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PART I - THE DIFFERENT INTERACTIVE
    CAPABILITIES OF MOBILE & SOCIAL MEDIA
       ON DIGITAL OUT OF HOME SYSTEMS
                                      Not All Systems Are Created Equal
                                                Stephen Randall, August 2009




Introduction                                                                ‱ Making The Most of Mobile Marketing: Leveraging Mobile
                                                                              and Social Networks to Amplify Response Rates From
Mobile and social interactive media is                                        The “Connected Class”.
starting to appear on the screens of digital                                ‱ The disruptive effect of the Internet and mobile phones on
out of home (“DOOH”) networks. Before the                                     out-of-home digital media - Bill Collins and Stephen
                                                                              Randall, 2007
gold rush of anything with the words mobile,
                                                                            ‱ The disruptive effect of the Internet and mobile phones on
social or interactive gets into full swing,                                   out-of-home digital media - Bill Collins and Stephen
brands,     advertisers,   DOOH     network                                   Randall, 2007
operators and event planners need to                                       Contact loca_info@LocaModa.com for a copy of any of the
understand the many differences between                                    White papers.

systems that claim to support these new
media buzz words.                                                          Not All Systems Are Created Equal
This is part 1 in a series of 4 white papers                               Not all systems purporting to address the
focused on helping brands, advertisers,                                    new opportunities of mobile and social media
digital out of home (“DOOH”) network                                       in DOOH can actually deliver on that
operators and event planners understand the                                promise. They are certainly not all created
strategic impact of mobile and social                                      equal.
interactive media beyond the web and to                                    Mobile interactivity, as far as a DOOH
navigate some of tactical issues of bringing it                            network is concerned, is best characterized
to screens in public spaces.                                               as a system that enables a mobile phone to
NOTE: The 4 white papers are:                                              be used to engage with and in some way
 ‱ PART I - The Different Capabilities of Interactive Mobile &             effect the media displayed on a DOOH
   Social Media on Digital Out Of Home Systems. Not All                    screen.
   Systems Are Created Equal.
 ‱ PART II - Building an Interactive Digital Out of Home                   Social interactivity is the ability for DOOH
   Experience. Basic Considerations for Mobile & Social                    networks to display socially streaming photos
   Interactivity on Digital Out of Home Networks.
                                                                           and messages (e.g. user generated content
 ‱ PART III - Overcoming Ghost Town. Leveraging the
   Network Effect to Enhance the Interactive Experience on
                                                                           from sites such as Facebook, Twitter or
   Digital Out-of-Home Networks.                                           Flickr) from the web.
 ‱ PART IV - Dealing With F**K and Other User Generated                    Some DOOH networks market mobile
   Content Challenges for Digital Out-of-Home Networks.
                                                                           interactivity, but are not in fact interactive.
Two earlier white papers also cover some general issues for
mobile and social applications on Digital Out-of-Home                      Instead, they display a call to action (“CTA”)
networks:                                                                  that users text to receive messages or

                 Part I - The Different Capabilities of Interactive Mobile & Social Media on Digital Out Of Home Systems.             1
                                                     Not All Systems Are Created Equal.
                                                         Stephen Randall, August 2009
content on their phones. Such systems do                                networks which typically require greater
not enable users to affect the content or                               content management features (e.g. routing
services presented on the DOOH display and                              messages to specific screens, content filters
are no more interactive than a poster printed                           and moderation). As with mobile marketing,
with the same mobile call to action.                                    the analytics from mobile interactive
The various mobile and social interactive                               applications produce the number of
systems that are available can be grouped                               respondents (unique and total), phone
into the following four categories:                                     numbers,        area      codes          and
                                                                        number/content/timestamps of messages.

Mobile      marketing:       Standard       mobile
marketing is typically used on packaging and
posters. It is best used for applications
encouraging users to enter competitions (e.g.
“text to win” or “text to enter”), or vote in polls
(“text to vote”) or to subscribe to updates or
alerts such as horoscopes, etc. Mobile
marketing can be promoted on DOOH
networks but does not provide interactivity on
screens. Interactivity is limited to messaging
back to the userÊŒs phone (e.g. text or email).
Analytics from mobile marketing produce the
number of respondents (unique and total),
phone     numbers,    area    codes    and                              Example of a mobile interactive application at the US Air
number/content/timestamps of messages.                                  Guitar finals. LocaModaÊŒs Wiffiti was used in a basic
                                                                        configuration to enhance audience engagement.
NOTE: Knowing the area code of a user is
not the same as knowing where the user
interacted. Location information can be                                 DOOH mobile interactive: Unlike mobile
determined by using localized versions of                               marketing      and     mobile     interactive
DOOH mobile interactive applications                                    applications, sound DOOH mobile interactive
(discussed later in this document).                                     applications are designed with the following
                                                                        requirements of DOOH networks in mind:
Mobile     interactive:     Standard     mobile                          ‱ Message routing (i.e. Messages can be
interactive offerings are typified by the basic                            sent to all of the networkÊŒs screens, a
text-to-screen applications seen at many pop                               group of screens or a single screen.)
concerts. They do not include web or social                              ‱ Configurable user experience options for a
streams or other features required for DOOH                                range of audiences and location types (i.e.
networks.                                                                  Messaging in a café loop is different from
When a user responds to the CTA (e.g. “Text                                messaging in public spaces, colleges,
your message to 40411”), the location                                      events or crowded bars.)
signage reacts accordingly, for example,                                 ‱ Configurable advertising, skinning, and
displaying the userÊŒs message (subject to                                  messaging (e.g. text to user) options
moderation and filters etc.)                                             ‱ Platform integration (e.g. how interactivity
                                                                           runs inside a DOOH loop, uses memory,
Such systems can also be used for
                                                                           accesses the Internet, security, scalability)
interactive polling, (e.g. “Text VOTE1 to
                                                                         ‱ Industrial-strength content filters and
40411”), with the location signage displaying
                                                                           moderation
the changing votes tally in a poll. Mobile
                                                                         ‱ Location-centric     and      network-wide
interactive applications are usually designed
                                                                           measurability
for one screen and are not ideal for DOOH

              Part I - The Different Capabilities of Interactive Mobile & Social Media on Digital Out Of Home Systems.          2
                                                  Not All Systems Are Created Equal.
                                                      Stephen Randall, August 2009
In addition, DOOH mobile interactive                                      displayed, not only on a screen at JoeÊŒs Bar,
applications should be able to run as                                     but also on other networked locations
broadcast     or    localized   applications.                             subscribing to messages tagged “Red Sox.”
Broadcast interactive applications, as the                                GreenMonsterÊŒs message will be displayed in
name implies, send all messages to all                                    a localized format such as “Hello Red Sox
screens. Localized applications focus user                                fans” sent to JoeÊŒs Bar, Boston, from
engagement and interactivity to specific                                  GreenMonster.”
screens in a network. For example, when a                                 Some DOOH mobile and social interactive
user at JoeÊŒs Bar responds to the CTA “Text                               applications are also able to send messages
@JOESBAR + your message to 40411,” the                                    from locations back to social networks. For
screen at JoeÊŒs Bar is updated with the                                   example, LocaModa-enabled screens at
userʌs message.                                                           Demi Lovatoʌs Summer ʌ09 Tour, displayed
Analytics from localized applications produce                             real-time text messages, photos & Twitter
the number of users (unique and                                           streams on two projected screens at the
total), locations (where users engaged),                                  venues. The same messages were also
phone     numbers,     area     codes,    and                             displayed in real time on fan sites on-line. All
number/content/timestamps of messages.                                    content was filtered & moderated in real time.
                                                                          For a social poll, mobile and social
                                                                          interactive applications can count the tagged
                                                                          words sent via mobile phones and/or pulled
                                                                          from the web and then display the changing
                                                                          poll/comments on screen.




Example of a DOOH mobile and social interactive poll.
LocaModa-enabled application for VH1 show “The Great
Debates” supported text messages and Twitter streams
displayed in real-time on broadcast TV program, 350 U.S.
bars (via Zoom Media & Marketing), ViacomÊŒs Times Square
screen and simultaneously on VH1 websites and Facebook.
All content was filtered and moderated in real time.


DOOH mobile and social Interactive: More
                                                                          Example of DOOH mobile and social interactive messaging
advanced interactive DOOH systems can                                     linked to an advertisement for toothpaste. Messages tagged
display real-time user-generated content                                  “smile” from mobile phones (sent directly to the Wiffiti screen)
from a variety of sources, in other words, not                            or social streams (from Twitter and Flickr) are displayed. All
                                                                          content is filtered & moderated in real time.
only mobile messages but also web (e.g.
Twitter or Flickr) messages tagged with
contextual and/or location criteria. For                                  Analytics from DOOH mobile and social
example, if all Boston locations in a DOOH                                applications produce the number of users
network subscribe to messages tagged Red                                  (unique and total), locations where users
Sox, then they can display messages from                                  engaged      (for   localized    versions     of
Twitter and photos from Flickr containing the                             applications), phone numbers, area codes,
words Red Sox.                                                            number/content/timestamps of messages,
                                                                          and relevant social data if the application is
Furthermore, letÊŒs assume that a user
                                                                          capable of linking interactions to usersʌ social
“GreenMonster” at JoeÊŒs Bar sends the
                                                                          network (and subject to usersʌ permission).
message “@JOESBAR Hello Red Sox fans.”
GreenMonsterÊŒs message can now be


                Part I - The Different Capabilities of Interactive Mobile & Social Media on Digital Out Of Home Systems.                3
                                                    Not All Systems Are Created Equal.
                                                        Stephen Randall, August 2009
Implications for Brands and Advertisers                                and agreed by all stakeholders before
The ability to extend interactive media to                             promising great user engagement metrics.
audiences beyond the web is extremely
compelling. Far from the push models                                   Stephen Randall is CEO of LocaModa, a technology company
                                                                       extending interactive media to audiences beyond the web.
envisioned by Minority Report, the use of                              CONTACT: SRANDALL@LOCAMODA.COM
mobile and social interactivity on DOOH                                TWITTER.COM/STEPHENRANDALL
screens is based on a pull model (i.e. the                             CELL: +1 781 888 1417
audience decides if and when to engage with
the media around them).
The promise is not only greater audience
engagement, but also contextual relevance
and measurability. Relevance is enhanced
because the location is a key part of the user
experience. A biker bar will have an obvious
audience and appeal to certain advertisers.
Engagement with that audience in real time
helps the advertiser optimize their marketing.
An advertising campaign can come alive and
be made more engaging by tagging real-time
conversations that resonate with the brand
messaging.      For     example,    tagging
conversations and photos with the “smile” to
an advertisement for toothpaste.

Conclusion
There are key differences between the four
types of mobile interactive systems (See
Table 1 above). A system designed to
engage an audience at a pop concert is ill-
equipped to be integrated into DOOH
networks where it might be expected to
sustain audience engagement across 1,000
bars, quick serve restaurants or cafes.
Make sure that the expectations of mobile
and/or social interactivity are fully understood

             Part I - The Different Capabilities of Interactive Mobile & Social Media on Digital Out Of Home Systems.         4
                                                 Not All Systems Are Created Equal.
                                                     Stephen Randall, August 2009

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White Paper Part 1 Different Dooh Capabilities

  • 1. PART I - THE DIFFERENT INTERACTIVE CAPABILITIES OF MOBILE & SOCIAL MEDIA ON DIGITAL OUT OF HOME SYSTEMS Not All Systems Are Created Equal Stephen Randall, August 2009 Introduction ‱ Making The Most of Mobile Marketing: Leveraging Mobile and Social Networks to Amplify Response Rates From Mobile and social interactive media is The “Connected Class”. starting to appear on the screens of digital ‱ The disruptive effect of the Internet and mobile phones on out of home (“DOOH”) networks. Before the out-of-home digital media - Bill Collins and Stephen Randall, 2007 gold rush of anything with the words mobile, ‱ The disruptive effect of the Internet and mobile phones on social or interactive gets into full swing, out-of-home digital media - Bill Collins and Stephen brands, advertisers, DOOH network Randall, 2007 operators and event planners need to Contact loca_info@LocaModa.com for a copy of any of the understand the many differences between White papers. systems that claim to support these new media buzz words. Not All Systems Are Created Equal This is part 1 in a series of 4 white papers Not all systems purporting to address the focused on helping brands, advertisers, new opportunities of mobile and social media digital out of home (“DOOH”) network in DOOH can actually deliver on that operators and event planners understand the promise. They are certainly not all created strategic impact of mobile and social equal. interactive media beyond the web and to Mobile interactivity, as far as a DOOH navigate some of tactical issues of bringing it network is concerned, is best characterized to screens in public spaces. as a system that enables a mobile phone to NOTE: The 4 white papers are: be used to engage with and in some way ‱ PART I - The Different Capabilities of Interactive Mobile & effect the media displayed on a DOOH Social Media on Digital Out Of Home Systems. Not All screen. Systems Are Created Equal. ‱ PART II - Building an Interactive Digital Out of Home Social interactivity is the ability for DOOH Experience. Basic Considerations for Mobile & Social networks to display socially streaming photos Interactivity on Digital Out of Home Networks. and messages (e.g. user generated content ‱ PART III - Overcoming Ghost Town. Leveraging the Network Effect to Enhance the Interactive Experience on from sites such as Facebook, Twitter or Digital Out-of-Home Networks. Flickr) from the web. ‱ PART IV - Dealing With F**K and Other User Generated Some DOOH networks market mobile Content Challenges for Digital Out-of-Home Networks. interactivity, but are not in fact interactive. Two earlier white papers also cover some general issues for mobile and social applications on Digital Out-of-Home Instead, they display a call to action (“CTA”) networks: that users text to receive messages or Part I - The Different Capabilities of Interactive Mobile & Social Media on Digital Out Of Home Systems. 1 Not All Systems Are Created Equal. Stephen Randall, August 2009
  • 2. content on their phones. Such systems do networks which typically require greater not enable users to affect the content or content management features (e.g. routing services presented on the DOOH display and messages to specific screens, content filters are no more interactive than a poster printed and moderation). As with mobile marketing, with the same mobile call to action. the analytics from mobile interactive The various mobile and social interactive applications produce the number of systems that are available can be grouped respondents (unique and total), phone into the following four categories: numbers, area codes and number/content/timestamps of messages. Mobile marketing: Standard mobile marketing is typically used on packaging and posters. It is best used for applications encouraging users to enter competitions (e.g. “text to win” or “text to enter”), or vote in polls (“text to vote”) or to subscribe to updates or alerts such as horoscopes, etc. Mobile marketing can be promoted on DOOH networks but does not provide interactivity on screens. Interactivity is limited to messaging back to the userÊŒs phone (e.g. text or email). Analytics from mobile marketing produce the number of respondents (unique and total), phone numbers, area codes and Example of a mobile interactive application at the US Air number/content/timestamps of messages. Guitar finals. LocaModaÊŒs Wiffiti was used in a basic configuration to enhance audience engagement. NOTE: Knowing the area code of a user is not the same as knowing where the user interacted. Location information can be DOOH mobile interactive: Unlike mobile determined by using localized versions of marketing and mobile interactive DOOH mobile interactive applications applications, sound DOOH mobile interactive (discussed later in this document). applications are designed with the following requirements of DOOH networks in mind: Mobile interactive: Standard mobile ‱ Message routing (i.e. Messages can be interactive offerings are typified by the basic sent to all of the networkÊŒs screens, a text-to-screen applications seen at many pop group of screens or a single screen.) concerts. They do not include web or social ‱ Configurable user experience options for a streams or other features required for DOOH range of audiences and location types (i.e. networks. Messaging in a cafĂ© loop is different from When a user responds to the CTA (e.g. “Text messaging in public spaces, colleges, your message to 40411”), the location events or crowded bars.) signage reacts accordingly, for example, ‱ Configurable advertising, skinning, and displaying the userÊŒs message (subject to messaging (e.g. text to user) options moderation and filters etc.) ‱ Platform integration (e.g. how interactivity runs inside a DOOH loop, uses memory, Such systems can also be used for accesses the Internet, security, scalability) interactive polling, (e.g. “Text VOTE1 to ‱ Industrial-strength content filters and 40411”), with the location signage displaying moderation the changing votes tally in a poll. Mobile ‱ Location-centric and network-wide interactive applications are usually designed measurability for one screen and are not ideal for DOOH Part I - The Different Capabilities of Interactive Mobile & Social Media on Digital Out Of Home Systems. 2 Not All Systems Are Created Equal. Stephen Randall, August 2009
  • 3. In addition, DOOH mobile interactive displayed, not only on a screen at JoeÊŒs Bar, applications should be able to run as but also on other networked locations broadcast or localized applications. subscribing to messages tagged “Red Sox.” Broadcast interactive applications, as the GreenMonsterÊŒs message will be displayed in name implies, send all messages to all a localized format such as “Hello Red Sox screens. Localized applications focus user fans” sent to JoeÊŒs Bar, Boston, from engagement and interactivity to specific GreenMonster.” screens in a network. For example, when a Some DOOH mobile and social interactive user at JoeÊŒs Bar responds to the CTA “Text applications are also able to send messages @JOESBAR + your message to 40411,” the from locations back to social networks. For screen at JoeÊŒs Bar is updated with the example, LocaModa-enabled screens at userÊŒs message. Demi LovatoÊŒs Summer ÊŒ09 Tour, displayed Analytics from localized applications produce real-time text messages, photos & Twitter the number of users (unique and streams on two projected screens at the total), locations (where users engaged), venues. The same messages were also phone numbers, area codes, and displayed in real time on fan sites on-line. All number/content/timestamps of messages. content was filtered & moderated in real time. For a social poll, mobile and social interactive applications can count the tagged words sent via mobile phones and/or pulled from the web and then display the changing poll/comments on screen. Example of a DOOH mobile and social interactive poll. LocaModa-enabled application for VH1 show “The Great Debates” supported text messages and Twitter streams displayed in real-time on broadcast TV program, 350 U.S. bars (via Zoom Media & Marketing), ViacomÊŒs Times Square screen and simultaneously on VH1 websites and Facebook. All content was filtered and moderated in real time. DOOH mobile and social Interactive: More Example of DOOH mobile and social interactive messaging advanced interactive DOOH systems can linked to an advertisement for toothpaste. Messages tagged display real-time user-generated content “smile” from mobile phones (sent directly to the Wiffiti screen) from a variety of sources, in other words, not or social streams (from Twitter and Flickr) are displayed. All content is filtered & moderated in real time. only mobile messages but also web (e.g. Twitter or Flickr) messages tagged with contextual and/or location criteria. For Analytics from DOOH mobile and social example, if all Boston locations in a DOOH applications produce the number of users network subscribe to messages tagged Red (unique and total), locations where users Sox, then they can display messages from engaged (for localized versions of Twitter and photos from Flickr containing the applications), phone numbers, area codes, words Red Sox. number/content/timestamps of messages, and relevant social data if the application is Furthermore, letÊŒs assume that a user capable of linking interactions to usersÊŒ social “GreenMonster” at JoeÊŒs Bar sends the network (and subject to usersÊŒ permission). message “@JOESBAR Hello Red Sox fans.” GreenMonsterÊŒs message can now be Part I - The Different Capabilities of Interactive Mobile & Social Media on Digital Out Of Home Systems. 3 Not All Systems Are Created Equal. Stephen Randall, August 2009
  • 4. Implications for Brands and Advertisers and agreed by all stakeholders before The ability to extend interactive media to promising great user engagement metrics. audiences beyond the web is extremely compelling. Far from the push models Stephen Randall is CEO of LocaModa, a technology company extending interactive media to audiences beyond the web. envisioned by Minority Report, the use of CONTACT: SRANDALL@LOCAMODA.COM mobile and social interactivity on DOOH TWITTER.COM/STEPHENRANDALL screens is based on a pull model (i.e. the CELL: +1 781 888 1417 audience decides if and when to engage with the media around them). The promise is not only greater audience engagement, but also contextual relevance and measurability. Relevance is enhanced because the location is a key part of the user experience. A biker bar will have an obvious audience and appeal to certain advertisers. Engagement with that audience in real time helps the advertiser optimize their marketing. An advertising campaign can come alive and be made more engaging by tagging real-time conversations that resonate with the brand messaging. For example, tagging conversations and photos with the “smile” to an advertisement for toothpaste. Conclusion There are key differences between the four types of mobile interactive systems (See Table 1 above). A system designed to engage an audience at a pop concert is ill- equipped to be integrated into DOOH networks where it might be expected to sustain audience engagement across 1,000 bars, quick serve restaurants or cafes. Make sure that the expectations of mobile and/or social interactivity are fully understood Part I - The Different Capabilities of Interactive Mobile & Social Media on Digital Out Of Home Systems. 4 Not All Systems Are Created Equal. Stephen Randall, August 2009