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Software
Development
Life Cycle
Models

                      Soumen Sarkar,
           co-Founder, Idean system,
                   soumen@idean.in
Prepared for ICST- Engineering Group
What is Engineering?

“Engineering is the discipline, art, skill and
profession of acquiring and applying scientific,
mathematical, economic, social, and practical
knowledge, in order to design and build
structures, machines, devices, systems” –
wikipedia




                                    2
Bailong Elevator – a fine produce of
                  Engineering




The Bailong Elevator at Zhangjiajie, China is the world’s largest exterior elevator. At over
1,000 feet tall, this elevator looms high midway up a cliff overlooking a valley far below.
Moreover, the elevator is mostly glass, affording passengers a dizzying view to the depths
below.                                                                                       3
Quality of Engineering Execution

• Trade-specific sophistication for Quality
  Measurement of final product
   – Civil construction, mechanical, Electrical, electronics,
     software
• However there are few common parameters used
  across different engineering streams for monitoring
  Engineering Execution
   – Schedule Overrun
   – Cost Overrun


                                                   4
Schedule Overrun Trend in
   Infrastructure Projects in India




Source: report from Ministry of Statistics and Programme Implementation
                                                                          5
Cost-overrun Trend in
   Infrastructure Projects in India




Source: report from Ministry of Statistics and Programme Implementation
                                                                          6
WHAT ABOUT SOFTWARE
PROJECTS?

                      7
Software Project :
        A recent example [May, 2011]
Montclair State University is suing Oracle over an ERP system
implementation intended to enable a greater degree of student and
faculty self service for many academic and business processes via a
university portal.
Oracle was chosen in 2009 to implement PeopleSoft in support of the
project, named the Bell Tower Initiative for the school's landmark tower.
The university contracted for $4.3 million in software and technical
support along with a $15.75 million fixed fee implementation agreement

Suit claims that they will incur $20 million in expenses beyond the
planned cost of the project.

A recent report from Europe shows that in average 60% contract
experience cost-overrun with 30% failure rate

                                                                            8
NASA Project – SafeGuard
        Ballistic Missile Defense System

• 1969 – 1975
• 5407 person years
• Software Specs written at the same time as Hardware was
  designed – tightly defined requirement
• Project delivered as per specs with a cost of $25 billion
• System Operational for 133 days: terminated in 1978
 An example where the delivered product expired by the time
  of completion



                                                              9
Software Project – Failure Statistics
• Standish Chaos Report – 2009
                1994       1996        1998       2000        2002       2004          2009
 Succeeded      16%        27%         26%        28%         34%        29%           32%
 Failed         31%        40%         28%        23%         15%        18%           24%
 Challenged     53%        33%         46%        49%         51%        53%           44%

• Dynamic Markets Ltd Study – 2007
    62% of organizations experienced IT projects that failed to meet their schedules
    49% suffered from budget overruns
    47% had higher-than-expected maintenance costs
    41% failed to deliver the expected business value and ROI
    33% file to perform against expectations


Poorly defined applications (miscommunication between business and IT) contribute to a
66% project failure rate, costing U.S. businesses at least $30 billion every year (Forrester
Research)
                                                                                               10
Blind Men and Elephant




                         11
Waterfall Model
Requirements

          Analysis

                     Design

                              Coding

                                       Testing

                                                 Acceptance

                                                        Deployment

                                                              Maintenance


                                                                            12
Pros and Cons of the Model

• Pros                         • Cons
  – Structured, well-defined     –   Rigid
    phases with clear            –   No feedback Loop
    demarcation                  –   Long Development Cycle
  – Sequential                   –   Not suitable for
  – Emphasis on                      situations where
    Documentation                    requirements evolve or
  – Traceability                     changes too often
  – Scope changes tightly
    controlled
  – Suited to Plan, Execute,
    Measure model
                                                         13
Cost of major Software Defects*
     increases as we move downstream




*Collard, Ross, Software Testing and Quality Assurance, working paper (1997).

                                                                            14
We can try strengthening upstream phase to catch all the major defects
or find a model that changes the approach
Welcome to
        Agile Development Model
• Instead of controlling the changes, accept that
  Changes are inevitable and build model that
  Accepts Requirement change as often as
  asked for
• Test as development happens
• Baseline as often as possible
• Iteration matures product faster


                                               16
Iterative Development Model




                              17
Iteration Illustrated

Waterfall       Requirement                Design               Build                Test
Model
                                                                                     Complete
                                                                                     Software
                                                                                     Delivered


            Requirement
  Itera                   Design   Build       Test

  tive
  Mod                                          Partial
                                               Software
  el                                           Delivered
                                                           Requirement   Design   Build       Test



                                                                                            Complete
                                                                                            Software
                                                                                            Delivered



                                                                                                     18
Agile Manifesto

• Individuals and interactions over processes and
  tools
• Working software over comprehensive
  documentation
• Customer collaboration over contract negotiation
• Responding to change over following a plan




                                                     19
Aspects of Agile Methodology
•   Focus on ‘use’ rather than meeting requirements
•   Bring changes in small batches
•   Urgency-driven as opposed to Control-driven
•   Deliver as fast as possible
•   Regularly refactor Code
•   Iterate
•   COMMUNICATE
    – amplify learning
    – reduce ‘waste’
    – Knowledge empowers


                                                      20
What do we get?

• Shorter Response Time to Customer
• Higher Utilization of Engineering bandwidth




 Source: http://www.leanessays.com/2010/11/managing-pipeline.html   21
Pitfalls to watch for

• Large skill gap between seniors and juniors in
  the team
• Lack of in-built traceability
• No test automation
• Poor Team communication
• Staying further to your customer
• Lack of enthusiasm to try out

                                                   22
Stay Hungry, Stay Foolish!
                 -Steve Jobs



                          23

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Software Lifecycle

  • 1. Software Development Life Cycle Models Soumen Sarkar, co-Founder, Idean system, soumen@idean.in Prepared for ICST- Engineering Group
  • 2. What is Engineering? “Engineering is the discipline, art, skill and profession of acquiring and applying scientific, mathematical, economic, social, and practical knowledge, in order to design and build structures, machines, devices, systems” – wikipedia 2
  • 3. Bailong Elevator – a fine produce of Engineering The Bailong Elevator at Zhangjiajie, China is the world’s largest exterior elevator. At over 1,000 feet tall, this elevator looms high midway up a cliff overlooking a valley far below. Moreover, the elevator is mostly glass, affording passengers a dizzying view to the depths below. 3
  • 4. Quality of Engineering Execution • Trade-specific sophistication for Quality Measurement of final product – Civil construction, mechanical, Electrical, electronics, software • However there are few common parameters used across different engineering streams for monitoring Engineering Execution – Schedule Overrun – Cost Overrun 4
  • 5. Schedule Overrun Trend in Infrastructure Projects in India Source: report from Ministry of Statistics and Programme Implementation 5
  • 6. Cost-overrun Trend in Infrastructure Projects in India Source: report from Ministry of Statistics and Programme Implementation 6
  • 8. Software Project : A recent example [May, 2011] Montclair State University is suing Oracle over an ERP system implementation intended to enable a greater degree of student and faculty self service for many academic and business processes via a university portal. Oracle was chosen in 2009 to implement PeopleSoft in support of the project, named the Bell Tower Initiative for the school's landmark tower. The university contracted for $4.3 million in software and technical support along with a $15.75 million fixed fee implementation agreement Suit claims that they will incur $20 million in expenses beyond the planned cost of the project. A recent report from Europe shows that in average 60% contract experience cost-overrun with 30% failure rate 8
  • 9. NASA Project – SafeGuard Ballistic Missile Defense System • 1969 – 1975 • 5407 person years • Software Specs written at the same time as Hardware was designed – tightly defined requirement • Project delivered as per specs with a cost of $25 billion • System Operational for 133 days: terminated in 1978 An example where the delivered product expired by the time of completion 9
  • 10. Software Project – Failure Statistics • Standish Chaos Report – 2009 1994 1996 1998 2000 2002 2004 2009 Succeeded 16% 27% 26% 28% 34% 29% 32% Failed 31% 40% 28% 23% 15% 18% 24% Challenged 53% 33% 46% 49% 51% 53% 44% • Dynamic Markets Ltd Study – 2007 62% of organizations experienced IT projects that failed to meet their schedules 49% suffered from budget overruns 47% had higher-than-expected maintenance costs 41% failed to deliver the expected business value and ROI 33% file to perform against expectations Poorly defined applications (miscommunication between business and IT) contribute to a 66% project failure rate, costing U.S. businesses at least $30 billion every year (Forrester Research) 10
  • 11. Blind Men and Elephant 11
  • 12. Waterfall Model Requirements Analysis Design Coding Testing Acceptance Deployment Maintenance 12
  • 13. Pros and Cons of the Model • Pros • Cons – Structured, well-defined – Rigid phases with clear – No feedback Loop demarcation – Long Development Cycle – Sequential – Not suitable for – Emphasis on situations where Documentation requirements evolve or – Traceability changes too often – Scope changes tightly controlled – Suited to Plan, Execute, Measure model 13
  • 14. Cost of major Software Defects* increases as we move downstream *Collard, Ross, Software Testing and Quality Assurance, working paper (1997). 14
  • 15. We can try strengthening upstream phase to catch all the major defects or find a model that changes the approach
  • 16. Welcome to Agile Development Model • Instead of controlling the changes, accept that Changes are inevitable and build model that Accepts Requirement change as often as asked for • Test as development happens • Baseline as often as possible • Iteration matures product faster 16
  • 18. Iteration Illustrated Waterfall Requirement Design Build Test Model Complete Software Delivered Requirement Itera Design Build Test tive Mod Partial Software el Delivered Requirement Design Build Test Complete Software Delivered 18
  • 19. Agile Manifesto • Individuals and interactions over processes and tools • Working software over comprehensive documentation • Customer collaboration over contract negotiation • Responding to change over following a plan 19
  • 20. Aspects of Agile Methodology • Focus on ‘use’ rather than meeting requirements • Bring changes in small batches • Urgency-driven as opposed to Control-driven • Deliver as fast as possible • Regularly refactor Code • Iterate • COMMUNICATE – amplify learning – reduce ‘waste’ – Knowledge empowers 20
  • 21. What do we get? • Shorter Response Time to Customer • Higher Utilization of Engineering bandwidth Source: http://www.leanessays.com/2010/11/managing-pipeline.html 21
  • 22. Pitfalls to watch for • Large skill gap between seniors and juniors in the team • Lack of in-built traceability • No test automation • Poor Team communication • Staying further to your customer • Lack of enthusiasm to try out 22
  • 23. Stay Hungry, Stay Foolish! -Steve Jobs 23

Hinweis der Redaktion

  1. http://www.nbmcw.com/articles/project-management-arbitration/20898-time-a-cost-overruns-in-implementation-of-infrastructure-projects.html
  2. http://www.nbmcw.com/articles/project-management-arbitration/20898-time-a-cost-overruns-in-implementation-of-infrastructure-projects.html
  3. Explain the model, phase demarcation, how to plan and track and what happens when phase 2 rejects phase 1
  4. Bring in the feedback loop