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Bill Verplank’s IxD process
2024-03-27
SWCON312 Game Interactive Technology
Reference & Figure Credit : COS 436, Fall 2008: Home page. (n.d.). https://www.cs.princeton.edu/courses/archive/fall08/cos436/ & : Verplank, Bill. "Interaction design sketchbook." online publication (2009)
Motivation
• Idea: the thing you want to achieve
Motivation
• Error: the problem that the idea aims to solve
Meaning
• What is the interaction metaphor of your own interaction technique
Meaning
• Describe scenarios and use cases of your technique.
Mode
• Describe a conceptual model for your design
Conceptual Model: It refers to any model describing a generalized process and the abstractions of things in
the real world. The primary objective of conceptual models is to convey the fundamental principles and basic
functionality of the system.
Mode
• Clarify the tasks of users for the interaction technique in scenarios.
Mapping
• Specify the modality and stimuli required for your technique.
Mapping
• Specify the actions required to perform the tasks.

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[SWCON312] InputDesign_01_Interaction Technique.pptx

  • 1. Bill Verplank’s IxD process 2024-03-27 SWCON312 Game Interactive Technology Reference & Figure Credit : COS 436, Fall 2008: Home page. (n.d.). https://www.cs.princeton.edu/courses/archive/fall08/cos436/ & : Verplank, Bill. "Interaction design sketchbook." online publication (2009)
  • 2. Motivation • Idea: the thing you want to achieve
  • 3. Motivation • Error: the problem that the idea aims to solve
  • 4. Meaning • What is the interaction metaphor of your own interaction technique
  • 5. Meaning • Describe scenarios and use cases of your technique.
  • 6. Mode • Describe a conceptual model for your design Conceptual Model: It refers to any model describing a generalized process and the abstractions of things in the real world. The primary objective of conceptual models is to convey the fundamental principles and basic functionality of the system.
  • 7. Mode • Clarify the tasks of users for the interaction technique in scenarios.
  • 8. Mapping • Specify the modality and stimuli required for your technique.
  • 9. Mapping • Specify the actions required to perform the tasks.