[2024]Digital Global Overview Report 2024 Meltwater.pdf
Team 3 - Builders at Play
1. The Internet of Things
Workshop II: Builders at Play
September 2-4
Waag Society
Amsterdam
Smart in Public - Team 3
2. Team 3
Jon Stam
field:Industrial designer
involved in: making objects as media, open for people to place and share their own
content
Mattijs Kneppers
field: software engineer
involved in: designing media tools
interested in: collaboration with architectural/urban designers for public space
Scott Burnham
field: architect and researcher
involved in: Trust project by Premsela, appearing in Volume Magazine
Urban play project. Establishing creative platforms in various urban settings a.o.
Lisboa
interested in: finding the lowest barrier possible to get people involved. There is a
huge divide between specialists and average people – the challenge is to create
something that will immediately make sense to everyone
Smart in Public
6. Overview
• When people enter the space, they are ID’d by a
camera – their paths followed and traced
graphically as they move through the area.
• Those who choose to, can touch an RFID fob to a
sensor – their trail is now uniquely ID’d and
colored.
• Later, then can log in and find their own paths
created during the day.
10. Overview
• Enabling contribuHon, connecHon and ownership
between individuals and the shared spaces of
NDSM
• No tech or skill barrier to parHcipaHon – as
people walk into the square, they parHcipate, and
if they choose to, they can create.
• InteracHon can be personal and granular, or
public and anonymous.
11. Relationships
• At night, the space replays the trails formed
during the day.
• The traffic density and paEerns formed during
the day create the design and lighHng intensity of
the space at night.
• The people during the day create the levels of of
safety and security in the space at night.
12.
13.
14. Creating Value
Open spaces with open data. A sandbox...
An API to allow new game crea9on from data
created by moving through public space.
With moHon, spaHal reference and mulHple individual tracking, any
number of line and grid‐based games are possible.
Using moHon data… a race to the
office from the car park.
Using stored coordinates,
allow players to try and
box each other in
throughout the day.
Playing new games with friends at
lunchHme…
15. Incentives
• Desire Paths opens the data for the creaHve companies
surrounding the space to create a unique app, experience,
compeHHons… creaHng value for their employees.
• But, first and foremost, people have fun, connect and contribute.
Leave a mark, draw something, write and recall.
• Instead of locaHon‐based, person based. Each line has an
idenHty:
– Cross a line ‐ get a secret, offer a secret…
– Suggest a song for someone who crosses your line – next
person gets that song
Hinweis der Redaktion
In our opinion a successful interdisciplinary workshop is a workshop that is open ended and aims towards breaking down the barriers between the participants, establishing an evolving culture of collaboration and knowledge exchange.\n
Goodmorning everyone welcome to our workshop!\n\nAfter this kick off everyone will get the opportunity to introduce him/herself, so then you will know what we know already: \nthat there is a huge amount of knowledge assembled here, \nand that all this knowledge will be divided in teams that each have very specific combinations of experience on board.\n