This slideshow accompanied a talk for the Intro to Game Design at LIU Post on November 18, 2015. The game design of Nintendo's 2006 hit Wii Sports for the Nintendo Wii draws on simplicity, accessibility, and multiplayer interaction. The tennis and baseball modes give players limited control options, relying on motion controls from the Wii Remote for natural sports interaction. The design is such that inexperienced players can achieve some level of success in the games with minimal feedback while veteran players improve their skill level and swing timing. The execution of game design in Wii Sports, along with it being a pack-in title, contributed to the acceptance and success of motion controls in video game sales.
7. Essence of Tennis
● What are gameplay aspects of tennis?
– Serving
– Drop Shot
– Indoor/Outdoor
– Singles/Doubles
– Crowd
–
–
–
–
–
8. Essence of Tennis
● What are gameplay aspects of tennis?
– Serving
– Drop Shot
– Indoor/Outdoor
– Singles/Doubles
– Crowd
– Hitting
– Overhead Smash
– Court Type
– Referee and Ball Retrievers
– Grand Slam tournament
9. Essence of Tennis
● What can the player control?
– Serving
– Drop Shot
– Indoor/Outdoor
– Singles/Doubles
– Crowd
– Hitting
– Overhead Smash
– Court Type
– Referee and Ball Retrievers
– Grand Slam tournament
10. Essence of Tennis
● What can the player control?
– Serving – Hitting
– Overhead Smash
– Court Type
– Referee and Ball Retrievers
– Grand Slam tournament