From learning design to game design and back; the Cyberdam example
Project Management Liverpool John Moores University
1. WORLD OF WARONE WORLD AND TWO WAYS OF ENJOYING IT Team Leader : ABHISHEK SRIVASTAV CHAITANYA SHARMA INDUMATHI TEW JIA ERN TUTORS : DAVID BRYDE ALASTAIR BALCHIN
3. CONCEPT Improvement on the idea of mixing the elements of strategy and third person shooter concept. Blend of a real time scenario of a war scene and the perspective of a soldier Tried once in “CAESER IV”, taking it a step further A new world to delve into
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8. PROJECT GOAL An action game that combines the elements of strategy and third person shooter game Real time communication in a unique and massive game world Provides an immersive battle experience thrilling, fast paced gaming environment with an engaging story line
9. OBJECTIVES Glitch free version of the game Delivered by Sept, 2012 Within a budget of £2 M High replay value with subsequent mods and releases
10. PUBLISHERS OBJECTIVES (Stakeholder importance ) Publishing Strategy, Focused Or Shotgun Adversity To Risk Time Scale/Timing Constraints Targeted Platform Preferred Technologies Game Focus
11. THE PROJECT TRIANGLE HIGH QUALITY ON BUDGET ON TIME Deliver a high quality product within budget. It is a rule of PM that all three factors cannot be achieved
12. GAME DEVELOPMENT LIFECYCLE Beta Test, Professional Test Release & Distribution Idea, Pitch, First Prototype, Budgeting, Planning Game elements and programming PRE -PRODUCTION POST -PRODUCTION PRODUCTION
16. RELEASEFEB ‘ 10 OCT ‘11 PITCH DOCUMENT DESIGN AND PLANNING DOCUMENT GAME WITH ALL THE FEATURES GOLD VERSION
17. PITCHING FOR THE GAME Platform : WINDOWS / XBOX 360 Target market : 15-26 year olds / ESRB rating of “T” or “M” Languages : English / Chinese/ Japanese Genre : Strategy / Third Person Shooter Concept Art / Prototype
18. PRE PRODUCTION Develop the storyline Character outlay Acquire the required hardware/software Acquire licenses of for tools and software Methodology : Waterfall + Agile
19. Tie ups with network services such as IGN and ELECTRIC Team formation Plan and develop a workflow Decide on the middleware
20. METHODOLOGY SPECIFICATION PRE PRODUCTION IMPLEMENTATIION TESTING Focus on Activity– WATERFALL A B C D E A B C D E SPECIFICATION PRE PRODUCTION IMPLEMENTATION TESTING Focus on Features– AGILE
21. TEAM FORMATION SENIOR DEVELOPMENT DIRECTOR SENIOR PRODUCER PROJECT MANAGER (JIA) Technical Manager (ABHISHEK) Creative Manager (INDUMATHI) Video/Sound Engineering (CHAITANYA) Tech/ Non Tech Support (ABHISHEK) TEAM 1 TEAM 2 TEAM 3 TEAM N
22. PRODUCTION AGILE CYCLES PITCH & SPECIFICATION TEST AND RELEASE THE FINAL PRODUCT IMPLEMENTATION PRE-PRODUCTION DOCUMENTATION
27. NOVICE AND EXPERIENCED SOLDIER AND COMMANDER ENTIRELY NEW MYTHOLOGY WORLD AT WAR UNIQUELY INTERACTIVE UNIQUE SELLING POINTS BASED ON KNOWN THEME INNOVATIVE AI