Bye, K. (2023, March 12). The Ultimate Potential of VR: Promises & Perils. [Featured Session Presentation]. South by Southwest Festival, Austin, Texas, United States; Austin Convention Center, Room 16AB
Voices of VR podcast host Kent Bye has been asking thousands of virtual reality creators "What is the ultimate potential of VR?" for over 8 years now, and he will be sharing some of the best answers that map out the future of spatial computing, immersive storytelling, and experiential design. He will also share how VR is catalyzing an interdisciplinary fusion of design processes from video games, filmmaking, HCI, social media, theatre, architecture, and new modes of multi-sensory design. VR also presents unique tech ethics challenges around privacy, accessibility, conduct moderation, etc., that will potentially require new laws or tech architectures. This session will set a broad context for some of the promises and perils of this new medium while also providing a glimmer for what's to come.
For this plenary talk at the Charlotte AI Institute for Smarter Learning, Dr. Cori Faklaris introduces her fellow college educators to the exciting world of generative AI tools. She gives a high-level overview of the generative AI landscape and how these tools use machine learning algorithms to generate creative content such as music, art, and text. She then shares some examples of generative AI tools and demonstrate how she has used some of these tools to enhance teaching and learning in the classroom and to boost her productivity in other areas of academic life.
GENERATIVE AI, THE FUTURE OF PRODUCTIVITYAndre Muscat
Discuss the impact and opportunity of using Generative AI to support your development and creative teams
* Explore business challenges in content creation
* Cost-per-unit of different types of content
* Use AI to reduce cost-per-unit
* New partnerships being formed that will have a material impact on the way we search and engage with content
Part 4 of a 9 Part Research Series named "What matters in AI" published on www.andremuscat.com
Unlocking the Power of Generative AI An Executive's Guide.pdfPremNaraindas1
Generative AI is here, and it can revolutionize your business. With its powerful capabilities, this technology can help companies create more efficient processes, unlock new insights from data, and drive innovation. But how do you make the most of these opportunities?
This guide will provide you with the information and resources needed to understand the ins and outs of Generative AI, so you can make informed decisions and capitalize on the potential. It covers important topics such as strategies for leveraging large language models, optimizing MLOps processes, and best practices for building with Generative AI.
The Five Levels of Generative AI for GamesJon Radoff
A framework for understanding how generative AI and the technologies leading up to it impact the course of games and virtual worlds--for game studios, game players, modders and within the core game loop.
Insights from XR: Live Performance in VR, Experiential Design, & the Metaverse,Kent Bye
Bye, K. (2022, June 26) "Insights from XR: Live Performance in VR, Experiential Design, & the Metaverse,"
[Presentation] Immersive Homecoming Summit. Area 15,. Las Vegas, Nevada.
The metaverse is a synthesized world which is composed of user-controlled avatars, digital things, virtual environments, and other computer-generated elements, where humans (represented by avatars) can use their virtual identity through any smart device to communicate, collaborate, and socialize with each other. Physical Infrastructures: The physical world offers supporting infrastructures (including sensing/control, communication, computation, and storage infrastructures) to the metaverse to support multi-sensory data perception, transmission, processing, and caching, as well as physical control, thereby enabling efficient interactions with both the digital and human worlds.Metaverse Engine: The metaverse engine uses the big data from the real world as inputs to generate, maintain, and update the virtual world via the interactivity, AI, digital twin, and blockchain technologies. Particularly, with the assistance of XR and HCI techniques, users situated in physical environments are able to immersively control their digital avatars in the metaverse via their senses and bodies for diverse collective and social activities such as car racing, dating, and virtual item trading.
Generative AI: Past, Present, and Future – A Practitioner's PerspectiveHuahai Yang
Generative AI: Past, Present, and Future – A Practitioner's Perspective
As the academic realm grapples with the profound implications of generative AI
and related applications like ChatGPT, I will present a grounded view from my
experience as a practitioner. Starting with the origins of neural networks in
the fields of logic, psychology, and computer science, I trace its history and
align it within the wider context of the pursuit of artificial intelligence.
This perspective will also draw parallels with historical developments in
psychology. Against this backdrop, I chart a proposed trajectory for the future.
Finally, I provide actionable insights for both academics and enterprising
individuals in the field.
This presentation reflects on ChatGPT and how it affects us as a whole, not just technically. Discover the truths about AI and the impacts it has per some of today's top tech professionals.
For this plenary talk at the Charlotte AI Institute for Smarter Learning, Dr. Cori Faklaris introduces her fellow college educators to the exciting world of generative AI tools. She gives a high-level overview of the generative AI landscape and how these tools use machine learning algorithms to generate creative content such as music, art, and text. She then shares some examples of generative AI tools and demonstrate how she has used some of these tools to enhance teaching and learning in the classroom and to boost her productivity in other areas of academic life.
GENERATIVE AI, THE FUTURE OF PRODUCTIVITYAndre Muscat
Discuss the impact and opportunity of using Generative AI to support your development and creative teams
* Explore business challenges in content creation
* Cost-per-unit of different types of content
* Use AI to reduce cost-per-unit
* New partnerships being formed that will have a material impact on the way we search and engage with content
Part 4 of a 9 Part Research Series named "What matters in AI" published on www.andremuscat.com
Unlocking the Power of Generative AI An Executive's Guide.pdfPremNaraindas1
Generative AI is here, and it can revolutionize your business. With its powerful capabilities, this technology can help companies create more efficient processes, unlock new insights from data, and drive innovation. But how do you make the most of these opportunities?
This guide will provide you with the information and resources needed to understand the ins and outs of Generative AI, so you can make informed decisions and capitalize on the potential. It covers important topics such as strategies for leveraging large language models, optimizing MLOps processes, and best practices for building with Generative AI.
The Five Levels of Generative AI for GamesJon Radoff
A framework for understanding how generative AI and the technologies leading up to it impact the course of games and virtual worlds--for game studios, game players, modders and within the core game loop.
Insights from XR: Live Performance in VR, Experiential Design, & the Metaverse,Kent Bye
Bye, K. (2022, June 26) "Insights from XR: Live Performance in VR, Experiential Design, & the Metaverse,"
[Presentation] Immersive Homecoming Summit. Area 15,. Las Vegas, Nevada.
The metaverse is a synthesized world which is composed of user-controlled avatars, digital things, virtual environments, and other computer-generated elements, where humans (represented by avatars) can use their virtual identity through any smart device to communicate, collaborate, and socialize with each other. Physical Infrastructures: The physical world offers supporting infrastructures (including sensing/control, communication, computation, and storage infrastructures) to the metaverse to support multi-sensory data perception, transmission, processing, and caching, as well as physical control, thereby enabling efficient interactions with both the digital and human worlds.Metaverse Engine: The metaverse engine uses the big data from the real world as inputs to generate, maintain, and update the virtual world via the interactivity, AI, digital twin, and blockchain technologies. Particularly, with the assistance of XR and HCI techniques, users situated in physical environments are able to immersively control their digital avatars in the metaverse via their senses and bodies for diverse collective and social activities such as car racing, dating, and virtual item trading.
Generative AI: Past, Present, and Future – A Practitioner's PerspectiveHuahai Yang
Generative AI: Past, Present, and Future – A Practitioner's Perspective
As the academic realm grapples with the profound implications of generative AI
and related applications like ChatGPT, I will present a grounded view from my
experience as a practitioner. Starting with the origins of neural networks in
the fields of logic, psychology, and computer science, I trace its history and
align it within the wider context of the pursuit of artificial intelligence.
This perspective will also draw parallels with historical developments in
psychology. Against this backdrop, I chart a proposed trajectory for the future.
Finally, I provide actionable insights for both academics and enterprising
individuals in the field.
This presentation reflects on ChatGPT and how it affects us as a whole, not just technically. Discover the truths about AI and the impacts it has per some of today's top tech professionals.
Let's talk about GPT: A crash course in Generative AI for researchersSteven Van Vaerenbergh
This talk delves into the extraordinary capabilities of the emerging technology of generative AI, outlining its recent history and emphasizing its growing influence on scientific endeavors. Through a series of practical examples tailored for researchers, we will explore the transformative influence of these powerful tools on scientific tasks such as writing, coding, data wrangling and literature review.
Explore how different industries are embracing the utility of AI to create and deliver new value for their customers and organisation
* Discuss the state of maturity of AI across industries
* Get an appreciation of business posture to AI projects
We also review the utility of AI across several industries including:
* Healthcare
* Newsroom & Journalism
* Travel
* Finance
* Supply Chain / eCommerce / Retail
* Streaming & Gaming
* Transportation
* Logistics
* Manufacturing
* Agriculture
* Defense & Cybersecurity
Part of the What Matters in AI series as published on www.andremuscat.com
[DSC DACH 23] ChatGPT and Beyond: How generative AI is Changing the way peopl...DataScienceConferenc1
In recent years, generative AI has made significant advancements in language understanding and generation, leading to the development of chatbots like ChatGPT. These models have the potential to change the way people interact with technology. In this session, we will explore the advancements in generative AI. I will show how these models have evolved, their strengths and limitations, and their potential for improving various applications. Additionally, I will show some of the ethical considerations that arise from the use of these models and their impact on society.
Chat GPT 4 can pass the American state bar exam, but before you go expecting to see robot lawyers taking over the courtroom, hold your horses cowboys – we're not quite there yet. That being said, AI is becoming increasingly more human-like, and as a VC we need to start thinking about how this new wave of technology is going to affect the way we build and run businesses. What do we need to do differently? How can we make sure that our investment strategies are reflecting these changes? It's a brave new world out there, and we’ve got to keep the big picture in mind!
Sharing here with you what we at Cavalry Ventures found out during our Generative AI deep dive.
In this session, you'll get all the answers about how ChatGPT and other GPT-X models can be applied to your current or future project. First, we'll put in order all the terms – OpenAI, GPT-3, ChatGPT, Codex, Dall-E, etc., and explain why Microsoft and Azure are often mentioned in this context. Then, we'll go through the main capabilities of the Azure OpenAI and respective usecases that might inspire you to either optimize your product or build a completely new one.
An Introduction to Generative AI - May 18, 2023CoriFaklaris1
For this plenary talk at the Charlotte AI Institute for Smarter Learning, Dr. Cori Faklaris introduces her fellow college educators to the exciting world of generative AI tools. She gives a high-level overview of the generative AI landscape and how these tools use machine learning algorithms to generate creative content such as music, art, and text. She then shares some examples of generative AI tools and demonstrate how she has used some of these tools to enhance teaching and learning in the classroom and to boost her productivity in other areas of academic life.
An introductory take on the ethical issues surrounding the use of algorithms and machine learning in finance, education, law enforcement and defense. This work was stimulated by, but is not a product or authorized content from the IEEE P7003 WG.
Disclaimer: This work is mine alone and does not reflect view of IEEE, IEEE 7003 WG, my employer.
Generative artificial intelligence (AI) models are reinventing communication, content creation, and information access. In this roadmap, presented at Bessemer's annual Seed Summit, Partner Talia Goldberg explores the technological advancements driving AI solutions and how these changes are opening up new promising area of investment.
Learn more about Generative AI:
https://www.bvp.com/atlas/is-ai-gener...
https://www.bvp.com/atlas/roadmap-the...
https://www.bvp.com/atlas/entering-th...
Subscribe for venture insights: https://bessemervp.team/subscribe
About Bessemer Venture Partners —
We help entrepreneurs lay strong foundations to build and forge long-standing companies. With more than 135 IPOs and 200 portfolio companies in the enterprise, consumer and healthcare spaces, Bessemer supports founders and CEOs from their early days through every stage of growth. Our global portfolio includes Pinterest, Shopify, Twilio, Yelp, LinkedIn, PagerDuty, DocuSign, Wix, Fiverr and Toast, and has more than $20 billion of assets under management.
Connect with us —
Subscribe to our channel: https://bit.ly/3oVeW4k
Visit our website bvp.com: https://bit.ly/3bzFXaE
Sign up for our newsletter: https://bit.ly/3SoVY3D
Find Bessemer on LinkedIn: https://bit.ly/3zZpGoS
Find Bessemer on Twitter: https://bit.ly/3JsVJAF
Find Bessemer on Instagram: https://bit.ly/3BH8but
The Future of AI is Generative not Discriminative 5/26/2021Steve Omohundro
The deep learning AI revolution has been sweeping the world for a decade now. Deep neural nets are routinely used for tasks like translation, fraud detection, and image classification. PwC estimates that they will create $15.7 trillion/year of value by 2030. But most current networks are "discriminative" in that they directly map inputs to predictions. This type of model requires lots of training examples, doesn't generalize well outside of its training set, creates inscrutable representations, is subject to adversarial examples, and makes knowledge transfer difficult. People, in contrast, can learn from just a few examples, generalize far beyond their experience, and can easily transfer and reuse knowledge. In recent years, new kinds of "generative" AI models have begun to exhibit these desirable human characteristics. They represent the causal generative processes by which the data is created and can be compositional, compact, and directly interpretable. Generative AI systems that assist people can model their needs and desires and interact with empathy. Their adaptability to changing circumstances will likely be required by rapidly changing AI-driven business and social systems. Generative AI will be the engine of future AI innovation.
Explore the risks and concerns surrounding generative AI in this informative SlideShare presentation. Delve into the key areas of concern, including bias, misinformation, job loss, privacy, control, overreliance, unintended consequences, and environmental impact. Gain valuable insights and examples that highlight the potential challenges associated with generative AI. Discover the importance of responsible use and the need for ethical considerations to navigate the complex landscape of this transformative technology. Expand your understanding of generative AI risks and concerns with this engaging SlideShare presentation.
160+ Companies, 7 layers, 9 megatrends, 1 creator-led future. The metaverse is not “a” metaverse. It is the next generation of the Internet: a decentralized multiverse, led by a new and abundant generation of creators.
Exploring Opportunities in the Generative AI Value Chain.pdfDung Hoang
The article "Exploring Opportunities in the Generative AI Value Chain" by McKinsey & Company's QuantumBlack provides insights into the value created by generative artificial intelligence (AI) and its potential applications.
TEDx Manchester: AI & The Future of WorkVolker Hirsch
TEDx Manchester talk on artificial intelligence (AI) and how the ascent of AI and robotics impacts our future work environments.
The video of the talk is now also available here: https://youtu.be/dRw4d2Si8LA
A journey into the business world of artificial intelligence. Explore at a high-level ongoing business experiments in creating new value.
* Review AI as a priority for value generation
* Explore ongoing experimentation
* Touch on how businesses are monetising AI
* Understand the intent of adoption by industries
* Discuss on the state of customer trust in AI
Part 1 of a 9 Part Research Series named "What matters in AI" published on https://www.andremuscat.com
Leveraging Generative AI & Best practicesDianaGray10
In this event we will cover:
- What is Generative AI and how it is being for future of work.
- Best practices for developing and deploying generative AI based models in productions.
- Future of Generative AI, how generative AI is expected to evolve in the coming years.
Capturing Reality in Motion: Qualities of Presence in MoCap by Kent ByeKent Bye
Taking a look at immersive stories that have used motion tracking over the past 6 years, and categorizing them in terms of quality of presence that motion capture represents
A Primer on Presence, Immersive Storytelling, & Experiential Design - Kent By...Kent Bye
Citation: Bye, Kent. (2022, May 5). "A Primer on Presence, Immersive Storytelling, & Experiential Design." Presented at Storycon: A collision of (he)art and technology. Brussels, Belgium; BOZAR - Centre for Fine Arts.
Let's talk about GPT: A crash course in Generative AI for researchersSteven Van Vaerenbergh
This talk delves into the extraordinary capabilities of the emerging technology of generative AI, outlining its recent history and emphasizing its growing influence on scientific endeavors. Through a series of practical examples tailored for researchers, we will explore the transformative influence of these powerful tools on scientific tasks such as writing, coding, data wrangling and literature review.
Explore how different industries are embracing the utility of AI to create and deliver new value for their customers and organisation
* Discuss the state of maturity of AI across industries
* Get an appreciation of business posture to AI projects
We also review the utility of AI across several industries including:
* Healthcare
* Newsroom & Journalism
* Travel
* Finance
* Supply Chain / eCommerce / Retail
* Streaming & Gaming
* Transportation
* Logistics
* Manufacturing
* Agriculture
* Defense & Cybersecurity
Part of the What Matters in AI series as published on www.andremuscat.com
[DSC DACH 23] ChatGPT and Beyond: How generative AI is Changing the way peopl...DataScienceConferenc1
In recent years, generative AI has made significant advancements in language understanding and generation, leading to the development of chatbots like ChatGPT. These models have the potential to change the way people interact with technology. In this session, we will explore the advancements in generative AI. I will show how these models have evolved, their strengths and limitations, and their potential for improving various applications. Additionally, I will show some of the ethical considerations that arise from the use of these models and their impact on society.
Chat GPT 4 can pass the American state bar exam, but before you go expecting to see robot lawyers taking over the courtroom, hold your horses cowboys – we're not quite there yet. That being said, AI is becoming increasingly more human-like, and as a VC we need to start thinking about how this new wave of technology is going to affect the way we build and run businesses. What do we need to do differently? How can we make sure that our investment strategies are reflecting these changes? It's a brave new world out there, and we’ve got to keep the big picture in mind!
Sharing here with you what we at Cavalry Ventures found out during our Generative AI deep dive.
In this session, you'll get all the answers about how ChatGPT and other GPT-X models can be applied to your current or future project. First, we'll put in order all the terms – OpenAI, GPT-3, ChatGPT, Codex, Dall-E, etc., and explain why Microsoft and Azure are often mentioned in this context. Then, we'll go through the main capabilities of the Azure OpenAI and respective usecases that might inspire you to either optimize your product or build a completely new one.
An Introduction to Generative AI - May 18, 2023CoriFaklaris1
For this plenary talk at the Charlotte AI Institute for Smarter Learning, Dr. Cori Faklaris introduces her fellow college educators to the exciting world of generative AI tools. She gives a high-level overview of the generative AI landscape and how these tools use machine learning algorithms to generate creative content such as music, art, and text. She then shares some examples of generative AI tools and demonstrate how she has used some of these tools to enhance teaching and learning in the classroom and to boost her productivity in other areas of academic life.
An introductory take on the ethical issues surrounding the use of algorithms and machine learning in finance, education, law enforcement and defense. This work was stimulated by, but is not a product or authorized content from the IEEE P7003 WG.
Disclaimer: This work is mine alone and does not reflect view of IEEE, IEEE 7003 WG, my employer.
Generative artificial intelligence (AI) models are reinventing communication, content creation, and information access. In this roadmap, presented at Bessemer's annual Seed Summit, Partner Talia Goldberg explores the technological advancements driving AI solutions and how these changes are opening up new promising area of investment.
Learn more about Generative AI:
https://www.bvp.com/atlas/is-ai-gener...
https://www.bvp.com/atlas/roadmap-the...
https://www.bvp.com/atlas/entering-th...
Subscribe for venture insights: https://bessemervp.team/subscribe
About Bessemer Venture Partners —
We help entrepreneurs lay strong foundations to build and forge long-standing companies. With more than 135 IPOs and 200 portfolio companies in the enterprise, consumer and healthcare spaces, Bessemer supports founders and CEOs from their early days through every stage of growth. Our global portfolio includes Pinterest, Shopify, Twilio, Yelp, LinkedIn, PagerDuty, DocuSign, Wix, Fiverr and Toast, and has more than $20 billion of assets under management.
Connect with us —
Subscribe to our channel: https://bit.ly/3oVeW4k
Visit our website bvp.com: https://bit.ly/3bzFXaE
Sign up for our newsletter: https://bit.ly/3SoVY3D
Find Bessemer on LinkedIn: https://bit.ly/3zZpGoS
Find Bessemer on Twitter: https://bit.ly/3JsVJAF
Find Bessemer on Instagram: https://bit.ly/3BH8but
The Future of AI is Generative not Discriminative 5/26/2021Steve Omohundro
The deep learning AI revolution has been sweeping the world for a decade now. Deep neural nets are routinely used for tasks like translation, fraud detection, and image classification. PwC estimates that they will create $15.7 trillion/year of value by 2030. But most current networks are "discriminative" in that they directly map inputs to predictions. This type of model requires lots of training examples, doesn't generalize well outside of its training set, creates inscrutable representations, is subject to adversarial examples, and makes knowledge transfer difficult. People, in contrast, can learn from just a few examples, generalize far beyond their experience, and can easily transfer and reuse knowledge. In recent years, new kinds of "generative" AI models have begun to exhibit these desirable human characteristics. They represent the causal generative processes by which the data is created and can be compositional, compact, and directly interpretable. Generative AI systems that assist people can model their needs and desires and interact with empathy. Their adaptability to changing circumstances will likely be required by rapidly changing AI-driven business and social systems. Generative AI will be the engine of future AI innovation.
Explore the risks and concerns surrounding generative AI in this informative SlideShare presentation. Delve into the key areas of concern, including bias, misinformation, job loss, privacy, control, overreliance, unintended consequences, and environmental impact. Gain valuable insights and examples that highlight the potential challenges associated with generative AI. Discover the importance of responsible use and the need for ethical considerations to navigate the complex landscape of this transformative technology. Expand your understanding of generative AI risks and concerns with this engaging SlideShare presentation.
160+ Companies, 7 layers, 9 megatrends, 1 creator-led future. The metaverse is not “a” metaverse. It is the next generation of the Internet: a decentralized multiverse, led by a new and abundant generation of creators.
Exploring Opportunities in the Generative AI Value Chain.pdfDung Hoang
The article "Exploring Opportunities in the Generative AI Value Chain" by McKinsey & Company's QuantumBlack provides insights into the value created by generative artificial intelligence (AI) and its potential applications.
TEDx Manchester: AI & The Future of WorkVolker Hirsch
TEDx Manchester talk on artificial intelligence (AI) and how the ascent of AI and robotics impacts our future work environments.
The video of the talk is now also available here: https://youtu.be/dRw4d2Si8LA
A journey into the business world of artificial intelligence. Explore at a high-level ongoing business experiments in creating new value.
* Review AI as a priority for value generation
* Explore ongoing experimentation
* Touch on how businesses are monetising AI
* Understand the intent of adoption by industries
* Discuss on the state of customer trust in AI
Part 1 of a 9 Part Research Series named "What matters in AI" published on https://www.andremuscat.com
Leveraging Generative AI & Best practicesDianaGray10
In this event we will cover:
- What is Generative AI and how it is being for future of work.
- Best practices for developing and deploying generative AI based models in productions.
- Future of Generative AI, how generative AI is expected to evolve in the coming years.
Capturing Reality in Motion: Qualities of Presence in MoCap by Kent ByeKent Bye
Taking a look at immersive stories that have used motion tracking over the past 6 years, and categorizing them in terms of quality of presence that motion capture represents
A Primer on Presence, Immersive Storytelling, & Experiential Design - Kent By...Kent Bye
Citation: Bye, Kent. (2022, May 5). "A Primer on Presence, Immersive Storytelling, & Experiential Design." Presented at Storycon: A collision of (he)art and technology. Brussels, Belgium; BOZAR - Centre for Fine Arts.
Some Preliminary Thoughts on Artificial Intelligence - April 20, 2023.pdfKent Bye
Bye, K. (2023, April 20). Some Preliminary Thoughts on Artificial Intelligence. [Presentation] The King Library Experiential Virtual Reality Lab (KLEVR) Tech Talks: AI Tools, Tips, & Traps; San Jose State University, San Jose, California via Zoom.
Landscape of XR Moral Dilemmas and Ethical Considerations - Laval Virtual, Ap...Kent Bye
Bye, K. (2023, April 13). Landscape of XR Moral Dilemmas & Ethical Considerations. [Keynote Presentation]. Laval Virtual, Laval, France; Espace Mayenne.
VR Presence & Live Immersive Performance TrendsKent Bye
Bye, K. (2023, April 19). VR Presence & Live Immersive Performance Trends. [Presentation]. The Art of Assembly XXIII: Gathering (in the) Cloud. Digital Performance Beyond Zoom WITH Kent Bye, Jaamil Olawale Kosoko & Sarah Rothberg HOSTED BY Florian Malzacher; Nowhere Aether Park & online livestream.
Presenter: Paul Mealy, Director of Interactive, POP
Virtual Reality and Augmented Reality are no longer a blip on the technology horizon. They've arrived. And if you haven't started planning on what they might mean to your business, you may already be a step behind.
And with change in the VR and AR space happening so quickly, it can be difficult to separate the signal from the noise. In fact, some technological naysayers are already pining VR and AR as just another fad that will die out similar to the Nintendo Virtual Boy of old.
In this talk, Paul will help you separate what warrants your attention in the virtual reality/augmented reality/mixed reality space, and where it might make sense to focus your business development efforts.
Towards a Framework for XR Ethics - Kent Bye, AWE, November 11, 2021Kent Bye
For all the ways that immersive technologies can be used for good, they can be used for evil. This talk will provide some conceptual frames for making sense of the landscape of XR ethical dilemmas including human rights principles, tradeoffs between contextual dimensions, and mapping relationships between techno-social, political, and economic domains. This talk will be reporting back on some of the work done by the IEEE Global Initiative on the Ethics of Extended Reality, as well as provide insights into how to integrate ethically-aligned design and responsible innovation best practices into your experiential design process.
Experiential Design for VR Chat World Builders - Kent ByeKent Bye
Presented as a part of the TLX Prefabs conference on Saturday, May 22, 2021
YouTube video of this talk is here: https://www.youtube.com/watch?v=YdqVnDuSg5I&t=21683s
Reflections on XR & AI in Education - iLRN Opening Keynote Kent ByeKent Bye
Bye, K. (2023, May 18). "Reflections on XR & AI in Education." [Keynote Presentation] iLRN 2023: 9th International Conference of the Immersive Learning Research Network. iLRN Virtual Campus Powered by Virbella; iLRN Main Stage.
Augmented Reality’s First Educational ApplicationsBryan Alexander
Slides for "Augmented Reality’s First Educational Applications" videoconference session,
http://www.nitle.org/events/event.php?id=70
"What is augmented reality (AR), and how can it be used on the liberal arts campus? In this session, this recently evolving technology for layering digital content over the physical world will be explained, and a variety of examples and platforms, from the iPhone to Android, will be shared. Participants will be guided through a survey of possible liberal arts uses, ranging from campus information to urban studies to new media.
This interactive discussion is the third in this spring’s “Special Topics in Emerging Technologies” series. The series will focus on three technologies identified in The Horizon Report (2010 edition) as likely to be adopted in the next one to three years. Bryan Alexander, NITLE’s director of research, chaired the advisory board for this year’s Horizon Report, which is published annually by the New Media Consortium (NMC) and the EDUCAUSE Learning Initiative (ELI). This year’s report describes six areas of emerging technology that will have significant impact on higher education in the next five years. "
History about the industry AR/VR
A brief about the AR/VR industry, how far did it go? And what is the Obstacle?
What is Metaverse
How many “Universe” is there? What is the similarity and difference?
Metaverse may look like
A talk from the Intro Classes Track at AWE USA 2018 - the World's #1 XR Conference & Expo in Santa Clara, California May 30- June 1, 2018.
Steve Feiner (Columbia University): The Future of AR
What is AR and where is it going? This talk will provide an introduction to AR in the many forms that it has taken, from its birth 50 years ago until now. Along the way, I will provide some insight into the welter of terms, both old and new, that are currently being used and abused to refer to AR. And I will discuss what's to come, as AR researchers and practitioners explore collaboration, mobility, and context, in the march toward ubiquity.
http://AugmentedWorldExpo.com
Sensemaking Frameworks for the Metaverse & XR Ethics by Kent ByeKent Bye
Keynote talk for the Gatherverse Summit presented on February 22, 2022.
Most folks focus on the underlying technology stack when speaking about the Metaverse, but what is the best way to embed human rights, ethics, & responsible innovation into the experiential design process? Voices of VR podcast host Kent Bye will help set a broader context for the many discussions about XR Ethics, Privacy, NeuroRights, Digital Rights, and Human Rights that have been happening across the XR industry, and will provide a holistic sensemaking framework to understand how technological architectures for XR need to be set within a context of ethical design practices, but also navigate the larger dimensions of culture, laws, market dynamics, and encourage sustainable development practices that are in right relationship to the Earth.
This is a presentation of Dr. Poonsri Vate-U-Lan. It was at the 7th International Conference on eLearning for Knowledge-based Society during 16-17 of December, 2010. This is also to celebrate 40th anniversary of Assumption University of Thailand.
The rise of VR & AR era. Why this time is different?Vasily Ryzhonkov
When Facebook bought virtual reality company Oculus in early 2014, virtual reality blew up. While game and movie studios began reimagining the future, others looked back at the "old days" of VR — a loosely remembered period in the 1990s when gloves and goggles were super cool and everyone was going to get high on 3D graphics.
Computer enthusiasts and science fiction writers have dreamed about VR for decades. But earlier attempts to develop it, especially in the 1990s, were disappointing. It turns out the technology wasn’t ready yet. What’s happening now — because of Moore’s Law, and also the rapid improvement of processors, screens, and accelerometers, driven by the smartphone boom — is that VR is finally ready to go mainstream. Now, we’re in the midst of a virtual reality revolution.
So the question I want to pose here – is this time different?
Are we going to this future or it’s only media hype?
Some Philosophical Reflections about Privacy from an XR JournalistKent Bye
Bye, K. (2023, January 6). Some Philosophical Reflections on Privacy from an XR Journalist. [Presentation]. Existing Law and Extended Reality: A Research Symposium at Stanford Law School, Palo Alto, California, United States; Jen-Hsun Hwang Engineering Center.
Primer for Experiential Design & Immersive StorytellingKent Bye
Opening keynote at European Creator's Lab presented by Kent Bye on November 15, 2021 giving a quick primer on experiential design affordances, immersive storytelling, process, and a list of over 50 immersive stories that I recommend checking out. There's lots of footnotes and links to more resources and podcast episodes with more information and context with many of the creators.
Using Experiential Design to Understand the Future of AI & Immersive Storytel...Kent Bye
Kent Bye. (2023, November 30). "Using Experiential Design to Understand the Future of AI & Immersive Storytelling." [Keynote Presentation]
FilmGate Interactive Media Festival. Lakeside Village, University of Miami; Miami, Florida.
Using Experiential Design to understand the future of AI and Immersive Storytelling
Promises & Perils of Extended Reality, Broadcast Education Association KeynoteKent Bye
Citation: Bye, K. (2023, October 19). The Promises & Perils of Extended Reality. [Opening Keynote]. Broadcast Education Association On-Location @ University of South Carolina, Lexington Room at the Courtyard by Marriott Columbia Downtown at USC, Columbia, South Carolina.
Voices of VR podcast host Kent Bye has been asking thousands of virtual reality creators about the ultimate potential of XR for over 9 years now, and he will be sharing some of the best answers that map out the future of spatial computing. VR also presents unique tech ethics challenges around privacy, accessibility, conduct moderation, and moving from 2D into real-time, 3D spaces that will require new tech architectures and potentially new laws. This session will set a broad context for some of the promises and perils of virtual reality, augmented reality, and mixed reality while also providing a glimmer for what's to come.
Processes of Experiential Design: Breaking Down the Elements of Immersive Sto...Kent Bye
Bye, K. (2023, June 2). "Processes of Experiential Design: Breaking Down the Elements of Immersive Storytelling."
[Keynote Presentation] European Creators' Lab Live Online Masterclasses. Zoom.
An Interdisciplinary Perspective on Experiential Design and the Philosophical...Kent Bye
Bye, K. (2023, March 30). "An Interdisciplinary Perspective on Experiential Design & the Philosophical Implications of VR." [Presentation] vMed23. Los Angeles, California, United States; Sofitel Hotel.
IEEE Metaverse Congress: Benefits & Risks of the Metaverse from the ESG Persp...Kent Bye
Some slides to set the context on a panel discussion as a part of the IEEE Metaverse Congress kickoff meeting on July 6, 2022.
The IEEE Global Initiative on the Ethics of Extended Reality papers can be found here:
https://standards.ieee.org/industry-connections/ethics-extended-reality/.
The podcast interviews with each of the white papers can be found linked here:
https://voicesofvr.com/1089-ieee-global-initiative-on-the-ethics-of-extended-reality-trolling-harassment-and-online-safety/
Process Philosophy & VR: Foundations of Experiential DesignKent Bye
Keynote presented on December 10, 2021 as a part of the Exploring the Humanities through VR Workshop by Old Dominion University's Virginia Philosophy Reality Lab.
Video of this talk can be found here: https://www.youtube.com/watch?v=xLZgFyxzZMc
Performance XR Trends: Interrogating the Liveness of the LiveKent Bye
Presented on November 13, 2021 as the opening keynote of the Performance XR Conference.
Voices of VR Podcast host Kent Bye talks about some of the trends that he's seeing in intersection between live performance, immersive theater, and immersive technologies. He'll recap a brief history of notable XR performances he's been able to catch on the film festival circuit over the past 7 years, but also some of the underlying experiential design principles and some of the ethical considerations. One question that comes up again and again is "What is the liveness of the live?" within virtual performances, and he'll recount a range of different approaches to this question, including how interactive user interfaces can help shape the overall aesthetic of an immersive piece.
Virtual Architecture as Process: Visualizing the Geometry of MusicKent Bye
Presented to architecture students on Nov 9, 2021.
The new affordances of presence within immersive technologies like virtual & augmented reality are fusing together insights from game design, web design, human computer interaction, social media, cinematic storytelling, architecture, theater, dance, and embodied contemplative practices. This dialectic of the virtual and the real contrasts the interactive, participatory, dynamic, generative, non-linear, & iterative cultivation aspects of design with the more passive, consumptive, static, authored, linear, and planned building aspects. Voices of VR podcast host Kent Bye will be exploring some of the underlying philosophical principles of experiential design that can help guide this fusion of design disciplines. Virtual Architecture could be at the forefront of synthesizing these competing design philosophies, and Bye will be presenting some provocations around visualizing the geometry of music and different measures of time & calendars within a multi-modal spatial context. He'll also be pointing towards some of the underlying philosophical paradigm shifts that VR catalyzes such as moving away from substance metaphysics & reductive materialism that sees the world as static, concrete "real" objects that can be broken down into component parts within closed systems and towards a more process-relational metaphysics & process philosophy that sees the world as being in dynamic flux through unfolding patterns of relationships within an open ecosystem of mereological whole/part sets of fractally-nested contexts. Bye will be exploring how the challenges around experiential design and visualizing the geometry of music within VR embodies this shift towards process-relational thinking, and potentially provide some insights into the future of virtual architecture that's dynamic, participatory, and unfolding over time.
Sensemaking Frameworks For Metaverse EthicsKent Bye
An overview of some different sensemaking frameworks to help navigate the ethics of XR and the metaverse.
See below for some more links and references.
Presented at the MetaDavos Preliminary Meeting October 29, 2021
July 7, 2021
TALK: Latest Developments in XR Ethics (32 minutes)
Presented at Laval Virtual, July 7, 2021.
VIDEO: https://www.youtube.com/watch?v=ndTFEM6I8Ng&t=5132s
SLIDES: https://www.slideshare.net/kentbye/latest-developments-in-xr-ethics
June 2, 2021
TALK: State of Privacy in XR & Neuro-Tech: Conceptual Frames (22 minutes)
Presented at the VRARA Global Summit on Wednesday, June 2, 2021.
VIDEO: https://www.youtube.com/watch?v=pIpD4-gYImU
SLIDES: https://www.slideshare.net/kentbye/state-of-privacy-in-xr-neurotech-conceptual-frames
October 18, 2019
TALK: XR Ethics Manifesto (30 minutes)
Presented at Greenlight's XR Strategy Conference on Friday, October 18, 2019 in San Francisco, CA.
VIDEO: https://www.youtube.com/watch?v=CXgY3YXxqJ8
SLIDES: https://www.slideshare.net/kentbye/xr-ethics-manifesto-updated-nov-2-2019
TALK: XR for Higher Education: Experiential Design Affordances, Ethical Considerations, & Production Strategies
SLIDES: https://www.slideshare.net/kentbye/xr-for-higher-education-experiential-design-affordances-ethical-considerations-production-strategies
VIDEO: https://www.youtube.com/watch?v=qqau9srg8K0
XR for Higher Education: Experiential Design Affordances, Ethical Considerati...Kent Bye
Virtual & Augmented Reality are new computing paradigms that provide powerful new affordances for embodied learning, but there are also a lot of challenges in producing immersive experiences as they require a lot of subject matter expertise. The best practices for experiential design and development are also still emerging, and there are also new ethical considerations to keep in mind when deploying immersive technologies.
Kent ByeKent Bye has been speaking to thousands of immersive creators and innovators for the past seven years on the Voices of VR podcast, and he’ll be presenting about some of the new affordances of spatial computing as well as some of the underlying principles of embodied cognition that makes VR & AR a powerful medium for learning. He’ll also give a brief survey of some of the trends of immersive production, and the various experiential design tradeoffs between ease of production and robustness of interactivity and shared social spaces. Finally, he’ll do a brief survey of the ethical & privacy considerations to keep in mind for the higher educational context for XR.
This 45-minute talk + 45-minutes of Q&A will provide context for what’s happening at the frontiers of experiential design & education, tips & strategies for how to bootstrap the production & distribution of immersive educational content, and finally some of the ethical & moral dilemmas for educators to consider with the introduction of immersive technologies.
Since May 2014, Kent Bye has conducted over 1600 Voices of VR podcast interviews featuring the pioneering artists, storytellers, and technologists driving the resurgence of virtual & augmented reality. He’s an oral historian, experiential journalist, & aspiring philosopher, helping to define the patterns of immersive storytelling, experiential design, ethical frameworks, & the ultimate potential of XR. You can find his podcast at voicesofvr.com and his latest thoughts on Twitter @kentbye.
Presented as a part of the IEEE Standards Association Webinar on XR in the Classroom on October 14, 2021 covering four areas:
What is Extended Reality?
Socio-Political Context of Technology
Overview of Contextual Domains for XR Ethics in Education
XR Ethics Frameworks for Education
There have been many vital conversations about XR ethics over the past number of years, but still a lot of open questions for how to make sense and navigate the overall ethical landscape. I'll be providing three sense making lenses for XR Ethics including Ethical Contexts, Human Rights, and a Techno-Social, Political, & Economic Lens. We'll get some updates on XR Privacy, Harassment in XR, and the Neuro-Rights Initiative, and then do a broad survey of other hot topics across different contexts.
State of Privacy in XR & Neuro-Tech: Conceptual FramesKent Bye
There are a lot of threats to our right to mental privacy from neuro-technologies as well as from virtual and augmented reality. In this talk I do a survey of physiological & biometric measurement devices, discuss what I've learned on my journey into VR Privacy, discuss some of the different philosophies of privacy, and talk about some of the human rights approaches aimed to protect our right to mental privacy.
YouTube Talk can be found here: https://www.youtube.com/watch?v=pIpD4-gYImU
Presented at the VRARA Global Summit on Wednesday, June 2, 2021.
Connect Conference 2022: Passive House - Economic and Environmental Solution...TE Studio
Passive House: The Economic and Environmental Solution for Sustainable Real Estate. Lecture by Tim Eian of TE Studio Passive House Design in November 2022 in Minneapolis.
- The Built Environment
- Let's imagine the perfect building
- The Passive House standard
- Why Passive House targets
- Clean Energy Plans?!
- How does Passive House compare and fit in?
- The business case for Passive House real estate
- Tools to quantify the value of Passive House
- What can I do?
- Resources
Fonts play a crucial role in both User Interface (UI) and User Experience (UX) design. They affect readability, accessibility, aesthetics, and overall user perception.
The Ultimate Potential of VR: Promises & Perils - Kent Bye SXSW
1. @KentBye
Bye, K. (2023, March 12). The Ultimate Potential of VR: Promises & Perils. [Featured Session Presentation]. South by Southwest Festival,
Austin, Texas, United States; Austin Convention Center, Room 16AB
The Ultimate Potential
of VR: Promises & Perils
3. ● Four Evolutionary Phases of Tech
● Primer on Presence & Embodiment
● Landscape of VR Potentials & Perils
4. ● Four Evolutionary Phases of Tech
● Primer on Presence & Embodiment
● Landscape of VR Potentials & Perils
5. Simon Wardley’s Model of Technology Evolution
Wardley, S. (2015, March 8). Evolution, diffusion, hype cycle and early failures. Retrieved December 17, 2021, from
https://blog.gardeviance.org/2015/03/evolution-diffusion-hype-cycle-and.html
7. Sword of Damocles
Initial Prototype: Sword of Damocles (1968)
Sutherland, I. E. (1968, December). A head-mounted three dimensional display. In Proceedings of the December 9-11, 1968, fall joint computer conference, part I (pp. 757-764).
8. Sword of Damocles
Custom Bespoke Apps: VPL Research (1985-1992)
Photo by Kevin Kelly via Cox, D. (n.d.). Mise-en-Experience. Other Cinema. Retrieved March 9, 2023, from http://www.othercinema.com/otherzine/mise-en-experience/
9. Sword of Damocles
Consumer VR (2013-Present)
Watts, S. (2019, October 29). #VR headsets:top shelf: Oculus DK1 > DK2 > CV1 > Quest. Vive VK1 > Pre > Pro > Focus. 2nd row: Gear VRS > Oculus go. Pico Neo. Acer WMR
> Samsung WMR. 3rd row: Dead mobile VR hmds. OSVR. Fove. Pico G2. Twitter. Retrieved December 17, 2021, from https://twitter.com/vr_sam/status/1189169806198693892
10. Sword of Damocles
AR/VR as Ubiquitous Commodity? ETA?
Amazon. (2022). The Peripheral. whole.
11. Ubiquitous
Commodity
Consumer
Product
Simon Wardley’s Model of Technology Evolution
Adaptation of Wardley, S. (2015, March 8). Evolution, diffusion, hype cycle and early failures. Retrieved December 17, 2021, from
https://blog.gardeviance.org/2015/03/evolution-diffusion-hype-cycle-and.html
Custom-Built
Enterprise App
Prototype &
Genesis
12. Harrison’s ANIMAC (1962) 1st Motion Capture
Carlson, W. E. (2017, June 20). Chapter 12.2 ANIMAC / Scanimate. Computer Graphics and Computer Animation: A Retrospective Overview. Retrieved November 6, 2022, from
https://ohiostate.pressbooks.pub/graphicshistory/chapter/12-2-animac-scanimate/
13. Performance Capture (1988-2009) in Film
Carlson, W. E. (2017, June 20). Computer Graphics and Computer Animation: A Retrospective Overview. Retrieved November 6, 2022, from
https://ohiostate.pressbooks.pub/graphicshistory
14. FaceShift at GDC 2015 as Prosumer App
BeYourAvatar. (2015, March 4). Faceshift at GDC 2015. YouTube. Retrieved November 7, 2022, from https://www.youtube.com/watch?v=RLfAmNDNgHk
15. Vive Facial Tracker (2021) Consumer Peripheral
Frooxius. (2021, March 10). Vive facial tracker showcase in Neos VR. YouTube. Retrieved November 7, 2022, from https://www.youtube.com/watch?v=l_l4_aoiVAw
16. Meta Quest Pro Face Tracking (2022)
Lang, B. (2022, October 11). Tech Demo Shows the Real Power of Quest Pro Face Tracking. Retrieved November 7, 2022, from
https://www.roadtovr.com/quest-pro-face-tracking-tech-demo-aura/
17. ● Four Evolutionary Phases of Tech
● Primer on Presence & Embodiment
● Landscape of Potentials & Perils
18. Meta Quest. (2014, October 1). Oculus Connect Keynote: Brendan Iribe and Nate Mitchell. [Presented on September 20, 2014 at Oculus Connect, Loews Hollywood Hotel, Los
Angeles, CA]. YouTube. Retrieved April 21, 2022, from https://www.youtube.com/watch?v=1xeK8zUXAvQ
19. Slater’s Place Illusion & Plausibility Illusion (2009)
● Slater, M. (2009, Dec 14). Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments. Philosophical Transactions of the Royal Society
B: Biological Sciences, 364(1535), 3549–3557. doi:10.1098/rstb.2009.0138.
● Images via Toast (2019, July 21). Richie's Plank Experience Oculus Quest Trailer. YouTube Retrieved on April 25, 2022 from
https://www.youtube.com/watch?v=faNsP7ExSt0.
Plausibility Illusion
“the illusion that what is apparently
happening is really happening (even
though you know for sure that it is
not).”
Place Illusion
“It is the strong illusion of being in a
place in spite of the sure knowledge
that you are not there.”
23. VR, AR,
& Immersive Theatre
Books
Film
Radio
Video Games
Internet
TV
Theatre
Mobile Phone
Oral
Storytelling
24. Embodied Cognition Includes Body & World
Hummels, C., & van Dijk, J. (2015). Seven Principles to Design for Embodied Sensemaking. Proceedings of the Ninth International Conference on Tangible, Embedded, and
Embodied Interaction - TEI ’14. doi:10.1145/2677199.2680577
25. HTC Vive + Lighthouse Tracking at GDC 2015
TheVerge. (2015, March 4). Hands-on with Valve and HTC's Vive VR Headset. YouTube. Retrieved November 7, 2022, from https://www.youtube.com/watch?v=n38gC5xgvBg
26. Real Virtuality: Immersive Explorers (2016) at Sundance
Artists: Sylvain Chagué, Caecilia Charbonnier. Photo via
https://variety.com/gallery/sundance-new-frontiers-lineup-2016/16138_realvirtualityimmersiveexplorers_still1_preparetobeamazed__byartanimfoundation/.
27. Vive Tracker Announced January 4, 2017
Bye, K., & O'Brien, D. (2017, January 10). #492: HTC's Dan O'Brien on Vive Tracker & Privacy in VR. #492: Voices of VR. Retrieved November 6, 2022, from
https://voicesofvr.com/492-htcs-dan-obrien-on-vive-tracker-privacy-in-vr/
28. Full-Body Tracking in VRChat (August 2017)
VR Pill. (2017, August 19). Vive trackers in VRChat. YouTube. Retrieved November 7, 2022, from https://www.youtube.com/watch?v=6TTnYWSfFbk
29. Pose Estimation AI for Legs (2022)
Winkler, A., Won, J., & Ye, Y. (2022, September 20). Questsim: Human motion tracking from sparse sensors with simulated avatars. arXiv.org. Retrieved November 7, 2022, from
https://arxiv.org/abs/2209.09391
30. Non-Invasive Neural Interfaces like EMG
Bye, K., & Reardon, T. (2021, March 30). #987: The Neuroscience of Neuromotor interfaces + privacy implications with Facebook Reality Labs' Thomas Reardon. Voices of VR.
Retrieved November 7, 2022, from https://voicesofvr.com/987-the-neuroscience-of-neuromotor-interfaces-privacy-implications-with-facebook-reality-labs-thomas-reardon-2/
Bye, K., & Wetmore, D. (2019, September 12). #814: Neuroscience & VR: Using Muscles & EMG for neural interfaces with Ctrl-Labs. Voices of VR Podcast. Retrieved November
10, 2022, from https://voicesofvr.com/814-neuroscience-vr-using-muscles-emg-for-neural-interfaces-with-ctrl-labs/
31. ● Four Evolutionary Phases of Tech
● Presence & Embodiment
● Landscape of VR Potentials & Perils
32. Bye, K. (2019, March 19). Here's the Ethical Framework we came up at the @lavalvirtual think tank themed "Future dreaming: Designing for New Realities." Great two days with @sannabh
@laraashmorephd @skiprizzovr @victorocks @simonrichir, Marie Leblanc, & marc pallot.raw brainstorming notes to follow. PIC.TWITTER.COM/KSYYGM8M5L. Twitter. Retrieved January 5,
2023, from https://twitter.com/kentbye/status/1108116834186919937
33. @KentBye
Bye, K. (2019, October 18). XR Ethics Manifesto. [Presentation] Greenlight's XR Strategy Conference. San Francisco, California;
Microsoft Reactor. Retrieved March 10, 2023 from https://www.youtube.com/watch?v=CXgY3YXxqJ8
XR Ethics Manifesto
34. Bye, K. (2019, October 18). XR Ethics Manifesto. [Presentation] Greenlight's XR Strategy Conference. San Francisco, California; Microsoft Reactor.
42. Artists: Android Jones, Marshmallow Laser Feast, Marshmallow Laser Feast, & Kevin Mack
Artists Blazing New Neural Pathways
43. Creation Tools
Doronichev, A. (2016, April 5). Tilt Brush: Painting from a new perspective. Google. Retrieved March 10, 2023, from https://blog.google/products/google-ar-vr/tilt-brush/
44. Fowler, E. (2005, November 28). Reality 1024x768 by EranFowler on DeviantArt. DeviantArt. Retrieved March 10, 2023, from
https://www.deviantart.com/eranfowler/art/Reality-1024x768-25788560
Escapism & Addiction
45. Adult Content & No Age Verification
YTMINI. (2021, March 2). Going to the strip club in VRChat. YouTube. Retrieved March 10, 2023, from https://www.youtube.com/watch?v=iI2hSbECokU
Bye, K., & Darling, E. (2018, March 19). #634: VR Porn Livestreaming & emotional intimacy with CAM4VR. Voices of VR. Retrieved March 10, 2023, from
https://voicesofvr.com/634-vr-porn-livestreaming-emotional-intimacy-with-cam4vr/
46.
47. VR Curing Lazy Eye
Concept of Neuroplasticity
Bye, K., & Blaha, J. (2014, June 2). #11: James Blaha's Diplopia VR game helped him see in 3D in the real world for the first time of his life. Neuroplasticity & VR therapy for Lazy
Eye. Voices of VR. Retrieved March 10, 2023, from
https://voicesofvr.com/11-james-blahas-diplopia-vr-game-helped-him-see-in-3d-in-the-real-world-for-the-first-time-of-his-life-neuroplasticity-vr-therapy-for-lazy-eye/
48. Greenleaf, W. (2023, March 6). Virtual Reality, Machine Learning, Biosensing - Converging to Transform Healthcare. [Presentation] Slideshare. (Slide 55) Retrieved March 9, 2023,
from https://www.slideshare.net/waltergreenleaf/virtual-reality-machine-learning-biosensing-converging-to-transform-healthcare
Walter Greenleaf: “More than 300
Emerging Medical VR/AR Companies”
49. Greenleaf, W. (2023, March 6). Virtual Reality, Machine Learning, Biosensing - Converging to Transform Healthcare. [Presentation] Slideshare. Retrieved March 9, 2023, from
https://www.slideshare.net/waltergreenleaf/virtual-reality-machine-learning-biosensing-converging-to-transform-healthcare
Walter Greenleaf on Medical XR Use Cases
50. Training for High-Stakes Scenarios
BioFlightVR. (2017, July 7). VR's Healthcare Revolution: Transforming Medical Training at [Children’s Hospital Los Angeles]. YouTube. Retrieved March 9, 2023, from
https://www.youtube.com/watch?v=4om8g0u9a4M
61. Combining NeuroTech with VR
Bye, K., Russomanno, C., & Artuso, J. (2022, July 7). #1112: OpenBCI's project galea hands-on & fusion of biometric & physiological data inVR.Voices ofVR. Retrieved March 10, 2023, from
https://voicesofvr.com/1112-openbcis-project-galea-hands-on-fusion-of-biometric-physiological-data-in-vr/
Bernal, G. (2021,April 15). Developing Galea:An open source tool at the intersection ofVR and neuroscience. MIT Media Lab. https://www.media.mit.edu/posts/galea/.
63. Kröger, J.L., Lutz, O.HM., Müller, F. (2020). What Does Your Gaze Reveal About You? On the Privacy Implications of Eye Tracking. In: Friedewald, M., Önen, M., Lievens, E.,
Krenn, S., Fricker, S. (eds) Privacy and Identity Management. Data for Better Living: AI and Privacy. Privacy and Identity 2019. IFIP Advances in Information and Communication
Technology, vol 576. Springer, Cham. https://doi.org/10.1007/978-3-030-42504-3_15
Psychographic Inferences from Eye Gaze Data
64. Mental & Social Presence
Mental Thoughts
Cognitive Processes
Cognitive Load
Social Presence
Active Presence
Behaviors
Intention
Actions
Movement
Emotional Presence
Affective State
Emotional Sentiment
Facial Expression
Microexpressions
Embodied Presence
Stress / Arousal
Physiological Reactions
Eye Gaze /Attention
Body Language
Muscle Fatigue Bye, K. (2021, June 2) "State of Privacy in XR & Neuro-Tech: Conceptual Frames" Presentation at the
VRARA Global Summit (Online). Recording available at https://www.youtube.com/watch?v=pIpD4-gYImU
66. Bye, K., & Farahany, N. (2023, March 9). #1184: "Battle for Your Brain" author Nita Farahany on Establishing Cognitive Liberty as a Human Right for Limits on Neurotechnologies & XR. Voices of VR.
Retrieved March 10, 2023, from https://voicesofvr.com/1184-battle-for-the-brain-author-nita-farahany-on-establishing-cognitive-liberty-as-a-human-right-for-limits-on-neurotechnologies-xr/
68. (1) The right to mental privacy
(2) The right to identity
(3) The right to agency
(4) The right to fair access to
mental augmentation
(5) The right to protection from
algorithmic bias
Proposed Neuro-Rights
Yuste, R.,Genser, J. & Herrmann, S. "It's Time for Neuro-Rights." Horizons: Journal of International Relations and Sustainable Development, no. 18, 2021. pp 154-164. JSTOR,
https://www.cirsd.org/en/horizons/horizons-winter-2021-issue-no-18/its-time-for-neuro--rights. Accessed 31 Mar. 2021.
72. Photorealistic Codec Avatars (2022)
Meta. (2022, October 11). Meta Connect Keynote 2022. YouTube. Retrieved March 9, 2023, from https://www.youtube.com/watch?v=hvfV-iGwYX8
74. Snapchat Dysmorphia from Facial Filters
Migala, J. (2018, October 16). What is 'snapchat dysmorphia'? A detailed look at the trend. EverydayHealth.com. Retrieved March 10, 2023, from
https://www.everydayhealth.com/wellness/united-states-of-stress/what-snapchat-dysmorphia-detailed-look-trend/
75. Consciousness Hacking
Free trial of Healium. Healium. (n.d.). Retrieved March 10, 2023, from https://www.tryhealium.com/free-trial/
76. Sensory Substitution
Bye, K., & Eagleman, D. (2017,April 18). #527:Turning your torso into an ear: Sensory substitution & addition with Neosensory. Voices ofVR. Retrieved March 10, 2023, from
https://voicesofvr.com/turning-your-torso-into-an-ear-sensory-substitution-addition-with-neosensory/
77. Sensory Addition
Bye, K., & Matzner , E. (2017, May 5). #532:The extremes of mental presence: Cognitive enhancement, biohacking, psychedelics, & transhumanism. Voices ofVR. Retrieved March 10, 2023, from
https://voicesofvr.com/532-the-extremes-of-mental-presence-cognitive-enhancement-biohacking-psychedelics-transhumanism/
81. Early Education & Virtual Field Trips
Bye, K., & Frazier, K. (2020, January 24). #882VR for good: Kai XR's inclusive &Accessible Education Kits.Voices ofVR. Retrieved March 10, 2023, from
https://voicesofvr.com/882-vr-for-good-kai-xrs-inclusive-accessible-education-kits/
82. VR Minimum Age of 13
https://pixexid.com/image/a-child-wearing-a-virtual-reality-headset-co8tjkoa
83.
84. Volumetric Memories
Bye, K., & Sherrill , R. (2016, July 24). #405: Memory Capture &Virtual tourism for people with physical disabilities.Voices ofVR. Retrieved March 10, 2023, from
https://voicesofvr.com/405-memory-capture-virtual-tourism-for-people-with-physical-disabilities/
85. Connect to the Earth
Bye, K., Podwal, M., & Kaeser, D. (2016, November 16). #475: Designing google earthVR:The Overview Effect & Finding Common Ground. Voices ofVR. Retrieved March 10, 2023, from
https://voicesofvr.com/designing-google-earth-vr-the-overview-effect-finding-common-ground/
86.
87. Meta is Working Towards “Contextually-Aware AI” in AR
Teaching AI to perceive theWorldThroughYour Eyes. Meta AI. (2021, October 14). Retrieved January 4, 2023, from
https://ai.facebook.com/blog/teaching-ai-to-perceive-the-world-through-your-eyes/
88. Teaching AI to perceive theWorldThroughYour Eyes. Meta AI. (2021, October 14). Retrieved January 4, 2023, from
https://ai.facebook.com/blog/teaching-ai-to-perceive-the-world-through-your-eyes/
“Where did I put grandma’s watch?”
Meta’s Speculative Example of AR + Episodic Memory AI
89. ● Egocentric 4D perception (EGO4D). (2021, October 14). Retrieved January 5, 2023, from https://ego4d-data.org/#challenges
● Teaching AI to perceive theWorldThroughYour Eyes. Meta AI. (2021, October 14). Retrieved January 4, 2023, from
https://ai.facebook.com/blog/teaching-ai-to-perceive-the-world-through-your-eyes/
Meta’s Ego4D Challenges Push the Limits of What
Egocentric POV, Contextually-Aware AI Might Be Able to Do
What
happened
when?
What
will I do
next?
What am
I doing
& how?
Who said
what
when?
How are we
interacting?
90.
91. Virtual Dates
Bye, K., & Hunting, J. (2022, January 21). #1045: Process of shooting a feature-length documentary in VRChat: Director Joe Hunting on "We Met in Virtual Reality" premiering at Sundance. Voices of
VR. Retrieved March 10, 2023, from https://voicesofvr.com/1045-process-of-shooting-a-feature-length-documentary-in-vrchat-director-joe-hunting-on-we-met-in-virtual-reality-premiering-at-sundance/
92. VR as Empathy Machine?
Milk, C. (2015, April 23). How virtual reality can create the ultimate empathy machine. TED Talk. Retrieved March 10, 2023, from
https://www.ted.com/talks/chris_milk_how_virtual_reality_can_create_the_ultimate_empathy_machine?language=en
Bye, K., & Arora, G. (2017, January 31). #499: VR as the Ultimate Empathy Machine with Gabo Arora. Voices of VR. Retrieved March 10, 2023, from
https://voicesofvr.com/vr-as-the-ultimate-empathy-machine-with-the-uns-gabo-arora/
93.
94. Diller, A., Ayim, M., Pauly Morgan, K., & Houston, B. (1996). Figure 8.1 (p. 107). In The Gender Question in Education: Theory, Pedagogy, & Politics. Routledge, Taylor et Francis Group.
Intersectional Axes of Privilege, Domination, & Oppression
95.
96. Grief Rituals
Bye, K., & Smith, P. (2018, November 8). #713: Moving through grief of suicide through a spatial story in VR with "homestay". Voices of VR. Retrieved March 10, 2023, from
https://voicesofvr.com/713-moving-through-grief-of-suicde-through-a-spatial-story-in-vr-with-homestay/
100. Training is One Killer VR’s Killer Apps
Bye, K., & Casale, M. (2016, September 1). #429: Revolutionizing VR Sports Training with STRIVR Labs. Voices of VR. Retrieved March 10, 2023, from
https://voicesofvr.com/429-revolutionizing-vr-sports-training-with-strivr-labs/
Bye, K., & Casale, M. (2019, September 12). #819: Neuroscience & VR: STRIVR is Leading the VR Training Revolution from Elite NFL Athletes to Walmart Employees. Retrieved March 10, 2023, from
https://voicesofvr.com/819-neuroscience-vr-strivr-is-leading-the-vr-training-revolution-from-elite-nfl-athletes-to-walmart-employees/
104. Speculative World Building
Bye, K., & Young , L. (2022, July 7). #1109: Tribeca XR: "Planet City VR" is a speculative architecture provocation on who we want to be in the future. Voices of VR. Retrieved
March 10, 2023, from https://voicesofvr.com/1109-tribeca-xr-planet-city-vr-is-a-speculative-architecture-provocation-on-who-we-want-to-be-in-the-future/
105. Indigenous Futurism
Bye, K., Van Loon (Ahnahktsipiitaa), C., & Monkman, J. (2022, January 28). #1050: Embedding Indigenous Relationality & Practice of bearing witness in "this is not a ceremony" 360 video. Voices of
VR Podcast. Retrieved March 10, 2023, from https://voicesofvr.com/1050-embedding-indigenous-relationality-practice-of-bearing-witness-in-this-is-not-a-ceremony-360-video/
106. Afrofuturism
Bye, K., et al. (2017, March 3). #511: Neurospeculative Afrofeminism: Building the future you want to live into. Voices of VR. Retrieved March 10, 2023, from
https://voicesofvr.com/511-neurospeculative-afrofeminism-building-the-future-you-want-to-live-into/
108. Wonder & Awe
Bye, K., & Mack, K. (2019, August 12). #798: VR artist Kevin Mack: Architecting Awe with VR-native, cooperative AI agents. Voices of VR. Retrieved March 10, 2023, from
https://voicesofvr.com/798-vr-artist-kevin-mack-architecting-awe-with-vr-native-cooperative-ai-agents/
109. David J. Chalmers on VR as a “Genuine Reality” (2022)
Bye, K., & Chalmers, D. (2022, January 11). #1043: Philosopher David Chalmers' book "reality+" may change how you see reality: VR is a genuine reality & we can't prove we're
not in a simulation. Voices of VR. Retrieved March 10, 2023, from
https://voicesofvr.com/1043-philosopher-david-chalmers-book-reality-may-change-how-you-see-reality-vr-is-a-genuine-reality-we-cant-prove-were-not-in-a-simulation/
110. Bye, K., & Segall, M. (2023, March 9). #1183: From Kant to an organic view of reality: Scaffolding a process-relational paradigm shift with Whitehead scholar Matt Segall. Voices of VR. Retrieved March
10, 2023, from https://voicesofvr.com/1183-from-kant-to-an-organic-view-of-reality-scaffolding-a-process-relational-paradigm-shift-with-whitehead-scholar-matt-segall/
Philosophical Paradigm Shift
Into a Process-Relational Philosophy
114. Workplace Attention Monitoring
Farahany, N. A. (2023). Chapter 2: Your Brain at Work. In The Battle for Your Brain: Defending the right to think freely in the age of Neurotechnology, St. Martin's Press.
115. Governmental Mass Surveillance
Data Leviathan: China's burgeoning Surveillance State. Human Rights Watch. (2020, October 28). Retrieved March 10, 2023, from
https://www.hrw.org/news/2019/08/16/data-leviathan-chinas-burgeoning-surveillance-state