  • 7. Start Year of 2012, Establishment of GLOBEPOINT Finish Year of 2017, VRWARE Products Lineup Completion Year of 2013 Virtual Fitting Development Year of 2014 VRWARE Products Development Year of 2015 VRWARE Premium and Kosware Platform Development Year of 2016 VRWARE Multimaker and VRWARE Multiplayer Development Year of 2013 Kinectic Contnets Development Year of 2014 VRWARE STD and VRWARE PRO Development Year of 2016 VRWARE Storybook Product Development Year of 2017 VRWARE Machinima, VRWARE HMD, VRWARE VR Cloud Development Milestones of GLOBEPOINT
  • 8. :GLOBEPOINT VRWARE Service Mission Everyone can Create easily and quickly
  • 9. Organization Chart of GLOBEPOINT GLOBEPOINT Service Planning VR R&D VR Business Contents Solution Platform Service Motion R&D Platform R&D Web Mobile VRWARE Business Global Business Administration Support and Manage R&D Manage 3D Design
  • 10. CTO Raymond SangYong Cho (Korean) NanYang Technological University, Technopreneurship & Innovation Msc (Singapore) HanYang University, MBA (Korea) CEO Kevin Han (Korean) Inha University, Political Major(Korea) MCSD, MCAD (Korea) CIO HongIk University Computer Science (Korea) KS Oh(Korean) Claire Inhyae Chung(Korean) University of California Los Angeles (USA) California State University of Long Beach (USA) Linguistics and Education Int’l Biz Manager Marketing Manager MJ Na(Korean) Wonkwang University Industrial Design (korea) Main Members of GLOBEPOINT
  • 11. „The best way to have a good idea is to have a lot of ideas.“ Patent Registration 10-1392931 Contents Reaction Type KIOSK and Its Operation 10-1519124 Patent of Brand Names: VRWARE/MRWARE 10-1519123 3D Fitting Cloud System Using KIOSK with the Kinect Sensor Patent Application 10-2014-0004731 Authoring Online Lecture KIOSK Using Virtual 3D Avatar 10-2014-0175504 Virtually Producing Body Parts for Authoring Educational Contents System 10-2014-0175505 Service Server for Authoring Educational Contents System 10-2015-0161251 Producing Educational VR Contents and Controlling Method 10-2015-0159007 Service Server for Authoring Educational Contents System USA 14/141,769 CONTENTS-RESPONSIVE KIOSK AND METHOD FOR DRIVING THE SAME Vietnam 1-2013-04076 CONTENTS-RESPONSIVE KIOSK AND METHOD FOR DRIVING THE SAME Japan 2013-268051 CONTENTS-RESPONSIVE KIOSK AND METHOD FOR DRIVING THE SAME China 201310744159.X CONTENTS-RESPONSIVE KIOSK AND METHOD FOR DRIVING THE SAME Design Registration 30-0757541 Contents Reacting KIOSK 30-0832313 KIOSK(for Authoring) Program Registration C-2014-026671 VRWARE Real C-2014-026670 VRWARE Avatar C-2014-026226 KOSWARE C-2015-018801 VRWARE Avatar Lite C-2015-018800 VRWARE Premium C-2015-018799 OGV converter for VRWARE Premium Intellectual Property of GLOBEPOINT
  • 14. DISNEY Kinect RUSH Game VRWARE Premium 14 VRWARE=Educational Experience Game for fun, but no education effect More immersive way of VR experience with education effect
  • 15. Pain Point of Game 15 High Production Fee Hard Production Process Lacking Educational Factors Default Playing Impossible to CustomizeJust a Game Can’t Make Own Game
  • 16. Solution 16 Build Own 3D Virtual Space Diverse Selection of Avatars Can Customize Authoring Contents and Playing Right Away Can Choose 3D Avatar Characters Authoring and Playing
  • 17. VRWARE Premium 17 Educational Contents Authoring Software with Various Characters and Objects to Build Your Own 3D Virtual Environment and Experience It with Motion Detecting Technology http://info.vrware.us/ VRWARE Characters
  • 18. VRWARE Professional 18 Contents Authoring and Video Recording Software with 3D Avatars Using Motion Detecting and Chroma-Key Mode, Which Uses 2D and 3D Backgrounds http://info.vrware.us/
  • 19. VRWARE Storybook 19 Contents Authoring Software to Make Your Own Unique eBooks with 3D Avatars and Enjoy It with Using HMDs http://storybook.vrware.co.kr
  • 20. VRWARE Multi-Maker / Multi-Player 20 Multi-Making the Virtual Space with Friends and Multi-Playing in the VR Education Contents Riding Rides and Playing Mini Games (up to 5 People) http://cloud.vrware.us
  • 21. VRWARE Multi-Maker / Multi-Player 21 VRWARE Multi-Maker VRWARE Multi-Player
  • 22. VRWARE PlayMon 22 One-to-One Interactive Tuition with an Avatar Character That Teacher Controls Its Motion. http://www.friendsmon.com
  • 24. Contents ① Safety 24 1. Smart Motion Traffic Safety Contents Contents for experiencing traffic safety with mini- games and video watching session by using Kinect and Oculus.
  • 25. Contents ② Safety 25 2. VR Contents for Vocational Experience Contents to train employs in the virtual space and connect it to the real-life field experience.
  • 26. Contents ③ Education 26 3. VR Fine Dust Removal Education Contents Game-based learning contents to show how the fine dust enters our body and how to remove the fine dust by using HMDs like Cardboard and Gear VR. ▲Wearing Gear VR Device
  • 27. Contents ④ Education 27 4. ARi&VRi VR Education Contents Series Virtual space education contents based on K-12 curriculum with two main characters: ARI, the ‘Walking Dictionary,’ and her pet-robot VRI guide and have adventure of the VR world. [Korean] SherLocked [English] Surf and Turf [Math] Endless Tower of Hanoi [P.E.] Win the Summit http://arivri.vrware.us/
  • 28. ARi&VRi Contents ① Win the Summit 28 Contents Win the Summit P.E. VR Contents • Introduction: VR solution for experiencing rock-climbing to increase physical strength. • Targeted Users: K-12 or General • Learning Outcomes: Enhances Accomplishment, Capability of Performance, and Analyzing Skills
  • 29. ARi&VRi Contents ② Endless Tower of Hanoi 29 Contents Endless Tower of Hanoi Math VR Contents • Introduction: VR solution for erecting the Tower of Hanoi by stacking up the disks in size order. • Targeted Users: K-12 or General • Learning Outcomes: Enhances Critical Thinking, Creativity, and Problem Solving Skills
  • 30. ARi&VRi Contents ③ Surf and Turf 30 Contents Surf and Turf English VR Contents • Introduction: VR solution for practicing English conversation skills by visiting fast-food restaurants abroad, ordering foods, and communicating with native speakers. • Targeted Users: K-12 or Foreigners (General from Asia/Europe) • Learning Outcomes: Enhances Expressing, Understanding, and Analogizing Skills
  • 31. ARi&VRi Contents ④ SherLocked 31 Contents SherLocked Korean VR Contents • Introduction: VR solution for finding right words of the objects in the room and re-combining the words together in order to make a new word. • Targeted Users: Lower Grades at Elementary School or Foreigners • Learning Outcomes: Enhances Collecting, Analyzing, and Applying skills
  • 33. *AR - Augmented Reality *VR - Virtual Reality VR Market Positioning 33
  • 34. 10% 0% 5% 2,0 0,0 1,0 VR/AR Edutech Market Multi Function NEW Blue oceanVRWARE Microsoft took over at $2.7B Unrivaled Preoccupancy of VR G-learning New Market through VRWARE 34
  • 35. 35 Core Platform Connection Microsoft Hololens Microsf Office 365 Microsoft AZURE VRWARE Premium VRWARE STD/PRO VRWARE Cloud Business Model of VRWARE Contents Authoring Solution and Microsoft Global Platform Connection Microsoft and VRWARE Business
  • 36. INTEL Realsense INTEL RECCON INTEL ALLOY projrct VRWARE K-Station Intel and VRWARE Business 36
  • 37. Samsung and VRWARE Business 37
  • 38. ANIMATED CHARTS COLLECTION GLOBEPOINT MainBusinessSpectrum 1. Education [Education] Development of VR Authoring Solution for Education and Contents 2. Edutainment [Experience] Development of VR /AR Contents Experience 3. Industry [Training] Development of Virtual Training Contents Based on Augmented Reality Business Spectrum
  • 39. 39 8.Revenue Model 연차별 핵심활동 과 수익원 2016 2017 2018 2019 2020 BUSINESS AREA ▪ Visual Communication in the Area of Industry ▪ AR Education ▪ AR Experience ▪ AR Medical Rehabilitation BUSINESS AREA ▪ MR Mobile ▪ MR Experience ▪ MR Entertainment BUSINESS AREA ▪ MR Space Experience ▪ MRWARE Themepark ▪ MRWARE Sports BUSINESS AREA ▪ VR Exhibition Based on MR ▪ VR Tour Based on MR ▪ VR City Based on MR BUSINESS AREA ▪ VR Education ▪ VR Edutainment ▪ G-Learning Education ▪ Contents Authoring AR PRODUCT ▪ ARWARE Hololens ▪ ARWARE HMDs ▪ ARWARE Healthcare MR PRODUCT ▪ MRWARE Mobile ▪ MRWRE Experience ▪ MRWARE Entertainment VR THEMEPARK PLATFORM ▪ MRWARE Space Experience ▪ MRWARE Themepark ▪ MRWARE Sports VR PRODUCT ▪ VRWARE Education ▪ VRWARE Edutainment ▪ VRWARE Industry VR MUSEUM PLATFORM ▪ MRWARE VR Museum ▪ MRWARE VR Tour ▪ MRWARE VR City BUSINESS MODEL ▪ Selling Model Affiliated with VR Solution ▪ Education Service Model Affiliated with VRWARE for Edu ▪ Online Education Model Affiliated with VRWARE for Edutainment ▪ Selling Model Affiliated with VRWARE SPORTainment ▪ Business Selling Model Affiliated with VR Contents Platform BUSINESS MODEL ▪ Selling Model Affiliated with AR Solution ▪ Selling Model Affiliated with ARWARE Hololens for Microsoft ▪ Google/Sony Selling Model Affiliated with ARWARE for HMDs ▪ Selling Model Affiliated with AR Platform BUSINESS MODEL ▪ Selling Model Affiliated with MR Solution ▪ Selling Model Affiliated with MRWARE for Mobile Samsung/LG Mobile ▪ Selling Model Affiliated with MRWARE Experience / Center ▪ Selling Model Affiliated with MRWARE Entertainement BUSINESS MODEL ▪ Selling Model for Virtual Theme Platform ▪ Selling Model Affiliated with Company for MRWARE Space Experience ▪ Selling Model Affiliated with Themepark/Sports BUSINESS MODEL ▪ Exhibition Based on MR/ Experiencing MR Space ▪ Selling Model Affiliated with MRWARE VR Exhibition/Museum Platform ▪ Selling Model Affiliated with Tour Agency and Local Government for MRWARE VR Tour ▪ Selling Model Affiliated with City/County for MRWARE VR City Business Plan
  • 40. Goal of Launching Product /Commercialization 2017Reaching the top of the VREDU market • VRWARE Standard • VRWARE Professional • VRWARE Premium • VRWARE StoryBook • VRWARE VR Cloud Platform • VRWARE Multi-Maker • VRWARE Multi-Player • VRWARE Machinima /HMD
  • 41. Domestic and Foreign Awards ❖ Ministry of Education Award of 2016 ❖ Won an Grand Prize of Small and Medium Business Administration for VRWARE Good Design ❖ GS Certification Domestic and Foreign Awards
  • 42. Edtech, The Future Is Here 42www.vrware.us