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The project has received funding from the European Union’s Horizon 2020
research and innovation program under grant agreement No. 665972
Virtual Robotics: Creating,
Collaborating and
Constructionist Learning in a
Virtual World.
Sleepy Littlething
RL: Dr Carina Girvan
School of Social Sciences
Cardiff University
@cgirvan
Pathfinder Lester
RL: John Lester
Consultant/Contractor
@Pathfinder
Presented at the OpenSimulator Community Conference
December 11, 2016
Session info: https://opensimulatorcommunity20162882.sched.com/event/8yI8
Video Recording: https://www.youtube.com/watch?v=lQMDrB8HTV0
The project has received funding from the European Union’s Horizon 2020
research and innovation program under grant agreement No. 665972
Overview
• Background to virtual robotics project
• Why OpenSim and the design of the
environment
• Slurtles: Programmable robots in OpenSim
• Next steps
• Q&A
The project has received funding from the European Union’s Horizon 2020
research and innovation program under grant agreement No. 665972
The project has received funding from the European Union’s Horizon 2020
research and innovation program under grant agreement No. 665972
Project Aims:
Design and implement a framework of best practice
• Educational robotics activity template
• Repository for teachers
• Workshops with >4000 students
Imperative:
21st Skills STEM Women in STEM
Education Careers
The project has received funding from the European Union’s Horizon 2020
research and innovation program under grant agreement No. 665972
What do we already know?
• Increased STEM:
– Knowledge
– Interest
– Attitude
– Motivation
The project has received funding from the European Union’s Horizon 2020
research and innovation program under grant agreement No. 665972
21st Century Skills
• Collaboration / Teamwork
• Communication
• Critical Thinking / Reflection
• Computational Thinking / Problem Solving
• Creativity -> Innovation -> Entrepreneurship
The project has received funding from the European Union’s Horizon 2020
research and innovation program under grant agreement No. 665972
Research Question
• Do virtual robots support similar outcomes?
– What are the new opportunities?
– What are the limitations?
• Pedagogical
• Technical
• Learner outcomes
The project has received funding from the European Union’s Horizon 2020
research and innovation program under grant agreement No. 665972
Why Virtual Educational Robotics?
• Cost (purchase and maintenance)
• Collaboration at distance
• Develop digital literacy/competency
• Multiple users
• In situ engagement
The project has received funding from the European Union’s Horizon 2020
research and innovation program under grant agreement No. 665972
Proof of Concept
The project has received funding from the European Union’s Horizon 2020
research and innovation program under grant agreement No. 665972
Proof of Concept
Constructionism in Virtual Worlds project:
– Constructionism:
• Explore, test and extend understanding
• Construction of shareable and personally
meaningful artefact in situ
• Process of bricolage
– Implementation:
• Adults with little experience of programming
• Second Life
• Slurtles & S4SL
Girvan, C., Tangney, B., & Savage, T. (2013).
SLurtles: Supporting constructionist learning in second life. Computers & Education, 61, 115-132.
The project has received funding from the European Union’s Horizon 2020
research and innovation program under grant agreement No. 665972
Why OpenSim?
• ER4STEM: 7-18 year olds
• Control for schools: privacy and protection
• Reliability
• Low-cost
• Task focus
• Flexibility
John “Pathfinder” Lester
Project Developer and Consultant
3 Questions: Project Design and Implementation
1. Why was OpenSim a great technology match for this project?
2. How did age-appropriate design influence both content and
configuration of the SLurtle grid?
3. How did Hypergrid-enabled content enrich the build?
1. Why was OpenSim a great technology match for this project?
1. Why was OpenSim a great technology match for this project?
➔In situ and atomistic content creation
➔Multiuser interactions and collaborative creation
➔Full control over grid (privacy and content backup)
➔Option for “local grid” running off USB drive
➔Can leverage the Hypergrid for both content and professional
community (admins can teleport to other grids)
2. How did age-appropriate design influence both content and
configuration of the SLurtle grid?
2. How did age-appropriate design influence both content and
configuration of the SLurtle grid?
➔ Age-appropriate avatars (human and non-human)
➔ Local accounts cannot explore Hypergrid, but admins can
➔ Create familiar spaces for socializing (dance club, campfires)
➔ Create spaces for play (empty ships, flower cannons)
➔ Reward exploration (hidden areas and interactive objects)
➔ Classic orientation pathways and sandboxes
3. How did Hypergrid-enabled content enrich the build?
3. How did Hypergrid-enabled content enrich the build?
➔ My focus was level design, user experience and highly customized content
➔ Need quality content like buildings, trees, avatars, furniture, games, landscaping, etc.
➔ Combination of free from places like Lani Mall and for-sale from places like Kitely Marketplace
➔ Keeping careful record of names of all content creators to give them credit. Final list: 60 people
➔ Adelle Fitzgerald, Aine Caoimhe, Aire Xaris, albertlr Landar, Amiryu Hosoi, Andron Rae, Ange
Menges, Arcadia Asylum, Ares Halostar, beverly Zauberflote, Blaksmith Rubble, Brayla Sana,
Cherry Manga, Cuteulala Artis, Daniel Hoffman, Decad Monad, Druskus War, Ferd Frederix, Fleep
Tuque, Gavin Hird, Hylee Bekkers, ica84 Buildman, Katz Republic, Kayaker Magic, Koshari Mahana,
Lani Global, Lara Nguya, Laura Ormstein, Leighton Majoram, Linda Kellie, LisaKathleen Kaligawa,
Mara Sonnenkern, Marcus Llewellyn, Matt CMPNetwork, Mircea Kitsune, Nara Nook, Nebadon
Izumi, Newfie Pendragon, Nomasha Syaka, oddball otoole, Oopsee Joseppe, Ozwell Wayfarer,
PakoJones descosio, Patch Ferber, Sarah Kline, Selea Core, Sergio Rodriguez, Shane Waffle,
Shelby Moonlight, Stephanie Zugswang, Super Mario, Techplex Engineer, The Wizard, Tina Bey,
Tosha Tyran, Vanish Seriath, Vbinnia Radek, Zed deTremont, Zia Frimon, Zuza Ritt
➔ To visit a backup copy of this environment, see http://opensimworld.com/hop/77326-Outworldz
The project has received funding from the European Union’s Horizon 2020
research and innovation program under grant agreement No. 665972
SLurtles: Background
Low-floor
High-ceiling
Wide-walls
The project has received funding from the European Union’s Horizon 2020
research and innovation program under grant agreement No. 665972
Show SLurtle - Live Demo
The project has received funding from the European Union’s Horizon 2020
research and innovation program under grant agreement No. 665972
The project has received funding from the European Union’s Horizon 2020
research and innovation program under grant agreement No. 665972
The project has received funding from the European Union’s Horizon 2020
research and innovation program under grant agreement No. 665972
The project has received funding from the European Union’s Horizon 2020
research and innovation program under grant agreement No. 665972
The project has received funding from the European Union’s Horizon 2020
research and innovation program under grant agreement No. 665972
Next Steps
• Pilot:
– Co-creating lessons for:
• Computer Programming (11-12 year olds)
• Mathematics (12-13 year olds)
– 2 schools (Ireland and UK)
• Refine island design
• Recruit new schools (2016/17 & 2017/18)
The project has received funding from the European Union’s Horizon 2020
research and innovation program under grant agreement No. 665972
These Slides: http://bit.ly/OSCC16-Virtual-Robotics
Published paper: https://drive.google.com/file/d/0B1OS_fXIGXxnUk8xZ1NuRFVxaDQ/view
For your own copy of a programmable SLurtle,
please contact Carina directly on Twitter as @cgirvan
or via email at girvanc@cardiff.ac.uk

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Virtual Robotics - Creating, Collaborating and Constructionist Learning in a Virtual World

  • 1. The project has received funding from the European Union’s Horizon 2020 research and innovation program under grant agreement No. 665972 Virtual Robotics: Creating, Collaborating and Constructionist Learning in a Virtual World. Sleepy Littlething RL: Dr Carina Girvan School of Social Sciences Cardiff University @cgirvan Pathfinder Lester RL: John Lester Consultant/Contractor @Pathfinder Presented at the OpenSimulator Community Conference December 11, 2016 Session info: https://opensimulatorcommunity20162882.sched.com/event/8yI8 Video Recording: https://www.youtube.com/watch?v=lQMDrB8HTV0
  • 2. The project has received funding from the European Union’s Horizon 2020 research and innovation program under grant agreement No. 665972 Overview • Background to virtual robotics project • Why OpenSim and the design of the environment • Slurtles: Programmable robots in OpenSim • Next steps • Q&A
  • 3. The project has received funding from the European Union’s Horizon 2020 research and innovation program under grant agreement No. 665972
  • 4. The project has received funding from the European Union’s Horizon 2020 research and innovation program under grant agreement No. 665972 Project Aims: Design and implement a framework of best practice • Educational robotics activity template • Repository for teachers • Workshops with >4000 students Imperative: 21st Skills STEM Women in STEM Education Careers
  • 5. The project has received funding from the European Union’s Horizon 2020 research and innovation program under grant agreement No. 665972 What do we already know? • Increased STEM: – Knowledge – Interest – Attitude – Motivation
  • 6. The project has received funding from the European Union’s Horizon 2020 research and innovation program under grant agreement No. 665972 21st Century Skills • Collaboration / Teamwork • Communication • Critical Thinking / Reflection • Computational Thinking / Problem Solving • Creativity -> Innovation -> Entrepreneurship
  • 7. The project has received funding from the European Union’s Horizon 2020 research and innovation program under grant agreement No. 665972 Research Question • Do virtual robots support similar outcomes? – What are the new opportunities? – What are the limitations? • Pedagogical • Technical • Learner outcomes
  • 8. The project has received funding from the European Union’s Horizon 2020 research and innovation program under grant agreement No. 665972 Why Virtual Educational Robotics? • Cost (purchase and maintenance) • Collaboration at distance • Develop digital literacy/competency • Multiple users • In situ engagement
  • 9. The project has received funding from the European Union’s Horizon 2020 research and innovation program under grant agreement No. 665972 Proof of Concept
  • 10. The project has received funding from the European Union’s Horizon 2020 research and innovation program under grant agreement No. 665972 Proof of Concept Constructionism in Virtual Worlds project: – Constructionism: • Explore, test and extend understanding • Construction of shareable and personally meaningful artefact in situ • Process of bricolage – Implementation: • Adults with little experience of programming • Second Life • Slurtles & S4SL Girvan, C., Tangney, B., & Savage, T. (2013). SLurtles: Supporting constructionist learning in second life. Computers & Education, 61, 115-132.
  • 11. The project has received funding from the European Union’s Horizon 2020 research and innovation program under grant agreement No. 665972 Why OpenSim? • ER4STEM: 7-18 year olds • Control for schools: privacy and protection • Reliability • Low-cost • Task focus • Flexibility
  • 12. John “Pathfinder” Lester Project Developer and Consultant
  • 13. 3 Questions: Project Design and Implementation 1. Why was OpenSim a great technology match for this project? 2. How did age-appropriate design influence both content and configuration of the SLurtle grid? 3. How did Hypergrid-enabled content enrich the build?
  • 14. 1. Why was OpenSim a great technology match for this project?
  • 15. 1. Why was OpenSim a great technology match for this project? ➔In situ and atomistic content creation ➔Multiuser interactions and collaborative creation ➔Full control over grid (privacy and content backup) ➔Option for “local grid” running off USB drive ➔Can leverage the Hypergrid for both content and professional community (admins can teleport to other grids)
  • 16. 2. How did age-appropriate design influence both content and configuration of the SLurtle grid?
  • 17. 2. How did age-appropriate design influence both content and configuration of the SLurtle grid? ➔ Age-appropriate avatars (human and non-human) ➔ Local accounts cannot explore Hypergrid, but admins can ➔ Create familiar spaces for socializing (dance club, campfires) ➔ Create spaces for play (empty ships, flower cannons) ➔ Reward exploration (hidden areas and interactive objects) ➔ Classic orientation pathways and sandboxes
  • 18. 3. How did Hypergrid-enabled content enrich the build?
  • 19. 3. How did Hypergrid-enabled content enrich the build? ➔ My focus was level design, user experience and highly customized content ➔ Need quality content like buildings, trees, avatars, furniture, games, landscaping, etc. ➔ Combination of free from places like Lani Mall and for-sale from places like Kitely Marketplace ➔ Keeping careful record of names of all content creators to give them credit. Final list: 60 people ➔ Adelle Fitzgerald, Aine Caoimhe, Aire Xaris, albertlr Landar, Amiryu Hosoi, Andron Rae, Ange Menges, Arcadia Asylum, Ares Halostar, beverly Zauberflote, Blaksmith Rubble, Brayla Sana, Cherry Manga, Cuteulala Artis, Daniel Hoffman, Decad Monad, Druskus War, Ferd Frederix, Fleep Tuque, Gavin Hird, Hylee Bekkers, ica84 Buildman, Katz Republic, Kayaker Magic, Koshari Mahana, Lani Global, Lara Nguya, Laura Ormstein, Leighton Majoram, Linda Kellie, LisaKathleen Kaligawa, Mara Sonnenkern, Marcus Llewellyn, Matt CMPNetwork, Mircea Kitsune, Nara Nook, Nebadon Izumi, Newfie Pendragon, Nomasha Syaka, oddball otoole, Oopsee Joseppe, Ozwell Wayfarer, PakoJones descosio, Patch Ferber, Sarah Kline, Selea Core, Sergio Rodriguez, Shane Waffle, Shelby Moonlight, Stephanie Zugswang, Super Mario, Techplex Engineer, The Wizard, Tina Bey, Tosha Tyran, Vanish Seriath, Vbinnia Radek, Zed deTremont, Zia Frimon, Zuza Ritt ➔ To visit a backup copy of this environment, see http://opensimworld.com/hop/77326-Outworldz
  • 20. The project has received funding from the European Union’s Horizon 2020 research and innovation program under grant agreement No. 665972 SLurtles: Background Low-floor High-ceiling Wide-walls
  • 21. The project has received funding from the European Union’s Horizon 2020 research and innovation program under grant agreement No. 665972 Show SLurtle - Live Demo
  • 22. The project has received funding from the European Union’s Horizon 2020 research and innovation program under grant agreement No. 665972
  • 23. The project has received funding from the European Union’s Horizon 2020 research and innovation program under grant agreement No. 665972
  • 24. The project has received funding from the European Union’s Horizon 2020 research and innovation program under grant agreement No. 665972
  • 25. The project has received funding from the European Union’s Horizon 2020 research and innovation program under grant agreement No. 665972
  • 26. The project has received funding from the European Union’s Horizon 2020 research and innovation program under grant agreement No. 665972 Next Steps • Pilot: – Co-creating lessons for: • Computer Programming (11-12 year olds) • Mathematics (12-13 year olds) – 2 schools (Ireland and UK) • Refine island design • Recruit new schools (2016/17 & 2017/18)
  • 27. The project has received funding from the European Union’s Horizon 2020 research and innovation program under grant agreement No. 665972
  • 28. These Slides: http://bit.ly/OSCC16-Virtual-Robotics Published paper: https://drive.google.com/file/d/0B1OS_fXIGXxnUk8xZ1NuRFVxaDQ/view For your own copy of a programmable SLurtle, please contact Carina directly on Twitter as @cgirvan or via email at girvanc@cardiff.ac.uk