User story can be described as functional increment and it is a key element in agile environment. This presentation introduces fundamentals about user stories that can be used to educate teams or simply to review the basics.
Writing Good User Stories (Hint: It's not about writing)one80
User stories are typically the foundation of the Product Backlog. However, the original purpose has been lost. This is from a presentation that was given to help remind everyone of what User Stories are, and what they aren't. The purpose of User Stories is to drive conversations, not to hand "requirements" from one group to the next.
Overview
- What is a User Story?
- User Story template
- examples of User Stories
- User Story Checklist
- Why not tasks?
- What is Acceptance Criteria?
- Examples of Acceptance Criteria
- Acceptance Criteria checklist
The document provides an overview of user stories in agile software development. It discusses the agile manifesto and its focus on individuals, interactions, working software, and responding to change. It then covers what user stories are, how they are written in a "who, what, why" format, and how they provide an alternative to traditional work breakdown structures. It also discusses techniques for writing user stories like modeling user roles and trawling for requirements. The document emphasizes that both functional and non-functional requirements should be considered and that the agile team is responsible for fully understanding requirements.
The document discusses various product management artifacts used in Agile development such as user stories, product vision, product roadmap, product backlog, and sprint backlog. It describes how the product roadmap informs the prioritized product backlog, which contains short user stories that guide development work tracked in sprint backlogs on a sprint-by-sprint basis. Effective use of these artifacts helps ensure alignment between product strategy and development activities.
This document discusses user stories (also called PBIs), which are short descriptions of a software feature written from the perspective of an end user. It provides templates and examples for writing user stories, as well as tips on splitting large stories into smaller, testable pieces. Some key points covered include writing stories that focus on the user's goal and benefit, using personas to discover needed features, and decomposing large "epic" stories until they are clear and feasible to implement.
This document provides information on user stories in Agile software development. It defines what a user story is, how it should be written in the form of a short description of a requirement from the perspective of an end user, and includes elements like acceptance criteria. It also discusses best practices for user stories, such as keeping them small and focused on one goal, and how user stories are used to plan and track work in Sprints.
This document discusses writing effective user stories for agile software development. It defines what user stories are, how they follow the INVEST model, and how to gather and manage user stories through techniques like user role modeling, interviews, observation, and workshops. It also covers pros and cons of the user story approach.
Writing Good User Stories (Hint: It's not about writing)one80
User stories are typically the foundation of the Product Backlog. However, the original purpose has been lost. This is from a presentation that was given to help remind everyone of what User Stories are, and what they aren't. The purpose of User Stories is to drive conversations, not to hand "requirements" from one group to the next.
Overview
- What is a User Story?
- User Story template
- examples of User Stories
- User Story Checklist
- Why not tasks?
- What is Acceptance Criteria?
- Examples of Acceptance Criteria
- Acceptance Criteria checklist
The document provides an overview of user stories in agile software development. It discusses the agile manifesto and its focus on individuals, interactions, working software, and responding to change. It then covers what user stories are, how they are written in a "who, what, why" format, and how they provide an alternative to traditional work breakdown structures. It also discusses techniques for writing user stories like modeling user roles and trawling for requirements. The document emphasizes that both functional and non-functional requirements should be considered and that the agile team is responsible for fully understanding requirements.
The document discusses various product management artifacts used in Agile development such as user stories, product vision, product roadmap, product backlog, and sprint backlog. It describes how the product roadmap informs the prioritized product backlog, which contains short user stories that guide development work tracked in sprint backlogs on a sprint-by-sprint basis. Effective use of these artifacts helps ensure alignment between product strategy and development activities.
This document discusses user stories (also called PBIs), which are short descriptions of a software feature written from the perspective of an end user. It provides templates and examples for writing user stories, as well as tips on splitting large stories into smaller, testable pieces. Some key points covered include writing stories that focus on the user's goal and benefit, using personas to discover needed features, and decomposing large "epic" stories until they are clear and feasible to implement.
This document provides information on user stories in Agile software development. It defines what a user story is, how it should be written in the form of a short description of a requirement from the perspective of an end user, and includes elements like acceptance criteria. It also discusses best practices for user stories, such as keeping them small and focused on one goal, and how user stories are used to plan and track work in Sprints.
This document discusses writing effective user stories for agile software development. It defines what user stories are, how they follow the INVEST model, and how to gather and manage user stories through techniques like user role modeling, interviews, observation, and workshops. It also covers pros and cons of the user story approach.
The document contains instructions for drawing a summer meadow scene with specific elements like flowers, grass, cows, birds, and a sun. It begins with more open requirements to draw blue and red flowers with cows and birds under a sun. Then it provides closed, detailed requirements specifying the number and characteristics of each element to include in the drawing. The document discusses the difference between open and closed requirements.
This document discusses agile software development practices with a focus on user stories. It covers the objectives of using user stories, a brief history and motivation for agile practices, an overview of the agile process including daily standups and planning meetings, and the components and writing of user stories. It also discusses managing projects using tools for planning, estimating, and tracking progress. Key practices for development teams like refactoring, test automation, and dealing with unplanned tasks are also summarized.
What are User Stories? How should we write them? How to write them well?
Effective User Stories allow your team to be effective (deliver want the User needs) and efficient (Deliver it quickly and importantly don't deliver unneeded features).
The document discusses software requirements and communication between business and development teams. It states that requirements are a communication problem and both sides must work together. It warns that if either side dominates, the business loses value. It provides examples of problems that can occur if developers or the business side dominate requirements and decision making. The document advocates for spreading decision making across the project timeline rather than one large set of decisions. It discusses using user stories and examples to help capture requirements in a way that is understandable to both business and development.
The document discusses how to break down large requirements into smaller, independent user stories for agile software development. It recommends following the INVEST principles to create user stories that are independent, negotiable, valuable, estimable, small, and testable. Some patterns for splitting large stories are also described, such as breaking stories into workflow steps, major efforts, business rule variations, and operations. The goal is to create functional pieces that deliver business value iteratively in a manageable way.
This presentation describe
What is the need for user stories in Agile project?
What is a story?
Why story?
What is criteria for a good story?
What are not stories?
Prerequisite? Knowledge of Scrum and it’s terms
Ten Concrete Techniques to Split User StoriesNight Wolf
The document discusses various techniques for splitting user stories into smaller stories. It provides examples of how to split stories based on workflows, data elements, different cases or scenarios, interfaces and storage, dynamic parameters, multiple options, acceptance criteria, and investigative spikes. The goal is to create granular, independently testable stories that can be planned and delivered incrementally. Links to additional resources on story splitting techniques are also included.
User Story Maps: Secrets for Better Backlogs and PlanningAaron Sanders
User story mapping is an intuitive way to build and organize a product backlog. During this session you’ll get hands-on experience building a user story map. You’ll learn:
How story mapping drives productive conversations with users and stakeholders.
How to plan incremental releases of your product using minimal holistic slices that deliver value at each product release.
Secrets to effective prioritization for both planning releases, and figuring out what to build next.
Tactical management of your backlog as you grow your working software to releasability.
The backlog building and managing strategies in this session will take you well beyond the agile basics.
User stories are a key technique in agile requirements that combine written, verbal, and visual communication. A user story consists of a brief written description of a software feature from the perspective of an end user. It includes just enough detail to estimate the story and allows additional details to be discussed as needed. Good user stories are independent, negotiable, valuable, estimatable, small, and testable.
This document discusses improving user stories by following best practices like the INVEST acronym. It explains that user stories address common requirements gathering pitfalls by focusing on delivering value to end users, using their language, and enabling prioritization and incremental development. The document provides guidelines for writing "good" user stories, including having context, value, and acceptance criteria, as well as being independent, negotiable, estimable, small in size, and testable. It also identifies potential "user story smells" to avoid.
The document discusses user stories and provides guidelines for writing good user stories according to the INVEST criteria. User stories should be independent, negotiable, valuable, estimable, the right size, and testable. They describe the goal a user wants to achieve and the value of that goal. User stories help define a project's requirements and align closely with feature descriptions.
The document discusses various techniques for splitting large user stories into smaller stories in Agile software development. It provides examples of splitting stories based on workflows, business rules, data variations, and elementary processes or data entry. Splitting large stories improves understanding, facilitates feedback, and increases development throughput. Some key benefits mentioned are that smaller stories are easier to estimate, implement, and meet the criteria to be independently valuable and testable.
The document discusses 21 patterns for splitting user stories into multiple stories. Some common patterns include splitting based on workflow steps, use case scenarios, different data types or operations on an entity, core functionality versus enhancements, and manual versus automated processes. The goals of splitting are to prioritize work, create smaller stories, and reduce dependencies between stories. The document provides descriptions and examples of when to use each pattern.
This document discusses techniques for splitting large user stories into smaller stories. It provides examples of splitting stories by workflow steps, operations, user roles, business rules, acceptance criteria, input options/platforms, and happy/unhappy flows. For each technique, it suggests asking whether all aspects are necessary for the current sprint or if some can be simplified or pushed to a later sprint to make the story smaller. The goal is to split large stories into parts that are small enough to fit within a single sprint without overburdening the team.
The document provides an overview of Agile and Scrum frameworks and processes. It discusses key Scrum roles like Product Owner and Scrum Master. It also covers Scrum artifacts like user stories, product and sprint backlogs. The document emphasizes that user stories should be short, independent, negotiable, valuable, estimable, small, and testable (INVEST criteria). It provides examples of proper user story structure and components.
Gathering and defining software requirements is difficult. One Agile technique to help address this challenge is writing user stories, which are short descriptions of functions that an end-user would want. While user stories help convert concepts into functions, writing good user stories is easier said than done.
What you’ll learn in this presentation:
• The basics of user stories.
• How user stories fit into the overall Agile planning process.
• How to write a user story.
Creating a backlog of user stories is pretty straight forward but it doesn't help you when it comes to decisions like what to build first, how to prioritize and groom the backlog, how to scope and plan the project, and how to visualize progress. The traditional backlog is simply too flat and often too long to help you see the bigger picture and make good decisions. User Story Mapping helps simplify all of these common project issues. By adding a third dimension to your backlog, your team will make better decisions about priorities, scope, and planning while improving your ability to visualize progress.
In this practical session I’ll cover the basics of user story mapping before walking you through case studies of how our teams are using this approach and the results we are achieving. I'll show you the before, during, and after pictures from several projects so that you can understand how our maps progress during the projects and how we use them to influence iterative development, promote good decision making, and visualize priorities, plans, scope and progress.
User Story Mapping (USM) helps teams get a common understanding of requirements from the user's perspective to facilitate backlog creation. It improves backlog quality and team communication. USM creates a map with user stories arranged in a usage flow. Each story follows the "As a <user>, I want <goal> so that <benefit>" format. Together, the mapped stories provide an overview of a product from the user experience while maintaining granular stories for planning and testing.
The document discusses common smells and anti-patterns related to user stories. It identifies 9 major issues: 1) forgetting about conversation, 2) thinking everything needs to be a user story, 3) thinking a user story needs to include everything, 4) skipping acceptance criteria, 5) not having a definition of done, 6) taking on stories that are too big or risky, 7) splitting stories incorrectly, 8) not having a definition of ready, and 9) skipping product backlog refinement. Examples are provided for each issue.
This document discusses epics and user stories in agile software development. It defines epics as large features or requirements too big to complete in a single sprint that need to be broken down into smaller user stories. User stories are simple descriptions of features written from the perspective of the end user that follow a who, what, why template. The document provides examples of epics and user stories and guidelines for when and how to split large stories or epics into smaller independent stories that can be estimated and implemented within a sprint.
User stories are short descriptions of features that focus on the customer perspective. They include just enough detail for planning and discussion rather than detailed specifications. The INVEST criteria defines best practices for user stories. User stories are used in agile software development to guide conversations between stakeholders and developers.
The document discusses key principles of agile software development including valuing individuals and interactions over processes, working software over documentation, and customer collaboration over contract negotiation, and describes Scrum as an agile process framework that involves prioritizing a product backlog, conducting daily standups, and delivering working software in sprints for customer review.
The document contains instructions for drawing a summer meadow scene with specific elements like flowers, grass, cows, birds, and a sun. It begins with more open requirements to draw blue and red flowers with cows and birds under a sun. Then it provides closed, detailed requirements specifying the number and characteristics of each element to include in the drawing. The document discusses the difference between open and closed requirements.
This document discusses agile software development practices with a focus on user stories. It covers the objectives of using user stories, a brief history and motivation for agile practices, an overview of the agile process including daily standups and planning meetings, and the components and writing of user stories. It also discusses managing projects using tools for planning, estimating, and tracking progress. Key practices for development teams like refactoring, test automation, and dealing with unplanned tasks are also summarized.
What are User Stories? How should we write them? How to write them well?
Effective User Stories allow your team to be effective (deliver want the User needs) and efficient (Deliver it quickly and importantly don't deliver unneeded features).
The document discusses software requirements and communication between business and development teams. It states that requirements are a communication problem and both sides must work together. It warns that if either side dominates, the business loses value. It provides examples of problems that can occur if developers or the business side dominate requirements and decision making. The document advocates for spreading decision making across the project timeline rather than one large set of decisions. It discusses using user stories and examples to help capture requirements in a way that is understandable to both business and development.
The document discusses how to break down large requirements into smaller, independent user stories for agile software development. It recommends following the INVEST principles to create user stories that are independent, negotiable, valuable, estimable, small, and testable. Some patterns for splitting large stories are also described, such as breaking stories into workflow steps, major efforts, business rule variations, and operations. The goal is to create functional pieces that deliver business value iteratively in a manageable way.
This presentation describe
What is the need for user stories in Agile project?
What is a story?
Why story?
What is criteria for a good story?
What are not stories?
Prerequisite? Knowledge of Scrum and it’s terms
Ten Concrete Techniques to Split User StoriesNight Wolf
The document discusses various techniques for splitting user stories into smaller stories. It provides examples of how to split stories based on workflows, data elements, different cases or scenarios, interfaces and storage, dynamic parameters, multiple options, acceptance criteria, and investigative spikes. The goal is to create granular, independently testable stories that can be planned and delivered incrementally. Links to additional resources on story splitting techniques are also included.
User Story Maps: Secrets for Better Backlogs and PlanningAaron Sanders
User story mapping is an intuitive way to build and organize a product backlog. During this session you’ll get hands-on experience building a user story map. You’ll learn:
How story mapping drives productive conversations with users and stakeholders.
How to plan incremental releases of your product using minimal holistic slices that deliver value at each product release.
Secrets to effective prioritization for both planning releases, and figuring out what to build next.
Tactical management of your backlog as you grow your working software to releasability.
The backlog building and managing strategies in this session will take you well beyond the agile basics.
User stories are a key technique in agile requirements that combine written, verbal, and visual communication. A user story consists of a brief written description of a software feature from the perspective of an end user. It includes just enough detail to estimate the story and allows additional details to be discussed as needed. Good user stories are independent, negotiable, valuable, estimatable, small, and testable.
This document discusses improving user stories by following best practices like the INVEST acronym. It explains that user stories address common requirements gathering pitfalls by focusing on delivering value to end users, using their language, and enabling prioritization and incremental development. The document provides guidelines for writing "good" user stories, including having context, value, and acceptance criteria, as well as being independent, negotiable, estimable, small in size, and testable. It also identifies potential "user story smells" to avoid.
The document discusses user stories and provides guidelines for writing good user stories according to the INVEST criteria. User stories should be independent, negotiable, valuable, estimable, the right size, and testable. They describe the goal a user wants to achieve and the value of that goal. User stories help define a project's requirements and align closely with feature descriptions.
The document discusses various techniques for splitting large user stories into smaller stories in Agile software development. It provides examples of splitting stories based on workflows, business rules, data variations, and elementary processes or data entry. Splitting large stories improves understanding, facilitates feedback, and increases development throughput. Some key benefits mentioned are that smaller stories are easier to estimate, implement, and meet the criteria to be independently valuable and testable.
The document discusses 21 patterns for splitting user stories into multiple stories. Some common patterns include splitting based on workflow steps, use case scenarios, different data types or operations on an entity, core functionality versus enhancements, and manual versus automated processes. The goals of splitting are to prioritize work, create smaller stories, and reduce dependencies between stories. The document provides descriptions and examples of when to use each pattern.
This document discusses techniques for splitting large user stories into smaller stories. It provides examples of splitting stories by workflow steps, operations, user roles, business rules, acceptance criteria, input options/platforms, and happy/unhappy flows. For each technique, it suggests asking whether all aspects are necessary for the current sprint or if some can be simplified or pushed to a later sprint to make the story smaller. The goal is to split large stories into parts that are small enough to fit within a single sprint without overburdening the team.
The document provides an overview of Agile and Scrum frameworks and processes. It discusses key Scrum roles like Product Owner and Scrum Master. It also covers Scrum artifacts like user stories, product and sprint backlogs. The document emphasizes that user stories should be short, independent, negotiable, valuable, estimable, small, and testable (INVEST criteria). It provides examples of proper user story structure and components.
Gathering and defining software requirements is difficult. One Agile technique to help address this challenge is writing user stories, which are short descriptions of functions that an end-user would want. While user stories help convert concepts into functions, writing good user stories is easier said than done.
What you’ll learn in this presentation:
• The basics of user stories.
• How user stories fit into the overall Agile planning process.
• How to write a user story.
Creating a backlog of user stories is pretty straight forward but it doesn't help you when it comes to decisions like what to build first, how to prioritize and groom the backlog, how to scope and plan the project, and how to visualize progress. The traditional backlog is simply too flat and often too long to help you see the bigger picture and make good decisions. User Story Mapping helps simplify all of these common project issues. By adding a third dimension to your backlog, your team will make better decisions about priorities, scope, and planning while improving your ability to visualize progress.
In this practical session I’ll cover the basics of user story mapping before walking you through case studies of how our teams are using this approach and the results we are achieving. I'll show you the before, during, and after pictures from several projects so that you can understand how our maps progress during the projects and how we use them to influence iterative development, promote good decision making, and visualize priorities, plans, scope and progress.
User Story Mapping (USM) helps teams get a common understanding of requirements from the user's perspective to facilitate backlog creation. It improves backlog quality and team communication. USM creates a map with user stories arranged in a usage flow. Each story follows the "As a <user>, I want <goal> so that <benefit>" format. Together, the mapped stories provide an overview of a product from the user experience while maintaining granular stories for planning and testing.
The document discusses common smells and anti-patterns related to user stories. It identifies 9 major issues: 1) forgetting about conversation, 2) thinking everything needs to be a user story, 3) thinking a user story needs to include everything, 4) skipping acceptance criteria, 5) not having a definition of done, 6) taking on stories that are too big or risky, 7) splitting stories incorrectly, 8) not having a definition of ready, and 9) skipping product backlog refinement. Examples are provided for each issue.
This document discusses epics and user stories in agile software development. It defines epics as large features or requirements too big to complete in a single sprint that need to be broken down into smaller user stories. User stories are simple descriptions of features written from the perspective of the end user that follow a who, what, why template. The document provides examples of epics and user stories and guidelines for when and how to split large stories or epics into smaller independent stories that can be estimated and implemented within a sprint.
User stories are short descriptions of features that focus on the customer perspective. They include just enough detail for planning and discussion rather than detailed specifications. The INVEST criteria defines best practices for user stories. User stories are used in agile software development to guide conversations between stakeholders and developers.
The document discusses key principles of agile software development including valuing individuals and interactions over processes, working software over documentation, and customer collaboration over contract negotiation, and describes Scrum as an agile process framework that involves prioritizing a product backlog, conducting daily standups, and delivering working software in sprints for customer review.
The document provides an overview of a workshop on user interface design using paper prototyping techniques. It discusses various models for understanding user needs, including Garrett's Elements of User Experience model. It then describes how to build a paper prototype, test it with users, identify issues, fix them, and retest in an iterative process. The goal is to design an interface that meets user needs and supports their tasks through participatory design activities like writing user stories, scenarios, and tests with paper prototypes.
How great is your product idea? Every idea is great, but not every product idea can monetize itself. The product development process is crucial in deciding whether or not your product can be pushed to production. This guide will teach you how to validate your product ideas so that you can launch your next product successfully.
In this advanced business analysis training session, you will learn Use Cases and Its use in Agile World. Topics covered in this session are:
• Requirements Principles
• Identify the principles that lead to effective Agile requirements
• Setting the Stage for Requirements
• Establish the vision as the foundation of Agile requirements
• Levels of Agile Requirements
• Identify the different level of Agile requirements for effective requirements
For more information, click here: https://www.mindsmapped.com/courses/business-analysis/advanced-business-analyst-training/
September Usability 2022 - UAM Focus.pptxJaime Brown
The document describes plans for a usability testing session of the Lowe's Vendor Gateway application. The session aims to gather feedback on several aspects of the application, including processes for removing a user, updating contact information, and managing application access. Participants will work through scenarios and be asked questions to identify ease of use, terminology clarity, functionality gaps, and preferences around different design concepts. The session will be recorded and observed by other team members to capture participant insights.
Build Measure Learn - Designing Your MVPemilller1024
The document discusses designing minimum viable products (MVPs). It defines an MVP and explains why they are used to reduce risk, maximize learning, and get faster feedback. Examples are provided of problem statements and MVP experiments, such as a video demonstrating Dropbox's ease of use. Different types of MVPs like videos, landing pages, and wireframes are listed. The document teaches how to design an MVP by starting with a problem statement and identifying customers, assumptions, and success metrics. It emphasizes getting out of the building to test assumptions and learn through iteration.
The document provides details for a sample work project to develop a website for a client. It outlines sections that should be included such as background on the organization, current systems, problem identification, and requirements. Sections include essential details on the client, users, hardware, software, and storage needed as well as evaluation criteria and a list of client requirements to be categorized as quantitative or qualitative. The document serves as a guide for what information to research and include to fully specify the project requirements and solution.
This document provides a checklist for students to ensure they have included all key elements in blog posts for their Year 12 ICT Wordpress assignment. The checklist includes sections for students to document their e-portfolio pages covering topics from each term between 2011-2013, including the software covered, concepts learned, assessment tasks, examples of work, and a personal review. It also includes a section for a 2013 social justice issue persuasive prose blog post where students select an issue to discuss and provide opinions and potential solutions.
Soup to Nuts: Rapid Iteration for Innovative Customer ServiceChris Bulin
In this presentation for the Michigan Library Association Annual Conference, Lauren Trimble and Chris Bulin presented a framework built using design thinking and the book The Lean Start-Up to give great customer service. Learn how we thought small and used experiments to learn more about our users and meet their needs.
Abhishek Dasgupta is a developer with over 3 years of experience working in projects for book publishing companies and Tata Consultancy Services. He has experience developing front-end interfaces using Java, Spring framework, MySQL, HTML, CSS, JavaScript and developing REST APIs. Currently, he works on a dashboard project for a book publishing company using these technologies. He is proficient in additional skills like Python, C/C++, Linux and is looking for opportunities to develop projects using these skills.
This document provides instructions for customizing and using reports and dashboards in IBM Rational Team Concert. It describes how to view existing reports, create new reports from templates, and explore reporting capabilities in the web client. It also explains how to customize a personal dashboard by adding tabs and widgets with information about projects, tasks, and news feeds. The goal is to become familiar with using reports and dashboards to track project status and manage work.
The document provides best practices for implementing a business intelligence tool. It emphasizes understanding the business requirements and problems before beginning. Key aspects of a successful implementation include building trust with clients through professionalism and knowledge of their data and needs, providing analysis that brings value, and ensuring the implementation delivers "Wow" through a coherent story using interconnected workboards. The document also outlines potential issues like performance, training, and underutilization and provides a step-by-step example implementation approach.
2022-12-02 Trailblazer Winter Coming to the Town.pptxJihun Jung
This document provides an agenda for a Trailblazer Community Group meeting. It introduces the group and its leaders. It then summarizes some of the key features from the Winter '23 Salesforce release, including enhancements to dynamic forms, dynamic related list filters, permission sets, reports and dashboards, flows and automation, Lightning Web Components, and Service Cloud Voice. It concludes with inviting attendees to provide feedback and socialize.
Build Your Own MVP - Your MVP Custom Template in 3 simple stepsTechtic Solutions
Our MVP template will help you plan a minimum viable product in simple steps. It will assist you to validate your idea for a mobile product while helping you out with the directions towards app features: which you need to include with your app to make it successful.
Download your FREE MVP Template and start building your product. https://www.techtic.com/wp-content/uploads/2019/07/MVP-Template.pdf
Content prioritization: A method to inform what to tackle first so the user +...Sara Walsh
Learn a simple way to help you prioritize which content projects to work on first so that user needs -- and the content that supports them -- are considered in context of all your business objectives.
I originally presented this at the J. Boye Conference in Philadelphia May 2015; I co-presented it with Elizabeth Carpenter December 2015 at the Chicago Content Strategy Group.
WordPress is a website powerhouse for small and large businesses. Learn how to use it, and make it a valuable weapon in your marketing and SEO arsenal.
The document discusses user stories and acceptance criteria for product requirements. It provides examples of user stories written in common formats, including as a user I want to do X so that Y. It also discusses best practices for writing acceptance criteria using a Given, When, Then structure. Breaking down stories and acceptance criteria into testable tasks is covered.
The document describes a blog management system project. The system was developed to address problems with manual blog management systems. It allows administrators to manage categories, subcategories, blogs, pages, comments, subscribers and website settings. Readers can view blogs, subscribe, and comment. The objectives are to manage blog details like ideas, entries and views more efficiently. The system was designed with admin and reader modules, and uses use case diagrams, data flow diagrams, and screenshots to illustrate its functions and interfaces. It was tested against requirements and performance standards.
Patrick, from Squarepants, is my assistant in this presentation. He will give us insights about how to create valuable User Stories, split it and how to track/measure the work done.
The throughput metric measures the delivery rate of a system per time period and it is one of the most used metrics in Kanban. This presentation introduces basic concepts around throughput and gives insights about other things to be considered when trying to collect this metric.
In these two slides presentation I introduce the Kanban method based on Kanban Toyota Production System. This is am introduction to teams and people that haven't never heard or used Kanban method in software development process.
The document discusses how Scrum is commonly misunderstood and misapplied. It is not simply about daily standups and retrospectives, but is a framework that prescribes specific events and roles. Scrum requires cross-functional self-organizing teams, iterations with working increments, and values of commitment, courage and respect. For a project to truly use Scrum, it must have autonomy for development teams and continuously inspect and adapt the product backlog and sprint goals.
The document discusses the role of a Scrum Master in an Agile team. A Scrum Master is not a project manager and does not manage budgets, resources, or provide status reports. Their key responsibilities include ensuring the team understands Scrum, removing impediments, facilitating discussions, and acting as a servant-leader and coach. The Scrum Master protects the team and helps them work more effectively by educating the organization and increasing transparency. Their goal is to help the team address complex problems and deliver high-value products through experiments and adaptations.
Scrum is an agile framework that focuses on transparency, inspection, and adaptation through sprints, daily scrums, sprint reviews, and retrospectives. Key roles include the Product Owner who manages priorities, the Development Team who does the work, and the Scrum Master who facilitates the process. Events and artifacts like the product and sprint backlogs help ensure transparency and progress toward completing an increment of work each sprint based on a shared definition of done.
The document summarizes Patrick Lencioni's model of the five dysfunctions of a team which are: absence of trust, fear of conflict, lack of commitment, avoidance of accountability, and inattention to results. It provides a brief description of each dysfunction and suggests using a questionnaire to help teams evaluate their susceptibility to these dysfunctions. It also includes a quote highlighting the importance of teamwork as a competitive advantage.
Monografia sobre crowdsourcing + crowd testing + processo de teste de softwareMoisés Armani Ramírez
Este documento apresenta uma monografia sobre o crowd testing e como ele pode ser inserido no processo de teste de software tradicional. O trabalho descreve o conceito de crowdsourcing e o processo de teste de software, e investiga os conceitos e aplicações do crowd testing. O objetivo é identificar como o crowd testing pode ser utilizado no controle da qualidade de software para complementar os testes tradicionais.
CROWD TESTING: O PODER DA MULTIDÃO EM PROL DA QUALIDADE DE SOFTWAREMoisés Armani Ramírez
Controlar a qualidade de um software é uma atividade que exige tempo, esforço e conhecimento técnico sobre teste de software e sobre o sistema a ser testado. Não há garantia de que um software esteja 100% livre de defeitos e quanto mais se tentar aproximar desse percentual, maiores serão os custos do projeto. Diversas metodologias tentam reduzir os custos em testes sem impactar na qualidade do sistema. Contudo, existe um antigo e profundo impasse: esforço necessário de teste versus tempo disponível para testes. Este trabalho aborda o conceito de crowd testing e apresenta como uma multidão pode contribuir na qualidade de software a fim de amenizar o impasse entre esforço e tempo. Como não há trabalhos científicos que abordem o assunto, a proposta deste trabalho foi utilizar os conceitos de crowdsourcing e do processo de teste de software para, então, identificar como e onde o crowd testing pode ser utilizado no controle da qualidade de software. Trata-se de uma pesquisa exploratória baseada em bibliografias cientificas e documentais para a definição de crowd testing.
O documento discute o conceito de crowd testing e como ele pode ser integrado ao processo tradicional de teste de software para melhorar a qualidade. Ele apresenta pesquisas com 58 testadores que revelaram que a maioria encontrou defeitos comuns e a motivação financeira é a principal razão para participar. O documento conclui que o crowd testing é viável e pode fornecer qualidade ao transformar o teste em um serviço.
The Power of Visual Regression Testing_ Why It Is Critical for Enterprise App...kalichargn70th171
Visual testing plays a vital role in ensuring that software products meet the aesthetic requirements specified by clients in functional and non-functional specifications. In today's highly competitive digital landscape, users expect a seamless and visually appealing online experience. Visual testing, also known as automated UI testing or visual regression testing, verifies the accuracy of the visual elements that users interact with.
The Rising Future of CPaaS in the Middle East 2024Yara Milbes
Explore "The Rising Future of CPaaS in the Middle East in 2024" with this comprehensive PPT presentation. Discover how Communication Platforms as a Service (CPaaS) is transforming communication across various sectors in the Middle East.
How Can Hiring A Mobile App Development Company Help Your Business Grow?ToXSL Technologies
ToXSL Technologies is an award-winning Mobile App Development Company in Dubai that helps businesses reshape their digital possibilities with custom app services. As a top app development company in Dubai, we offer highly engaging iOS & Android app solutions. https://rb.gy/necdnt
Baha Majid WCA4Z IBM Z Customer Council Boston June 2024.pdfBaha Majid
IBM watsonx Code Assistant for Z, our latest Generative AI-assisted mainframe application modernization solution. Mainframe (IBM Z) application modernization is a topic that every mainframe client is addressing to various degrees today, driven largely from digital transformation. With generative AI comes the opportunity to reimagine the mainframe application modernization experience. Infusing generative AI will enable speed and trust, help de-risk, and lower total costs associated with heavy-lifting application modernization initiatives. This document provides an overview of the IBM watsonx Code Assistant for Z which uses the power of generative AI to make it easier for developers to selectively modernize COBOL business services while maintaining mainframe qualities of service.
Liberarsi dai framework con i Web Component.pptxMassimo Artizzu
In Italian
Presentazione sulle feature e l'utilizzo dei Web Component nell sviluppo di pagine e applicazioni web. Racconto delle ragioni storiche dell'avvento dei Web Component. Evidenziazione dei vantaggi e delle sfide poste, indicazione delle best practices, con particolare accento sulla possibilità di usare web component per facilitare la migrazione delle proprie applicazioni verso nuovi stack tecnologici.
Enhanced Screen Flows UI/UX using SLDS with Tom KittPeter Caitens
Join us for an engaging session led by Flow Champion, Tom Kitt. This session will dive into a technique of enhancing the user interfaces and user experiences within Screen Flows using the Salesforce Lightning Design System (SLDS). This technique uses Native functionality, with No Apex Code, No Custom Components and No Managed Packages required.
Everything You Need to Know About X-Sign: The eSign Functionality of XfilesPr...XfilesPro
Wondering how X-Sign gained popularity in a quick time span? This eSign functionality of XfilesPro DocuPrime has many advancements to offer for Salesforce users. Explore them now!
Measures in SQL (SIGMOD 2024, Santiago, Chile)Julian Hyde
SQL has attained widespread adoption, but Business Intelligence tools still use their own higher level languages based upon a multidimensional paradigm. Composable calculations are what is missing from SQL, and we propose a new kind of column, called a measure, that attaches a calculation to a table. Like regular tables, tables with measures are composable and closed when used in queries.
SQL-with-measures has the power, conciseness and reusability of multidimensional languages but retains SQL semantics. Measure invocations can be expanded in place to simple, clear SQL.
To define the evaluation semantics for measures, we introduce context-sensitive expressions (a way to evaluate multidimensional expressions that is consistent with existing SQL semantics), a concept called evaluation context, and several operations for setting and modifying the evaluation context.
A talk at SIGMOD, June 9–15, 2024, Santiago, Chile
Authors: Julian Hyde (Google) and John Fremlin (Google)
https://doi.org/10.1145/3626246.3653374
Why Apache Kafka Clusters Are Like Galaxies (And Other Cosmic Kafka Quandarie...Paul Brebner
Closing talk for the Performance Engineering track at Community Over Code EU (Bratislava, Slovakia, June 5 2024) https://eu.communityovercode.org/sessions/2024/why-apache-kafka-clusters-are-like-galaxies-and-other-cosmic-kafka-quandaries-explored/ Instaclustr (now part of NetApp) manages 100s of Apache Kafka clusters of many different sizes, for a variety of use cases and customers. For the last 7 years I’ve been focused outwardly on exploring Kafka application development challenges, but recently I decided to look inward and see what I could discover about the performance, scalability and resource characteristics of the Kafka clusters themselves. Using a suite of Performance Engineering techniques, I will reveal some surprising discoveries about cosmic Kafka mysteries in our data centres, related to: cluster sizes and distribution (using Zipf’s Law), horizontal vs. vertical scalability, and predicting Kafka performance using metrics, modelling and regression techniques. These insights are relevant to Kafka developers and operators.
What to do when you have a perfect model for your software but you are constrained by an imperfect business model?
This talk explores the challenges of bringing modelling rigour to the business and strategy levels, and talking to your non-technical counterparts in the process.
The Comprehensive Guide to Validating Audio-Visual Performances.pdfkalichargn70th171
Ensuring the optimal performance of your audio-visual (AV) equipment is crucial for delivering exceptional experiences. AV performance validation is a critical process that verifies the quality and functionality of your AV setup. Whether you're a content creator, a business conducting webinars, or a homeowner creating a home theater, validating your AV performance is essential.
🏎️Tech Transformation: DevOps Insights from the Experts 👩💻campbellclarkson
Connect with fellow Trailblazers, learn from industry experts Glenda Thomson (Salesforce, Principal Technical Architect) and Will Dinn (Judo Bank, Salesforce Development Lead), and discover how to harness DevOps tools with Salesforce.
DevOps Consulting Company | Hire DevOps Servicesseospiralmantra
Spiral Mantra excels in providing comprehensive DevOps services, including Azure and AWS DevOps solutions. As a top DevOps consulting company, we offer controlled services, cloud DevOps, and expert consulting nationwide, including Houston and New York. Our skilled DevOps engineers ensure seamless integration and optimized operations for your business. Choose Spiral Mantra for superior DevOps services.
https://www.spiralmantra.com/devops/
WMF 2024 - Unlocking the Future of Data Powering Next-Gen AI with Vector Data...Luigi Fugaro
Vector databases are transforming how we handle data, allowing us to search through text, images, and audio by converting them into vectors. Today, we'll dive into the basics of this exciting technology and discuss its potential to revolutionize our next-generation AI applications. We'll examine typical uses for these databases and the essential tools
developers need. Plus, we'll zoom in on the advanced capabilities of vector search and semantic caching in Java, showcasing these through a live demo with Redis libraries. Get ready to see how these powerful tools can change the game!
Transforming Product Development using OnePlan To Boost Efficiency and Innova...OnePlan Solutions
Ready to overcome challenges and drive innovation in your organization? Join us in our upcoming webinar where we discuss how to combat resource limitations, scope creep, and the difficulties of aligning your projects with strategic goals. Discover how OnePlan can revolutionize your product development processes, helping your team to innovate faster, manage resources more effectively, and deliver exceptional results.
2. What is a User Story?
Short, simple descriptions of a
feature told from the perspective
of the person who desires the new
capability, usually a user or
customerof the system (Mike Cohn)
Functional increment (Agile Alliance)
3. Why writing User
Stories?
• To improve the product
incrementally
• To speed up feedback
To invite the team for a conversation
5. How to write User
Stories?
As a ______ (who is it for?)
I want to ______ (What does the
user want to do?)
so that ______
(Motivation/problem being
solved)
7. Practice 1: Writing User Stories
• The problem: The client has a website that
offers Agile courses and would like to keep users
informed about the latest news on Agile.
• Task: Write one or more user stories explaining
the problem of the client.
As a ______ (who is it for?)
I want to ______ (What does the user want to do?)
so that ______ (Motivation/problem being solved)
8. Practice 1: Writing User Stories-
Examples
As a site visitor, I can read current news on the home page so that I
stay current on agile news.
As a site visitor, I can access old news that is no longer on the home
page, so that I can access things I remember from the past or that
others mention to me.
As a site member, I can subscribe to an RSS feed of news (and
events?) so that I remain sufficiently and easily informed.
As a site editor, I can assign priority numbers to news items, so
that I can indicate which articles I want featured most prominently
on the site. Note: Items are displayed on the front page based on
priority.
https://www.mountaingoatsoftware.com/uploads/documents/example-user-stories.pdf
9. Acceptance criteria
Given ______ (some context)
When ______ (some action is
carried out)
Then ______ (a set of observable
consequencesshould obtain)
10. Practice 2: Writing Acceptance
Criteria
• The problem: The team now needs to define
acceptance criteria(s) for the user story (as part of
the Definition Of Ready).
• Task: Write one or more acceptance criteria.
Given ______ (some context)
When ______ (some action is carried out)
Then ______ (a set of observable
consequences should obtain)
11. Where to start?
The Three C's
by Ron Jeffries
Card
Conversation
Confirmation